I never have the feeling that I am my character. I always try to play characters who are quite different from myself, and I don't find it to be interesting to play a character who is too similar to me.
That said, having voice-acting for the character does hurt the feeling that it's my character. Voice and tone are, after all, fairly important aspects of someone's personality, and if you can't determine those it's harder to think of a character as yours.
The paraphrasing is also a fairly large problem, since there are so many different ways to say something that has the same general idea. It's hard to pick what your character would say when you don't know what they will say.
Now, I will say that when those things align and the voice sounds right for my character and what they say ends up being something I think they should say (and in basically the manner I think they should say it in) I like the voice acting. I think that, eventually, once it has options and some degree of customisation, it'll be a good thing. It isn't at that point yet, though, and I'd rather have no voice and rely on my imagination than a very slim chance that the voice will fit - much like I would rather have had the old sprite-and-portrait method rather than selecting from six different head choices when that was the norm, or even than a fairly limited character creation tool.
Morroian wrote...
StowyMcStowstow wrote...
The only problem with having a VA is that sometimes the dialogue is the complete opposite of what you meant, or what the option said. Another problem is the fact that you can't say exactly what you want to say.
DAO had more problems along the line of the tone not being what you intended, and you can't say exactly what you want to say in Origins either.
There is no tone for lines that your character says in Origins, because they aren't voice-acted. You can imagine the tone - and the NPC you're speaking to could misinterpret it. Or you can decide that the tone was actually different if you like, but I think it makes more sense assume the NPC misinterpreted your character. That happens all the time, after all.
I think it'll be a long time before you can say exactly what you want to say in an RPG, since that would be some rather tricky programming to account for it all... but at least for some people, it's easier to imagine your character actually said something subtly different if it isn't voice-acted.