Not counting the prologue as an act:
Act 1 is not useless, it is to get you immersed in the city and enviroment. When the purpose is to get enough money to go on an expedition, what else did you think you were going to do? Sidequests tie directly into the main story in this way and I didn't have to use a money cheat to get decent gear.
Act 2 is about the Qunari and Act 3 the climax. Hawke's choices matter with the Qunari, at least how he handles them, and Act 3 has one outcome because there was always going to be one outcome, isn't that why Cassandra is searching for Hawke? Was there an expectation Bioware would have multiple "legendary" and unique outcomes that all equally shape Thedas in the same fantastical, revolutionary manner? lolwut?
You may not like cliffhangers but there lies no hint of inherently bad writing in a cliffhanger.
The only thing I do not like is the slow animation bug, which is not writing, and how none of the specializations got any NPC reaction, which I thought they would do this time around, and then one Mama Hawke line in the prologue (when she says she will never forget the child who dies, why would she,as a mother, ever forget?) I actually like the story more than Origins. Origins feels epic because it was in development for years, and was meant to be. DA 2 is a more personal, and essentially loose narrative since Varric embellishes, about the origins and misconception of a legend. The story's feel so different because they are two different stories.
Modifié par Kasces, 25 mars 2011 - 03:28 .





Retour en haut






