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Wait...What? (Arrival plot progression) **SPOILER WARNING**


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#26
Dave666

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Oh, I know, I was just slightly over reacting, still miffed at what they seem to be doing to the lore mind. That said, its odd that with no proof everyone in the ME universe just seems to assume that they are indestructable... I wonder why? After all its not like any of the Relays have survived something like the blast from a Star going Nova...oh, wait... (I'll grant you that IF it was at the furthest possible distance from said star to still get hit, then ok, maybe).

#27
GordonNoob2010

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Theoretically, it would be far easier pushing a Relay into a star rather than outright destroying it. Depending upon the tensile strength and whatnot of the materials used to make the Mass Relays, it may take a rather excessive collision to properly damage one beyond functionality.

Pushing one into a star would ensure that even if the Relay didn't melt, vaporize, strip down to plasma, plasma fused into new elements, whatever comes through the relay would.

#28
Dave666

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Not necessarily, drift of several thousand kilometres when exiting Relays and all that.

#29
Almostfaceman

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Dave666 wrote...

Um...if you can destroy Relays by slamming asteroids into them, then how come there are any Relays left at all? I mean over millions of years a lot of them are going to get hit... Also...retcon! Relays going from almost indestructable to 'well I just don't think anyone has tried to destroy them'... So in all of the Reaper Cycles nobody has tried this? In the million or so years... I hope to god that this DLC makes up for this with gameplay, cause I'm rapidly losing faith in the storyline.


What makes you think in the vastness of space all these relays are going to get hit by planet-sized asteroids?  Our planet, Mars, Venus, Mercury, Pluto... have all been cruising around outer space at least as long as these relays and none have been hit by a planet sized asteroid - and galactically speaking we're right next door to an asteroid belt.

#30
Elite Midget

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Hah, Shepard alone in the Last Bridgeing DLC to ME3.

That's a very big hint on what to expect for ME3, eh Bioware?

#31
ADelusiveMan

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Elite Midget wrote...

Hah, Shepard alone in the Last Bridgeing DLC to ME3.

That's a very big hint on what to expect for ME3, eh Bioware?


I'm not sure I follow...

#32
Elite Midget

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Last Bridgeing DLC to ME3.

Solo Experience.

Squaddies are all Killable.

They aren't even confirmed to be playing a part in this Last Bridgeing DLC to ME3.

Thus is appears that Bioware has no qualms abandoning the dead due to way too many variables. Which means that everyone should begin getting ready to welcoming their replacements for ME3.

Modifié par Elite Midget, 25 mars 2011 - 05:22 .


#33
ADelusiveMan

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Elite Midget wrote...

Last Bridgeing DLC to ME3.

Solo Experience.

Squaddies are all Killable.

They aren't even confirmed to be playing a part in this Last Bridgeing DLC to ME3.

Thus is appears that Bioware has no qualms abandoning the dead due to way too many variables. Which means that everyone should begin getting ready to welcoming their replacements for ME3.


Oh. Okay, thanks for clearing that up.

#34
The-Person

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Elite Midget wrote...

Last Bridgeing DLC to ME3.

Solo Experience.

Squaddies are all Killable.

They aren't even confirmed to be playing a part in this Last Bridgeing DLC to ME3.

Thus is appears that Bioware has no qualms abandoning the dead due to way too many variables. Which means that everyone should begin getting ready to welcoming their replacements for ME3.

WHy would you think that? They are not in this DLC because they find it pointless adding mute team members, and they are not bringing all of the voice actors for every characters back for a 7 dollar DLC.

#35
Elite Midget

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Hah... You wish that was the case. They already have the VA around commonly enough for ME3 work and this DLC isn't a spur of the moment thing. No, it's been planned for a good while like all good DLC.

It's evident that Bioware has left a mark that cannot be ignored. I mean really.

Last Bridgeing DLC to ME2.

Solo Experience.

Squaddies are all killable.

1+1+1=Logic!

Modifié par Elite Midget, 25 mars 2011 - 05:31 .


#36
The-Person

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Elite Midget wrote...

Hah... You wish that was the case. They already have the VA around commonly enough for ME3 work and this DLC isn't a spur of the moment thing. No, it's been planned for a good while like all good DLC.

