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Just finished the game. Really disappointed.


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#1
MaesterSeymour

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I need to vent my frustrations and my opinion about this game, im not expecting everyone to agree but I do hope im not the only one that feels this way. This isnt trolling, im stating my concerns with the overall product.

1. Overused dungeons. Pretty much the worst example I have ever seen of reused dungeons and reused environments. Its terrible. You have taken a giant leap backwards on this one. How did this game end up like this, when even DOA had far more dungeon/environment variety?

2. Lack Of Content. Bioware you have charged us for the price of a full game, and given us half of one. The story in this game is not concluded, the game itself did not even run a 10 year span. All we got was a battle with mages and then "he disappeared" ending. And do you know what makes this worse? You are going to charge us extortionate amounts for DLC, just to play the rest of the game we already paid money for! With Dragon Age: Origins we at least had a completed story arc, and for the most part the DLC was mainly spin off quests. I feel cheated. A game should be a full one, completely the story Arc. Not half of a game, and the rest to be released in overly priced DLC.

3. Simplified Combat. You managed to take another huge step back. 

4. Bugs. While i realise this wont apply to everyone, I had a variety of bugs. From broken quests, repeated cut scenes, even my ending was bugged? I romanced Merrill and nobody else, and someone how I ran off with Anders.

5. Restricted World. Whilst DOA gave us a huge, sprawling and unique world to explore, in DA2 you are constantly stuck within the same city. Repeated textures and repeated mansions/houses make this even more boring. Denerim in DOA seemed far more varied and populated than Kirkwall did, and that is just one of many places in DOA.

6. Decisions make no true impact on the story. Yeah you get to make decisions, and yeah it does kinda have an impact. But the impact is barely noticeable. Hardly anything will change in the game based on your actions. In DOA the choices you made had a huge impact.

7. Companions/Romances.  While some companions are memorable, others are not at all. And whats with Anders being the only NPC able to act as healer? The romances are extremely simplified when compared to DOA and also why the need to travel to each persons home to interact with them? Especially when said person is already in your party?

Whats shocking is that besides this hefty list of flaws I did still get some enjoyment out of it.

So there it is. Ive said my piece, some I hope you can agree with. Its honestly no wonder the users are rating this game so poorly, and how you managed to get high scores from critics is astonishing. Im saddened to see Dragon Age turn out this way when Origins was so great. 

#2
Dan UK

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'The story in this game is not concluded..., And do you know what makes this worse? You are going to charge us extortionate amounts for DLC, just to play the rest of the game we already paid money for!'

Probably my biggest gripe about this game overall. I can overlook alot of things, but when a RPG leaves you with a non-conclusive ending like that it annoys the hell out of me. I play these games for the story over everything else. So when they deicde to leave it open purely for futures sales thats a big No No for me.

#3
The Minority

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Join the We Hate Everything Club.

And also everytime one of these threads pop up, it's the exact same stuff.

#4
Dan UK

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DOnt listen to the haters MaesterSeymour, you paid good money for the game, and have posted your opinions (in a fair and non abusive manner, which is more than can be said for some other negative reviews over the weeks) on their public forums. Nothing more nothing less.

The Minority - You saw the title of the thread, so if you dont want to read it then dont click it, simple as that.
If you do choose to read it then be prepeared to see what someone else thinks of the game. If its the same problems time and time again then it obviously highlights things that are not popular with many players. Is this a bad thing? I think not.

 Only suggestion I could make is to maybe copy and paste this also into the constructive criticism thread?

Modifié par Dan UK, 24 mars 2011 - 09:54 .


#5
Grand_Commander13

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The Minority wrote...

Join the We Hate Everything Club.

And also everytime one of these threads pop up, it's the exact same stuff.

These two sentences are mutually exclusive.  Not only is the constant recurrence of a specific list not everything, doesn't that give you an indication that maybe someone doesn't need a subscription to I Hate Everything Magazine to notice these faults?

#6
Cerberus Operative

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MaesterSeymour wrote...

