Aller au contenu

Photo

Wait...What? (Arrival plot progression) **SPOILER WARNING**


  • Veuillez vous connecter pour répondre
120 réponses à ce sujet

#51
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
Another that refuses to see patterns, threads, or the dots which connect themselves together! Of course I don't expect anyone too attached to the dead to even consider the logical solution. After all, it would mean that they must face the cold reality that they can't return since Death is but just one of the many Variables that would prevent them from being with Shepard as another Gun for Hire.

Modifié par Elite Midget, 25 mars 2011 - 06:01 .


#52
ADelusiveMan

ADelusiveMan
  • Members
  • 1 172 messages

Elite Midget wrote...

Fixing post? So petty of you! I don't need to stoop to your level. Your shameless and childish attacks against me doesn't change the fact that Logic is on my side and all the other side has is Demands with no substance to back them.


Logic is definitely not on your side, my friend. There is absolutely no logic in saying that they will dump all of the squad members in ME3 because they were killable in ME2. That is just retarded. If it were the case, why would they bring Wrex back in ME2 if he was killable in ME1? The same goes for Ashley and Kaiden, depending on who you chose. 

#53
snakeboy86

snakeboy86
  • Members
  • 440 messages
i don't know about you folks, but the fact that this is going to be solo shepard...color me interested

#54
ADelusiveMan

ADelusiveMan
  • Members
  • 1 172 messages

snakeboy86 wrote...

i don't know about you folks, but the fact that this is going to be solo shepard...color me interested


Yeah, it's kinda cool. I don't really see the point, but it's interesting nonetheless. Maybe Hackett doesn't want Cerberus privy to Kenson's info?

Modifié par ADelusiveMan, 25 mars 2011 - 06:07 .


#55
Dave666

Dave666
  • Members
  • 1 339 messages

Elite Midget wrote...

Another that refuses to see patterns, threads, or the dots which connect themselves together! Of course I don't expect anyone too attached to the dead to even consider the logical solution. After all, it would mean that they must face the cold reality that they can't return since Death is but just one of the many Variables that would prevent them from being with Shepard as another Gun for Hire.


sod it, I'll bite before I go to bed. There are Three variables for each squadie, Recruited y/n, Alive y/n, plot related variable y/n (tali exiled for example) thats about it really.  So you believe that three variables, only one of which would prevent them from returning means that its not worth putting in the effort?  Bioware actively encourages players to save everyone (No One Left Behind) and I'm sure that quite a large percentage of people will have at least one save with all surviving and yet you believe that inspite of this Bioware will simply write them all off?  Do you have any idea what that would do to the franchise and fanbase?

#56
snakeboy86

snakeboy86
  • Members
  • 440 messages

ADelusiveMan wrote...

snakeboy86 wrote...

i don't know about you folks, but the fact that this is going to be solo shepard...color me interested


Yeah, it's kinda cool. I don't really see the point, but it's interesting nonetheless. Maybe Hackett doesn't want Cerberus privy to Kenson's info?


possible, and honestly, in LOTSB squadmates were kinda just standing there not saying much,. does shepard still work for cerberus? thats one thing that has me conflicted

Modifié par snakeboy86, 25 mars 2011 - 06:12 .


#57
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
Yes there is. Here's an example.

Jack
-Time Skips and Jack has a history of drifting.
-If you One Night Stand here she will leave even if Loyal.
-Even if she lives she stated ahead of the time that she would leave after the Job was done.
-She can Die.
-Neural Decay may force her into long term treatment during the Time Skip.
-Not getting her Loyal.
-Bioware has shown that LIs don't have to stay in your Party ala VS/Liara.
-Isn't in the Last Bridgeing DLC to ME3.

All of that versus...

-You must have gotten Her Loyal, Didn't One Night Stand Her, Romanced Her, and She Lives all together. Even than she never states that she wouldn't leave eventually. Especially with that Time Skip and Neural Decay.

Now tell me, which side had Logic again?

Me?

Oh, you shouldn't have!

Modifié par Elite Midget, 25 mars 2011 - 06:18 .


#58
Arokel

Arokel
  • Members
  • 2 006 messages
@Dave666

Edmonton would burn as the fanboys/girls raged...

Modifié par Arokel, 25 mars 2011 - 06:13 .


#59
Elite Midget

Elite Midget
  • Members
  • 4 193 messages

Dave666 wrote...

Elite Midget wrote...

