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Interview with Mike Laidlaw on Gamespot.


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#76
Cody211282

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Night Prowler76 wrote...

Cody211282 wrote...

Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.


This would have been such a different and better game in every aspect if Brent was still running the design dept, I dont think Laidlaw should be the lead designer on the next game, he showed how well his idea's work  lol


Honestly I'm still not sure if I want to get the next DA game because of this one, not because it's bad, but because it feels souless and dead in every part but the writing, honestly I will be 100% behind the next DA game is Laidlaw isn't part of it.

#77
cindercatz

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Ploppy wrote...

cindercatz wrote...

So when exactly did he join the DA:O team, or get handed the reins, relative to BioWare's sale?


Laidlaw initially came in from the Jade Empire team, and fully took over control after the PC version of DA:O had gone gold around March 2009. Then they announced a 6 month delay to prepare the console versions and work on Shale and DLC. If you want to isolate Laidlaw's contribution to DA:O, look at the things that were changed in the console versions.


oi I wrote a longer reply, but it got scratched.

Ok, so I loved JE, but it was really an action game with slow time, no cooldown, target lock, and dodge /counter at will. So it all makes sense. DA2 is an underbaked mash-up of JE's free roam action (with only rogue dodging), DA's item equipment and cooldown skill/magic system, and Mass Effect 2's convo and mission system, and then high HP random enemies for some reason. I get it.

edit: whoops, DA2, I meant

Modifié par cindercatz, 25 mars 2011 - 12:33 .


#78
Morroian

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Cody211282 wrote...

Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.


Actually a lot of that is assumption based on some ambiguous comments.

#79
Tekman9

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i cant really jump on the hate train with this guy for that. again, a lot of the soulessness can be attributed to needing to get the game out the door, which doesnt have anything to do with the lead designer... i was just thinking about this. one freaking year between epic rpgs like this? there were at least 2 for fallout NV and that was essentially an expansion. I want my complex stuff and numbers all over the place tho. thats where he and i differ

#80
Night Prowler76

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Cody211282 wrote...

Night Prowler76 wrote...

Cody211282 wrote...

Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.


This would have been such a different and better game in every aspect if Brent was still running the design dept, I dont think Laidlaw should be the lead designer on the next game, he showed how well his idea's work  lol


Honestly I'm still not sure if I want to get the next DA game because of this one, not because it's bad, but because it feels souless and dead in every part but the writing, honestly I will be 100% behind the next DA game is Laidlaw isn't part of it.


Same here, I think the main problem is that Mike thinks everyone has the same vision and taste as him, and he couldnt be more wrong, I know the shareholders wouldnt like him coming out and saying hey guys, we made a few missteps and we should have listened to the fans more, instead he insists that we should like the game blah blah, if they keep up this attitude that they cant do no wrong they will not have any fans left if there is a DA3.

#81
naledgeborn

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The More Laidlaw speaks the more disappointed I get. "Move through time"? Really. I swear that by the end of Dragon Age Origins I knew what was going on in the world and the characters in it. In Dragon Age 2 we get "Questioning Beliefs". FOH. Bioware's staple redeeming feature is stories and stories about characters. I can overlook mechanics, but I refuse to overlook shallow character dev.

/rant

That said this is still a decent game but sub-par considering Bioware's other titles.

#82
aknightofni

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Cody211282 wrote...
it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.


I never knew that... this explains a lot. Been brooding over feeling so let down since release, but think that puts my mind at ease.

Thanks!

#83
Cody211282

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Morroian wrote...

Cody211282 wrote...

Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.


Actually a lot of that is assumption based on some ambiguous comments.


he said he didn't like the direction they were taking DA2 and then quite because of it. I know I'm sorta filling in blanks here but with how the game is I think it's a rather safe bet.

#84
Cody211282

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Tekman9 wrote...

i cant really jump on the hate train with this guy for that. again, a lot of the soulessness can be attributed to needing to get the game out the door, which doesnt have anything to do with the lead designer... i was just thinking about this. one freaking year between epic rpgs like this? there were at least 2 for fallout NV and that was essentially an expansion. I want my complex stuff and numbers all over the place tho. thats where he and i differ


And honestly I'm ok with the type of game he wants to make, I just don't want it in an established RPG like Dragon Age, honestly this game would have been perfect for Jade Empire 2.

Modifié par Cody211282, 25 mars 2011 - 12:36 .


#85
naledgeborn

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Cody211282 wrote...

