Arrival is a Sidequest, not a real ending or a bridge.
#51
Posté 25 mars 2011 - 06:33
#52
Posté 25 mars 2011 - 06:54
"Shepard's alone, through the whole thing, and that adds a layer of complexity," observes Houston. The challenge of Arrival is the absence of squad members. Players must handle the combat on their own, without employing team-based tactics, the core gameplay that Mass Effect fans have become quite comfortable and enamored with. The challenge for BioWare was to design this solo combat to scale to the player's level.
Strange. I've played completely through ME2 three times now and the most use I ever got out of my squadmates was the occasional squad ammo power. Being on my own actually sounds like it might make things a bit easier. I won't have to worry about my squadmate(s) pushing me out of cover or standing directly in my line of fire...
If you're an Adept or Engineer, for example, the hindrance of only being able to wear light armor could be a particularly difficult weakness to overcome
lol wut?
Modifié par JKoopman, 25 mars 2011 - 06:55 .
#53
Posté 25 mars 2011 - 06:56
#54
Posté 25 mars 2011 - 07:09
JKoopman wrote...
Strange. I've played completely through ME2 three times now and the most use I ever got out of my squadmates was the occasional squad ammo power. Being on my own actually sounds like it might make things a bit easier. I won't have to worry about my squadmate(s) pushing me out of cover or standing directly in my line of fire...
You can't control where they move? Is that an XBox problem?
#55
Posté 25 mars 2011 - 07:18
AlanC9 wrote...
JKoopman wrote...
Strange. I've played completely through ME2 three times now and the most use I ever got out of my squadmates was the occasional squad ammo power. Being on my own actually sounds like it might make things a bit easier. I won't have to worry about my squadmate(s) pushing me out of cover or standing directly in my line of fire...
You can't control where they move? Is that an XBox problem?
No, you can. But I've found that it's about a 50/50 chance that they'll actually go where I tell them (as opposed to just standing out in the open or vaulting on top of the cover I told them to get behind) and no matter where I send them they're completely useless in a fight anyway.
#56
Posté 25 mars 2011 - 07:20
JKoopman wrote...
AlanC9 wrote...
JKoopman wrote...
Strange. I've played completely through ME2 three times now and the most use I ever got out of my squadmates was the occasional squad ammo power. Being on my own actually sounds like it might make things a bit easier. I won't have to worry about my squadmate(s) pushing me out of cover or standing directly in my line of fire...
You can't control where they move? Is that an XBox problem?
No, you can. But I've found that it's about a 50/50 chance that they'll actually go where I tell them (as opposed to just standing out in the open or vaulting on top of the cover I told them to get behind) and no matter where I send them they're completely useless in a fight anyway.
QFT
#57
Posté 25 mars 2011 - 08:09
Terror_K wrote...
archurban wrote...
I still believe that ME 2 has couple more DLC before November.
Not story-based ones. Chris Priestly stated that this is the last one. There may be weapon/armour packs and alt appearance packs etc. but nothing else story-driven.
do I have to mention those weapon, armor packs? I don't because we already know that. I have all DLC. don't get wrong. what I mean excepting them, all DLC are story based on whatever side quest or main line of mission. when I posted it, you should get that.
#58
Posté 25 mars 2011 - 09:29
JKoopman wrote...
No, you can. But I've found that it's about a 50/50 chance that they'll actually go where I tell them (as opposed to just standing out in the open or vaulting on top of the cover I told them to get behind) and no matter where I send them they're completely useless in a fight anyway.
Weid. I haven't had that experience at all. I've found them to be very useful, actually.
#59
Posté 25 mars 2011 - 09:52
#60
Posté 25 mars 2011 - 09:53
JKoopman wrote...
AlanC9 wrote...
JKoopman wrote...
Strange. I've played completely through ME2 three times now and the most use I ever got out of my squadmates was the occasional squad ammo power. Being on my own actually sounds like it might make things a bit easier. I won't have to worry about my squadmate(s) pushing me out of cover or standing directly in my line of fire...
You can't control where they move? Is that an XBox problem?
No, you can. But I've found that it's about a 50/50 chance that they'll actually go where I tell them (as opposed to just standing out in the open or vaulting on top of the cover I told them to get behind) and no matter where I send them they're completely useless in a fight anyway.
then you're playing it wrong - just leaving them alone and the least they'll do is distract the enemies and the most they do is use cover well, shoot and use their powers and actually kill a few, which never happened in me1. i rarely find they get in the way of your firing and i've never encountered anywhere where they do the other mass effect 1 thing of standing behind cover shooting it and that's it.
on the main topic - given everyone knows the technical limitations of how dlc plugs into the game by now, i'm, frankly, amazed that anyone would think that this could be anything other than a(n) (important) side-mission. whilst it may well "bridge" to me3 in terms of some events, you know they can't do anything too major in a dlc, if only because not everyone buys dlc...
