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[Editing Saves] Models/Effects/Abilities/FriendRivalry/Bugfixes


597 odpowiedzi w tym temacie

#576
CuriousArtemis

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Yeah =\\ Sucks because I would love to put Isabela's or Bethany's armor on FemHawke, but unless I get the skin tone exactly right, it doesn't work. And of course that means Hawke would not have any armor equipped and would die lol

#577
darkmikasonfire

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Thanks for the info found in this, was able to use the doa editor to dupe some items that there are only 4 of in the entire game, couldn't do so in blight (though blight also messed up my save in such that it would play on the xbox but wouldn't load into blight anymore, not sure what happened but ignoring it for now), really liked the warden keep dlc guy, dryden, the smith, he has some armors that have red backgrounds when you're looking at the pictures, those are styles only he has, and he only has 4 of any said item with that red background. I really liked the studded leather armor sets of his and thanks to this I was able to figure out how to work the SE and get them.

But I do have a question, since again, I play on xbox, when i use the doa editor (inside rar that had the gff editor) do I need to use the dragon age checksum fix? It was said to use the checksum fix when using the gff editor, but not for the doa editor that is also in the rar provided. I ran it just in case, but if it's just an extra unneccassary thing to do I can ignore it.

#578
AVPen

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Just a quick question in case this was asked before, but how do you add items to a store, in this case the Black Emporium? What I want to do is give it more stock of Elixirs of Arcane Technique and Physical Technique (so that if I have an influx of gold, which I do, I can just pay for the potions instead of simply adding the talents via the save editor).

#579
Sevec

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AVPen wrote...

Just a quick question in case this was asked before, but how do you add items to a store, in this case the Black Emporium? What I want to do is give it more stock of Elixirs of Arcane Technique and Physical Technique (so that if I have an influx of gold, which I do, I can just pay for the potions instead of simply adding the talents via the save editor).


I don't think this can be done, but you may be able to increase the number of them in your inventory by increasing the stack size of the item in the gff editor. I'll try to check this myself when I get the chance, but until then, good luck!

#580
CuriousArtemis

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darkmikasonfire wrote...

But I do have a question, since again, I play on xbox, when i use the doa editor (inside rar that had the gff editor) do I need to use the dragon age checksum fix? It was said to use the checksum fix when using the gff editor, but not for the doa editor that is also in the rar provided. I ran it just in case, but if it's just an extra unneccassary thing to do I can ignore it.


I'm not familiar with that editor (FYI You can use the gff editor for DA:O), but my guess is yes, because the checksum fix keeps your save from corrupting (tricks your xbox into not realizing the save was changed).

Sevec wrote...

AVPen wrote...

Just a quick question in case this was asked before, but how do you add items to a store, in this case the Black Emporium? What I want to do is give it more stock of Elixirs of Arcane Technique and Physical Technique (so that if I have an influx of gold, which I do, I can just pay for the potions instead of simply adding the talents via the save editor).


I don't think this can be done, but you may be able to increase the number of them in your inventory by increasing the stack size of the item in the gff editor. I'll try to check this myself when I get the chance, but until then, good luck!


Unless you are some kind of save editor wizard, the only thing you really have control over is your character and your companions. So yep I would try purchasing the elixirs and then copy/pasting duplicates in your inventory. Change the item number for each one just to be safe.

#581
Sevec

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motomotogirl, thank you so much for the tutorial on changing companion outfits. I gave up all hope of doing so long ago, but now I finally got Merrill to wear the Witch's Robe model from Origins. I'm still pissed that I can't get the outfit on a human, but I'll take what I can get!

It's getting late, but tomorrow I'll have to test out more of the npc outfits. Thanks again!