It's evident that Bioware has left a mark that cannot be ignored. I mean really.

Last Bridgeing DLC to ME2.

Solo Experience.

Squaddies are all killable.

1+1+1=Logic!

This has nothing to do with time, it has to do with the fact that it costs money to have these voice actors act. They are not spending money on eleven different voice actors for a seven dollar DLC.

#37
Dave666

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Elite Midget wrote...

Hah... You wish that was the case. They already have the VA around commonly enough for ME3 work and this DLC isn't a spur of the moment thing. No, it's been planned for a good while like all good DLC.

It's evident that Bioware has left a mark that cannot be ignored. I mean really.

Last Bridgeing DLC to ME2.

Solo Experience.

Squaddies are all killable.

1+1+1=3!


Fixed that for you.

#38
ADelusiveMan

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Elite Midget wrote...

Hah... You wish that was the case. They already have the VA around commonly enough for ME3 work and this DLC isn't a spur of the moment thing. No, it's been planned for a good while like all good DLC.

It's evident that Bioware has left a mark that cannot be ignored. I mean really.

Last Bridgeing DLC to ME2.

Solo Experience.

Squaddies are all killable.

1+1+1=Logic!


Are you trying to say that all the squadmates are going to be dead in ME3? Or that you won't have squadmates at all? :huh: 

#39
Arokel

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Im sorry, but I have to do this...

Slamming an asteroid into a mass relay? Heavy risk...

#40
Dave666

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ADelusiveMan wrote...

Elite Midget wrote...

Hah... You wish that was the case. They already have the VA around commonly enough for ME3 work and this DLC isn't a spur of the moment thing. No, it's been planned for a good while like all good DLC.

It's evident that Bioware has left a mark that cannot be ignored. I mean really.

Last Bridgeing DLC to ME2.

Solo Experience.

Squaddies are all killable.

1+1+1=Logic!


Are you trying to say that all the squadmates are going to be dead in ME3? Or that you won't have squadmates at all? :huh: 


He holds the opinion that because all squaddies can be killed, none of them will return as squaddies and we will get an entirely new squad. Seen it many times from him.

#41
ADelusiveMan

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Dave666 wrote...

ADelusiveMan wrote...

Elite Midget wrote...

Hah... You wish that was the case. They already have the VA around commonly enough for ME3 work and this DLC isn't a spur of the moment thing. No, it's been planned for a good while like all good DLC.

It's evident that Bioware has left a mark that cannot be ignored. I mean really.

Last Bridgeing DLC to ME2.

Solo Experience.

Squaddies are all killable.

1+1+1=Logic!


Are you trying to say that all the squadmates are going to be dead in ME3? Or that you won't have squadmates at all? :huh: 


He holds the opinion that because all squaddies can be killed, none of them will return as squaddies and we will get an entirely new squad. Seen it many times from him.


Oh. I get it now. And I don't really see the point for them to do this. Really it would depend on what happened during the suicide mission. I've never lost my entire team before, but I'm guessing that would seriously blow.

#42
Elite Midget

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Mostly because i'ts the logical choice to take. Killable means not all saves will save them thus they cannot be important to the ME3 plot. Which means that they would be a waste of a slot over a ew Character that CAN be intergrated to the ME3 plot from start to finish.

Of course there are those that ignore all the varibles except the "Perfect" one that not all Squaddies even have anyway.

So basically... The path I endorse is the Logical one and the path many foolish ones propose are ones of fairy tales that have no facts to back them up. Since if they did I wouldn't have such an easy time proveing them all wrong with what Bioware put in ME2 and from Bioware's past histories.

Though if those that desire to believe in the impossible than I suppose they may. Of course when ME3 hits than the Impossible doesn't become the Possible I'll be there to comfer them by reminding them that I, and other well-informed Posters here, warned them in the past and that they should have prepared.

#43
Praetor Knight

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Arokel wrote...

Im sorry, but I have to do this...

Slamming an asteroid into a mass relay? Heavy risk...


But the priiize!

Modifié par Praetor Shepard, 25 mars 2011 - 05:52 .


#44
Dave666

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ADelusiveMan wrote...

Dave666 wrote...

ADelusiveMan wrote...