Tekman9 wrote...

i cant really jump on the hate train with this guy for that. again, a lot of the soulessness can be attributed to needing to get the game out the door, which doesnt have anything to do with the lead designer... i was just thinking about this. one freaking year between epic rpgs like this? there were at least 2 for fallout NV and that was essentially an expansion. I want my complex stuff and numbers all over the place tho. thats where he and i differ


And honestly I'm ok with the type of game he wants to make, I just don't  want it in an established RPG like DRagon Age, honestly thi game would have been perfect for Jade Empire 2.


Thank you!!!

#86
Cody211282

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naledgeborn wrote...

Cody211282 wrote...

Tekman9 wrote...

i cant really jump on the hate train with this guy for that. again, a lot of the soulessness can be attributed to needing to get the game out the door, which doesnt have anything to do with the lead designer... i was just thinking about this. one freaking year between epic rpgs like this? there were at least 2 for fallout NV and that was essentially an expansion. I want my complex stuff and numbers all over the place tho. thats where he and i differ


And honestly I'm ok with the type of game he wants to make, I just don't  want it in an established RPG like DRagon Age, honestly thi game would have been perfect for Jade Empire 2.


Thank you!!!


They already had an RPG lite game that could easly apeal to a broader audience, so why didn't they just use that rather then gutting one of the only core RPGs left?

#87
Zanderat

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Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


Discussion on Dragon Age 2 began around this time and looking ahead I
knew that I wasn’t going to be satisfied with what Dragon Age 2 would
be. Party control/tactical combat are huge factors in my enjoyment of a
role-playing game as is adopting the role of the hero (i.e., customizing
my character). I was fairly certain Dragon Age would transition towards
more of a Mass Effect experience, which while enjoyable is not the type
of role-playing game I play. Could I be the lead designer on such a
title?


blog.brentknowles.com/2010/08/15/bioware-brent-year-10-fall-2008-summer-2009/

Modifié par Zanderat, 25 mars 2011 - 01:16 .


#88
cindercatz

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So.. maybe he'll come back or has something similarish brewing? I know to pay attention now.

Cody211282 wrote...

Tekman9 wrote...

i cant really jump on the hate train with this guy for that. again, a lot of the soulessness can be attributed to needing to get the game out the door, which doesnt have anything to do with the lead designer... i was just thinking about this. one freaking year between epic rpgs like this? there were at least 2 for fallout NV and that was essentially an expansion. I want my complex stuff and numbers all over the place tho. thats where he and i differ


And honestly I'm ok with the type of game he wants to make, I just don't want it in an established RPG like Dragon Age, honestly this game would have been perfect for Jade Empire 2.


Agreed, and without the cooldowns and all the clashing elements, and all those styles/move sets, I'd've been excited for it. I've been looking forward to JE2 since Jade Empire first came out.

Modifié par cindercatz, 25 mars 2011 - 01:42 .


#89
Brockololly

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Zanderat wrote...
*snip*

blog.brentknowles.com/2010/08/15/bioware-brent-year-10-fall-2008-summer-2009/



Or, if you want Brent's take on the DA2 demo its also on his blog:

Really DA2 is neither an action game or a tactical semi-turned based  RPG (like BG2 was and to a lesser degree DA:O was). It falls in the  middle somewhere and like anything that doesn’t really define itself it
has the potential to alienate players at either end of the spectrum. It is difficult to make both styles of gameplay awesome in the same game.As an action game it is not responsive enough (i.e., I was clobbered
by the ogre even after I was on the other side of the map several times) and as a tactical game I really mostly only controlled one character  unless it died… there was no need, at least in the demo, to control  party members.


Not choosing race is a Very Bad Thing and has everything to do with cinematic limitations — characters with different heights and sizes are  difficult to build cinematic conversation for — as well the choice  impacts the amount of dialog that needs to be written. But aliens and  fantasy races are cool. Humans are boring (except my kids and my wife and some of you… you know who you are).


Overall I was impressed, the team really put together a strong title in such a short period of time. I don’t think some of the changes needed to happen (especially if Dragon Age has sold as well as has been  indicated) but only the marketplace will tell us whether it was the  right or the wrong thing to do.


Modifié par Brockololly, 25 mars 2011 - 01:40 .


#90
Cody211282

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cindercatz wrote...

Cody211282 wrote...

Tekman9 wrote...

i cant really jump on the hate train with this guy for that. again, a lot of the soulessness can be attributed to needing to get the game out the door, which doesnt have anything to do with the lead designer... i was just thinking about this. one freaking year between epic rpgs like this? there were at least 2 for fallout NV and that was essentially an expansion. I want my complex stuff and numbers all over the place tho. thats where he and i differ


And honestly I'm ok with the type of game he wants to make, I just don't want it in an established RPG like Dragon Age, honestly this game would have been perfect for Jade Empire 2.