#61
Posté 25 mars 2011 - 10:06
Jebel Krong wrote...
JKoopman wrote...
AlanC9 wrote...
JKoopman wrote...
Strange. I've played completely through ME2 three times now and the most use I ever got out of my squadmates was the occasional squad ammo power. Being on my own actually sounds like it might make things a bit easier. I won't have to worry about my squadmate(s) pushing me out of cover or standing directly in my line of fire...
You can't control where they move? Is that an XBox problem?
No, you can. But I've found that it's about a 50/50 chance that they'll actually go where I tell them (as opposed to just standing out in the open or vaulting on top of the cover I told them to get behind) and no matter where I send them they're completely useless in a fight anyway.
then you're playing it wrong - just leaving them alone and the least they'll do is distract the enemies and the most they do is use cover well, shoot and use their powers and actually kill a few, which never happened in me1. i rarely find they get in the way of your firing and i've never encountered anywhere where they do the other mass effect 1 thing of standing behind cover shooting it and that's it.
on the main topic - given everyone knows the technical limitations of how dlc plugs into the game by now, i'm, frankly, amazed that anyone would think that this could be anything other than a(n) (important) side-mission. whilst it may well "bridge" to me3 in terms of some events, you know they can't do anything too major in a dlc, if only because not everyone buys dlc...
There's not really a whole lot that's open to interperetation. You point where you want your squadmate to go, you press the button to make them go and they're supposed to go there. Sometimes they will. More often than not, they'll move to cover and then stand exposed to enemy fire. Or they'll run to the cover and then vault on top of it with their ass hanging in the wind. Or sometimes they'll get half way there and apparently forget where it was they were supposed to go and start spazing out. Even if they successfully reach the selected cover, 10 seconds later they're back to doing whatever the heck they feel like again; which includes running back to my position and standing directly in front of my line of fire--forcing me to either change position or pause the action to send them back to where they're supposed to be--or moving up to my position and attempting to steal my cover, which has the nasty habit of pushing me out of cover and right into a hail of enemy bullets.
I've lost track of the number of times I've cursed my squadmates for those very reasons while playing ME2.
#62
Posté 25 mars 2011 - 10:11
#63
Posté 25 mars 2011 - 10:16
Overlord is listed as an Assignment and consequently plays like a large N7 mission. While Lair of the Shadow Broker is listed as an actual Mission and consequently plays like a loyalty/recruitment mission in ME2 (w/ higher all-round production values, and a primary impact on the story).
Arrival is another Assignment like Overlord so this only has a secondary impact and won't directly impact the plot of the third title so it is *optional* whereas LOTSB happens whether your shepard is involved or not.
Modifié par Guanxii, 25 mars 2011 - 10:18 .
#64
Posté 25 mars 2011 - 10:30
Haven't you got that the wrong way round? Arrival is supposed to be story linking DLC, as was LotSB thus surely it's a Mission, and not an Assignment? The confirmed content of Arrival points to this too.Guanxii wrote...
I think some people here are confusing "Missions" (Primary) and "Assignments" (Secondary).
Overlord is listed as an Assignment and consequently plays like a large N7 mission. While Lair of the Shadow Broker is listed as an actual Mission and consequently plays like a loyalty/recruitment mission in ME2 (w/ higher all-round production values, and a primary impact on the story).
Arrival is another Assignment like Overlord so this only has a secondary impact and won't directly impact the plot of the third title so it is *optional* whereas LOTSB happens whether your shepard is involved or not.
Modifié par Irrepressible, 25 mars 2011 - 10:33 .
#65
Posté 25 mars 2011 - 10:33
JKoopman wrote...
Jebel Krong wrote...
JKoopman wrote...
AlanC9 wrote...
JKoopman wrote...
Strange. I've played completely through ME2 three times now and the most use I ever got out of my squadmates was the occasional squad ammo power. Being on my own actually sounds like it might make things a bit easier. I won't have to worry about my squadmate(s) pushing me out of cover or standing directly in my line of fire...
You can't control where they move? Is that an XBox problem?
