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Just finished the game. Really disappointed.


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#76
Boronion

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Sometimes i think to many/some Gamers a RPG is only a RPG if there is the overused Lord of the Rings Epicness. I like the more personal DA 2 more than Origins.
And about the restricted world. Since Dragon Age is in a mdieval setting, such a thing as "Beam me up Scotty" schould not exist.
But you can travel to the Circle, save the mages and get back in time to prevent a whole towen being destroyed and save Connor. I don´t think a demon is so kind to wait for your return.

Memorable Companions is not a fault of DA2 but a personal decision/interest.
I would love to forget that i ever saw an episode of Simpsons, but other people love the series, for example.

#77
GeorgeZip

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I don't understand why people don't like the ending. The inquisitor was sent to Kirkwall to find out what caused the chantry to blow up and a revolt among mages across the land. Hawk seemed to be at the center of it all so she interrogated Varric to find out what happened. So you relive Varrics version of events up to the point of Merredith's death. Hawk is assumed to be in hiding after the big mess and that's the end of this tale. It's possible Hawke does nothing interesting after that point, but if he or she does it would be a new story/game.

#78
Maverick827

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MaesterSeymour wrote...

3. Simplified Combat. You managed to take another huge step back. 

Please, no need to write a novel on the subject.

#79
MaesterSeymour

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I went into detail about combat somewhere on the first page. Maybe I'll be bothered to edit it into my main post at some point. 78 posts and not closed yet....Shocking.

#80
Maverick827

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You didn't play on Nightmare. Anything you say about difficulty doesn't really matter.

#81
MaesterSeymour

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That's stupid. What your saying is you have to play on the absolute hardest difficulty for the combat to be enjoyable? If so then honestly, you are only backing up the point made.

#82
Maverick827

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No, what I'm saying is that you have to play on the hardest difficulty if the second-hardest difficulty is not hard enough for you.

#83
MaesterSeymour

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It still wouldn't change the the fact that all you are required to do in this game is button bash through waves of enemies that spawn out of nowhere. If that isnt a step back, then I don't know what is. And still, that wasn't the only fault I had with the game. It was rushed, and ruined.

#84
Cavi

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MaesterSeymour wrote...

DungeonLord wrote...

Thanks for voicing your criticisms of the game. The more people who post their valid opinions, the more - hopefully - Bioware and other potential costumers will take notice.

Ignore those who try to troll you :)


Thanks. I figure if there is one place Bioware are going to look, it will be in there own forum with people who have been verified to own the game.


Or, you know, in the OFFICIAL constructive criticisims thread. Where BioWare is ACTUALLY looking for stuff like this.

#85
Maverick827

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I guess you can considering DA2 button mashing considering you needed to press only the "Blood Wound" button in Origins to beat the game.

#86
Lord_Valandil

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Maverick827 wrote...

You didn't play on Nightmare. Anything you say about difficulty doesn't really matter.


I hope you're being sarcastic.

#87
Crovean

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The only thing im really, really dissapinted its with the unbalanced XP in combats... On the quest helping Anders get the reagents for "getting rid" of justice, you kill 4 spiders and give you 800 xp an seconds later going downstairs, deep in the cave, you kill 6 normal spiders and one of those huge creepy spiders (yes i hate the spiders) and you just get 150xp????. No to point when you play somewhere at night, kill a wave of smugglers, but one stays missing in a corner, finding him after the battle that one gives you same xp as the wave you just killed...

#88
MaesterSeymour

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I wanted my own thread. Don't like it then GTFO. I bought the game, and it should be my right to make a post about my personal feelings toward it. Most people here agree, and if you don't then fine. Your opinion. And your posts on here will only help bring Biowares attention anyway.

#89
MaesterSeymour

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XP system is broke and I think the agro system is too.

#90
Dubya75

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MaesterSeymour wrote...

I wanted my own thread. Don't like it then GTFO. I bought the game, and it should be my right to make a post about my personal feelings toward it. Most people here agree, and if you don't then fine. Your opinion. And your posts on here will only help bring Biowares attention anyway.