Posted Image

#582
CuriousArtemis

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Aww, you're welcome! I spent months and months trying to find this info, piecing together BSN posts here and there, learning how to use these little programs. Once I figured it out, I couldn't not share it with other poor lost souls lol

#583
Sevec

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Okay, so I've been experimenting with Merrill's outfit. In case anyone is interested, the model in Origins that was used for the Chasind Robes and the Robes of the Architect is "gen_im_npc_elf_arm_cht_enca" and the model for Reaper's Vestments (what Marethari wears) is "gen_im_npc_elf_arm_cht_encb" but I still have a slight issue.
I currently have Fenris in the Jedi Robes and Merrill in the Witch Robes, but the outfits both have an odd red/orange color scheme. If this was Origins, I would instantly assume that I need to change the material type. I made a list of many different material types in that game, but I've never messed with them in this one. So, I don't know any of the codes, or if the material type even does anything. Is there another reason the colors are off? I tried adding _t1 after each one, but it doesn't work.

#584
CuriousArtemis

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I believe it is indeed related to material type. It's because you (presumably) copied Hawke's entire outfit to Merrill/Fenris and then simply changed the armor ID... so it looks like the Witch Robes, but it still has all the properties of whatever Hawke is wearing.

I had a list at one time of the various colors, but it's gone now :(

#585
Sevec

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Thanks for the help. This is what I found:
2000 Red Steel
2001 Onyx
2002 Silverite
2100 Crimson
2102 Argent
2103 Gilt
2200 Scarlet Dyed
2201 Charcoal Washed
2202 Silver Threaded
2203 Gold Threaded

The Gilt looks great on the Jedi Robe, sort of Dark Red and Brown. The onyx is a fantastic dark gray that really brings out the darker side in Merrill, not to mention the emo side in Fenris. Now I need to try the Onyx on other outfits.

Thanks again for all the help, people. By the way, I know that this is a DA2 thread, but is there a list of material types in Origins? I've found about two dozen on my own, and will share them with anyone interested, but I'm not even sure where to look.

#586
CuriousArtemis

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Thank you!! I'll copy that list and add it to my "help" link.

#587
CuriousArtemis

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Oh, and--I'm not sure if there is a corresponding DA:O thread somewhere. Yes, I have used this editor to change my DA:O saves. I could include that info to my help link if you want to share it ^^

#588
Sevec

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Sorry it took so long, unfortunately, real life got in the way.  Posted Image

Here's the material types I've found I've found for Dragon Age: Origins. If I find more, I'll add them.

1 iron
2 red (possibly red steel)
3 silverite
6 dragonbone
28 cured
29 leather
32 drakeskin
33 elm
39 dragonthorn
40 iron
41 grey iron
42 veridium
43 steel
44 red steel
45 silverite
46 dragonbone
47 iron (shield)
60 rough
65 green (cloth)
78 red/pink (cloth)
82 blue/purple (robes)
83 green (robes)
85 red (robes)
86 yellowish (robes)

These only work in Awakening and DLC:

20011 volcanic
20050 white steel
20103 architect (robes)

Refer to the article on the wiki for more information. http://dragonage.wik...m/wiki/Material  There may be mistakes, if so I will try to correct them.

A few important notes. First of all, I don't think you can use cloth materials on armor, though I haven't tried it. The same goes for weapons. All of those are labeled cloth (commonly used for clothing) or robes (commonly used for mage robes). 

You can use any armor material type for any type of armor. For example, you can have silverite duster armor.

You can also use any material type for clothing and robes. Dragonbone robes, for example, will be dark red and shiny. This is sometimes used to get just the right color, such as the noble clothing you can buy in the dwarf noble origin, which are actually grey iron.

You can use any material not labeled cloth or robes for weapons, such as veridium for a bow.

You may have noticed that a few metal types show up on the list twice. As far as I can tell, this is because they look different, but otherwise act the same. The first ones on the list appear to be used for a few items, the only ones I know of are heavy chainmail armor and heavy dwarven armor. If you use one of the numbers from lower on the list on these items, the colors may look odd. Silverite (#45) is the most common coloration, a shiny silver/white with blue accents. The colors used for these items (#3) are a brighter white and more vibrant blue.

You may notice that #47 is labeled shield. That's because shields appear to use a different material type than everything else. I've only attempted to change the material of a shield a few times, and it actually corrupted my save. Be warned.

