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Interview with Mike Laidlaw on Gamespot.


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#101
Bryy_Miller

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Cody211282 wrote...

Morroian wrote...

Cody211282 wrote...

Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.


Actually a lot of that is assumption based on some ambiguous comments.


he said he didn't like the direction they were taking DA2 and then quite because of it. I know I'm sorta filling in blanks here but with how the game is I think it's a rather safe bet.


You know, it sounds like people think it went down like this: "I don't like EA, so I'm going to quit on my morals".

I'm pretty sure that wasn't the case. I'm pretty sure Knowles would have stayed on DA2 if he was not financially able to survive on his writing.

This is from Knowles same blog entry, from the comments:

"1. BioWare is a strong studio with very strong leadership. I half expect Ray and Greg to take over EA one day :)
2. There is probably pressure from EA to release games faster and have DLC but these were directions BioWare was taking/wanting to take before EA"

Modifié par Bryy_Miller, 25 mars 2011 - 08:59 .


#102
Merced652

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Bryy_Miller wrote...

Cody211282 wrote...

Morroian wrote...

Cody211282 wrote...

Tekman9 wrote...

right, he 'fixed' the game with DA2....... the pc game was already gold

who was the lead on origins, and why did he/her leave?


it was Brent Knowles, and he left because he didn't like were the company was going and what they wanted to do with his game.


Actually a lot of that is assumption based on some ambiguous comments.


he said he didn't like the direction they were taking DA2 and then quite because of it. I know I'm sorta filling in blanks here but with how the game is I think it's a rather safe bet.


You know, it sounds like people think it went down like this: "I don't like EA, so I'm going to quit on my morals".

I'm pretty sure that wasn't the case. I'm pretty sure Knowles would have stayed on DA2 if he was not financially able to survive on his writing.


This doesn't really change things other than the fact that at this point in time he has openly stated some things that the otherwise wouldn't be able to should he still be employed by Bioware. Reading his blog gives you the rough timeline of events by his own recolection. When the pc version of DAO was done he stepped back as the LD, when it released he went on vacation. When he came back he was assigned to a project that was never going to start because of ToR(subjective opinion) and decided that instead of working on a game he didn't enjoy he would rather leave. 

Now, circumstances dictate everyones lives. I'm surprised i have to say that, so because he was under circumstances that allowed him to take a path that lends itself to moral high ground it was just merely a career change? Especially when his own comments indicate something entirely different? Puh-lease. 

Modifié par Merced652, 25 mars 2011 - 09:05 .


#103
Bryy_Miller

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But that's just the thing.

YOU consider it the moral high ground. That's your opinion.

Is it the TRUTH? Who knows.

I mean, do people think that Knowles is cursing Laidlaw's name for "ruining the franchise"? The two are probably close friends.

Modifié par Bryy_Miller, 25 mars 2011 - 09:16 .


#104
Dubya75

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Morroian wrote...

Korusus wrote...

Morroian wrote...

Korusus wrote...

What a useless interview. How many times are they going to ask him the same questions?

How many times are these threads going to be brought up just as an excuse to bash Bioware?


This is a brand new interview from today.  If you don't want to bash BioWare then don't.  I feel Laidlaw isn't being forthcoming and I have no problem saying so.

Its just a repeat of may other threads and as I said above Laidlaw literally can't be forthcoming.  


That's your opinion...probably because he's not saying what YOU want him to say. 

I thought it was a pretty good and informative interview.

Modifié par Dubya75, 25 mars 2011 - 09:40 .


#105
LanatirDragon

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This guy would make a perfect politician. And i mean that in the worst possible way.

#106
Dridengx

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CRISIS1717 wrote...

I'm liking these interviews where Mike Laidlaw is put on the spot and has to justify his actions.


justify? It's his game, its his lore, its his right to make whatever he wants to make. he shouldn't have to answer for anything especially to trolls like you

#107
genuine666

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i like this bit of the interview best 

was an explicit, spiritual successor kind of connection. Certainly, I think Origins did a very good job of following in that vein. What Dragon Age II does, or what I perceive it as doing, is take a lot of those gameplay elements--working together as a team, functioning as a combat unit, having a story that unfolds with choices (all of those core things that I see as principal to both Baldur's Gate and, more importantly, to Dragon Age)


does anyone elts think his Perception[/i] of the game is all wrong lol i have to say i don't take control  as much as i did with my DAO character team mates also as a story that unfolds but you can't change the out come of moste of the events lol i don't thinks he as played the game

#108
Pwnsaur

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Dridengx wrote...

