Isn't all this bickering about squadmates and whether or not an asteroid can destroy a relay beside the point? What I think is more interesting is what the plot of Arrival suggests about the overall plot of the trilogy:
- It confirms that, since we disabled the citadel relay in ME1, the only way for the reapers to re-enter the galaxy was to travel by conventional FTL until they reached the edge of galactic space and found a relay that could get them back into the relay network. There is no 'back up relay' allowing the reapers to jump straight back into the galaxy from dark space as some have speculated.
- It confirms that the reapers reached the galaxy during the timeline of ME2!! Since the DLC can begin at any point after Horizon, the reaper fleet must have been travelling through dark space at FTL speeds for several years in order to reach the edge of galactic space. This in turn suggests that they must have set off from dark space as soon as Sovereign failed to get the citadel relay working again. The whole plot of ME2 (Shepard dead for 2 years, Harbinger controlling the collectors to create a human reaper) was really just a side quest while waiting for their main fleet to arrive.
- Presumably Shepard must destroy/disable the Alpha relay at the end of this DLC because otherwise the reapers would gain access to the relay network and gain access to the whole galaxy before the end of ME2.
- Destroying the alpha relay without first passing through it would leave Shepard stranded in the Viper Nebula at the edge of the galaxy with the whole reaper fleet bearing down on him and no access to the relay network. Presumably he sets up the asteroid to destroy the relay before the reapers can reach it but passes through it before it gets destroyed.
- All of this is only slowing the reapers down. Even though they can't yet access the relay network, now that they have reached the galaxy they can start destroying the local systems they encounter as they use conventional FTL to cross the galactic disc.
- The Viper nebula is not far from Sol on the galactic map. Assuming the reapers are using conventional FTL to cross the galaxy because Shepard destroys the relay(s) closest to their point of arrival - this would explain why the reapers are invading Earth in ME3. Earth is simply one of the closest targets as they spread across the galaxy from their arrival point at Viper. As others have suggested, perhaps the 'ultimate sacrifice' trophy in this DLC has something to do with Earth being next stop for the reapers. Perhaps we destroy the Charon relay as well as the Alpha relay - again preventing the reapers from gaining access to the relay network but also abandoning Earth to its fate!
To those who say that the reapers being able to reach the galaxy by conventional FTL devalues the sense of victory in disabling the citadel relay in ME1, I say that Shepard has still forced the reapers into this slow plod across dark space and the galaxy. Assuming all the council races collaborate in ME3 and keep destroying the relays behind them as the reapers approach (kind of a 'scorched earth' tactic) they would have time to get together a pretty awesome fleet to take on the reapers... The reapers anticipated this as a problem for their 50,000 year cycle which is why they built the citadel to allow them to make a quick surprise attack. Can't wait for ME3!!
Modifié par BL00D_B0TTLER, 25 mars 2011 - 10:55 .