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Interview with Mike Laidlaw on Gamespot.


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#126
Mooh Bear

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JabbaDaHutt30 wrote...

you all got streamlaw'd again. i've never seen a lead designer pawn his fanbase so hard.

seriously though, he's right about some things. the combat is simply more fun than in origins. he has a point about character-specific equipment, but i think a better balance between customization and character identity would be welcome, perhaps.


You say you like DA2 combat better. What platform are you playing on? That's a question that has been bugging me since release, as the game would play very differently on PC and console, even more than DA: O.

#127
JabbaDaHutt30

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Mooh Bear wrote...

JabbaDaHutt30 wrote...

you all got streamlaw'd again. i've never seen a lead designer pawn his fanbase so hard.

seriously though, he's right about some things. the combat is simply more fun than in origins. he has a point about character-specific equipment, but i think a better balance between customization and character identity would be welcome, perhaps.



You say you like DA2 combat better. What platform are you playing on? That's a question that has been bugging me since release, as the game would play very differently on PC and console, even more than DA: O.


i prefer PC. i also played origins on PC.

the camera could stand to be wider though, but I've grown to tolerate it.

sometimes i think i'm the exception though.

Modifié par JabbaDaHutt30, 25 mars 2011 - 04:40 .


#128
GRX Dragon

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nightlordv wrote...

He side stepped pretty much everything just like a skilled politician. The interviewer didn't even ask any hard questions like "Why the use of recycled maps?" "Why no auto attack?" and "What are your thoughts on the DRM controversy?"
Basically the guy had to praise the game, if he said they made mistakes that would have made him wrong...we wouldn't want that would we?


Yup, this interview looks like one politician interviewing another politician.

Modifié par GRX Dragon, 25 mars 2011 - 05:07 .


#129
Ostagar2011

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Well this was Laidlaw's last chance to say (or at least hint) that this debacle was EA's fault. He passed up on that opportunity, so it's official - Laidlaw shoulders all the blame.

He's also suffering from acute selective hearing - it's almost as though he's oblivious to the pyrotechnics on most DA2 forums. Some notable low points of this interview:

Laidlaw wrote...
My next big goal is to make sure that there are deeper interactions with crafting

No Mike, your next goal is to make an RPG. Don't be afraid - they're really quite fun, you know.

Laidlaw wrote...
Where we're at right now is a franchise that has a strong-enough fan base and interest base that we're able to see strong reactions, both positive and negative, to change. To me, what that means is that people
are engaged with it and people care.

That's because many are deluding themselves into thinking they can persuade you into making RPGs again. This will pass sooner than you think.

Laidlaw wrote...
I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II

Pity, because the sales numbers and metacritic reviews (lowest of any BioWare game so far) don't seem to show that many other people besides your team are quite as happy with DA II. And a 180 degree change is about the only thing that would get me (personally) interested in the DA II franchise again, and it's the only thing you've ruled out.

Modifié par Ostagar2011, 25 mars 2011 - 05:32 .


#130
JabbaDaHutt30

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Ostagar2011 wrote...

Well this was Laidlaw's last chance to say (or at least hint) that this debacle was EA's fault. He passed up on that opportunity, so it's official - Laidlaw shoulders all the blame.

He's also suffering from acute selective hearing - it's almost as though he's oblivious to the pyrotechnics on most DA2 forums. Some notable low points of this interview:

Laidlaw wrote...
My next big goal is to make sure that there are deeper interactions with crafting

No Mike, your next goal is to make an RPG. Don't be afraid - they're really quite fun, you know.

Laidlaw wrote...
Where we're at right now is a franchise that has a strong-enough fan base and interest base that we're able to see strong reactions, both positive and negative, to change. To me, what that means is that people
are engaged with it and people care.

That's because many are deluding themselves into thinking they can persuade you into making RPGs again. This will pass sooner than you think.

Laidlaw wrote...
I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II

Pity, because the sales numbers and metacritic reviews (lowest of any BioWare game so far) don't seem to show that many other people besides your team are quite as happy with DA II. And a 180 degree change is about the only thing that would get me (personally) interested in the DA II franchise again, and it's the only thing you've ruled out.


 ( about your sig ) looks like he didn't rule out irony =]

Modifié par JabbaDaHutt30, 25 mars 2011 - 05:58 .


#131
Pwnsaur

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Ostagar2011 wrote...

Well this was Laidlaw's last chance to say (or at least hint) that this debacle was EA's fault. He passed up on that opportunity, so it's official - Laidlaw shoulders all the blame.

