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Interview with Mike Laidlaw on Gamespot.


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#151
nicethugbert

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Alistairlover94 wrote...

See sig.


Here, let me help you comprehend what you read, assuming you read:

GS: In terms of interacting with these companions or other
characters in the game, how do you feel about the way the dialogue wheel
came together and how it made things a little more clear and direct?

ML: I'm very happy with it. The wheel, as a whole, provides a
couple of really cool advantages. It lets us hold more conversation
options than we had available in Origins where we had a cap of six. We
technically have a cap of 10, so you can get a nice, cleaner interface
to ask questions for clarification. I love the investigate system. It
also provides what I see as the prize behind every door insofar as when
you read a line of Origins dialogue for comparison, you see everything
you could potentially say. In your brain, you've done the totality of
that conversation. Whereas looking and saying, "Oh, I know that's going
to be a smart-aleck line, but I don't feel it'd be right to use it,"
you're left with that temptation or that urge to pick it because you
can't tell exactly what you'll say. What I think is the key gain with
the icons is that you do know it will be sarcastic, which allows you to
make a much clearer choice about how you want to interact with
characters.
If it was going to be suave or if it was going to be
diplomatic, you know at a glance rather than having some confusion
around what might happen.

Text is always a pretty horrible medium for conveying sarcasm or
sincerity.
Being able to put a heart, as much as you could argue that
you could tell, lets you say, "OK, I'm certain with this choice. I'm not
making it blind." That's very important when you want to associate
yourself with a character.


Modifié par nicethugbert, 04 avril 2011 - 03:57 .


#152
RohanD

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nicethugbert wrote...

Alistairlover94 wrote...

See sig.


Here, let me help you comprehend what you read, assuming you read:

GS: In terms of interacting with these companions or other
characters in the game, how do you feel about the way the dialogue wheel
came together and how it made things a little more clear and direct?

ML: I'm very happy with it. The wheel, as a whole, provides a
couple of really cool advantages. It lets us hold more conversation
options than we had available in Origins where we had a cap of six. We
technically have a cap of 10, so you can get a nice, cleaner interface
to ask questions for clarification. I love the investigate system. It
also provides what I see as the prize behind every door insofar as when
you read a line of Origins dialogue for comparison, you see everything
you could potentially say. In your brain, you've done the totality of
that conversation. Whereas looking and saying, "Oh, I know that's going
to be a smart-aleck line, but I don't feel it'd be right to use it,"
you're left with that temptation or that urge to pick it because you
can't tell exactly what you'll say. What I think is the key gain with
the icons is that you do know it will be sarcastic, which allows you to
make a much clearer choice about how you want to interact with
characters.
If it was going to be suave or if it was going to be
diplomatic, you know at a glance rather than having some confusion
around what might happen.

Text is always a pretty horrible medium for conveying sarcasm or
sincerity.
Being able to put a heart, as much as you could argue that
you could tell, lets you say, "OK, I'm certain with this choice. I'm not
making it blind." That's very important when you want to associate
yourself with a character.



Shhh! novels and real writers don't exist! The printed word has never been able to convey any kind of feeling or emotion, it always lacked buttons, awesome and icons!

#153
neppakyo

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RohanD wrote...

Shhh! novels and real writers don't exist! The printed word has never been able to convey any kind of feeling or emotion, it always lacked buttons, awesome and icons!


Shh! I don't think he know's what a book is, or how to convey emotion through imagination. 

#154
BounceDK

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All I see is bla bla bla. I still want a refund.

Modifié par BounceDK, 04 avril 2011 - 04:06 .


#155
nicethugbert

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GS: The most noticeable change for combat is how much faster it is. Looking at the final product, do you feel the team was able to hit that sweet spot between being quick and reactive while still allowing for strategy and planning out moves ahead of time?

ML: I think it's close. There's some tuning to be done, but I'm much happier with the overall feel of the combat in Dragon Age II than I was with Origins. Origins brought some amazing team-based play into the fray, and I know that the systems driving the two games are identical in terms of which stats are checked and how the combat is calculated. But the overall feel that as a warrior I don't have to gamely amble forward to begin my attack is something that creates a consistency between classes. If I have someone nearby who can launch fire from their hands and explode enemies, I don't feel that just because I'm wearing plate-mail I should have to trudge forward to begin combat.

Obviously, there's balance to be done. Certainly, we made some changes in terms of what I think of as the barrier to entry. Origins, especially on the PC, was very difficult unless you were already an RPG veteran. Now, that's a more realistic [difficulty]. It's something to continue to tune, and this is a first outing with something that has almost endless potential.


THIS!!!!!!!!!!!!!

#156
nicethugbert

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neppakyo wrote...

RohanD wrote...

Shhh!
novels and real writers don't exist! The printed word has never been
able to convey any kind of feeling or emotion, it always lacked buttons,
awesome and icons!


Shh! I don't think he know's what a book is, or how to convey emotion through imagination. 


Psst, looky it got video like with body language and stuff, like voice inflection and stuff.  Oh noes!  MUDs will die!

#157
neppakyo

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nicethugbert wrote...

neppakyo wrote...

RohanD wrote...