No, you can. But I've found that it's about a 50/50 chance that they'll actually go where I tell them (as opposed to just standing out in the open or vaulting on top of the cover I told them to get behind) and no matter where I send them they're completely useless in a fight anyway.
then you're playing it wrong - just leaving them alone and the least they'll do is distract the enemies and the most they do is use cover well, shoot and use their powers and actually kill a few, which never happened in me1. i rarely find they get in the way of your firing and i've never encountered anywhere where they do the other mass effect 1 thing of standing behind cover shooting it and that's it.
on the main topic - given everyone knows the technical limitations of how dlc plugs into the game by now, i'm, frankly, amazed that anyone would think that this could be anything other than a(n) (important) side-mission. whilst it may well "bridge" to me3 in terms of some events, you know they can't do anything too major in a dlc, if only because not everyone buys dlc...
There's not really a whole lot that's open to interperetation. You point where you want your squadmate to go, you press the button to make them go and they're supposed to go there. Sometimes they will. More often than not, they'll move to cover and then stand exposed to enemy fire. Or they'll run to the cover and then vault on top of it with their ass hanging in the wind. Or sometimes they'll get half way there and apparently forget where it was they were supposed to go and start spazing out. Even if they successfully reach the selected cover, 10 seconds later they're back to doing whatever the heck they feel like again; which includes running back to my position and standing directly in front of my line of fire--forcing me to either change position or pause the action to send them back to where they're supposed to be--or moving up to my position and attempting to steal my cover, which has the nasty habit of pushing me out of cover and right into a hail of enemy bullets.
I've lost track of the number of times I've cursed my squadmates for those very reasons while playing ME2.
they go to the little holograhic point, everytime. however, if you aren't moving and said point is more than a certain distance away they will come back to you in certain circumstances (it's an AI thing to stop it being left behind, but it works in reverse, too). in which case, you are still culpable for playing incorrectly.
#66
Posté 25 mars 2011 - 10:34
Irrepressible wrote...
Haven't you got that the wrong way round? Arrival is supposed to be story linking DLC, as was LotSB thus surely it's a Mission, and not an Assignment? The confirmed content of Arrival points to this too.Guanxii wrote...
I think some people here are confusing "Missions" (Primary) and "Assignments" (Secondary).
Overlord is listed as an Assignment and consequently plays like a large N7 mission. While Lair of the Shadow Broker is listed as an actual Mission and consequently plays like a loyalty/recruitment mission in ME2 (w/ higher all-round production values, and a primary impact on the story).
Arrival is another Assignment like Overlord so this only has a secondary impact and won't directly impact the plot of the third title so it is *optional* whereas LOTSB happens whether your shepard is involved or not.
Nope, check Mass Effect 2's journal for yourself.
#67
Posté 25 mars 2011 - 10:35
I must be missing something, but check ME2's journal for what?Guanxii wrote...
Irrepressible wrote...
Haven't you got that the wrong way round? Arrival is supposed to be story linking DLC, as was LotSB thus surely it's a Mission, and not an Assignment? The confirmed content of Arrival points to this too.Guanxii wrote...
I think some people here are confusing "Missions" (Primary) and "Assignments" (Secondary).
Overlord is listed as an Assignment and consequently plays like a large N7 mission. While Lair of the Shadow Broker is listed as an actual Mission and consequently plays like a loyalty/recruitment mission in ME2 (w/ higher all-round production values, and a primary impact on the story).
Arrival is another Assignment like Overlord so this only has a secondary impact and won't directly impact the plot of the third title so it is *optional* whereas LOTSB happens whether your shepard is involved or not.
Nope, check Mass Effect 2's journal for yourself.
Surely ME2's journal will not show anything for Arrival as of yet, so there's nothing to check.
Modifié par Irrepressible, 25 mars 2011 - 10:39 .
#68
Posté 25 mars 2011 - 10:38
Irrepressible wrote...
I must be missing something, but check ME2's journal for what?Guanxii wrote...
Irrepressible wrote...
Haven't you got that the wrong way round? Arrival is supposed to be story linking DLC, as was LotSB thus surely it's a Mission, and not an Assignment? The confirmed content of Arrival points to this too.Guanxii wrote...
I think some people here are confusing "Missions" (Primary) and "Assignments" (Secondary).
Overlord is listed as an Assignment and consequently plays like a large N7 mission. While Lair of the Shadow Broker is listed as an actual Mission and consequently plays like a loyalty/recruitment mission in ME2 (w/ higher all-round production values, and a primary impact on the story).
Arrival is another Assignment like Overlord so this only has a secondary impact and won't directly impact the plot of the third title so it is *optional* whereas LOTSB happens whether your shepard is involved or not.
Nope, check Mass Effect 2's journal for yourself.
