I have already
ranted about my feelings about DA2's story, so I don't really feel like copy pasting.
But I would like to respond to this:
aftohsix wrote...
To OP:
I would like a link to a fantasy story you've written. I am willing to read it and submit my critique of it. I would like to see how well it holds up compared to one of Mr. Gaider's books.
Welcome people, to the lazy "Oh, you don't have the right to complain about X, because you've never done X" argument.
While it's true that generally (roughly translating a Dutch idiom here) the best sailers are standing on the shore, that is an argument without any merit to it whatsoever and it infuriates the ever living crap out of the me every time I see it used.
The only way one can honestly say someone isn’t allowed to criticize something is if you either don’t know what you’re talking about (someone who hasn’t played DA2 for instance, has no business complaining about it), or fail to summon up the intellectual capacity to produce something beyond “this sucks”.
We are something slightly more important than writers criticizing a fellow writer. We're consumers criticizing a product from a writer, said critique and the way it is received possibly influencing future purchases from said writer.
Ahem, sorry. That comment just rubbed me the wrong way.
Aurgelmir wrote...
The job of a CRPG writer is not to make their own story and force it on the player like David Gaider has done. The job of the writer is to give the player the tools to make their own story.
Not persee. If you want to create your own story, then you're beter of with sandbox games that have no story of their own to get in the way.
Games with a story that want to be CRPG - such as BioWare games - present a story that is fixed in many ways and allow a certain ammount of freedom for the player to move about, have some interaction with that story and affect a few outcomes and have the feeling that he or she has choice. That's the only way to do it until we can put an AI in a game that can function like a PnP GM and handle any player action, no matter how outlandish.
This fails offcourse when the story that's being presented is... well... flawed. (Note: subjective opinion).
Modifié par Raygereio, 25 mars 2011 - 01:28 .