Shhh!
novels and real writers don't exist! The printed word has never been
able to convey any kind of feeling or emotion, it always lacked buttons,
awesome and icons!


Shh! I don't think he know's what a book is, or how to convey emotion through imagination. 


Psst, looky it got video like with body language and stuff, like voice inflection and stuff.  Oh noes!  MUDs will die!


Shh, talking about an actual novel, with a STORY in it, you know, read? Turn pages, has a plot, characters, using your imagination on how the world is, how each character sounds? I know its a hard concept to grasp, but bear with me! Just give it a shot, you'll like it, I swear! 

#158
nicethugbert

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neppakyo wrote...

nicethugbert wrote...

neppakyo wrote...

RohanD wrote...

Shhh!
novels and real writers don't exist! The printed word has never been
able to convey any kind of feeling or emotion, it always lacked buttons,
awesome and icons!


Shh! I don't think he know's what a book is, or how to convey emotion through imagination. 


Psst, looky it got video like with body language and stuff, like voice inflection and stuff.  Oh noes!  MUDs will die!


Shh, talking about an actual novel, with a STORY in it, you know, read? Turn pages, has a plot, characters, using your imagination on how the world is, how each character sounds? I know its a hard concept to grasp, but bear with me! Just give it a shot, you'll like it, I swear! 


This is the video game forum.  Video is like TV.  The novel forums are that  away  ---------->>>>>>>>>>>>>

Hmm, maybe the next time someone complains about plot holes I'll ppoint them to your post and bold underline italicize the part about using imagination.

Modifié par nicethugbert, 04 avril 2011 - 05:02 .


#159
RohanD

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How in the world could Laidlaw even utter these words. I mean, COME ON! How can ANYONE take him seriously after he stated that "Text is always a pretty horrible medium for conveying sarcasm or sincerity". I swear, fanboys would start defending this guy if he starts saying the Earth is flat.

#160
Mavkiel

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RohanD wrote...

How in the world could Laidlaw even utter these words. I mean, COME ON! How can ANYONE take him seriously after he stated that "Text is always a pretty horrible medium for conveying sarcasm or sincerity". I swear, fanboys would start defending this guy if he starts saying the Earth is flat.


Your wrong, they'd start burning maps and then move on to the heretics.

:wizard:

#161
RohanD

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nicethugbert wrote...

This is the video game forum.  Video is like TV.  The novel forums are that  away  ---------->>>>>>>>>>>>>


You should read something sometime, it might make you realize that what Laidlaw said is complete and utter nonsense. 

#162
nicethugbert

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RohanD wrote...

How in the world could Laidlaw even utter these words. I mean, COME ON! How can ANYONE take him seriously after he stated that "Text is always a pretty horrible medium for conveying sarcasm or sincerity". I swear, fanboys would start defending this guy if he starts saying the Earth is flat.


It's said in the context of a video game.  The limits of text are pretty obvious when you have video.  C'mon, use some imagination.

#163
nicethugbert

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RohanD wrote...

nicethugbert wrote...

This is the video game forum.  Video is like TV.  The novel forums are that  away  ---------->>>>>>>>>>>>>


You should read something sometime, it might make you realize that what Laidlaw said is complete and utter nonsense. 


You should interact with people sometime.  You might realize he is right.

#164
Mavkiel

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RohanD wrote...

nicethugbert wrote...

This is the video game forum.  Video is like TV.  The novel forums are that  away  ---------->>>>>>>>>>>>>


You should read something sometime, it might make you realize that what Laidlaw said is complete and utter nonsense. 


Not sure mad magazine would change his mind.

Anyhow, I'd be interested on what Gaider(story director? Author?) would say about that. For what its worth the guy is right about the text not conveying sarcasam/anger/diplomacy well in da2. Its because those wheel options are worded poorly.

:wizard:

#165
Horus Blackheart

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This is not exactly on topic but it is pr related:http://www.escapistmagazine.com/news/view/108482-BioWare-Employee-Busted-in-Dragon-Age-2-Review-Scandal-UPDATED

Anyway you slice it thats bad pr.

#166
RohanD

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nicethugbert wrote...

You should interact with people sometime.  You might realize he is right.


That statement he made is incorrect. No matter what the context, text and words have been conveying sincerity and sarcasm for centuries without the aid of visuals at all. 

To claim that adding video somehow limits the effectiveness of text is just...well have you ever watched a movie with subtitles?

edit: of course if the writer is terrible then conveying any kind of emotion is difficult, that's a given.

Modifié par RohanD, 04 avril 2011 - 05:17 .


#167
MelfinaofOutlawStar

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nicethugbert wrote...

RohanD wrote...

nicethugbert wrote...

This is the video game forum.  Video is like TV.  The novel forums are that  away  ---------->>>>>>>>>>>>>


You should read something sometime, it might make you realize that what Laidlaw said is complete and utter nonsense. 


You should interact with people sometime.  You might realize he is right.


In a word where there are no books......

One man takes a stand....

Starring John Cena as Mike Laidlaw...

#168
BeljoraDien

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Wow, glad this got necroed... I hadn't seen this interview before.