Agreed, and without the cooldowns and all the clashing elements, and all those styles/move sets, I'd've been excited for it. I've been looking forward to JE2 since Jade Empire first came out.


I also loved Jade Empire, and thought it was a great way to get people into playing RPGs. But as much as I love that game there is no need to strip DA down to what JE was when thats not what DA is about, theis entire game felt like they wanted to make JE2 but felt liek they needed the DA name to get it published.

#91
DrGulag

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The interviewer didn't ask any hard questions, probably because he wants to continue doing interviews in the future lol. 

Maybe we will get some real answers before next autumn if the community stays salty.

But if this really is the only answer we will get, I'm definitely done with Dragon Age. Thank God for Capcom, fighting games will always provide the required comfort lol.

Modifié par DrGulag, 25 mars 2011 - 01:51 .


#92
Pcrews

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I feel like these interviews are all "Damage Control" and they wouldn't even exist if they had made a better game.

#93
Cody211282

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Pcrews wrote...

I feel like these interviews are all "Damage Control" and they wouldn't even exist if they had made a better game.


Damage Control is cheaper then actauly butting the time needed into the game, so what do you thin they are going to pick?

#94
Pcrews

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From what the Laidlaw said, it sounded like DA2 suffered from a lower budget and shorter timetable...  It seems like more money was spent marketing the game than developing it.

Modifié par Pcrews, 25 mars 2011 - 02:01 .


#95
Cody211282

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Pcrews wrote...

From what the Laidlaw said, it sounded like DA2 suffered from a lower budget and shorter timetable...  It seems like more money was spent marketing the game than developing it.



Actauly thats a problem with most games, they have a ton of money chucked into marketing. I can see that as a good thing for new IPs but come on, people were going to buy this game even if they didn't see ads for it everywere.

#96
MDarwin

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aliasbatman wrote...

the question is... Its Mr. Laidlaw leader designer of DA3? its for preorder o no the game :P


If he is, like right now ...... DA3 might be "Doomed"! :devil:  :P

#97
MDarwin

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Brockololly wrote...

Zanderat wrote...
*snip*

blog.brentknowles.com/2010/08/15/bioware-brent-year-10-fall-2008-summer-2009/



Or, if you want Brent's take on the DA2 demo its also on his blog:

Really DA2 is neither an action game or a tactical semi-turned based  RPG (like BG2 was and to a lesser degree DA:O was). It falls in the  middle somewhere and like anything that doesn’t really define itself it
has the potential to alienate players at either end of the spectrum. It is difficult to make both styles of gameplay awesome in the same game.As an action game it is not responsive enough (i.e., I was clobbered
by the ogre even after I was on the other side of the map several times) and as a tactical game I really mostly only controlled one character  unless it died… there was no need, at least in the demo, to control  party members.


Not choosing race is a Very Bad Thing and has everything to do with cinematic limitations — characters with different heights and sizes are  difficult to build cinematic conversation for — as well the choice  impacts the amount of dialog that needs to be written. But aliens and  fantasy races are cool. Humans are boring (except my kids and my wife and some of you… you know who you are).


Overall I was impressed, the team really put together a strong title in such a short period of time. I don’t think some of the changes needed to happen (especially if Dragon Age has sold as well as has been  indicated) but only the marketplace will tell us whether it was the  right or the wrong thing to do.



A pretty "Calm and suttle" review. But I guess I know what he is getting at. :? And he is right.

#98
Big I

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Mike Laidlaw said...
So, in that respect, I think the narrow focus of Dragon Age II really does what we originally hoped to do, which is to say, 'This is an event. We want to change the world.' As our lead writer said, we want to kick over the sand castle we just built to change something and to show that this is a dynamic space. But we don't want to do it in a way that's just a heavy-handed, 'And then a war started!'



But that's exactly what they did. A series of events the main character has no control over starts a war. I would have been happier if Varric had narrated the beginning of the war between Acts than have to sit through the plot of Act 3.


Also, I don't blame Mike Laidlaw for being positive about DA2. He's just doing his job, which is to convice people to buy the game.

#99
DSGrant

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My question is, has Mike Laidlaw even read these forums?

And for you forum admins reading this, what would be really encouraging to your community and helpful for reassuring us (your loyal customers) that we should spend another $60+ on your next installment of Dragon Age is a candid, no excuses response from the Lead Designer on this mountain of honest and well substantiated feedback you have about the game in question.

#100
Merced652

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I'd be surprised if he did, it would be mighty hard to resist the temptation to post. I'm willing to bet most of the feedback is secondhand and probably even a little sugarcoated as well. But i'm sure some of the metacritic user reviews and other review comments sections have been perused.