I dunno what the OP is talking about. The game is the story of how mage uprising began and how the Champion tied into the various factors that created the "perfect storm" catalyst. It's basically the story of the most important event in Thedas' history, as opposed to a Blight that ended before it started and was mostly a lot of pissing around on the side. The events in Kirkwall, with Hawke, the relic, Qunari, and Mages/Templars changed the world, and the game is that story: what happened.
Then again, most of you guys are the same people who think the DAO's story was a cliffhanger. "What happened to the Warden several years AFTER the Blight!? The story isn't finished! I wanna play as the Warden post-retirement/death! DAO's story isn't over until I play the Warden's grandkids!"
Just because the story isn't simple enough for you or not the kind of overdone story you wanted doesn't mean it's bad or incomplete. Personally, I prefer this kind of story much more than DAO's. If they had a random dragon fight at the end, called it an archdemon, said it was all a Blight, and the world goes more or less back to normal in the end, it would essentially be DAO's story.
Modifié par Rojahar, 24 mars 2011 - 09:43 .