I need to vent my frustrations and my opinion about this game, im not expecting everyone to agree but I do hope im not the only one that feels this way. This isnt trolling, im stating my concerns with the overall product.

1. Overused dungeons. Pretty much the worst example I have ever seen of reused dungeons and reused environments. Its terrible. You have taken a giant leap backwards on this one. How did this game end up like this, when even DOA had far more dungeon/environment variety?

2. Lack Of Content. Bioware you have charged us for the price of a full game, and given us half of one. The story in this game is not concluded, the game itself did not even run a 10 year span. All we got was a battle with mages and then "he disappeared" ending. And do you know what makes this worse? You are going to charge us extortionate amounts for DLC, just to play the rest of the game we already paid money for! With Dragon Age: Origins we at least had a completed story arc, and for the most part the DLC was mainly spin off quests. I feel cheated. A game should be a full one, completely the story Arc. Not half of a game, and the rest to be released in overly priced DLC.

3. Simplified Combat. You managed to take another huge step back. 

4. Bugs. While i realise this wont apply to everyone, I had a variety of bugs. From broken quests, repeated cut scenes, even my ending was bugged? I romanced Merrill and nobody else, and someone how I ran off with Anders.

5. Restricted World. Whilst DOA gave us a huge, sprawling and unique world to explore, in DA2 you are constantly stuck within the same city. Repeated textures and repeated mansions/houses make this even more boring. Denerim in DOA seemed far more varied and populated than Kirkwall did, and that is just one of many places in DOA.

6. Decisions make no true impact on the story. Yeah you get to make decisions, and yeah it does kinda have an impact. But the impact is barely noticeable. Hardly anything will change in the game based on your actions. In DOA the choices you made had a huge impact.

7. Companions/Romances.  While some companions are memorable, others are not at all. And whats with Anders being the only NPC able to act as healer? The romances are extremely simplified when compared to DOA and also why the need to travel to each persons home to interact with them? Especially when said person is already in your party?

Whats shocking is that besides this hefty list of flaws I did still get some enjoyment out of it.

So there it is. Ive said my piece, some I hope you can agree with. Its honestly no wonder the users are rating this game so poorly, and how you managed to get high scores from critics is astonishing. Im saddened to see Dragon Age turn out this way when Origins was so great. 


Agree with everything you say.

#7
The Minority

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I'm just here being myself .Haters gonna hate.

Very well then. Gripe away my friends!

#8
MaesterSeymour

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Its the only resource I have to share with others my genuine opinion of the game. The Minority - If this causes you an issue, then simply ignore it.

#9
The Minority

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MaesterSeymour wrote...

Its the only resource I have to share with others my genuine opinion of the game. The Minority - If this causes you an issue, then simply ignore it.

First part was sarcasm. Second part was fact.

You are as entitled to your opinion, as I am to mine.

Now please ignore me and my shame.

#10
SultryVulcan

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Can you elaborate on number 3, not much of a critique there. I found the combat to be better than origins.

Modifié par SultryVulcan, 24 mars 2011 - 10:00 .


#11
MaesterSeymour

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Indeed. To me the combat felt like button mashing, and didn't seem to require much skill, planning or even thinking at all. I got through the whole thing on hard, and almost every battle all i did was just rush in and hit buttons. Very few occasions did I actually need to sit back and work out a strategy to defeat a specific boss. Origins had a lot more to it.

#12
DungeonLord

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Thanks for voicing your criticisms of the game. The more people who post their valid opinions, the more - hopefully - Bioware and other potential costumers will take notice.

Ignore those who try to troll you :)

#13
MaesterSeymour

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DungeonLord wrote...

Thanks for voicing your criticisms of the game. The more people who post their valid opinions, the more - hopefully - Bioware and other potential costumers will take notice.

Ignore those who try to troll you :)


Thanks. I figure if there is one place Bioware are going to look, it will be in there own forum with people who have been verified to own the game.

