Talogrungi wrote...
Ahglock wrote...
Talogrungi wrote...
Personally, I think a spoken character actually improves immersion .. if the VA is good.
In Origins, it's my mute warden who feels disconnected .. from myself, and from the world in which the story takes place. He has no tone, [/i]no fire, no emotion because he has no voice with which to convey those emotions. When Hawke is angry, he sounds angry .. and it draws you in.
A line of angrily written text can never compare to that imo.
Wow. A line of angrily written text can never compare to that imo? The days of when the general populace will say about a movie based on a novel, it was good but the book was better are dwindling. Are movies getting better or did someone just double tap the human races imagination.
That's an out of context tangent. I'm talking about a specific situation; a graphical, voiced, CRPG with a mute, text-driven protagonist. Books are an entirely different matter; when everything is text, then text works. As it happens, I'm a huge fan of fictional literature; I [i]like text.
But not in the manner in which it was presented to us in Origins. The two media felt forced together and, imo, didn't mesh well in comparison to a voiced CRPG with a voiced protagonist. Perhaps I'm a purist on the basis that I am such a fan of both literature and CRPGs, but I would rather they remain separate .. that's just my preference.
Fair enough. I did not get your full meaning I guess. In other mediums I prefer pure aproaches as well so I can see your point, I just disagree with it in this instance.





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