CRISIS1717 wrote...

I'm liking these interviews where Mike Laidlaw is put on the spot and has to justify his actions.


justify? It's his game, its his lore, its his right to make whatever he wants to make. he shouldn't have to answer for anything especially to trolls like you


When we are the ones paying for his ability to create, we actually do have a right to know why he has produced an inferior product. Consumers should stand up for themselves, and demand integrity from the people begging for their money.

#109
FrozenDawn

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What a bad interview. Bad responses mostly...
Using the dumb ME2 wheel for DA2 Dialogues might have been the worst design decision ever made for an RPG.
Anyway, I hope we get another design philosophy for DA3.
I'll certainly not preorder it this time.

#110
Kendaric Varkellen

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Ploppy wrote...

cindercatz wrote...

So when exactly did he join the DA:O team, or get handed the reins, relative to BioWare's sale?


Laidlaw initially came in from the Jade Empire team, and fully took over control after the PC version of DA:O had gone gold around March 2009. Then they announced a 6 month delay to prepare the console versions and work on Shale and DLC. If you want to isolate Laidlaw's contribution to DA:O, look at the things that were changed in the console versions.


Why am I not surprised to hear he came from a console game, considering how his design decisions played out in DA II?
Wouldn't it have been a smarter move to have him work on another project aimed at consoles rather than putting him in charge of an originally PC-oriented game? While I don't think the two platforms are mutually exclusive, I think certain types of gameplay work better on one or the other.

#111
skyrend

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Ignoring all the other failings of DA2, the guy can't design fun gameplay worth a damn.

#112
mmu1

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Dubya75 wrote...

That's your opinion...probably because he's not saying what YOU want him to say. 

I thought it was a pretty good and informative interview.


You seem to think all opinions are created equal, but they're not.

For example, the opinions of someone who constantly responds to reasoned arguments with "that's just your opinion"  in an attempt to silence criticism are worth roughly $#&@.

#113
Marionetten

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More damage control. If BioWare wants to restore what little faith I have left in this franchise they would do well in acknowledging the issues and moving on. Dragon Age II was a train wreck with a few good ideas. Preserve those ideas but don't even bother trying to salvage the rest.

ML: The perspective we had for the tactical camera in Origins, with its extreme pull-up, created a very different approach for the way we designed levels. What it really created was restrictions on the way we designed levels. Things like Hightown with the chantry vaulting up into the distance would have been very difficult to achieve in that kind of tactical camera simply because of the way spaces and levels were constructed. With that in mind, we looked at getting enough space to move the camera in and out to be able to position it, and I think the main complaint seems to be that it's tethered to my character. At the same time, it's something that represents a change that's still very playable. It's just become a hot-button issue because it's a difference between Origins and Dragon Age II.

And this kind of comment just infuriates me. It's become a hot button issue because it's an actual issue. It has NOTHING to do with the fanbase resisting change. It has to do with the game being far less playable just so we can have pretty ceilings. The fact that BioWare has yet to realize just how bad of a design decision this was is pretty telling.

Modifié par Marionetten, 25 mars 2011 - 01:30 .


#114
Zanderat

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skyrend wrote...

Ignoring all the other failings of DA2, the guy can't design fun gameplay worth a damn.

Yes.  Agree.

The awesome button clearly doesn't work as intended.

#115
cljqnsnyc

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Zanderat wrote...

skyrend wrote...

Ignoring all the other failings of DA2, the guy can't design fun gameplay worth a damn.

Yes.  Agree.

The awesome button clearly doesn't work as intended.




 LOL!!   No, it most certainly does not!

