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The great disconnect - debate about how a spoken character can ruin the feeling that you're them


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#101
Alelsa

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MonkeyLungs wrote...
I think most people here haven't actually role played ever. It's probably too nerdy.


And ten years ago we'd have answered them by pointing out that anyone sitting on the internet discussing computer games has no call to call anyone else nerdy :)   

Damn I feel old now.

#102
Embargoed

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Silent protagonists are sort of worse than voiced ones for me...

To use that avatar example: I am not Hawke, but rather Hawke is me. I get to direct Hawke to do what I would most likely do, and it feels like I have a choice in the matter. Conversations feel fluid and natural and not just disjointed animations with sounds attributed to them.

During conversations in DA:O and Fallout 3, I would just skip the voiced parts once I read what was on the screen. Reading my voice options aloud felt silly and stupid, and it didn't feel like I got to decide my tone of voice anyway. Instead of saying "You're amazing, you know that?" in a happy tone, I could have wanted to say it in a sarcastic tone. And yet, the other character in the conversation would take it as a compliment and force the horribly one-sided conversation to continue.

Giving a certain tone of voice to a set of words on the screen doesn't change the fact that the tone is already preset according to the reaction the other character has. You can pretend that everyone you talk to is stupid and they don't really get what you're trying to say, but at that point you're just grasping at straws. The fact of the matter is that conversations need Action and Reaction. Silent protagonists just hide their Action in the conversation behind their silence, but once you hear the Reaction from the other person, you realize the tone of voice was already pre-determined.

When telling Leliana I loved her, I could have wanted to say "I love you" nervously and while scratching the back of my neck and avoiding eye contact, and yet she would ignore that completely in favor of whatever the game had predetermined when the dialogue choice was set..

#103
Talogrungi

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Personally, I think a spoken character actually improves immersion .. if the VA is good.

In Origins, it's my mute warden who feels disconnected .. from myself, and from the world in which the story takes place. He has no tone, no fire, no emotion because he has no voice with which to convey those emotions. When Hawke is angry, he sounds angry .. and it draws you in.

A line of angrily written text can never compare to that imo.

#104
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Alelsa wrote...

MonkeyLungs wrote...
I think most people here haven't actually role played ever. It's probably too nerdy.


And ten years ago we'd have answered them by pointing out that anyone sitting on the internet discussing computer games has no call to call anyone else nerdy :)   

Damn I feel old now.



MonkeyLungs, making general statements like that isn't smart. Roleplaying isn't nerdy, despite beign stereotyped as such. It's fun.

Why do people group everyone around them into neat little stereotypes? 

#105
TJSolo

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Talogrungi wrote...

Personally, I think a spoken character actually improves immersion .. if the VA is good.

In Origins, it's my mute warden who feels disconnected .. from myself, and from the world in which the story takes place. He has no tone, [/i]no fire, no [i]emotion because he has no voice with which to convey those emotions. When Hawke is angry, he sounds angry .. and it draws you in.

A line of angrily written text can never compare to that imo.



If you were RPing then your Warden having no fire and no emotion is all your fault. The fact that you call the Warden "my Warden" and Hawke just Hawke is the RP disconnect that is being covered here.You could even enjoy the lines Hawke says more than your Warden but for RPing and immersion your word use shows which has more of a connection.

#106
Shazzie

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Voice Acting disconnects me from the character.

When the character has no voice, I become the character, and the character becomes me. I hadn't really thought about this, prior to playing... as a matter of fact, I was excited and interested about the main character being voiced in DA2.

I will say, I enjoyed shaping my character's personality, and seeing what she would do and how she would react.

But... it wasn't me. I wasn't IN the game, I wasn't the character. I was watching the choices I made played out, but even being able to pick 'diplomatic' or 'witty'... I never knew exactly what Hawke was going to say, so Hawke surprised me many sometimes. I was detached, twisting the control knobs on a character that wasn't me, and watching what happened when I pushed this button or that button. I was the director of the show, but not an actor. I didn't get outraged at things, Hawke did, while I watched.