He's also suffering from acute selective hearing - it's almost as though he's oblivious to the pyrotechnics on most DA2 forums. Some notable low points of this interview:

Laidlaw wrote...
My next big goal is to make sure that there are deeper interactions with crafting

No Mike, your next goal is to make an RPG. Don't be afraid - they're really quite fun, you know.

Laidlaw wrote...
Where we're at right now is a franchise that has a strong-enough fan base and interest base that we're able to see strong reactions, both positive and negative, to change. To me, what that means is that people
are engaged with it and people care.

That's because many are deluding themselves into thinking they can persuade you into making RPGs again. This will pass sooner than you think.

Laidlaw wrote...
I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II

Pity, because the sales numbers and metacritic reviews (lowest of any BioWare game so far) don't seem to show that many other people besides your team are quite as happy with DA II. And a 180 degree change is about the only thing that would get me (personally) interested in the DA II franchise again, and it's the only thing you've ruled out.


Love this post. +Rep.

#132
MelfinaofOutlawStar

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Korusus wrote...

Foryou wrote...

That bioware employee should never be in interviews, all he does is say good things about the game. I mean come on even Peter Molynoux talked about problems with Fable 3. I mean i like Dragon Age 2 but it had problems. I mean the bioware employee sounded like he was brainwashed.


The problem is Laidlaw wasn't brought in as lead designer on Origins until the very end, so Origins isn't his baby...Dragon Age 2 is his baby.  He defends it because it's his game.  He's the one who forced through all the changes even when BioWare was already facing a shortened development schedule.

He will never admit any problems with the game.  Even the recycled areas were done "artfuly" (his word not mine).


Did he really say that?


Excuse me......

#133
Cody211282

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MelfinaofOutlawStar wrote...

Korusus wrote...

Foryou wrote...

That bioware employee should never be in interviews, all he does is say good things about the game. I mean come on even Peter Molynoux talked about problems with Fable 3. I mean i like Dragon Age 2 but it had problems. I mean the bioware employee sounded like he was brainwashed.


The problem is Laidlaw wasn't brought in as lead designer on Origins until the very end, so Origins isn't his baby...Dragon Age 2 is his baby.  He defends it because it's his game.  He's the one who forced through all the changes even when BioWare was already facing a shortened development schedule.

He will never admit any problems with the game.  Even the recycled areas were done "artfuly" (his word not mine).


Did he really say that?


Excuse me......


yes thats exatly what he says.


Also



HOLY EFFIN NECRO!

#134
MelfinaofOutlawStar

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Cody211282 wrote...

MelfinaofOutlawStar wrote...

Korusus wrote...

Foryou wrote...

That bioware employee should never be in interviews, all he does is say good things about the game. I mean come on even Peter Molynoux talked about problems with Fable 3. I mean i like Dragon Age 2 but it had problems. I mean the bioware employee sounded like he was brainwashed.


The problem is Laidlaw wasn't brought in as lead designer on Origins until the very end, so Origins isn't his baby...Dragon Age 2 is his baby.  He defends it because it's his game.  He's the one who forced through all the changes even when BioWare was already facing a shortened development schedule.

He will never admit any problems with the game.  Even the recycled areas were done "artfuly" (his word not mine).


Did he really say that?


Excuse me......


yes thats exatly what he says.


Also



HOLY EFFIN NECRO!


Sorry, people kept mentioning this interview and I had never read it so I did a search.

And I spent 5 minutes screaming "Laidlaw is a collosal ******!" into my pillow.

#135
Cody211282

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MelfinaofOutlawStar wrote...

Cody211282 wrote...

MelfinaofOutlawStar wrote...

Korusus wrote...

Foryou wrote...

That bioware employee should never be in interviews, all he does is say good things about the game. I mean come on even Peter Molynoux talked about problems with Fable 3. I mean i like Dragon Age 2 but it had problems. I mean the bioware employee sounded like he was brainwashed.


The problem is Laidlaw wasn't brought in as lead designer on Origins until the very end, so Origins isn't his baby...Dragon Age 2 is his baby.  He defends it because it's his game.  He's the one who forced through all the changes even when BioWare was already facing a shortened development schedule.

He will never admit any problems with the game.  Even the recycled areas were done "artfuly" (his word not mine).


Did he really say that?


Excuse me......


yes thats exatly what he says.


Also



HOLY EFFIN NECRO!


Sorry, people kept mentioning this interview and I had never read it so I did a search.

And I spent 5 minutes screaming "Laidlaw is a collosal ******!" into my pillow.


