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[Editing Saves] Models/Effects/Abilities/FriendRivalry/Bugfixes


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#251
c3pu2

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Spartas Husky wrote...
what I mean is. There is a line of seekers that drag varric into the estate. there is also a bunch of seekers whom cassandra tell to fall out at the end of the game. They are male. Anyway to find out their ID?


didnt remember that ill go check wath armor they have but since cassandra is not a npc then those guys id should exist too ill do a little reserche and get back with more info as soon as possible


edit: i think the seeker atb of the game have the medium seeker armor(its the male variation of this one) that you can find in the game so you can use the texture changing tutorial in the first post to use it on any armor you have equiped
here are the id you need: genim_arm_hlm_inq
genim_arm_cht_inq
genim_arm_glv_inq
genim_arm_boo_inq

the one at the end i cant say because i cant find the video so if you have a link to it i might be able to help more

Modifié par c3pu2, 19 avril 2011 - 03:37 .


#252
Spartas Husky

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DeathStride wrote...

Mark B wrote...

DeathSstride; that's a new one on me I'm afraid - although it sounds like something Spartas may have come across.
There
are some known things that cause errors on loading - having a bow
equipped in a DA2 save for example, but I've not seen this one.
Have you tried with other saves? Maybe in a different area?

lol
I literally edited/updated my post mentioning that I tried other saves
seconds before/after you posted. Anyhow, I don't know if I've tried
different locations, most(if not all) the saves were post-coronation,
partycamp auto-save after game completion etc...


Alrighty. Well ur screwed. For some reason most old games I have I cannot open in blight.

-Those I hex edited before in any way
-Those after Coronation
-Have not tried awakenings
-Those after setting out for the final 2 battles (castle redcliff and fort drakon)

Basically old saves have problems... why I am not sure... do saves age? lol does digital information detiriorates?... I dont know. But I just started new ones and they work fine... mostly.




c3pu2 wrote...

Spartas Husky wrote...
what I mean is. There is a line of seekers that drag varric into the estate. there is also a bunch of seekers whom cassandra tell to fall out at the end of the game. They are male. Anyway to find out their ID?


didnt remember that ill go check wath armor they have but since cassandra is not a npc then those guys id should exist too ill do a little reserche and get back with more info as soon as possible


edit: i think the seeker atb of the game have the medium seeker armor(its the male variation of this one) that you can find in the game so you can use the texture changing tutorial in the first post to use it on any armor you have equiped
here are the id you need: genim_arm_hlm_inq
                                          genim_arm_cht_inq 
                                          genim_arm_glv_inq 
                                          genim_arm_boo_inq

the one at the end i cant say because i cant find the video so if you have a link to it i might be able to help more


sweet thank you. Do you know if there is a way to get rid of the big sun chantry logo?

#253
c3pu2

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THIS IS NOT RELATED TO MY OTHER POST(just wanted to be clearImage IPB)
if you guys have corupted file problem with the method in the tutorial try using horizon instead of wxPIRS to extract your das then das.x file and use it again instead of modio to put them back i only used horizon for this game and never ad any problem

#254
c3pu2

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Spartas Husky wrote...

sweet thank you. Do you know if there is a way to get rid of the big sun chantry logo?



dont belive you can its like the gard armor the kirkwal gard logo its always there

Modifié par c3pu2, 19 avril 2011 - 03:51 .


#255
c3pu2

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are you guys playing arond in dao game save if yes what can be donne in them?


sry for the 3 post in a row im a little hyperactive atm and cant get my idea straight

Modifié par c3pu2, 19 avril 2011 - 03:50 .


#256
Spartas Husky

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c3pu2 wrote...

Spartas Husky wrote...

sweet thank you. Do you know if there is a way to get rid of the big sun chantry logo?



dont belive you can its like the gard armor the kirkwal gard logo its always there



wait kirkwall guard??? I thought they were just plain armors with some weird dragon like engraving in the middle?

#257
c3pu2

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Spartas Husky wrote...

c3pu2 wrote...

Spartas Husky wrote...

sweet thank you. Do you know if there is a way to get rid of the big sun chantry logo?



dont belive you can its like the gard armor the kirkwal gard logo its always there



wait kirkwall guard??? I thought they were just plain armors with some weird dragon like engraving in the middle?



sry my mistaque got confused with an other one i belive you are right(would need to check in game no time right now)

Modifié par c3pu2, 19 avril 2011 - 05:04 .


#258
DeathStride

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Spartas Husky wrote...

