Spartas Husky wrote...
Haven't tried it. But the ID';s in first blight arre the same as in the list. Fire basic dmg is 2711 just like in the list and first blight, in first blight though the ID is 462.
Either way could you explain to me the exact process to add a new effect to a wpn. Lets just say its Merill staff. What do I exactly do. BTw the staff is already equipped, and assume I am modifying an equipped wpn (the staff)
Try this (item is unequipped)
gff4editor
-> SAVEGAME_PARTYLIST
-> SAVEGAME_BACKPACK
-> (item id)
-> ITEM_PROPERTIES (# item)
-> ITEM_PROPERTY_POWER (# item)
-> ITEM_PROPERTY_EFFECTID (# item)
-> ITEM_PROPERTY_VFXID (# item)
1. First click on "ITEM_PROPERTIES", in the edit window of the editor (bottom left), click "Add"
- A new entry will appear with the value 0, change that value to whatever effect (id) you want.
- example, Blood Magic, make the value 1122 and click save (edit window)
2.Click on "ITEM_PROPERTY_POWER", in the edit window of the editor (bottom left), click "Add"
- A new entry will appear with the value 0, first check the box that says "Treat as a floating-point", the change that value to whatever magnitude you want (how "powerful") and click save.
-note/example, for a magnitude of 3, you will see the value 1077936128 (value converted to INT from FLOAT)
3. Click on "ITEM_PROPERTY_EFFECTID", in the edit window of the editor (bottom left), click "Add"
- A new entry will appear with the value 0, change that value to -1 and click save.
4. Click on "ITEM_PROPERTY_VFXID", in the edit window of the editor (bottom left), click "Add"
- A new entry will appear with the value 0, change that value to -1 and click save.
Repeat, for adding more properties.
When you are done editing, File -> Save As.
Once you get use to it, you can edit the items pretty quickly. I had one item with over 50 effects when I was just messing around.
*edit*
Sorry, for equipped Items, it is the same, except the location of the item in gff. You may have unequip and re-equip the items (in game) for some effects to work after you are done modding.
Player Items
gff4editor
-> SAVEGAME_PLAYERCHAR
-> SAVEGAME_PLAYERCHAR_CHAR
-> SAVEGAME_EQUIPMENT_ITEMS
-> (item id)
-> ITEM_PROPERTIES (# item)
-> ITEM_PROPERTY_POWER (# item)
-> ITEM_PROPERTY_EFFECTID (# item)
-> ITEM_PROPERTY_VFXID (# item)
Party Member Items
gff4editor
-> SAVEGAME_PARTYLIST
-> SAVEGAME_PARTYPOOLMEMBERS
-> Partymember ID (name)
-> SAVEGAME_EQUIPMENT_ITEMS
-> (item id)
-> ITEM_PROPERTIES (# item)
-> ITEM_PROPERTY_POWER (# item)
-> ITEM_PROPERTY_EFFECTID (# item)
-> ITEM_PROPERTY_VFXID (# item)
Modifié par Nu Titan, 20 avril 2011 - 02:55 .