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*UPDATE* (Video taken down) 22 minutes of footage from Arrival


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#201
habitat 67

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#202
The-Person

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So in this DLC Shepard becomes Batman?

Modifié par The-Person, 25 mars 2011 - 05:38 .


#203
KingDan97

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The-Person wrote...

So in this DLC Shepard becomes Baman?

Now how could Shepard become Garrus?

#204
The-Person

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KingDan97 wrote...

The-Person wrote...

So in this DLC Shepard becomes Baman?

Now how could Shepard become Garrus?

By killing him of course!:devil:

#205
LisuPL

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Ok, there is a plot twist in the first mission of DLC already.
However I will not spoil - all I can say - it's great thing and unexpected:)
Can't wait for the DLC

#206
HBC Dresden

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I saw the Gamespot vid and I really dig the music at the end when Shep is talking to Kenson. It is Blade Runner-ish but with a bunch of ME1 music influence (like Sovereign's "uplink" track). If ME3's track will be like this, I would have no complaints.

Modifié par HBC Dresden, 25 mars 2011 - 05:47 .


#207
LisuPL

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HBC Dresden wrote...

I saw the Gamespot vid and I really dig the music at the end when Shep is talking to Kenson. It is Blade Runner-ish but with a bunch of ME1 music influence (like Sovereign's "uplink" track). If ME3's track will be like this, I would have no complaints.


I feel the same say.
I expect great OST in Arrival DLC

#208
armass

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Have to say, batarian space is nowhere near where i tought it to be. Looks like reapers arrive at a totally different place too, than i imagined.

Modifié par armass, 25 mars 2011 - 06:00 .


#209
LisuPL

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Killing off almost all of the Batarians or not.....
hm....
I think for Renegade Shepard players - that won't be a hard decision:P

#210
armass

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LisuPL wrote...

Killing off almost all of the Batarians or not.....
hm....
I think for Renegade Shepard players - that won't be a hard decision:P


It's not all, its about 300 000 batarian people living in that system's colony.

#211
Mongerty2

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Man...... The guys from Giant Bomb are not only not funny, they are really effing annoying.

Lol, how many ways can we make rimjob sound funny? Why do people who have no idea what they are looking at have jobs in the game industry?

#212
archurban

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I don't watch that ****. useless. it doesn't matter whoever is funny. they are very distracted people. I like more manner focused podcast. I know that could be fun. that's not for everybody.

#213
clone wars

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this dlc look hell cool bioware thank yous for arrival dlc and good luck with mass effect 3

#214
AlbertoAquilani

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Looks good, as long as it's not as combat-heavy as they make it out to be then I'll be happy. I thought LOTSB already had it's fair share of combat.

#215
johannes1212

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So I'll take this as a confirmation for the Virmire survivor NOT being in the DLC then?

#216
Locutus_of_BORG

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Jesse Houston wrote...

The-Person wrote...

Here is a gamespot video posted earlier by Mr Crow


Was having a really hard time not dying and still being reasonably coherant....

Live demo's are tougher than I thought.

You should've ARush'd more. ARush + Mattock is a medicine that cures all ills. Image IPB

#217
Geth_Prime

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Hopefully the 22 minutes of footage was just of the first mission. I hope that didn't count as two missions, because that would kind of suck. I want this DLC to be over two hours long. I guess the person playing here just rushed through, he didn't explore at all and the prison had some pretty large areas.

#218
LisuPL

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Btw check out my Terminator Shepard I will play "Arrival" with.
I will post walkthrough on youtube aswell:P


Modifié par LisuPL, 25 mars 2011 - 06:08 .


#219
armass

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LisuPL wrote...

Btw check out my Terminator Shepard I will play "Arrival" with.
I will post walkthrough on youtube aswell:P



Damn your character is uuugly.

#220
Irrepressible

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Geth_Prime wrote...

Hopefully the 22 minutes of footage was just of the first mission. I hope that didn't count as two missions, because that would kind of suck. I want this DLC to be over two hours long. I guess the person playing here just rushed through, he didn't explore at all and the prison had some pretty large areas.


it was just the first mission. That 22nd minutes of footage was what IGN described as the first of five missions.

#221
Quaay

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I thought it was 2 missions. 1 being breaking her out of the prison and 2 being back at The Project Base where Object Rho is located.

#222
samuraix87

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actually if you think about it the first mission is sneaking into save the doc
2nd is getting her to the object
3rd is surviving the 5 waves then you have 2 others i think this is going to be short if im right

#223
Guest_Aotearas_*

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Gosh, ... who was playing this game? And on what setting? Is there a lower difficulty than casual included?
I don't want to seem disrespectful, but right at the beginning, we have that dude running around completely out in the open, people shooting at him and all he's doing is run around with no plan or percievable strategy and he's still not dying???