With the Warden, being mute, any outrage she felt is outrage * I * had to supply. With Hawke... it was just a show I was watching, and deeply into, but not really a part of. So, ...yeah. I feel a disconnect with a fully voiced character. Both can be enjoyable, but I don't get drawn in quite so much with full voice.

#107
Rockworm503

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Aburai wrote...

 Does a spoken character that you created ruin the illusion that you're that character? What if you don't even know all of what they can say? This is my argument against BioWare's using the dialouge wheel and spoken character.

 When I was but a wee lad, a whole 3 weeks ago, I remember playing Origins. I remember being the character. There was not a moment where I didn't feel as though I were the one talking, fighting, and gathering. I would read through all of the dialouge options and pick the one that best suited both my character, Aburai, and myself. The NPCs would, of course, not refer to me by name. They would refer to me by the title of  "The Warden." Using the title instead of a name also helped the feeling of immersion, which is incredibly vital in a role playing game such as Dragon Age or Mass Effect.

 I then played Dragon Age II, to continue my heroics in Thedas. My character now had not a title, but a name people called him. This ruined some of the immersion, but not too much. My character also spoke now, which made it feel like I was merely controlling the characters actions and was not actually them. The dialouge wheel also helped destroy the immersion. You only got the gist of what your character was going to say, not the entire thing. In a role playing game such as this, it's important to know exactly what your character is going to say.

What do you guys n' gals think? Any opinion as welcome.






No more than an unfeeling mute does.  I never have this problem.  I play games for fun and I don't want to play as myself.  I play female characters more than I do men doesn't mean I imagine myself as a woman lol.

#108
TJSolo

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Rockworm503 wrote...

No more than an unfeeling mute does.  I never have this problem.  I play games for fun and I don't want to play as myself.  I play female characters more than I do men doesn't mean I imagine myself as a woman lol.


If you don't play games to RPing and place yourself into the shoes of the character then how are you going to answer a question about roleplaying?

#109
DAO MAdhatter

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Ahglock wrote...

Faust1979 wrote...

CLime wrote...

A lot of the criticism against a voiced PC works under the assumption that players actually want to play as themselves. No doubt this is true for a group of some size, but there are others of us who prefer our main characters to be entirely different identities.

My first run of Origins, I played a human mage, and generally tried to resolve choices the way I thought I myself would react. I finished the game, and it was fun and all, but when I started Awakening I realized I had no desire to keep playing the same PC. I ended up playing through Origins again with a city elf, trying to create for the warden a personality that wasn't necessarily the same as my own. That experience was much more enjoyable, such that I abandoned my mage entirely and took the elf through Awakening and all the other DLC.

With Hawke, I tried to do the same thing- create a unique character, not just copypaste my own personality into the game. Once I abandoned the notion that Hawke had to be ME, I was not at all bothered by the voicing. In fact, on subsequent playthroughs, the voice acting greatly improves the contrast between the diplomatic/snarky/hardass options. I wouldn't go back to the Origins system of dialogue for DA2 even if I had the choice.


I don't want to play as myself, that is why I play video games I find it a little weird that someone would play a game and make believe it's them


I am not sure I get the myself part of the argument.  But for those who want it more power to them.  The issue is with a voiced protagonist there is one character to play.  You are commander shepard and that is it.  The fairly shallow options in dialogue don't change it much, they just change the level of jerk you are.  you are basically the same character just some times maybe you woke up on the wrong side of the bed. 

Non voiced characters allow more freedom in making the character be what you want it to be,  For some sure it is a reflection of themselves or an idealised version of themselves, others might want to model a character on a favorite movie or book character.  Maybe you hear Chuck noris when you immagine your character or John Wayne, or Angelina Jolie etc.  Maybe you make up a voice and personality completly whole cloth.  Non-voiced allows that freedom, voiced does not. 

While bioware has not done it in every game I think voiced characters suits them.  In bioware games they are telling you a story, in for example elder scroll games you are creating, finding, telling the story.  In games where the story is told to you a voiced character is more aporpriate IMO.  In games where the player is teling the story, it is not. 