Alrighty. Well ur screwed. For some reason most old games I have I cannot open in blight.

-Those I hex edited before in any way
-Those after Coronation
-Have not tried awakenings
-Those after setting out for the final 2 battles (castle redcliff and fort drakon)

Basically old saves have problems... why I am not sure... do saves age? lol does digital information detiriorates?... I dont know. But I just started new ones and they work fine... mostly.

Damn. But wait, does that mean if I have a save before any of the final battles, it would work even if it's an old save? I ask only for curiosity's sake since I keep 3 saves per character at all times and never thought I'd need to keep a pre-end-of-Landsmeet save for later. As you said, I be screwed.:(

*shakes fist at Fate*
<_<

Modifié par DeathStride, 19 avril 2011 - 05:45 .


#259
Spartas Husky

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DeathStride wrote...

Spartas Husky wrote...

Alrighty. Well ur screwed. For some reason most old games I have I cannot open in blight.

-Those I hex edited before in any way
-Those after Coronation
-Have not tried awakenings
-Those after setting out for the final 2 battles (castle redcliff and fort drakon)

Basically old saves have problems... why I am not sure... do saves age? lol does digital information detiriorates?... I dont know. But I just started new ones and they work fine... mostly.

Damn. But wait, does that mean if I have a save before any of the final battles, it would work even if it's an old save? I ask only for curiosity's sake since I keep 3 saves per character at all times and never thought I'd need to keep a pre-end-of-Landsmeet save for later. As you said, I be screwed.:(

*shakes fist at Fate*
<_<


never have so few saves. Always spread them out.
As a rule of thumb I keep many saves WHILE I play the save. After however I keep a save at the start of every ajor event.
Example of my rule
Start of the Game
Right Before setting out for lothering while still in flemeth's hut
Right after finishing one of the 3 main things (tower, dalish, dwarfs)
Right after finishing the 2nd  of the main things
Right after finishing the 3rd.
Before Landsmeet
Before Fort Drakon
After Coronation

Each of the save after something big is the beginning of the next so they link.

Not sur eman. I gave up on the saves. i tried loading many olds saves and some worked some didn't. I just decided to start a new. An with Nu Titan giving us the trick onto how ot create a save without playing but just copying the PC data I have not really gone into depth with anything DA origins anymore

#260
DeathStride

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Spartas Husky wrote...

An with Nu Titan giving us the trick onto how ot create a save without playing but just copying the PC data I have not really gone into depth with anything DA origins anymore

:huh:
*does a double take*
*does a triple take*
:blink:
Are you serious? Wait. By PC data do you mean player character data? or PC game data? or X360 game data on PC? Because if I can just fabricate a save straight-up, then that's more than perfect for me.

Modifié par DeathStride, 19 avril 2011 - 06:49 .


#261
Mark B

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DeathStride wrote...

Spartas Husky wrote...

An with Nu Titan giving us the trick onto how ot create a save without playing but just copying the PC data I have not really gone into depth with anything DA origins anymore

:huh:
*does a double take*
*does a triple take*
:blink:
Are you serious? Wait. By PC data do you mean player character data? or PC game data? or X360 game data on PC? Because if I can just fabricate a save straight-up, then that's more than perfect for me.


See Nu Titans post on page 8.
You can use the PC save generator to create your DA:O "history" the copy the plot flags to a 360 save in GFF.

#262
Mark B

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c3pu2 wrote...

are you guys playing arond in dao game save if yes what can be donne in them?


sry for the 3 post in a row im a little hyperactive atm and cant get my idea straight


In the package of files in the OP there's a DAO save editor which allows some very basic changes: stats, amounts of equpment and approval.

Firstblight will let you change stats and properties - not the values, the properties themselves.

GFF will allow you to add talent points and most other things.

I think that covers most of it.

Modifié par Mark B, 19 avril 2011 - 09:13 .


#263
A_Grey_Warden

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I finally fixed my Hawke slow-mo! It turned out that firstblight is messed up after you're stuck with Isabella's thumbs up talent; my xbox always tells me my save is damaged, so I used GFF4, and now everything is perfect.

I can confirm that once you get isabella's thumbs up, you can NOT edit your saves with firstblight (will always be damaged for some reason), but you can do it with gff4. Atleast that's what happened to me.

Can someone confirm if moving isabella's frienship meter has any effect on her thumbs up talent?! I edited her friendship meter value to 0, yet the talent was still there! so ultimatly i had to edit my attack speed value!