Damn only 5 minutes?

Honestly I know he needs to make his game look good, but he does it by bascily putting down DA:O and it's fans, then he goes and says they "artisticly" copy/pasted all the caves/warhouses/ect.

At this point his interveiws are getting worse then the game, not that the game was all that but just every time I read an interveiw with him it makes it that much worse.

#136
MelfinaofOutlawStar

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I understand he can't come out and say, "Listen, we screwed up. Alienated a lot of our fans and cut several corners." He's trying to save face, but that's a funny thing you try to do it with as few words as possible. Now he just comes off as a jerk who seems to just be insulting our intelligence. When we say "levels were lazily copied and pasted" he says "but they were done so in an artistic way" he just sounds like he's trying to pull one over on us. We're not stupid so don't treat us as such Mr. Laidlaw.

#137
Guest_Alistairlover94_*

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Mike Laidlaw makes mePosted Image

#138
nicethugbert

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I feel bad for Laidlaw having to answer stupid questions such as:

GS: In terms of the story in Dragon Age II, it feels like Hawke's rise in Kirkwall comes at the expense of the gameworld as a whole. In contrast, the player saw and learned a lot about the world in Origins. Is the idea that Dragon Age II has a narrower focus and lacks the broader context a fair assessment of the story?


Bull****! What a loaded question. At the expense of the game world? Oh noes! Expense! the game world is being expensed, bled dry, by Kirkwall! DA2:The Game World vs. Kirkwall! Oh noes!

DA:O was the first in the series and had a Save The World plot. Of course you got to see more of the game world. Even then you only got to see Ferelden and hints of the rest.

DA2 is the story of the start of something that goes world wide. It's not about the ensuing world wide problem but the beginning of it in one tiny place! Duh!

Repeat after me oh great clueless seeker:
It's not a save the world story.
It's not a save the world story.
It's not a save the world story.
It's not a save the world story.
...................

Modifié par nicethugbert, 03 avril 2011 - 02:24 .


#139
Horus Blackheart

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i'm starting to wonder if BS is all nicethugbert can draw on to atempt to express himself. sorry but its getting really old now.

#140
HojoTheFerret

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Hopefully some good comes out of this mass EA/Bioware **** storm that called Dragon Age: Kirkwall.

By that I mean they push back Mass Effect 3's release date and really, really REALLY give it some tender loving care. If Mass Effect 3 properly done (Immersive atmosphere, semi-complex followers, minimum re-used maps, and tactical combat) I'll try to forget that DA:2 has a "2" at the end of its name.

Till then I'm still bitter.

#141
Horus Blackheart

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I hear that iampiano. Not that I think anything short of the second coming will delay me3.

#142
Turran

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Wow, they are happy with where Dragon Age 2 has taken them? They are happy with how it turned out? Really? ..There are things to enjoy in DA2 I must admit, but the bad far outweigh the good! And the large majority of people do not like it.
It angers me how they changed the Dragon Age universe so much, changed races and combat and everything.. There was no need.. *Rage rage rage*

#143
GodBID

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Hey look another interview that answered exactly fock all.

GJ! :D

#144
nicethugbert

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Horus Blackheart wrote...

i'm starting to wonder if BS is all nicethugbert can draw on to atempt to express himself. sorry but its getting really old now.


Sadly, bull**** does not get old.  It's eternal.  I bet you it's what dark matter is made of.  Mark my words, some Einstein will find it to be so.

Modifié par nicethugbert, 04 avril 2011 - 03:38 .


#145
Riknas

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Gee, now I feel sort of guilty for thinking, "Well, he handled that nicely."

I remember distinctly the fellow from Silicon Knights who made Too Human being horribly offended and simply saying anyone that didn't like his game was an utter ****** and they did everything right.

Mike didn't get "So, what's it like having an awesome game?" He got a few questions with good points and clarified that what he was trying to do, and he's sorry that some people don't like the changes of combat and the technical difficulties involved in tweaking the PC combat.

I'm glad he's not going, "Alright, so, problem states we need to do just Dragon Age: Origins all over again." I'll be damned if they keep doing the same thing. It's good that they experimented with different things, even if it may not have been implemented perfectly (dare I say, imperfectly!)

#146
QwibQwib

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DA never existed...

#147
ZombiePowered

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I love threads about Laidlaw interviews where everyone reads way to far into what he says.

#148
Horus Blackheart

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perhaps mike needs to clearly state what he means rather than talking pr double speak.

#149
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See sig.

#150
Horus Blackheart

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I see the point :P