Dragon Age 2 is much more complex than Mass Effect. Did youknow  that repeat use of the same diolouge options makes Hawke into a certain type of Person, So Picking evil dialouge options all the time makes your guy talk like a douche when another character talks to him, or he yells something evil when hes entering a  fight. Its quite groundbreaking stuff if you ask me.

Modifié par DAO MAdhatter, 26 mars 2011 - 06:31 .


#110
sleepyowlet

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I liked the silent protagonist better too, because I found that I simply can't roleplay Hawke. The glaring differences between the paraphrases and what Hawke actually says booted me out of immersion every single time Hawke opened her mouth. That my customized appearance didn't really fit the voice was another thing - and I found that voice to be very bland, kinda like the VO in a commercial.

The disconnect deepened when the game started deciding for me when I trolled people and when not - I liked the sarcasm thing, but I would like to keep the humour/sarcasm where it belongs imo. And suddenly Hawke trolled a Templar who just wanted to catch a serial-killer and had gotten into lots of trouble because of that. I facepalmed. Why can't I play a character who jokes with her friends, at least those that appreciate it, is sarcastic to people she doesn't respect, and nice to people who don't appreciate sassiness, or who are worthy (in her opinion) of being treated with sincerity? Why does my character have to be painted with just one brush, and come across like a total retard with the social skills of a rhino?

When I play a game that calls itself a role-playing-game, I want to roleply my character, I don't want the game to do it for me. I want the silent, not paraphrased character back - at least as an option. I don't want to spend hours cringing because of something that I actually wanted to enjoy, something that is, to me, the focal point of an RPG.

#111
Warheadz

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DAO MAdhatter wrote...
Dragon Age 2 is much more complex than Mass Effect. Did you that repeat use of the same diolouge options makes Hawke into a certai ntype of Person, So Picking evil diolouge options all the time makes your guy talk like a douche when anotehr character talks to him, or he yells something evil when hes entering a  fight. Its quite groundbreaking stuff if you ask me.


Oh goodie. The game counts how many answers of what type you have made, and always chooses the dialogue set you have most answers on. Is that really so groundbreaking?

And anyways, that made me feel that Hawke is just Hawke and not me as he starts getting independent of his mastermind controller.

#112
Rockworm503

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TJSolo wrote...

Rockworm503 wrote...

No more than an unfeeling mute does.  I never have this problem.  I play games for fun and I don't want to play as myself.  I play female characters more than I do men doesn't mean I imagine myself as a woman lol.


If you don't play games to RPing and place yourself into the shoes of the character then how are you going to answer a question about roleplaying?


Since when is it a requrement to imagine myself as a Dwarf to play as a Dwarf?
You don't make any sense.  I have no problem roleplaying I roleplay my character I get into their heads and decide their attitude and view points doesnt make me that character.

#113
PlumPaul93

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Didn't make any difference to me I like commander shepard's voice and hawke's isn't to bad (don't like the british voice but guess it makes since). Not a big deal at all.

#114
DAO MAdhatter

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Warheadz wrote...

And anyways, that made me feel that Hawke is just Hawke and not me as he starts getting independent of his mastermind controller.


Yes, but thats a good thing, it like when you have children, you influence them & they  grow there own identity, I hated how daos warden was just a cardboard cutout with no chance to grow as a character. Hawke is much better for that.

#115
Talogrungi

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TJSolo wrote...

If you were RPing then your Warden having no fire and no emotion is all your fault. The fact that you call the Warden "my Warden" and Hawke just Hawke is the RP disconnect that is being covered here.You could even enjoy the lines Hawke says more than your Warden but for RPing and immersion your word use shows which has more of a connection.


Hah, you're placing faaaar too much emphasis on a single word choice and frankly, could not be more wrong in that respect. My connection to "my" warden is such that I can't even remember his name. He was little more than an artificial construct around which the Origins story unfolded and never developed a discernable personality in the same way that Hawke so easily does.

This may cut to the concept of what does, and doesn't, consitute immersion in RPGs. For some, it's the ability to assume the role of the protagonist in their own minds; to become Hawke, or the Warden. For others, (like myself), it's the ability to be absorbed in the story to the point where we care about Hawke, or the Warden and want to see what happens to him next as a result of the paths down which we have guided him.

