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Interview with Mike Laidlaw on Gamespot.


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#51
Brockololly

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Ariella wrote...
There's one minor quest in all of DAO that depends on survival skill, and other than that it's something to spend points on if you've maxed everything else you wanted. As for crafting stuff, I prefer a system like Divinity 2 or DA 2 for that matter. The only drawback is can't mix on the fly.


The problem I have with the dismissal of the non combat skills is just that- instead of revamping them and making them all more useful so you had more quests that rewarded a character for investing in something like Survival or Coercion, they just got rid of all of them or made them incredibly "streamlined" to the point of being pointless.

I'm sorry, but losing any and all non combat player progression skills in an RPG is flipping stupid beyond reckoning. Were the skills in DAO perfect? Hell no. But its something that could serve to greatly enrich and make player progression more involved and increase the ways to encounter quests, instead of DA2's "Go to point A, kill everything that moves, mission accomplished" muck. Look no further than New Vegas for a robust non combat skill system and how that makes for varied ways to complete quests that rewards the player for various builds.

Modifié par Brockololly, 24 mars 2011 - 11:39 .


#52
Zanderat

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adneate wrote...

So Origins wasn't up to par for 2011? Is 2011 the year of mediocre faux action-RPGs according to the Chinese calendar?

Apparently so.

#53
Tekman9

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and i guess i have a quick comment on the whole 'bringing in new people to the experience' part of DA2.

My friend recently got a ps3 and i was talkin to him about DA2. I told him he should do himself a favor and pick up the ult edition of DA:O. He got it and absolutely loves it, he says he cant wait to finish and start a second playthru. He never once played a 'cRPG', probably never heard of baldurs gate, but did play some EQ back in the day. So he was able to pick the game up just fine. Granted he likes RPG's well more specifically the final fantasy series, but its not like he was a black isle style game veteran. Im interested to hear his take on DA2 if he gets it.

So people are indeed able to grasp (at least in this example, and were in our mid twenties not 14...) things like inventory and equipping their party members.

#54
Vicious

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the homosexual issues that have come up


rofl

#55
optimates0193

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Icinix wrote...

 

ML: It's always valid. You have to take a read of what the fans are saying, what reviews are saying, and what the non-fans are saying. Are there people out there who are saying, "I could not play Origins, but love Dragon Age II" or "I couldn't play Origins and this is more of the same." You have to keep your ear to the ground. Look at forums. Take a look at what comments are coming up. What are the common concerns?....


..or people saying they loved Origins but couldn't play DA2...As I got to the end of that interview...I really got the feeling that Laidlaw didn't care much for DAO at all.  Probably just my own bias coming through though..and the fact I'm grumpy and haven't had a coffee yet...AND it's raining and I don't want to go to work..but still...


I'm glad someone else noticed this, as this part right here is what stuck out to me the most. There's this recurring theme that he just doesn't seem to like Origins or the style of game play at all. Which then begs the question, why have him in charge of the franchise? It's the equivalent of giving an RPG game to a reviewer who only likes sports games. It's not going to end well. And really, I don't think I've seen anyone who has said that DAII is just more of the same. It just makes no sense that the company seems completely content ignoring the tremendous success of the first game. It's like some red headed step child they want to lock away in the closet and pretend like it never existed.

One thing that I've seen thrown around a lot is there's this conception, through the tracking system within the game, that there were a substantial amount of players that only played the game for an hour and then never played it again. Bioware interpreted this as the player's simply being turned off by the RPG mechanics and thus the need for streamlining. That is just pure folly right there if it truly is the case. Anyone who works with statistics knows you should never derive a single answer. There's any number of reasons why this might have been the case. For example, Dragon Age was in production for so long, that i was extremely dated by the time it came out. The first few areas were probably some of the game's weakest as well. That alone could explain why some players reacted that way.

ML wrote....

We wanted to make RPGs, especially fantasy RPGs, accessible, cool, and
interesting to people who have been playing RPGs for the last seven
years and not realizing that every time they ate food or went for a long
run in Grand Theft Auto San Andreas, they were essentially grinding
constitution.



