The great disconnect - debate about how a spoken character can ruin the feeling that you're them
#1
Posté 24 mars 2011 - 07:18
When I was but a wee lad, a whole 3 weeks ago, I remember playing Origins. I remember being the character. There was not a moment where I didn't feel as though I were the one talking, fighting, and gathering. I would read through all of the dialouge options and pick the one that best suited both my character, Aburai, and myself. The NPCs would, of course, not refer to me by name. They would refer to me by the title of "The Warden." Using the title instead of a name also helped the feeling of immersion, which is incredibly vital in a role playing game such as Dragon Age or Mass Effect.
I then played Dragon Age II, to continue my heroics in Thedas. My character now had not a title, but a name people called him. This ruined some of the immersion, but not too much. My character also spoke now, which made it feel like I was merely controlling the characters actions and was not actually them. The dialouge wheel also helped destroy the immersion. You only got the gist of what your character was going to say, not the entire thing. In a role playing game such as this, it's important to know exactly what your character is going to say.
What do you guys n' gals think? Any opinion as welcome.
#2
Posté 24 mars 2011 - 07:22
Aburai wrote...
Does a spoken character that you created ruin the illusion that you're that character? What if you don't even know all of what they can say? This is my argument against BioWare's using the dialouge wheel and spoken character.
When I was but a wee lad, a whole 3 weeks ago, I remember playing Origins. I remember being the character. There was not a moment where I didn't feel as though I were the one talking, fighting, and gathering. I would read through all of the dialouge options and pick the one that best suited both my character, Aburai, and myself. The NPCs would, of course, not refer to me by name. They would refer to me by the title of "The Warden." Using the title instead of a name also helped the feeling of immersion, which is incredibly vital in a role playing game such as Dragon Age or Mass Effect.
I then played Dragon Age II, to continue my heroics in Thedas. My character now had not a title, but a name people called him. This ruined some of the immersion, but not too much. My character also spoke now, which made it feel like I was merely controlling the characters actions and was not actually them. The dialouge wheel also helped destroy the immersion. You only got the gist of what your character was going to say, not the entire thing. In a role playing game such as this, it's important to know exactly what your character is going to say.
What do you guys n' gals think? Any opinion as welcome.
I think you're right. I want the style of Origins back. Or I would if I intended to buy DA3. The voice actor who did Hawke was fine, but I don't want my character's voice to be pre-set, and I don't want my character to say things I didn't intend.
Modifié par Everwarden, 24 mars 2011 - 07:23 .
#3
Posté 24 mars 2011 - 07:25
#4
Posté 24 mars 2011 - 07:27
#5
Posté 24 mars 2011 - 07:28
#6
Posté 24 mars 2011 - 07:29
#7
Posté 24 mars 2011 - 07:29
So I prefer a voiced protagonist.
#8
Posté 24 mars 2011 - 07:36
#9
Posté 24 mars 2011 - 08:12
I don't care what my character is called, a name isn't that important. But being able to be called by name, is. It's somewhat awkward as it is to be called Shepard by loved ones in Mass Effect, give me a fixed first name please. The first name is never referenced in-game anyway so what does it matter?
And as soon as characters move in any way more interesting than simply standing in front of each other exchanging lines, having a mute and pretty much dead character is just... horrible =S
#10
Posté 24 mars 2011 - 08:26
One of these day I intend to play DA2 with a character who I see as "me". Though it's gonna be tough since I don't see myself speaking in an English accent.
Shepard is a different scenario, his voice is generic enough that I accept him being the voice to represent "me" in ME; I've always wanted to say that. xp
Modifié par shumworld, 24 mars 2011 - 08:26 .
#11
Posté 24 mars 2011 - 08:27
Howevver, it has been my assertion since ever since that voice acting detracts from games and my experience with the way games have changed over the years. This is just my opinion and I know I'm completely outnumbered. When you add voice acting you limit much of what can be done in terms of complexity of story and in the gameplay.
I think as far as it should have ever went was to have key elements voiced (Irenicus in BGII) and have the rest as text. Reading for me is just as fun, if not more so given the advantages text provides, as listening to an actor.
#12
Posté 24 mars 2011 - 08:29
I found voiced protagonists very natural in ME1 and ME2, and it was odd at first in DAO. After a while i got used to it and realized it added a bit of room for personal interpretation. But it wasn't an interpretation of me, it was an interpretation of the youngest Cousland son. He could have been voiced without changing much.
I think the biggest problem with how it was done in DAO was not the lack of voice, but the fact that we saw him during dialogues wondering why he wasn't speaking, he seemed mute. Most games simply don't show the player character's face and then I don't even notice the lack of voice.
Modifié par Bostur, 24 mars 2011 - 08:30 .