#116
TJSolo

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Rockworm503 wrote...

TJSolo wrote...

Rockworm503 wrote...

No more than an unfeeling mute does.  I never have this problem.  I play games for fun and I don't want to play as myself.  I play female characters more than I do men doesn't mean I imagine myself as a woman lol.


If you don't play games to RPing and place yourself into the shoes of the character then how are you going to answer a question about roleplaying?


Since when is it a requrement to imagine myself as a Dwarf to play as a Dwarf?
You don't make any sense.  I have no problem roleplaying I roleplay my character I get into their heads and decide their attitude and view points doesnt make me that character.


Does your attempt at roleplay match the concern and intent of the OP?

"When I was but a wee lad, a whole 3 weeks ago, I remember playing
Origins. I remember being the character. There was not a moment where I
didn't feel as though I were the one talking, fighting, and gathering. I
would read through all of the dialouge options and pick the one that
best suited both my character, Aburai, and myself. The NPCs would, of
course, not refer to me by name. They would refer to me by the title of
 "The Warden." Using the title instead of a name also helped the feeling
of immersion, which is incredibly vital in a role playing game such as
Dragon Age or Mass Effect."


So this experience is what he used to framed the question he is asking. The disconnect he is feeling just might be normal for how you play games but from his POV the disconnect affected immersion.

Modifié par TJSolo, 26 mars 2011 - 06:59 .


#117
sleepyowlet

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DAO MAdhatter wrote...

Warheadz wrote...

And anyways, that made me feel that Hawke is just Hawke and not me as he starts getting independent of his mastermind controller.


Yes, but thats a good thing, it like when you have children, you influence them & they  grow there own identity, I hated how daos warden was just a cardboard cutout with no chance to grow as a character. Hawke is much better for that.


That kind of evolving is good in a companion (and ironically the companions in DA2 don't do that kind of evolving), imo, but my character is supposed to be my character, not some 3rd person thing in storytelling. I don't want the game to decide where that character goes, and how they evolve, I want to do it myself, inside my head. Use my imagination.

That doesn't mean my character is supposed to be me - I have a bunch of Wardens who have very distinct personalities, and evolved in completely different ways. One went suicidal and did the whole "Ultimate Sacrifice" thing because she just wanted to die, one just ran home after everything was over, and kinda hid under her bed, one shrugged and went on with her life. One fell in love, others didn't, one got cold and detatched from the world (while still being nice on the outside)...

I want to do that. I want to roleplay, really roleplay. It isn't a question of the character becoming me, it's a question of me becoming the character for a time.

#118
TJSolo

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Talogrungi wrote...

TJSolo wrote...

If you were RPing then your Warden having no fire and no emotion is all your fault. The fact that you call the Warden "my Warden" and Hawke just Hawke is the RP disconnect that is being covered here.You could even enjoy the lines Hawke says more than your Warden but for RPing and immersion your word use shows which has more of a connection.


Hah, you're placing faaaar too much emphasis on a single word choice and frankly, could not be more wrong in that respect. My connection to "my" warden is such that I can't even remember his name. He was little more than an artificial construct around which the Origins story unfolded and never developed a discernable personality in the same way that Hawke so easily does.

This may cut to the concept of what does, and doesn't, consitute immersion in RPGs. For some, it's the ability to assume the role of the protagonist in their own minds; to become Hawke, or the Warden. For others, (like myself), it's the ability to be absorbed in the story to the point where we care about Hawke, or the Warden and want to see what happens to him next as a result of the paths down which we have guided him.


Then perhaps you should read the first post by the OP as he clearly writes which concept is being referred to by his topic.

#119
Talogrungi

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Warheadz wrote...

Oh goodie. The game counts how many answers of what type you have made, and always chooses the dialogue set you have most answers on. Is that really so groundbreaking?


Just because it's easily implemented, simple and (in retrospect) a pretty obvious addition to a character driven RPG doesn't mean that it should be written off as pointless. Sometimes the little things can be a little groundbreaking.