Be civil or get yourself reported.:devil:

#91
Maverick827

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Lord_Valandil wrote...

Maverick827 wrote...

You didn't play on Nightmare. Anything you say about difficulty doesn't really matter.


I hope you're being sarcastic.

Why?

If one complains that a difficulty setting is too easy, but refuses to increase the difficulty, then they really don't have grounds on which to stand.

Claiming "Nightmare is too easy" would be a valid complaint, as the game offers nothing more.

#92
RPGmom28

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I do agree with the Anders being the only healer throwing a wrench into the works. Because of the plotline, which I will not mention for spoiler reasons, he was not in my party the entire time for one of my runs, and I was stuck with a mage that couldn't heal, a rogue Hawke, and tanks. Lots of potion chugging going on. It means I have to keep him despite what my character may think, or plan to play a mage myself.

#93
MaesterSeymour

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I was in a similar situation with Anders and I was a warrior, so I had to just spend a fortune on potions and constantly go back and forth party members to use healing potions.

#94
MaesterSeymour

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Maverick I didn't state the game was too easy? I stated that the combat was button bashing most of the time, and that even on hard not much thought is required. All that is required is good gear, and a whole lot of button bashing. I've actually been playing a Mage today on Nightmare, and the button bashing is still there. I think the lack of auto attack is a huge contributor, and the fact that instead of fighting a group of nicely tuned and challenging enemies, all you get are waves of poor thugs, and a leader with ridiculous HP but low DPS. It's just boring and unbelievably repetitive.

#95
sonsonthebia07

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You put up reasonable arguments one could have with the game.

I only agree with you when it comes to the reused dungeons and the excess of bugs, though. I much prefer the combat in DA2 to DA:O for the most part, just not enemies magically appearing from nowhere. I guess Anders being the only healer was an annoying thing as well, but TECHNICALLY Wynne was the only actual healer in Origins. I know you could make Morrigan one, but...yeah.

I would say to put all the disappointment into one pile on the boards but that's not going to happen. At least multiple threads like this may have the developers take steps in fixing some things for the next installment.

#96
MaesterSeymour

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Thanks, 2nd most sensible post so far today :P

#97
Maverick827

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MaesterSeymour wrote...

Maverick I didn't state the game was too easy? I stated that the combat was button bashing most of the time, and that even on hard not much thought is required. All that is required is good gear, and a whole lot of button bashing. I've actually been playing a Mage today on Nightmare, and the button bashing is still there. I think the lack of auto attack is a huge contributor, and the fact that instead of fighting a group of nicely tuned and challenging enemies, all you get are waves of poor thugs, and a leader with ridiculous HP but low DPS. It's just boring and unbelievably repetitive.

I don't see how "little thought required" and "easy" aren't the same thing.

#98
Cybermortis

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I'd use the high dragon fights as a comparison for the difference between DAO and DA2 in regards combat.

DAO; High Dragon on the mountain. Carefully picked party to have two mages (both with healing spells) and two melee fighters. First attempt - Used the horn, saw dragon...watched as it landed in front of my party and killed everyone in 10 seconds flat.

Second attempt - Considered party make up and equipment being worn/used. Deployed party with Healer further back. Summoned Dragon, survived for 30 seconds.

Third attempt - Realised that putting my mages anywhere near an enraged dragon probably wasn't the best of plans. Used overhead view to examine the battle-site carefully. Put part on hold and placed mages on high ground away from the melee fighters. Put the tank and melee DPS some distance apart facing each other, in the hope that one of them would be in position to backstab the dragon when it came down.
Called dragon, fought for 5-10 minutes. Both Mages ran out of manna three times, even when concentrating on healing rather than DPS. Melee fighters used half a dozen health pots each, Tank had to be rezed at one point. Eventual victory hard won victory...and I mean hard won. I had to sit back and catch my breath after the fight.