Another that refuses to see patterns, threads, or the dots which connect themselves together! Of course I don't expect anyone too attached to the dead to even consider the logical solution. After all, it would mean that they must face the cold reality that they can't return since Death is but just one of the many Variables that would prevent them from being with Shepard as another Gun for Hire.


sod it, I'll bite before I go to bed. There are Three variables for each squadie, Recruited y/n, Alive y/n, plot related variable y/n (tali exiled for example) thats about it really.  So you believe that three variables, only one of which would prevent them from returning means that its not worth putting in the effort?  Bioware actively encourages players to save everyone (No One Left Behind) and I'm sure that quite a large percentage of people will have at least one save with all surviving and yet you believe that inspite of this Bioware will simply write them all off?  Do you have any idea what that would do to the franchise and fanbase?


If Bioware does away with the Dead Squaddies from the Squaddie role and evolves them past being Shepard's Guns than ME3 will be perfect. In fact MUCH better than trying to cram in random combinations of the Dead Squaddies from the Previous Games. Which I will gladly add in that it would mean they couldn't be intergrated fully, or even partial well, into the ME3 plot. Hell, they might as well just be silent sacks of meat at that point. Especially since Bioware would have to make it where none are important/needed to get the ME3 Story and Beat it without a Gameplay Disadvantage.

#60
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

Elite Midget wrote...

Mostly because i'ts the logical choice to take. Killable means not all saves will save them thus they cannot be important to the ME3 plot. Which means that they would be a waste of a slot over a ew Character that CAN be intergrated to the ME3 plot from start to finish.

Of course there are those that ignore all the varibles except the "Perfect" one that not all Squaddies even have anyway.

So basically... The path I endorse is the Logical one and the path many foolish ones propose are ones of fairy tales that have no facts to back them up. Since if they did I wouldn't have such an easy time proveing them all wrong with what Bioware put in ME2 and from Bioware's past histories.

Though if those that desire to believe in the impossible than I suppose they may. Of course when ME3 hits than the Impossible doesn't become the Possible I'll be there to comfer them by reminding them that I, and other well-informed Posters here, warned them in the past and that they should have prepared.


Look, you can say you're Logical all you want, it doesn't make it true.  I'm Peter Pan - oh wait - didn't make it true.  The truth is, it's your point of view.  You're entitled to it, but don't make it out to be more than that.

My point of view is based on what the devs have said.  I'll even follow a little of their "logic."

Dev logic - keep VS alive - thus rewarding the choice you made in the game - so you can see the consequences of "X" VS being alive in ME3.  So, right there, the devs have said they honor my VS choice and they're going to play out its consequences in ME3.

So, since I went through all the trouble to assemble my team, do their loyalty missions, and assign them to the right tasks in the SM, I can reasonably expect the dev team to follow the same logic they made with my VS choice and give me consequences in ME3.

This is the whole premise of Mass Effect - that it's one big story - and I get to change how the story plays out based on my choices.  That's what I've been told by the game devs, and it's logical to believe them.

What I expect from ME3, is that I'm going to end up with a combination of squaddies.  Probably the VS, probably some from the SM, and probably one or two new one's.  This is the logic they followed in ME2, and they're even less constrained in ME3 (or that's how the devs describe it).  

That's the magic of computers - you can build a story and place variables in it.  ME2 flexed it's choice muscles with just how much you could effect the outcome of your SM, and we all expect them to push that envelope even further with ME3. 

Modifié par Almostfaceman, 25 mars 2011 - 06:24 .


#61
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
Read my more recent posts. Obviously you haven't looked at my irrefutable Jack Example thus what you've said is outdated and not worth me replying.

Also, in before Bioware doesn't have Infinite Money, Manpower, Resources, and Time!

#62
ADelusiveMan

ADelusiveMan
  • Members
  • 1 172 messages

Elite Midget wrote...

Yes there is. Here's an example.

Jack
-Time Skips and Jack has a history of drifting.
-If you One Night Stand here she will leave even if Loyal.
-Even if she lives she stated ahead of the time that she would leave after the Job was done.
-She can Die.
-Neural Decay may force her into long term treatment during the Time Skip.
-Not getting her Loyal.
-Bioware has shown that LIs don't have to stay in your Party ala VS/Liara.
-Isn't in the Last Bridgeing DLC to ME3.

All of that versus...

-You Got Her Loyal, Didn't One Night Stand Her, Romanced Her, and She Lives. Even than she never states that she wouldn't leave entually. Especially with that Time Skip.

Now tell me, which side had Logic again?

Me?

Oh, you shouldn't have!



What you are saying continues to make no sense. There is no logical reason for Bioware to dump all of the squadmates. That is just stupid. While I agree they will probably get rid of some, that doesn't necessarily mean they will dump ALL of them just because they were killable in Mass Effect 2.