#116
JabbaDaHutt30

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you all got streamlaw'd again. i've never seen a lead designer pawn his fanbase so hard.

seriously though, he's right about some things. the combat is simply more fun than in origins. he has a point about character-specific equipment, but i think a better balance between customization and character identity would be welcome, perhaps.

#117
Pcrews

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The real question is WHO IS READY?

WHO THE **** IS READ FOR GRAND THEFT DRAGON: WARDEN CITY/SAN ORLEIS

#118
arathor_87

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That's it. I wont buy DA3 or any DLC:s as long as this guy is involved, he is ignorant and can't see the problems. He don't care about the fanbase.

"We will read the forums". Yes, but you will only read the positive feedback so you can defend a product that's not good enough, just read what he said about DA:O, nothing positive at all.

#119
Oliver Sudden

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Dridengx wrote...

justify? It's his game, its his lore, its his right to make whatever he wants to make. he shouldn't have to answer for anything especially to trolls like you


I'd love to live in a world where I never have to justify my actions or decisions, especially at work. That would be sweet!

#120
Maverick827

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arathor_87 wrote...

...he is ignorant and can't see the problems. He don't care about the fanbase. 

No, I'm sure he cares about the fans.  You know, the ones who don't ask for him to be fired.

#121
Lord_Valandil

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Maverick827 wrote...

arathor_87 wrote...

...he is ignorant and can't see the problems. He don't care about the fanbase. 

No, I'm sure he cares about the fans.  You know, the ones who don't ask for him to be fired.


I don't want him to get fired.
I like the guy, he's funny and also kind with the fans. But I'd really, really appreciate him to stop playing a blind man and actually acknowledge that DA2 isn't the most awesome thing ever created.
And also...that he stops to criticize Origins in order to make DA2 look better.
I know a father wouldn't be talking trash about his baby...but he doesn't seem to care about the flaws.

Modifié par Lord_Valandil, 25 mars 2011 - 02:25 .


#122
Maverick827

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How is it fair that the community can criticize DA2 but Mike can't criticize DAO?

We are often the most critical of our own work. Due to powers beyond his control, he obviously can't say everything he wants to at the moment, but I think the things about DA2 that he does look unfavorably upon are in the right areas (reuse of content, mostly), so it's really just his rational and diplomatic tone that is angering you guys, which doesn't quite reflect well on you.

#123
MrTijger

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Maverick827 wrote...

How is it fair that the community can criticize DA2 but Mike can't criticize DAO?

We are often the most critical of our own work. Due to powers beyond his control, he obviously can't say everything he wants to at the moment, but I think the things about DA2 that he does look unfavorably upon are in the right areas (reuse of content, mostly), so it's really just his rational and diplomatic tone that is angering you guys, which doesn't quite reflect well on you.


Just think of them as Fenris' children with less cause for the hatred.

They dont even seem to have a grasp on the fact that Mike Laidlaw is not actually the person running the DA 2 show, but hey, with all those feelings of betrayal, anger and sorrow who can blame them...

#124
arathor_87

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Yes. I'm sure he is nice as a private person. BUT it has nothing to do with the game, or if he is good to be a lead designer. : )

#125
Scottish90000

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I find some of what he says just baffling. He justifies not being able to change companions equipment because he was tired of seeing all endgame parties in Origins wearing the same equipment.

Locking companions equipment and appearance is counterintuitive to that, no? Because now they've made absolutely sure are parties will ALWAYS look the same, especially since the Hawks character is always going to end up in Champion armor.

The truth is they decided to do this because they wanted to save time and money by skimping on itemization. You would think with all the companions equipment freed up, the player would have tons more equipment options since the asset teams only have to produce equipment for the main character. Yet our own equipment choices in DA2 pail in comparison to Origins.

Of course I don't expect him to admit this in an interview so soon after release, but he needs to come up with a better excuse. The "all parties looked the same in Origins" argument really insults our intelligence.

Mr. Laidlow, next time just say you wanted the companions to have their own unique looks and leave it at that. And when you finally are asked, "Why not allow a little piece of unique design to show through on companions when they wear equipment?", just bob and weave per normal.

Modifié par Scottish90000, 25 mars 2011 - 03:16 .