#13
Posté 24 mars 2011 - 08:51
#14
Posté 24 mars 2011 - 08:52
Interesting issue. I mean, I don't even speak English in my ordinary, day-to-day life since I don't live in an English-speaking country. But even so, the Hawke you see on my avatar is my "me" Hawke. Perhaps it's more difficult for you if you speak English to begin with?shumworld wrote...
One of these day I intend to play DA2 with a character who I see as "me". Though it's gonna be tough since I don't see myself speaking in an English accent.
Then again, when I do speak English, I do go for some standard Queen Elizabeth kind of English, which I suppose fits LadyHawke just fine =)
....every time I write LadyHawke I almost write LadyGagaHawke. Weird compulsions... I need to make a LadyGagaHawke.
#15
Posté 24 mars 2011 - 09:06
Also, you are given less choice with a voiced character because of the restrictions on voice acting. This means that the game is dumbed down further which is never a good thing.
#16
Posté 24 mars 2011 - 09:11
Modifié par Bathead, 24 mars 2011 - 09:13 .
#17
Posté 24 mars 2011 - 09:34
#18
Posté 24 mars 2011 - 09:40
I think thats more of a problem with animation than not having a voice though...xCelesx wrote...
Voiced, I found it easier to connect with Hawke than the Warden. It was funny though, having a character tell the warden they loved her, just for her to look
Anyways, I think having a VO makes it more like playing as a customizable companion, and limiting responses to only basically 3 tones does not help the imersion. Overall, until they can make the protagonists voice customizable i prefer silent
#19
Posté 24 mars 2011 - 09:45
2papercuts wrote...
Anyways, I think having a VO makes it more like playing as a customizable companion, and limiting responses to only basically 3 tones does not help the imersion. Overall, until they can make the protagonists voice customizable i prefer silent
I dunno, in general those three tones were the general gist of all the replies in origins. I think the wheel just presents it in a more obvious way. That and most of them lead to the same NPC response, so I don't see it as a huge loss.
Modifié par xCelesx, 24 mars 2011 - 09:45 .
#20
Posté 24 mars 2011 - 09:48
to me it didn't feel as linear or as bipolar in DAO, and i don't remember their being the good bad and sacastic choice all the time, But like you said the wheel probably doesn't help this.xCelesx wrote...
2papercuts wrote...
Anyways, I think having a VO makes it more like playing as a customizable companion, and limiting responses to only basically 3 tones does not help the imersion. Overall, until they can make the protagonists voice customizable i prefer silent
I dunno, in general those three tones were the general gist of all the replies in origins. I think the wheel just presents it in a more obvious way. That and most of them lead to the same NPC response, so I don't see it as a huge loss.
#21
Posté 24 mars 2011 - 10:00
But then again I'd rather have my character showing emotions rather than looking like a brick for an entire conversation.
#22
Posté 24 mars 2011 - 10:00
The reasons i dislike the dialogue wheel are: One, i want to know exactly what i am going to say. Two (the more important one), i dont like there being a heart, or an olive branch etc telling me exactly how my response is going to be, I dont really now how to explain it. Also i dont like there only being thee options usually
The only problem is... you can have a voiced protaganist and have the fully written dialogue option... so oh well ):
#23
Posté 24 mars 2011 - 10:03
I don't get this talk about bipolarness, is it perhaps only for MaleHawke? (never used one)2papercuts wrote...
to me it didn't feel as linear or as bipolar in DAO, and i don't remember their being the good bad and sacastic choice all the time, But like you said the wheel probably doesn't help this.
I was a mostly diplomatic LadyHawke but certainly threw in a good measure of sarcasm, and some direct and aggressive options as well when I found them fitting. But I never thought it sounded like my character wasn't the same person all throughout it all.
#24
Posté 24 mars 2011 - 10:03
DAO had more problems along the line of the tone not being what you intended, and you can't say exactly what you want to say in Origins either.StowyMcStowstow wrote...
The only problem with having a VA is that sometimes the dialogue is the complete opposite of what you meant, or what the option said. Another problem is the fact that you can't say exactly what you want to say.
#25
Posté 24 mars 2011 - 10:08
Morroian wrote...
DAO had more problems along the line of the tone not being what you intended, and you can't say exactly what you want to say in Origins either.StowyMcStowstow wrote...
The only problem with having a VA is that sometimes the dialogue is the complete opposite of what you meant, or what the option said. Another problem is the fact that you can't say exactly what you want to say.
lol true. DAO and DA2 is opposite for me in this respect. In DAO the character sometimes used an unexpected tone. In DA2 he sometimes says something completely different than what I thought he would.
I think I prefer to know the message, I can usually spot a sarcastic approach in the text.





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