I really want to know how the writers of DA:O, who I think we can all agree did a phenomenal job, fell so unbelievably short in this game. I'm not saying that because I thought DA:2 was awful and I feel like finding a problem and e-raging. I am a writer, like them, and it's the story-driven element of Bioware's games that keeps me coming back for more. What they did here was so far out of the bounds of contemporary storytelling that it boggles my mind.
A major rule of writing a series is that each story must be self-contained and self-sustained. In effect that means NO cliffhanger endings and NO relying on sequels (or expansions) to complete the story of the respective episode (or game, in this case). Instead what Mr. Gaider did here was slap a story together, loosely connect it with small cameos and references to Origins, add subtext to a "greater threat" somewhere out in the world, use the word "Destiny" and call it a day. Constantly something was referenced and would remain unexplored and unexplained. This was done so often that it went beyond simple foreshadowing, and instead perpetually teased the audience and then didn't deliver it.
On top of all this, the writers offered virtually no alternate endings. Compared to Origins, this couldn't stand out any more, which offered more then 10 distinct possibilities? Depending on the final choice you make in Act 3, the ending is altered slightly, but since there is no closure for anything or anyone, we really have no way of seeing how any of the latter choices in DA:2 actually impact anything. What the hell? Ultimately whatever they tried to leave for a sequel in Origins, Awakening, and any of the DLC was completely unexplored. What was the purpose of Witch Hunt if not to act as a lead-in to Dragon Age 2? What purpose did Awakening really serve to the overall story, regardless of your decisions? Maybe we'll find out in Dragon Age... 4.
As for the character writing, well, to keep this spoiler-free all I can say is that it was hit and miss. Some characters, like Anders, were not written well enough. And Fenris? "Emo elf is EMO.... /wrist" We get it. Did he have to LOOK like an Emo too? On the other hand, characters like Carver were fantastic. All in all strong character writing only highlights a strong story, it's not a replacement.
So what this evidently comes down to is the game being 'rushed' by their publisher EA, or so the rumour wheel churns. Though Mr. Gaider could plead ignorance if that was the case, allowing a publisher or producer to tell you how to write a story is seriously wrong. This only negatively impacts his/her personal reputation, as well as the developer's. Developers like Bioware sometimes need to put their foot down and explain the fact that a quality game takes TIME. Whatever the case, Mr. Gaider and his team should be disappointed with themselves and I hope they learn from this.
PS: Please keep comments about mechanics, combat, and gameplay 'flaws' in other threads. Thanks.
Modifié par SupR G, 24 mars 2011 - 08:21 .





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