#63
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

Elite Midget wrote...

Read my more recent posts. Obviously you haven't looked at my irrefutable Jack Example thus what you've said is outdated and not worth me replying.

Also, in before Bioware doesn't have Infinite Money, Manpower, Resources, and Time!


You just said you're irrefutable about about a game that hasn't even been released yet.  That, of course, is illogical.

#64
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
Continues to make no sense? I just listed some of the MANY Variables that goes against the One and Only Perfect one that isn't all that Perfect thanks to Time Skips and other factors. In Jack's case it's her Neural Decay.

Finally, you're showing bias.

All Mass Effect 2 Squaddies are Created Equal outside of Optional Romances.

Thus NONE of the Squaddies deserve and shouldn't get any Special Treatment due to the FACT that they all have many Variables and can all die equally.

Hell, I can give you perfectly valid reasons for any and all of the more popiular Squaddies. Nothing will have changed since the many Variables for them leaving far outweigh the single one that 'MIGHT' have them staying.

Modifié par Elite Midget, 25 mars 2011 - 06:23 .


#65
Elite Midget

Elite Midget
  • Members
  • 4 193 messages

Almostfaceman wrote...

Elite Midget wrote...

Read my more recent posts. Obviously you haven't looked at my irrefutable Jack Example thus what you've said is outdated and not worth me replying.

Also, in before Bioware doesn't have Infinite Money, Manpower, Resources, and Time!


You just said you're irrefutable about about a game that hasn't even been released yet.  That, of course, is illogical.


Yet again you haven't read my other posts thus what you've said is irrelevant.

Geeze, you throw facts and examples at people and they choose to 'conviently' ignore it after screaming that they be shown. Really, I'm disapointed.

#66
ADelusiveMan

ADelusiveMan
  • Members
  • 1 172 messages

Elite Midget wrote...

Continues to make no sense? I just listed some of the MANY Variables that goes against the One and Only Perfect one that isn't all that Perfect thanks to Time Skips and other factors. In Jack's case it's her Neural Decay.

Finally, you're showing bias.

All Mass Effect 2 Squaddies are Created Equal outside of Optional Romances.

Thus NONE of the Squaddies deserve and shouldn't get any Soecial Treatment.

Hell, I can give you perfectly valid reasons for any and all of the more popiular Squaddies. Nothing will have changed since the many Variables for them leaving far outweigh the single one that 'MIGHT' have them staying.


As the above poster said, you are merely making assumptions about a game based on what you see as 'logical.' The fact of the matter is, you have no idea and you continue to argue for the sake of arguing. And if you claim to have these valid reasons, give me some of them with actual, canonical evidence to back it up. I will admit, Jack's neural decay is a reason to believe she might die. But if you have nothing similar to that, aside from maybe Thane, then your entire argument is invalid.

#67
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

Elite Midget wrote...

Almostfaceman wrote...

Elite Midget wrote...

Read my more recent posts. Obviously you haven't looked at my irrefutable Jack Example thus what you've said is outdated and not worth me replying.

Also, in before Bioware doesn't have Infinite Money, Manpower, Resources, and Time!


You just said you're irrefutable about about a game that hasn't even been released yet.  That, of course, is illogical.


Yet again you haven't read my other posts thus what you've said is irrelevant.

Geeze, you throw facts and examples at people and they choose to 'conviently' ignore it after screaming that they be shown. Really, I'm disapointed.


I haven't read your other posts?  Now not only can you look into your crystal ball and tell us what they're going to do with ME3, you can look into my mind and tell what I have and haven't read. This is getting entertaining.

#68
Mongerty2

Mongerty2
  • Members
  • 180 messages

Praetor Shepard wrote...

Mongerty2 wrote...

We do realize that the kinetic forces from a supernova are a little different from an Asteroid slamming into something, right?

I mean, I took like one physics class in all of my schooling and I could still tell you that you are comparing apples to oranges.


But an asteroid into a mass relay is what could generate a secondary explosion that would then resemble a supernova.


Yeah, but I was thinking more like the initial point of impact would be what ruins the relay. A supernova would exert even pressure throughout, where an asteroid would have on point of impact that would carry all that momentum into that single spot.  (sort of like a firecracker compared to a BB gun or bullet, the firecraker loses energy pretty quickly when expanding outwards in all directions)

#69
armass

armass
  • Members
  • 1 019 messages
I have a strong feeling most if not all squadmates will be new in ME3. I know thats not what people like, but it's an easy way out and Bioware pretty much took it already in ME2 regarding the old squadmates, except the ones that could not die.