Elite Midget wrote...

Hah... You wish that was the case. They already have the VA around commonly enough for ME3 work and this DLC isn't a spur of the moment thing. No, it's been planned for a good while like all good DLC.

It's evident that Bioware has left a mark that cannot be ignored. I mean really.

Last Bridgeing DLC to ME2.

Solo Experience.

Squaddies are all killable.

1+1+1=Logic!


Are you trying to say that all the squadmates are going to be dead in ME3? Or that you won't have squadmates at all? :huh: 


He holds the opinion that because all squaddies can be killed, none of them will return as squaddies and we will get an entirely new squad. Seen it many times from him.


Oh. I get it now. And I don't really see the point for them to do this. Really it would depend on what happened during the suicide mission. I've never lost my entire team before, but I'm guessing that would seriously blow.


Nah, what EliteMidget keeps carping on about is that because they can potentially die, that Bioware simply won't bother returning any of them (regardless of who survived) cause it would take work.  Its starting to get a little irritating tbh, I thought I was negative at times...

#45
Dave666

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Elite Midget wrote...

Mostly because i'ts the logical choice to take. Killable means not all saves will save them thus they cannot be important to the ME3 plot. Which means that they would be a waste of a slot over a ew Character that CAN be intergrated to the ME3 plot from start to finish.

Of course there are those that ignore all the varibles except the "Perfect" one that not all Squaddies even have anyway.

So basically... The path I endorse is the Logical one and the path many foolish ones propose are ones of fairy tales that have no facts to back them up. Since if they did I wouldn't have such an easy time proveing them all wrong with what Bioware put in ME2 and from Bioware's past histories.

Though if those that desire to believe in the impossible than I suppose they may. Of course when ME3 and everything I've said turns out to be complete bollocks and way too pessimistic then I'm going to look very silly.


Fixed that for you.

#46
ADelusiveMan

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Dave666 wrote...

ADelusiveMan wrote...

Dave666 wrote...

ADelusiveMan wrote...

Elite Midget wrote...

Hah... You wish that was the case. They already have the VA around commonly enough for ME3 work and this DLC isn't a spur of the moment thing. No, it's been planned for a good while like all good DLC.

It's evident that Bioware has left a mark that cannot be ignored. I mean really.

Last Bridgeing DLC to ME2.

Solo Experience.

Squaddies are all killable.

1+1+1=Logic!


Are you trying to say that all the squadmates are going to be dead in ME3? Or that you won't have squadmates at all? :huh: 


He holds the opinion that because all squaddies can be killed, none of them will return as squaddies and we will get an entirely new squad. Seen it many times from him.


Oh. I get it now. And I don't really see the point for them to do this. Really it would depend on what happened during the suicide mission. I've never lost my entire team before, but I'm guessing that would seriously blow.


Nah, what EliteMidget keeps carping on about is that because they can potentially die, that Bioware simply won't bother returning any of them (regardless of who survived) cause it would take work.  Its starting to get a little irritating tbh, I thought I was negative at times...


I find this to be quite ignorant.

#47
Elite Midget

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Fixing post? So petty of you! I don't need to stoop to your level. Your shameless and childish attacks against me doesn't change the fact that Logic is on my side and all the other side has is Demands with no substance to back them.

Modifié par Elite Midget, 25 mars 2011 - 05:57 .


#48
Mongerty2

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We do realize that the kinetic forces from a supernova are a little different from an Asteroid slamming into something, right?

I mean, I took like one physics class in all of my schooling and I could still tell you that you are comparing apples to oranges.

#49
Dave666

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Elite Midget wrote...

Fixing post? So petty of you! I don't need to stoop to your level. Your shameless and childish attacks against me doesn't change the fact that Logic is on my side and all the other side has is Demands with no substance to back them.


I know, I know, I'm in a funny mood, I still think you are very wrong though and far too pessimistic for your own good.

#50
Praetor Knight

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Mongerty2 wrote...

We do realize that the kinetic forces from a supernova are a little different from an Asteroid slamming into something, right?

I mean, I took like one physics class in all of my schooling and I could still tell you that you are comparing apples to oranges.


But an asteroid into a mass relay is what could generate a secondary explosion that would then resemble a supernova.