"I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II, and this is establishing a solid foundation that keeps a lot, in fact almost everything I want to keep about Origins, but still has tons of room to grow and, frankly, a more viable future for the franchise."

So... I guess that's it then. I was holding out on the idea that DA3 would be completely different from DA2, that DA2 would be the blacksheep in BioWare's history of quality output, but it sounds like that wont be the case... R.I.P. BioWare. I hope another company comes along that can do what you were able to do.

#169
MelfinaofOutlawStar

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BeljoraDien wrote...
So... I guess that's it then. I was holding out on the idea that DA3 would be completely different from DA2......


I guess Laidlaw was right.

It's easier when the choices are made for us.

YEAAAAAAAAAHHHHHHHH!

#170
nicethugbert

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Mavkiel wrote...

RohanD wrote...

nicethugbert wrote...

This is the video game forum.  Video is like TV.  The novel forums are that  away  ---------->>>>>>>>>>>>>


You should read something sometime, it might make you realize that what Laidlaw said is complete and utter nonsense. 


Not sure mad magazine would change his mind.

Anyhow, I'd be interested on what Gaider(story director? Author?) would say about that. For what its worth the guy is right about the text not conveying sarcasam/anger/diplomacy well in da2. Its because those wheel options are worded poorly.

:wizard:


The text in the wheel options are hints.  If you want to see the actual text, you have to click the wheel option for it.  It means you have to think about your options more because you are not only guessiing about the NPC will say, but, also what your character will say.  I like it this way.

If you don't like it that's fine.  But lets not pretend it is inferior to have to think more.

#171
Zanallen

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RohanD wrote...

How in the world could Laidlaw even utter these words. I mean, COME ON! How can ANYONE take him seriously after he stated that "Text is always a pretty horrible medium for conveying sarcasm or sincerity". I swear, fanboys would start defending this guy if he starts saying the Earth is flat.


Really? So if I take any random line of dialogue out of context, you would be able to tell me if said line is sarcastic or sincere? That's impressive. You must be some kind of genius. Has MENSA contacted you yet?

#172
MelfinaofOutlawStar

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nicethugbert wrote...

Mavkiel wrote...

RohanD wrote...

nicethugbert wrote...

This is the video game forum.  Video is like TV.  The novel forums are that  away  ---------->>>>>>>>>>>>>


You should read something sometime, it might make you realize that what Laidlaw said is complete and utter nonsense. 


Not sure mad magazine would change his mind.

Anyhow, I'd be interested on what Gaider(story director? Author?) would say about that. For what its worth the guy is right about the text not conveying sarcasam/anger/diplomacy well in da2. Its because those wheel options are worded poorly.

:wizard:


The text in the wheel options are hints.  If you want to see the actual text, you have to click the wheel option for it.  It means you have to think about your options more because you are not only guessiing about the NPC will say, but, also what your character will say.  I like it this way.

If you don't like it that's fine.  But lets not pretend it is inferior to have to think more.



It is inferior when a non-commital response turns into "We'll stay together until we die!" and yes, this is in the game. Comes up when Anders asks to move in.

#173
MelfinaofOutlawStar

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Zanallen wrote...

RohanD wrote...

How in the world could Laidlaw even utter these words. I mean, COME ON! How can ANYONE take him seriously after he stated that "Text is always a pretty horrible medium for conveying sarcasm or sincerity". I swear, fanboys would start defending this guy if he starts saying the Earth is flat.


Really? So if I take any random line of dialogue out of context, you would be able to tell me if said line is sarcastic or sincere? That's impressive. You must be some kind of genius. Has MENSA contacted you yet?


The sarcasm seeped thorough the post it was so wet.

#174
Zanallen

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MelfinaofOutlawStar wrote...

Zanallen wrote...

RohanD wrote...

How in the world could Laidlaw even utter these words. I mean, COME ON! How can ANYONE take him seriously after he stated that "Text is always a pretty horrible medium for conveying sarcasm or sincerity". I swear, fanboys would start defending this guy if he starts saying the Earth is flat.


Really? So if I take any random line of dialogue out of context, you would be able to tell me if said line is sarcastic or sincere? That's impressive. You must be some kind of genius. Has MENSA contacted you yet?


The sarcasm seeped thorough the post it was so wet.


No no. That was sincerity. Obviously you are not cut from the same cloth as the mighty RohanD.

#175
MelfinaofOutlawStar

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Zanallen wrote...

MelfinaofOutlawStar wrote...

Zanallen wrote...

RohanD wrote...

How in the world could Laidlaw even utter these words. I mean, COME ON! How can ANYONE take him seriously after he stated that "Text is always a pretty horrible medium for conveying sarcasm or sincerity". I swear, fanboys would start defending this guy if he starts saying the Earth is flat.


Really? So if I take any random line of dialogue out of context, you would be able to tell me if said line is sarcastic or sincere? That's impressive. You must be some kind of genius. Has MENSA contacted you yet?


The sarcasm seeped thorough the post it was so wet.


No no. That was sincerity. Obviously you are not cut from the same cloth as the mighty RohanD.


If that was sincerity I'm the queen of England.

Oh wait, I am.