DA2, High Dragon fight in the Quarry. For some reason I hadn't realised I would be fighting a dragon, and therefore had not considered party set up. (This was my mistake, and the party would have been the same anyway since there is only one tank and healer to choose in DA2).
Party consisted of Avaline, Anders, Isabella and my rogue.
First attempt - Ran straight at the dragon, inflicted considerable damage before it summoned smaller dragons. Took out smaller dragons, had to run around a bit to avoid fireballs from High Dragon - used one health-pot. When High Dragon reappeared turned and attacked, used up two health-pots. Continued to take out waves of small dragons, usually with my rogue while everyone else was taking on the boss. Victory to me, no party members fell in battle, Anders never needed to replenish manna.


Both fights were on 'easy' (I simply wanted to follow the story), but the difference is clear. In DAO you really had to think about the battles, even on easy. In DA2 you didn't have to think about party make up (Not that you have much options anyway with only one tank and healer), and the full frontal charge was the limit of tactical thought.

Modifié par Cybermortis, 25 mars 2011 - 05:20 .


#99
Dragoonlordz

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Amusing story about the High Dragon in DA:O (well to me anyways), I died around 10+ times trying to kill that thing doing the whole one person fire res armour tanking healers on hill but in range archers shooting while all skills turned off to not pull aggro. On the 11th time all my team died and I was left soloing the dragon at around level 15 I think, and I found easy way to kill him/her. Summon pet A have it tank it while you run down the hill (use no skills except pet summons x 2 pets) fire at it, then when pet dies and dragon takes off summon other pet B and run up hill, the pet tanks it again and you keep firing and once it dies summon Pet A since CD has finished for other pet by then run down and repeat. It worked and I defeated it solo at lvl 15 without using a single potion. Flemmeth was a lot harder though mainly because took her on at lvl 8-10. :(

#100
OutlawTorn6806

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Cybermortis wrote...

I'd use the high dragon fights as a comparison for the difference between DAO and DA2 in regards combat.

DAO; High Dragon on the mountain. Carefully picked party to have two mages (both with healing spells) and two melee fighters. First attempt - Used the horn, saw dragon...watched as it landed in front of my party and killed everyone in 10 seconds flat.

Second attempt - Considered party make up and equipment being worn/used. Deployed party with Healer further back. Summoned Dragon, survived for 30 seconds.

Third attempt - Realised that putting my mages anywhere near an enraged dragon probably wasn't the best of plans. Used overhead view to examine the battle-site carefully. Put part on hold and placed mages on high ground away from the melee fighters. Put the tank and melee DPS some distance apart facing each other, in the hope that one of them would be in position to backstab the dragon when it came down.
Called dragon, fought for 5-10 minutes. Both Mages ran out of manna three times, even when concentrating on healing rather than DPS. Melee fighters used half a dozen health pots each, Tank had to be rezed at one point. Eventual victory hard won victory...and I mean hard won. I had to sit back and catch my breath after the fight.

DA2, High Dragon fight in the Quarry. For some reason I hadn't realised I would be fighting a dragon, and therefore had not considered party set up. (This was my mistake, and the party would have been the same anyway since there is only one tank and healer to choose in DA2).
Party consisted of Avaline, Anders, Isabella and my rogue.
First attempt - Ran straight at the dragon, inflicted considerable damage before it summoned smaller dragons. Took out smaller dragons, had to run around a bit to avoid fireballs from High Dragon - used one health-pot. When High Dragon reappeared turned and attacked, used up two health-pots. Continued to take out waves of small dragons, usually with my rogue while everyone else was taking on the boss. Victory to me, no party members fell in battle, Anders never needed to replenish manna.


Both fights were on 'easy' (I simply wanted to follow the story), but the difference is clear. In DAO you really had to think about the battles, even on easy. In DA2 you didn't have to think about party make up (Not that you have much options anyway with only one tank and healer), and the full frontal charge was the limit of tactical thought.


The difficulty between DAO and DA2 are not the same. If you played the DAO high dragon fight in casual, than  you need to play the DA2 high dragon fight in Normal.