This part just doesn't make any sense to me. So the market segement they're trying to attract is Grand Theft: Auto players? That seems like a very strange buisness decision. I mean, I understand that in today's corporate world, a company has to show constant growth in order to survive. In order to do that, a company has to constantly innovate and improve its products. But trying to attract a completely unrelated market segement (Which is really what this is) is not going to work. You just end up spreading yourself too thin and driving away everyone.

Did DA:O have its share of problems? Absolutely. And it could have been easily improved upon, allowing the company to grow its market share. Instead, they gutted it and tried to turn it into something completely different, with end result that many fans were driven away while people in the new market failed to be drawn in.

#56
Zanderat

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I realized who ML reminds me of..............Derek Smart. Both are totally delusional about the quality and importance of their games....

#57
Tekman9

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lol dude thats an obscure ass reference. i had to wiki that guy and i still never heard of any of that. guess that speaks to your point lol. could you give some examples about derek smart for us less informed peeps

#58
Vicious

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LOL at the Derek Smart reference.

#59
Valcutio

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He should be a politician.

#60
Cody211282

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JL81 wrote...

More of the same from Mr Laidlaw. Always trying to save face, even when the feedback and overall impression is so overwhelmingly negative.


Agreed, I think him saying he wanted a game enviroment to change and evolve is a good idea but didn't happen in his game, and honestly he probably shouldnt bring it up becuase it just point out a huge flaw.

Though I do have to say I found this conforting.  "I think the big key is to not adjust 180 degrees again, because we've done this."

At least he admits the game is nothing like DA:O.

#61
Tekman9

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yeah that sounds like a quote that might cost him his job if EA doesnt get the numbers they were expecting. Well i guess hed probably lose his job regardless if the numbers arent there, but i dunno

Modifié par Tekman9, 24 mars 2011 - 11:50 .


#62
Cody211282

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Icinix wrote...

 

ML: It's always valid. You have to take a read of what the fans are saying, what reviews are saying, and what the non-fans are saying. Are there people out there who are saying, "I could not play Origins, but love Dragon Age II" or "I couldn't play Origins and this is more of the same." You have to keep your ear to the ground. Look at forums. Take a look at what comments are coming up. What are the common concerns?....


..or people saying they loved Origins but couldn't play DA2...As I got to the end of that interview...I really got the feeling that Laidlaw didn't care much for DAO at all.  Probably just my own bias coming through though..and the fact I'm grumpy and haven't had a coffee yet...AND it's raining and I don't want to go to work..but still...


Sadly every time I come around to starting to like the game again Laidlaw opens his damn mouth and reminds me that he really wished DA:O could be replaced with this one and I start to not like the game as much. honestly at this point he would do a lot of good by just keeping his mouth shut.

And just wondering but when did he start working at bioware anyway?

#63
Tekman9

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that particular question wasnt answered i guess but they said he worked on jade empire before coming to DA:O shortly after the PC went gold. thats from posts in this thread

#64
Cody211282

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Tekman9 wrote...

that particular question wasnt answered i guess but they said he worked on jade empire before coming to DA:O shortly after the PC went gold. thats from posts in this thread


humm I actauly liked Jade Empire, sure it was a little short but it was still fun, wonder why he even worked on DA:O if he didn't liek it though.

#65
scpulley

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It's just more of the same, this is the game the people heading the DA team now wanted, they aren't going to change it, basically they just want us to close our eyes, enjoy the changes and deal with it. They will fine tune, but they aren't going to make it Origins, and they aren't going to change it into anything. Like it or not, this gameplay is what we have. My only hope is they actually give the story they want to tell more attention so they don't end up with a story you like, but have zero emotional attatchment to due to poor delivery.

#66
Tekman9

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well hes an employee, not the CEO...  Not sure how much freedom he has to decide what projects to work on... but yeah its pretty clear he thinks that DA:O and more complicated games are yesteryer style. 

Modifié par Tekman9, 25 mars 2011 - 12:03 .