Also that asteroid plan is pretty sound, slamming a planetoid directly into a mass relay, whole different thing than being in supernova. Also has to be done since apparently that thing is an alpha relay that leads to every other relay in the galaxy. It's a real trouble if reapers can spread that way when they come in 2 days instead of having to use one narrower path that takes them months or years more time.

begs the question tough, do the batarians know one of their systems has a relay that pretty much gives them straight access to Sol, around Arcturus,  if they ever wanted to attack?

Modifié par armass, 25 mars 2011 - 06:33 .


#70
Elite Midget

Elite Midget
  • Members
  • 4 193 messages

Almostfaceman wrote...

I haven't read your other posts? Now not only can you look into your crystal ball and tell us what they're going to do with ME3, you can look into my mind and tell what I have and haven't read. This is getting entertaining.


Maybe because every one of your recent posts has ignored most, if not all, of my posts except for small bits you desire to twist while dodgeing the information I've thrown out? Really, I can tell when someone doesn't read even when they lie and say they do yet their actions prove them false.

If you wish to be taken seriously than why don't you actually read my posts and address them instead of beating around the bush? Of course I wont be holding my breath. I've dealt with countless others like you that would choose to ignore that information before then if it proves the throw disbelief into their Demands for the return of the dead.

Modifié par Elite Midget, 25 mars 2011 - 06:32 .


#71
aimlessgun

aimlessgun
  • Members
  • 2 008 messages
Now I really want dead squaddies back just so I can stick it to EM.

#72
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
You could already do that in ME2. That's exclusive content we're talking about right there!

Though in all seriousness the chances of their return is slim to none. It's simply bad business and a waste of resources, time, manpower, and money which are all things EA hates to waste.

Modifié par Elite Midget, 25 mars 2011 - 06:37 .


#73
ADelusiveMan

ADelusiveMan
  • Members
  • 1 172 messages

Elite Midget wrote...

You could already do that in ME2. That's exclusive content we're talking about right there!

Though in all seriousness the chances of their return is slim to none. It's simply bad business and a waste of resources, time, manpower, and money which are all things EA hates to waste.


Elite, I'd like to hear some of your other valid reasons. Your Jack 'death by neural decay' argument is actually quite sound, but what else do you have? Aside from Thane, because I've always thought he would be dead by ME3.

Modifié par ADelusiveMan, 25 mars 2011 - 06:39 .


#74
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
I have more but you'l have to wait till after I've rested.

For you see my bed is calling but I will return! As you know me, from our past clashes, I keep my word if I don't forget.

PS: I have Short Term Memory sometimes.

#75
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

armass wrote...

I have a strong feeling most if not all squadmates will be new in ME3. I know thats not what people like, but it's an easy way out and Bioware pretty much took it already in ME2 regarding the old squadmates, except the ones that could not die.

Also that asteroid plan is pretty sound, slamming a planetoid directly into a mass relay, whole different thing than being in supernova. Also has to be done since apparently that thing is an alpha relay that leads to every other relay in the galaxy. It's a real trouble if reapers can spread that way when they come in 2 days instead of having to use one narrower path that takes them months or years more time.


Let's see, there's the VS.  That's one, and the devs have specifically said they're going to play a big part of ME3.

Then there's Garrus. The "easy way out" would be to not have him join the squad at all, and have him join a merc band or die in a bus accident - all "off camera" - us informed by an email or galactic news snippet.  Instead, they give him a ton of lines, and the ability to survive the SM.

Then there's Tali.  The "easy way out" would be not to have her join the squad and you maybe hear a news blurb about her and the quarian fleet on galactic news.  Instead, they give her a ton of lines and the ability to survive the SM.

That's... three so far of the original six.

Then there's Liara.  Again, she could be not given any lines at all - this would be the easy route - and we could read about her in some email or something.  No, they make a whole DLC starring her and she becomes the Shadow Broker, a great intel asset for ME3 AND you can continue a romance if you started one in ME1.

Then there's Wrex.  Wrex can't die if you didn't kill him in ME1, and he is put in a position to lead a Krogan army for you in ME3.  Again, the easy way out would be to give him no lines and no impact on the future of the story at all.

So there you have it, a whole bunch of programming, scripting, voice acting - a whole lot of time, work and effort into continuing the story with squadmates we were familiar with in ME1 and some people say Bioware wants to take "the easy way out".

Yeah, I haven't seen them do it in ME2, so I'm not expecting it in ME3.