Well this was Laidlaw's last chance to say (or at least hint) that this debacle was EA's fault. He passed up on that opportunity, so it's official - Laidlaw shoulders all the blame.
He's also suffering from acute selective hearing - it's almost as though he's oblivious to the pyrotechnics on most DA2 forums. Some notable low points of this interview:
Laidlaw wrote...
My next big goal is to make sure that there are deeper interactions with crafting
No Mike, your next goal is to make an RPG. Don't be afraid - they're really quite fun, you know.
Laidlaw wrote...
Where we're at right now is a franchise that has a strong-enough fan base and interest base that we're able to see strong reactions, both positive and negative, to change. To me, what that means is that people
are engaged with it and people care.
That's because many are deluding themselves into thinking they can persuade you into making RPGs again. This will pass sooner than you think.
Laidlaw wrote...
I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II
Pity, because the sales numbers and metacritic reviews (lowest of any BioWare game so far) don't seem to show that many other people besides your team are quite as happy with DA II. And a 180 degree change is about the
only thing that would get me (personally) interested in the DA II franchise again, and it's the
only thing you've ruled out.
Modifié par Ostagar2011, 25 mars 2011 - 05:32 .