#14
xaandor

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MaesterSeymour wrote...

3. Simplified Combat. You managed to take another huge step back. 

what? combat is just great. I never had this much fun developing my character and fighting some evil enemy gangs. Origins was boring as hell in comparism.

6. Decisions make no true impact on the story. Yeah you get to make decisions, and yeah it does kinda have an impact. But the impact is barely noticeable. Hardly anything will change in the game based on your actions. In DOA the choices you made had a huge impact.

wtf. please explain what choice in origin had an impact on the story. All I can remember was that I could choose to fight with some templars or mages at the end, yeah! I played DA2 2 times now and it was a different game both time. Almost every decision you make on one quest is refered to later on the game. Play the game a second time and it won't be the same.

Modifié par xaandor, 24 mars 2011 - 10:25 .


#15
Guest_Imperium Alpha_*

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Sorry, but just your name "MaesterSeymour" make your argument invalid !... :D

.... Why ?

Well.... I am an obvious troll and also I hate obvious bad guys from overated japanese thing :police:




I agree with 1 and 7. Others are open to discussion...

Modifié par Imperium Alpha, 24 mars 2011 - 10:27 .


#16
InvaderSte

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Agree with everything said here. Also like to add that the mage feels massively gimped. Just finished my second playthrough with one and my magic was 75, attack of over 2,000 yet DPS was 99, Fenris was in the party his attack in the 600's I believe and doing 102 DPS, yet many of his basic attacks (presumably the criticals) were nearing 1500, yet my mages base attacks rarely ever did more than 100 . I understand the enemies levelling up with the character to stop it being ridiculously easy but I'm pretty sure with stats like that there is a serious issue between Hawke's abilities and those of the companions.

#17
MaesterSeymour

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xaandor wrote...

MaesterSeymour wrote...

3. Simplified Combat. You managed to take another huge step back. 

what? combat is just great. I never had this much fun developing my character and fighting some evil enemy gangs. Origins was boring as hell in comparism.

6. Decisions make no true impact on the story. Yeah you get to make decisions, and yeah it does kinda have an impact. But the impact is barely noticeable. Hardly anything will change in the game based on your actions. In DOA the choices you made had a huge impact.

wtf. please explain what choice in origin had an impact on the story. All I can remember was that I could choose to fight with some templars or mages at the end, yeah! I played DA2 2 times now and it was a different game both time. Almost every decision you make on one quest is refered to later on the game. Play the game a second time and it won't be the same.


I went into more detail on combat above.
DOA choices had a much greater impact. from the top of my head though I can pick the werewolf/elves situation as just one. You can annihilate an entire race, and the other race will fight with you at the end game. There are many more choices that affect the story. In Dragon Age 2 you get basically the same outcome no matter what. If you side with the Templars or Mages the same thing happens.

Modifié par MaesterSeymour, 24 mars 2011 - 10:34 .


#18
Vicious

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Combat is freakin awful. Wave after wave of trash enemies and act 3 bosses with 8 jillion hitpoints and no offensive capability is BORING.

Worst part of the game for me was any combat halfway thru act 2 [except for dueling the act 2 boss... was awesome, probably because he didn't have 8 jillion hit points]

The worst insult was the ending however. Just left you hanging when you wanted more.

#19
MaesterSeymour

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InvaderSte wrote...

Agree with everything said here. Also like to add that the mage feels massively gimped. Just finished my second playthrough with one and my magic was 75, attack of over 2,000 yet DPS was 99, Fenris was in the party his attack in the 600's I believe and doing 102 DPS, yet many of his basic attacks (presumably the criticals) were nearing 1500, yet my mages base attacks rarely ever did more than 100 . I understand the enemies levelling up with the character to stop it being ridiculously easy but I'm pretty sure with stats like that there is a serious issue between Hawke's abilities and those of the companions.


I am about to start a new playthrough with Mage. I played Warrior this time around and honestly, you just hit buttons. I was hoping Mage would be abit more technical but if Hawke Mage is gimped then that will spoil the fun.

