Aburai wrote...
Does a spoken character that you created ruin the illusion that you're that character? What if you don't even know all of what they can say? This is my argument against BioWare's using the dialouge wheel and spoken character.
When I was but a wee lad, a whole 3 weeks ago, I remember playing Origins. I remember being the character. There was not a moment where I didn't feel as though I were the one talking, fighting, and gathering. I would read through all of the dialouge options and pick the one that best suited both my character, Aburai, and myself. The NPCs would, of course, not refer to me by name. They would refer to me by the title of "The Warden." Using the title instead of a name also helped the feeling of immersion, which is incredibly vital in a role playing game such as Dragon Age or Mass Effect.
I then played Dragon Age II, to continue my heroics in Thedas. My character now had not a title, but a name people called him. This ruined some of the immersion, but not too much. My character also spoke now, which made it feel like I was merely controlling the characters actions and was not actually them. The dialouge wheel also helped destroy the immersion. You only got the gist of what your character was going to say, not the entire thing. In a role playing game such as this, it's important to know exactly what your character is going to say.
What do you guys n' gals think? Any opinion as welcome.
See... The problem with your logic is that unlike the Warden, Hawke isnt just some cardboard cutout ment to repesent you. He/She is a fully realized character that your not so much as ment to create as control what they do, I much prefere this way as I hate my self & I dont want to play myself. I want to play as an epic adventurer & hero, & I think Hawke does a brilliant job of letting me do that.
BTW... Someone said they hated Mark Meers Voice. HOW DARE YOU! Thats blasphimous! Mark Meer is a very talented voice actor & brings Shepered to life. Your just too jadded from playing those oldin days crap rpgs like Zork. Which by the way could never match up the splender of Mass Effect.
Modifié par DAO MAdhatter, 26 mars 2011 - 05:23 .