#67
Cody211282

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Tekman9 wrote...

well hes an employee, not the CEO...


Well yea but if the lead designer of the game thinks its crap then you ether get a new one or fix the game, I think it's to the point were they need a new lead designer.

#68
Tekman9

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right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?

Modifié par Tekman9, 25 mars 2011 - 12:06 .


#69
Ariella

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Brockololly wrote...

Ariella wrote...
There's one minor quest in all of DAO that depends on survival skill, and other than that it's something to spend points on if you've maxed everything else you wanted. As for crafting stuff, I prefer a system like Divinity 2 or DA 2 for that matter. The only drawback is can't mix on the fly.


The problem I have with the dismissal of the non combat skills is just that- instead of revamping them and making them all more useful so you had more quests that rewarded a character for investing in something like Survival or Coercion, they just got rid of all of them or made them incredibly "streamlined" to the point of being pointless.


Or rather than having tons of skills that in the end had little value  and forced one to spend points on them, they were either connected directly with a stat or removed because they had little use in this game.

I've never seen anything that says they wouldn't revist the system in the future, I'd be surprised if they didn't, but to me, it looks like at the point of where they wanted to go with DA2 they couldn't come up with a way to fit skills into it without being just as clunky as they seemed to perceived it being in DAO. 

I bring Awakings up as a point here (yes, I know, feel free to roll eyes), but I'm sure most of us saw all the commentary on the dialogue system changes in DAA. In fact I think that was one of the most hated features of the game if the anger in the forum at  the time was any indication at all. The team looked at it, listened to the comments and went back to something more like DAO (yes each NPC has his/her own place now rather than in camp, but considering this is a city campaign it makes sense).

I'm sorry, but losing any and all non combat player progression skills in an RPG is flipping stupid beyond reckoning. Were the skills in DAO perfect? Hell no. But its something that could serve to greatly enrich and make player progression more involved and increase the ways to encounter quests, instead of DA2's "Go to point A, kill everything that moves, mission accomplished" muck. Look no further than New Vegas for a robust non combat skill system and how that makes for varied ways to complete quests that rewards the player for various builds.


The SPECIAL system is very nice, but considering it has its roots in an established game system, and New Vegas was in the hands of people who'd written that system ages ago and knew how to best take advatage of it, I don't think it's all that fair to compair the two. Dragon Age as a franchise is still finding its footing, especially where mechanics are concerned. One of the things I think the dev team is trying to do with DA is make the meta elements as non-invasive as possible in relation to the story, something I favor as I'm a devout disciple of the old rule zero of RPGs: if the rules don't work for your story, toss 'em. I understand that can't fully be done in a cRPG, but if someone can come up with ways to make them as non-invasive as possible I'm for it.

Anyway, it's good to see sensible commentary and civil discussion, even better to be a part of it. Thank you.

#70
Cody211282

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Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.

#71
Maverick827

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Cody211282 wrote...


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.

Knowles doesn't own Dragon Age.

#72
Tekman9

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was that mostly bioware related, or EA related? and good for him. Its clear they took a different vision. I dont think its a 180 like laidlaw blurted out, but its definitely not a 360 or a 0 =P

#73
Cody211282

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Maverick827 wrote...

Cody211282 wrote...


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.

Knowles doesn't own Dragon Age.


True but after you put yourself into a project for so long you feel like it is. That how you can tell if something wasbade with love or just made as fast as possible for more money.

Also to back up my statment:  http://blog.brentkno...08-summer-2009/

#74
Night Prowler76

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Cody211282 wrote...

Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.


This would have been such a different and better game in every aspect if Brent was still running the design dept, I dont think Laidlaw should be the lead designer on the next game, he showed how well his idea's work  lol

#75
StingingVelvet

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Maybe if Laidlaw keeps repeating the same stuff over and over the game will suddenly be better. Maybe? No... probably not. I wait patiently for the Dragon Age 3 promotion period where he or whoever else finally admits all their mistakes.

Side note: nobody likes that eating B.S. in San Andreas Mike.