Not every improvement needs to be massive.

#120
Talogrungi

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TJSolo wrote...

Then perhaps you should read the first post by the OP as he clearly writes which concept is being referred to by his topic.


I did; I don't believe that the referred to concept of immersion is even viable in an computer RPG. Too many technological boundaries and sensory limitations.

#121
TJSolo

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Talogrungi wrote...

TJSolo wrote...

Then perhaps you should read the first post by the OP as he clearly writes which concept is being referred to by his topic.


I did; I don't believe that the referred to concept of immersion is even viable in an computer RPG. Too many technological boundaries and sensory limitations.


Then do please start a thread which matches your concept of immersion instead of derailing this one since you disagree with the premise.

Modifié par TJSolo, 26 mars 2011 - 07:15 .


#122
Snowbug

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sleepyowlet wrote...

That kind of evolving is good in a companion (and ironically the companions in DA2 don't do that kind of evolving), imo, but my character is supposed to be my character, not some 3rd person thing in storytelling. I don't want the game to decide where that character goes, and how they evolve, I want to do it myself, inside my head. Use my imagination.

That doesn't mean my character is supposed to be me - I have a bunch of Wardens who have very distinct personalities, and evolved in completely different ways. One went suicidal and did the whole "Ultimate Sacrifice" thing because she just wanted to die, one just ran home after everything was over, and kinda hid under her bed, one shrugged and went on with her life. One fell in love, others didn't, one got cold and detatched from the world (while still being nice on the outside)...

I want to do that. I want to roleplay, really roleplay. It isn't a question of the character becoming me, it's a question of me becoming the character for a time.


This, completely.

#123
sleepyowlet

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Talogrungi wrote...

TJSolo wrote...

Then perhaps you should read the first post by the OP as he clearly writes which concept is being referred to by his topic.


I did; I don't believe that the referred to concept of immersion is even viable in an computer RPG. Too many technological boundaries and sensory limitations.


The only limit is set by your imagination. Some of us want to use ours. That's what role-playing is about - some of us play CRPGs because they don't have the time to do P&P (this is the case with me and quite a number of my RL friends). The CRPG was invented to give the player the feel of a P&P without the need for other people to play with.

A role-playing-game is supposed to be about roleplaying. If it isn't, call it something different.

#124
Talogrungi

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sleepyowlet wrote...

The only limit is set by your imagination. Some of us want to use ours. That's what role-playing is about - some of us play CRPGs because they don't have the time to do P&P (this is the case with me and quite a number of my RL friends). The CRPG was invented to give the player the feel of a P&P without the need for other people to play with.

A role-playing-game is supposed to be about roleplaying. If it isn't, call it something different.


That's a rather hostile viewpoint; and I absolutely disagree with you.

CRPG always put you in situations with very clearly defined limits.

#125
sleepyowlet

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Talogrungi wrote...

sleepyowlet wrote...

The only limit is set by your imagination. Some of us want to use ours. That's what role-playing is about - some of us play CRPGs because they don't have the time to do P&P (this is the case with me and quite a number of my RL friends). The CRPG was invented to give the player the feel of a P&P without the need for other people to play with.

A role-playing-game is supposed to be about roleplaying. If it isn't, call it something different.


That's a rather hostile viewpoint; and I absolutely disagree with you.

CRPG always put you in situations with very clearly defined limits.


Hostile? That wasn't my intention, alas, written word, it has no inflection.

As for the limits - yes, by nature of programming there are limits. I just don't see why there need to be so many of them in DA2, when many games that came before didn't have them. Like Vampire the Masquerade: Bloodlines. One of the best.
The silent character doesn't put a stopper on my imagination - this model leaves me enough freedom to make up my own mind about what kind of person I want my character to be.
The voiced character in DA2 with the "count the responses and apply" - mechanic railroads my character into three specific directions personality wise, which I don't appreciate. I don't want to be limited to nice doormat/sarcastic moron/plain jerk. I like roleplaying a character that is more nuanced than that, and now I can't do that anymore.