#264
c3pu2

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Mark B wrote...

c3pu2 wrote...

are you guys playing arond in dao game save if yes what can be donne in them?


sry for the 3 post in a row im a little hyperactive atm and cant get my idea straight


In the package of files in the OP there's a DAO save editor which allows some very basic changes: stats, amounts of equpment and approval.

Firstblight will let you change stats and properties - not the values, the properties themselves.

GFF will allow you to add talent points and most other things.

I think that covers most of it.


nice will check that wen i go back to it

#265
Spartas Husky

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c3pu2 wrote...

Mark B wrote...

c3pu2 wrote...

are you guys playing arond in dao game save if yes what can be donne in them?


sry for the 3 post in a row im a little hyperactive atm and cant get my idea straight


In the package of files in the OP there's a DAO save editor which allows some very basic changes: stats, amounts of equpment and approval.

Firstblight will let you change stats and properties - not the values, the properties themselves.

GFF will allow you to add talent points and most other things.

I think that covers most of it.


nice will check that wen i go back to it

Adding on this HEY Mark. Or... anyone lse who knows :P.

Have you or (you all) come across on to how to modify wpns in GFF as you do in first blight?

My only problem is with the ID's for powers. I can add more lines and add powers. but the ID's for how powerful an effect is... is really really ackward to work with. Is that hex? is it not hex? is there a place I can put (1) press a button and give me a number i can input there to know the potency of the effect?

PS: anyone has an updated list on the one provided in the package for effects that is not complete. Blood magic isn't there and some others..

My hex editor expired lol can't use it.

Modifié par Spartas Husky, 19 avril 2011 - 10:36 .


#266
Mark B

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Spartas Husky wrote...

c3pu2 wrote...

Mark B wrote...

c3pu2 wrote...

are you guys playing arond in dao game save if yes what can be donne in them?


sry for the 3 post in a row im a little hyperactive atm and cant get my idea straight


In the package of files in the OP there's a DAO save editor which allows some very basic changes: stats, amounts of equpment and approval.

Firstblight will let you change stats and properties - not the values, the properties themselves.

GFF will allow you to add talent points and most other things.

I think that covers most of it.


nice will check that wen i go back to it

Adding on this HEY Mark. Or... anyone lse who knows :P.

Have you or (you all) come across on to how to modify wpns in GFF as you do in first blight?

My only problem is with the ID's for powers. I can add more lines and add powers. but the ID's for how powerful an effect is... is really really ackward to work with. Is that hex? is it not hex? is there a place I can put (1) press a button and give me a number i can input there to know the potency of the effect?

PS: anyone has an updated list on the one provided in the package for effects that is not complete. Blood magic isn't there and some others..

My hex editor expired lol can't use it.


Hello Spartas.
I really don't know this one I'm afraid, haven't given it much thought and the only time I tried  it I ended up with plus ten million dex boots. 

The only thing I'm aware of for property values is at http://www.se7ensins...1#entry1373867 

As for your hex editor, try hxd, it's decent enough and I don't think it's a limited trial period.

Sorry I couldn't be more help, but if I find anything I'll let you know.

Modifié par Mark B, 19 avril 2011 - 11:03 .


#267
Nu Titan

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Spartas Husky wrote...
Adding on this HEY Mark. Or... anyone lse who knows :P.

Have you or (you all) come across on to how to modify wpns in GFF as you do in first blight?

My only problem is with the ID's for powers. I can add more lines and add powers. but the ID's for how powerful an effect is... is really really ackward to work with. Is that hex? is it not hex? is there a place I can put (1) press a button and give me a number i can input there to know the potency of the effect?

PS: anyone has an updated list on the one provided in the package for effects that is not complete. Blood magic isn't there and some others..

My hex editor expired lol can't use it.


I think the effects ids are complete, since it was pulled directly from the game files. Some of the names are different then what the are in the game. Example, Evolving = Improves with level up and Lucky = Improved Drops. I think the blood magic effect is "Bloodmage Cost", I could be mistaken though.

If you are adding new properties (instead of changing existing ones), you also have to add values to
ITEM_PROPERTY_POWER (how "powerful" the effect is)
ITEM_PROPERTY_EFFECTID (add the value -1)
ITEM_PROPERTY_VFXID (add the value -1)

The -1 values are when the character doesn't have the item equipped. If you are editing an item that is currently equipped, you may have to unequipped and re-equip in game for the effects to work.

Here are some values for ITEM_PROPERTY_POWER that you can use.