Also, what is everyone getting wrong about bridging DLC. I mean, ... it is called "bridging" dlc. After a BRIDGE. What does a bridge? It connects two landsides. It begins where the one landside ends (ME2) and ends where the other landside begins (ME3). If my bridge would be starting in the middle of my land (aka the middle of ME2), I'd fire the architect, because he'd suck.
Why is it people develope a bridging dlc and it not being one? This is no bridging dlc, just like LotSb was none, it is a normal dlc that can be played after the endgame, not the other way round ... that is WRONG!
Why is it so hard to just shove a big "don't care"-sign into the mouths of those people wanting to play the dlc whenever thy want and just do your friggin' thing. As in creating a real bridging dlc. A dlc that starts ONLY after you bested the "suicide" mission, a dlc that takes that very same situation into account and evolves with it, rather than adding a few lines like "Oh, and I was sooo afraid of you back then" like LotSb did. Like, you know, a REAL bridging dlc.

Forgive the caps and my rampant "raging", though I wouldn't call it that alike. But I am literally fed up with all this stupid stuff. Those people should finally get their definitions straight. A bridging dlc does NOT play between Horizon and ME2's endgame, because it is NOT bridgning between Horizon and ME2's endgame. It is bridging between ME2's end and ME3's beginning and as such should only start at the formers end!


Spontanous rage closed/

#224
Mongerty2

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Neofelis Nebulosa wrote...

Gosh, ... who was playing this game? And on what setting? Is there a lower difficulty than casual included?
I don't want to seem disrespectful, but right at the beginning, we have that dude running around completely out in the open, people shooting at him and all he's doing is run around with no plan or percievable strategy and he's still not dying???

Also, what is everyone getting wrong about bridging DLC. I mean, ... it is called "bridging" dlc. After a BRIDGE. What does a bridge? It connects two landsides. It begins where the one landside ends (ME2) and ends where the other landside begins (ME3). If my bridge would be starting in the middle of my land (aka the middle of ME2), I'd fire the architect, because he'd suck.
Why is it people develope a bridging dlc and it not being one? This is no bridging dlc, just like LotSb was none, it is a normal dlc that can be played after the endgame, not the other way round ... that is WRONG!
Why is it so hard to just shove a big "don't care"-sign into the mouths of those people wanting to play the dlc whenever thy want and just do your friggin' thing. As in creating a real bridging dlc. A dlc that starts ONLY after you bested the "suicide" mission, a dlc that takes that very same situation into account and evolves with it, rather than adding a few lines like "Oh, and I was sooo afraid of you back then" like LotSb did. Like, you know, a REAL bridging dlc.

Forgive the caps and my rampant "raging", though I wouldn't call it that alike. But I am literally fed up with all this stupid stuff. Those people should finally get their definitions straight. A bridging dlc does NOT play between Horizon and ME2's endgame, because it is NOT bridgning between Horizon and ME2's endgame. It is bridging between ME2's end and ME3's beginning and as such should only start at the formers end!


Spontanous rage closed/


You try to play a game while at the same time conduct an interview. He was probably more focused on talking than playing.

#225
Guest_Aotearas_*

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You could always just prerecord a playthrough and then have all the time AND concentration to comment on it without needing to play the game either. Don't know what others feel, but that seems the utmost "logicallest" thing to me and I am somewhat surprised it hasn't been done, because that is the first thing I think of when having playthrough and interview in mind. But that playing was just a little nag at the interview.

The real thing I am disgruntled about is this whole "play when you want" thing going on. I mean, what good does it do if you can play the game whenever you like?
1.) You can play it earlier.
2.) you can enjoy possible benefits throught the rest of your playthrough.

Now what could be if the dlc's staging would be set?
1.) There is a clear situation every player faces. He has completed the initial game, came to know the entire story that was told and thus can be presented more informations without spoiling him unnecessarily.
2.) Lesser amount of variables allow for greater story focus. Also means the "flow" can not be interrupted by means not originally wanted.
3.) The player has completed the game, has thus a comparably high amount of skill in the game and can thus be presented a more challenging type of gameplay without the need to think on people that hit the dlc in the middle of the original game, being only half as "skilled" and would have great difficulty with means the original planning would have involved. In short, there'd be no need for compromises that might comprimise the experience for others.

I do certainly think the latter points do by far outweight any benefit the former could bear to bring up.