#20
MaesterSeymour

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Imperium Alpha wrote...

Sorry, but just your name "MaesterSeymour" make your argument invalid !... :D

.... Why ?

Well.... I am an obvious troll and also I hate obvious bad guys from overated japanese thing :police:




I agree with 1 and 7. Others are open to discussion...


Lol not that obvious? More obvious would be a certain grey haired dude with a long sword.
i started using this username years ago, would make no sense to change it now.

#21
xaandor

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MaesterSeymour wrote...

[... ]
DOA choices had a much greater impact. from the top of my head though I can pick the werewolf/elves situation as just one. You can annihilate an entire race, and the other race will fight with you at the end game. There are many more choices that affect the story. In Dragon Age 2 you get basically the same outcome no matter what. If you side with the Templars or Mages the same thing happens.


ok, and how many people showd a reaction to your chioce? uhmm. zero? In don't care if someones mentionens in the epilogue that the werewofles fought bravely, or that it took a long time to rebuild the circle if you destroyed it. When you made a descision in origins it was over and the world continued as if nothing happened, except 20 seconds in epilogue were changed.
In DA2 you get completely different quests in act 2 depending on whether you sided with the mages or templars in act 1. Theres a diffent quest whether you send fenryel to the circle or the dalish. There are different approaches to reach you mother. In act three almost every person has build an opinion towards your charackter depending on the choices you did so far, and the most important thing: they will mention them. throughout the whole act and you can see what impact your descision made.

#22
MaesterSeymour

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xaandor wrote...

MaesterSeymour wrote...

[... ]
DOA choices had a much greater impact. from the top of my head though I can pick the werewolf/elves situation as just one. You can annihilate an entire race, and the other race will fight with you at the end game. There are many more choices that affect the story. In Dragon Age 2 you get basically the same outcome no matter what. If you side with the Templars or Mages the same thing happens.


ok, and how many people showd a reaction to your chioce? uhmm. zero? In don't care if someones mentionens in the epilogue that the werewofles fought bravely, or that it took a long time to rebuild the circle if you destroyed it. When you made a descision in origins it was over and the world continued as if nothing happened, except 20 seconds in epilogue were changed.
In DA2 you get completely different quests in act 2 depending on whether you sided with the mages or templars in act 1. Theres a diffent quest whether you send fenryel to the circle or the dalish. There are different approaches to reach you mother. In act three almost every person has build an opinion towards your charackter depending on the choices you did so far, and the most important thing: they will mention them. throughout the whole act and you can see what impact your descision made.


You do have a valid point, and it has been taken onboard. I will still say that i think origins decisions made much more impact on the game itself than DA2 did though.

#23
xaandor

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wtf. doublepost sry

Modifié par xaandor, 24 mars 2011 - 10:53 .


#24
Rockpopple

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What the.... didn't see this coming. Why isn't anyone else bringing up stuff like this? I swear, it's like the people who don't like DA II have been silenced somehow.

#25
bluewolv1970

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xaandor wrote...

MaesterSeymour wrote...

3. Simplified Combat. You managed to take another huge step back. 

what? combat is just great. I never had this much fun developing my character and fighting some evil enemy gangs. Origins was boring as hell in comparism.

6. Decisions make no true impact on the story. Yeah you get to make decisions, and yeah it does kinda have an impact. But the impact is barely noticeable. Hardly anything will change in the game based on your actions. In DOA the choices you made had a huge impact.

wtf. please explain what choice in origin had an impact on the story. All I can remember was that I could choose to fight with some templars or mages at the end, yeah! I played DA2 2 times now and it was a different game both time. Almost every decision you make on one quest is refered to later on the game. Play the game a second time and it won't be the same.


you could wipe out an entire clan of dalish elves, destroy a circle of mages, allow redcliff to be destroyed, desttroy the urn of sacred ashes, decide who rules Orzamar, determine who is ruler of Ferelden etc... yeah NO choices