Float -> INT32
0001 - 1065353216
0002 - 1073741824
0003 - 1077936128
0004 - 1082130432
0005 - 1084227584
0006 - 1086324736
0007 - 1088421888
0008 - 1090519040
0009 - 1091567616
0010 - 1092616192
0012 - 1094713344
0015 - 1097859072
0020 - 1101004800
0025 - 1103626240
0050 - 1112014848
0100 - 1120403456
0500 - 1140457472
1000 - 1148846080

Basically to get these values you convert the value you want from Float32 to Hex, then that Hex value to a INT32 value (unsigned long). Hex Workshop has a base converter that can do this for you (not sure about HxD).

*note* this is only necessary for DA2, for Origins the values show up correctly in gff4editor (since it was a INT32 value not a FLOAT32 in that game).

Also, the value you will see in game depends on the item and effect you are modding.

#268
Spartas Husky

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Nu Titan wrote...

Spartas Husky wrote...
Adding on this HEY Mark. Or... anyone lse who knows :P.

Have you or (you all) come across on to how to modify wpns in GFF as you do in first blight?

My
only problem is with the ID's for powers. I can add more lines and add
powers. but the ID's for how powerful an effect is... is really really
ackward to work with. Is that hex? is it not hex? is there a place I can
put (1) press a button and give me a number i can input there to know
the potency of the effect?

PS: anyone has an updated list on the
one provided in the package for effects that is not complete. Blood
magic isn't there and some others..

My hex editor expired lol can't use it.


I
think the effects ids are complete, since it was pulled directly from
the game files. Some of the names are different then what the are in the
game. Example, Evolving = Improves with level up and Lucky = Improved
Drops. I think the blood magic effect is "Bloodmage Cost", I could be
mistaken though.

If you are adding new properties (instead of changing existing ones), you also have to add values to
ITEM_PROPERTY_POWER (how "powerful" the effect is)
ITEM_PROPERTY_EFFECTID (add the value -1)
ITEM_PROPERTY_VFXID (add the value -1)

The
-1 values are when the character doesn't have the item equipped. If you
are editing an item that is currently equipped, you may have to
unequipped and re-equip in game for the effects to work.



can you explain this though.

Lets say. I want to add blood magic 1 hp for 1 extra mana to Merills staff.
What do I exactly have to do?



-----------------
thank you both. I dont really need anything bigger than 15 I guess. But thank you.

regarding ID of effects they are incomplete. The list itself says (effects "list incomplete") as the title. Doesn't matter I know the ID's in hex I'll just use the base converter.

Mark... I got that hxd or w/e But I dont find a base converter tool or caculator anywhere in that program.

Modifié par Spartas Husky, 20 avril 2011 - 01:00 .


#269
Nu Titan

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Spartas Husky wrote...

thank you both. I dont really need anything bigger than 15 I guess. But thank you.

regarding ID of effects they are incomplete. The list itself says (effects "list incomplete") as the title. Doesn't matter I know the ID's in hex I'll just use the base converter.

Mark... I got that hxd or w/e But I dont find a base converter tool or caculator anywhere in that program.


Download "ID Lists" from the link in the first post. That one should have all the Effect IDs.

#270
Mark B

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Nu Titan wrote...

Spartas Husky wrote...

thank you both. I dont really need anything bigger than 15 I guess. But thank you.

regarding ID of effects they are incomplete. The list itself says (effects "list incomplete") as the title. Doesn't matter I know the ID's in hex I'll just use the base converter.

Mark... I got that hxd or w/e But I dont find a base converter tool or caculator anywhere in that program.


Download "ID Lists" from the link in the first post. That one should have all the Effect IDs.


My last post was regarding DA:O, sorry.

As regards a calculator for hex, open the calculator on your PC and change the view to scientific.

#271
Spartas Husky

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Nu Titan wrote...

Spartas Husky wrote...

thank you both. I dont really need anything bigger than 15 I guess. But thank you.

regarding ID of effects they are incomplete. The list itself says (effects "list incomplete") as the title. Doesn't matter I know the ID's in hex I'll just use the base converter.

Mark... I got that hxd or w/e But I dont find a base converter tool or caculator anywhere in that program.


Download "ID Lists" from the link in the first post. That one should have all the Effect IDs.


I did... this is what it says "Weapons IDs [INCOMPLETE]"

Also the one that says 'effects' dont have some.

Blood magic is not there for example.

#272
Nu Titan

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Spartas Husky wrote...