My previous post was about the distinction between Assignments (side missions) and primary quests, and there is nothing wrong with what I said. In both the IGN and Joystiq previews Arrival is described as a "side mission" so it is an Assignment and not a Mission like Lair of the Shadow Broker.
#69
Posté 25 mars 2011 - 10:51
Tazzmission wrote...
your a moron i just saw the 22 minute video and trust me it is story dlc
The big issue with Arrival is the fact that it can be played after Horizon.
While dialogue may indeed change, the urgency of the quest itself is cut short by the fact that ME2 is aleady about stopping a Reaper scheme.
It's quite frankly a lame decision, whether it was made pre or during production.
#70
Guest_Imperium Alpha_*
Posté 25 mars 2011 - 10:52
Guest_Imperium Alpha_*
Fiery Phoenix wrote...
They are not optional in the sense that they are canon; they are only optional as far as the player is concerned (i.e. whether they choose to complete them in their game), but in the grand scheme of things, they aren't.xvynx wrote...
not optional? so are they mandatory or something? dude you want to see every little detail you chose in me2 affecting me3, i get it but its fair to tell people this is not worth it if what they expect is some sort of real ending.
How about "dlc with effects in ME3 but nothing major" would you be happy with that
I really don't know how to explain this anymore. I'm sorry. Maybe someone can clear it up better.
You want one reason why they are cannon and not even optional. Like with Shadow Broker, if a player didn't play the Arrival/LOTSB DLC in ME2, ME3 will automaticly act like they did it and complete it. That alone should say BioWare will use the events of these two DLC in ME3. Else why bother making like everybody play it ?
#71
Posté 25 mars 2011 - 12:20
that said, i saw the IGN's preview with the ingame footage and the idea about "The Project" sounds very interesting to me.
I just can't wait for the DLC to come out.
#72
Posté 25 mars 2011 - 12:36
Bryy_Miller wrote...
Tazzmission wrote...
your a moron i just saw the 22 minute video and trust me it is story dlc
The big issue with Arrival is the fact that it can be played after Horizon.
While dialogue may indeed change, the urgency of the quest itself is cut short by the fact that ME2 is aleady about stopping a Reaper scheme.
It's quite frankly a lame decision, whether it was made pre or during production.
Let's see what actually happens within it, before we say it's lame, maybe?
#73
Posté 25 mars 2011 - 01:21
Guanxii wrote...
My previous post was about the distinction between Assignments (side missions) and primary quests, and there is nothing wrong with what I said. In both the IGN and Joystiq previews Arrival is described as a "side mission" so it is an Assignment and not a Mission like Lair of the Shadow Broker.
Unless IGN and Joystiq also made that same distinction, I don't see how that conclusion necessarily follows from your premise. What you are saying makes sense, I've certainly never thought about it but there does appear to be a distinction between the two in the journal. However, the fact that IGN/Jostiq chose to call it a "side mission" doesn't necessarily mean it has to be an assignment. The fact that they worded it that way could mean that they simply are not aware of the distinction you have pointed out and, to them, it appears to be a side quest as a result since it isn't necessary for finishing Mass Effect 2.
Regardless, it seems a little strange that this would be an assignment and not a mission seeing as how the material it deals with is about to close to Mass Effect 3 as you are going to get. Likewise, if you watched the 22 minute preview video, the end of the DLC will have consequences for an entire system. So far, no Assignment that I am aware of has ever had those kinds of repercussions involved.
Modifié par DarkSeraphym, 25 mars 2011 - 01:26 .
#74
Posté 25 mars 2011 - 01:32
And if people can't bring themselves to have at least one completed playthrough, I don't think they should play the game at all.
Modifié par Someone With Mass, 25 mars 2011 - 01:36 .
#75
Posté 25 mars 2011 - 01:44
Someone With Mass wrote...
I fail to see why it's so hard to just put a message telling the player that he/she can't access this DLC until the Suicide Mission is done.
And if people can't bring themselves to have at least one completed playthrough, I don't think they should play the game at all.
To be fair, Mass Effect 2 is new to the PS3 and there are probably PS3 players that are doing their first playthrough as we speak (possibly even Xbox 360 and PC players too). I've already done more than I can count, but you never know.
However, I really wish they wouldn't have let you do this before the Suicide Mission. It seems a little weird that the Reapers would have two different plans going on at the same time. Normally, you do that if you believe one of the plans could fail but that seems a little odd given the nature of Reapers.
Modifié par DarkSeraphym, 25 mars 2011 - 01:45 .





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