Changing the material type of armor and weapons will affect the stats. Dragonthorn is inherently stronger and heavier than elm, etc.

Many items will show colors differently. For example, #86 is the material used for Chasind Robes and the Archon Robes. However, if used with noble clothing (specifically  gen_im_cth_nob_d03 ) it comes out as a red dress with gold trim. As a side note, I'd recommend people try this combo if they're looking for a lovely outfit for a female warden or companion. It's probably my personal favorite. So, experiment! There are tons of combinations, so find what works best for you! Just don't forget to back up your save, especially if you're new to this.

If you have any questions, please feel free to ask. Good luck!  Posted Image

Użytkownik Sevec edytował ten post 29 sierpień 2013 - 08:05


#589
Bt8896

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Użytkownik Bt8896 edytował ten post 16 wrzesień 2013 - 10:45


#590
BobTheAndroid

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Hi!

I found this picture of the shields that are in the game. http://img651.images...63/shieldsl.jpg
And the one that is next to the Lion of Orlai shild really got my interest.
It's name is: ave/unique/aveline, but I am unable to put it into the game. Do you think it is possible to do?
Thanks!!!

#591
CuriousArtemis

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Hey, replied to your PM :) Sorry I didn't see this earlier!

#592
BobTheAndroid

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motomotogirl wrote...

Hey, replied to your PM :) Sorry I didn't see this earlier!


Thanks for the reply!
Is the Hawk's key moddable? Or it is still buggie?

#593
CuriousArtemis

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I've never modded it. How is it buggy? Do you want to mod Hawke's Key, and if so, how (appearance, abilities, etc.) Or do you want to make a random weapon look like Hawke's Key?

#594
BobTheAndroid

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motomotogirl wrote...

I've never modded it. How is it buggy? Do you want to mod Hawke's Key, and if so, how (appearance, abilities, etc.) Or do you want to make a random weapon look like Hawke's Key?


Yes, I would like to change the appearance of a random sword to look like Hawke's Key.
Some time ago you wrote that every time you tried to do that, after an area loading
It dissapeard.
 :o

Użytkownik BobTheAndroid edytował ten post 03 listopad 2013 - 09:10


#595
CuriousArtemis

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BobTheAndroid wrote...

motomotogirl wrote...

I've never modded it. How is it buggy? Do you want to mod Hawke's Key, and if so, how (appearance, abilities, etc.) Or do you want to make a random weapon look like Hawke's Key?


Yes, I would like to change the appearance of a random sword to look like Hawke's Key.
Some time ago you wrote that every time you tried to do that, after an area loading
It dissapeard.
 :o


._.  I don't remember saying that :lol: Hmmm. Are you sure that was me? B/c I actually hate Hawke's Key. I can't imagine why I'd want to make a weapon look like it.

Anyway... is that what's happening? It keeps changing back to the original armor ID? I don't know why it's doing that if so. Since Hawke's Key isn't exactly a normal weapon... I mean the game has a check point during which it makes the weapon magically appear in your inventory (during the DLC) -_- So... it's probably related to how Aveline always changes back into her armor during Act 1, no matter what you change the ID to. Or the way you can't change Bethany/Carver's face. Seems variable IDs are finicky.

Sorry I can't be of more help....

#596
fcedric

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Hello,
i'm trying to increase the number of tactics, with GFF Editor v4.0....
Tactics rules for Hawke are in :
0->16002 savegame_Playerchar->16822 savegame_tactics_table-> 16824 savegame_tactics_List:
- 0 PTE1 xxx
- 1 PTE1 xxx
it work, but the problem, is when my hawke or any character get a levelup, tactics number are reset to basic number...

Any idea to fix this permanently please ?

Thanks
Ced

#597
Sean

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So, came back after a LONG absense only to find my topic in its own forum, lol.



#598
Dabrikishaw

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Just wanted to let people know that you can edit PS3 saves as well. You need to decript them with Brutforce Save Data first.