I did... this is what it says "Weapons IDs [INCOMPLETE]"

Also the one that says 'effects' dont have some.

Blood magic is not there for example.


Weapon IDs is just the textures. That list is incomplete. The effects list should be complete with all the ids for the properties (they were extracted from the "items_properties.gda" file from the PC). The only ones that would be missing would be if the effect originated from a DLC item (Black Emporium or Exilie Prince).

Did you try "1122 - (Passive): Property - Bloodmage Cost" to see if it is the Blood Magic effect?

*edit*
if you're using First Blight, the Hex value of 1122 is 0462.

*edit2*
Just confirmed with First Blight that "Bloodmage Cost" is the Blood Magic effect.

Modifié par Nu Titan, 20 avril 2011 - 01:32 .


#273
Spartas Husky

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Haven't tried it. But the ID';s in first blight arre the same as in the list. Fire basic dmg is 2711 just like in the list and first blight, in first blight though the ID is 462.

Either way could you explain to me the exact process to add a new effect to a wpn. Lets just say its Merill staff. What do I exactly do. BTw the staff is already equipped, and assume I am modifying an equipped wpn (the staff)

#274
Icy Magebane

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whoops... looks like this post was unnecessary...

Modifié par Icy Magebane, 20 avril 2011 - 02:02 .


#275
Nu Titan

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Spartas Husky wrote...

Haven't tried it. But the ID';s in first blight arre the same as in the list. Fire basic dmg is 2711 just like in the list and first blight, in first blight though the ID is 462.

Either way could you explain to me the exact process to add a new effect to a wpn. Lets just say its Merill staff. What do I exactly do. BTw the staff is already equipped, and assume I am modifying an equipped wpn (the staff)


Try this (item is unequipped)

gff4editor
-> SAVEGAME_PARTYLIST
    -> SAVEGAME_BACKPACK
        -> (item id)
            -> ITEM_PROPERTIES (# item)
            -> ITEM_PROPERTY_POWER (# item)
            -> ITEM_PROPERTY_EFFECTID (# item)
            -> ITEM_PROPERTY_VFXID (# item)

1. First click on "ITEM_PROPERTIES", in the edit window of the editor (bottom left), click "Add"
    - A new entry will appear with the value 0, change that value to whatever effect (id) you want.
        - example, Blood Magic, make the value 1122 and click save (edit window)

2.Click on "ITEM_PROPERTY_POWER", in the edit window of the editor (bottom left), click "Add"
    - A new entry will appear with the value 0, first check the box that says "Treat as a floating-point", the change that value to whatever magnitude you want (how "powerful") and click save.
        -note/example, for a magnitude of 3, you will see the value 1077936128 (value converted to INT from FLOAT)

3. Click on "ITEM_PROPERTY_EFFECTID", in the edit window of the editor (bottom left), click "Add"
    - A new entry will appear with the value 0, change that value to -1 and click save.

4. Click on "ITEM_PROPERTY_VFXID", in the edit window of the editor (bottom left), click "Add"
    - A new entry will appear with the value 0, change that value to -1 and click save.

Repeat, for adding more properties.

When you are done editing, File -> Save As.

Once you get use to it, you can edit the items pretty quickly. I had one item with over 50 effects when I was just messing around.

*edit*
Sorry, for equipped Items, it is the same, except the location of the item in gff. You may have unequip and re-equip the items (in game) for some effects to work after you are done modding.

Player Items
gff4editor
-> SAVEGAME_PLAYERCHAR
    -> SAVEGAME_PLAYERCHAR_CHAR
        -> SAVEGAME_EQUIPMENT_ITEMS
            -> (item id)
                -> ITEM_PROPERTIES (# item)
                -> ITEM_PROPERTY_POWER (# item)
                -> ITEM_PROPERTY_EFFECTID (# item)
                -> ITEM_PROPERTY_VFXID (# item)

Party Member Items
gff4editor
-> SAVEGAME_PARTYLIST
    -> SAVEGAME_PARTYPOOLMEMBERS
        -> Partymember ID (name)
            -> SAVEGAME_EQUIPMENT_ITEMS
                -> (item id)
                    -> ITEM_PROPERTIES (# item)
                    -> ITEM_PROPERTY_POWER (# item)
                    -> ITEM_PROPERTY_EFFECTID (# item)
                    -> ITEM_PROPERTY_VFXID (# item)

Modifié par Nu Titan, 20 avril 2011 - 02:55 .