Aller au contenu

Photo

Mike Laidlaw's final thoughts on DA2 with Gamespot


373 réponses à ce sujet

#1
TheConfidenceMan

TheConfidenceMan
  • Members
  • 244 messages
www.gamespot.com/features/6305575/p-1.html

Softball interview where he downplays or deflects much of the criticism. It sounds like he's very pleased with the choices made for DA2, and they will continue in this direction with DA3.

We wanted to make RPGs, especially fantasy RPGs, accessible, cool, and
interesting to people who have been playing RPGs for the last seven
years and not realizing that every time they ate food or went for a long
run in Grand Theft Auto San Andreas, they were essentially grinding
constitution.



To me, that represents a huge audience that may have disregarded RPGs,
especially fantasy, as being too hardcore or too confusing. And making
certain changes to make the game palatable without ripping out the
mechanics that make RPGs so fascinating to a stats guy or what have you.
It keeps this genre evolving into something that's fresh and not
stagnating.


Modifié par TheConfidenceMan, 24 mars 2011 - 10:38 .


#2
Blastback

Blastback
  • Members
  • 2 723 messages
I felt that some of his responses were a bit to dismisive of some of the complaints.

One thing I don't agree with is that the Warden didn't have as much personality. The Warden had plenty in my mind, it was just left more to the player to create and envision. There have been more than enough humerous options for silent PC's to prove that you are not relegated to the role of straight man.

#3
Bostur

Bostur
  • Members
  • 399 messages
He seems to completely dismiss the qualities of DAO. And that shows in DA2.

I get sad to read it, because if his response is meant to be an honest opinion, then he doesn't think much of the feedback at all. He basically slips by it and ignores most critique. Maybe thats due to marketing concerns and being diplomatic, but unfortunately it seems more frank than that.

I thought DAO was the best game of the decade, Mike Laidlaw obviously disagrees. I guess I will have to look elsewhere for good games if that is the case.

#4
Haexpane

Haexpane
  • Members
  • 2 711 messages
It's pretty straight forward. DA2 is a vanity project. He said so when he mentioned the screenshots from DA origins and everyone having the same armor.

He wanted morrigan in morrigan robes. So now he forces that on players. Exactly like Final Fantasy X did 10 years ago. How is that innovation again? Making your RPG have less options is innovation? copying the visual design limitations of a PS2 JRPG?

#5
Fhaileas

Fhaileas
  • Members
  • 466 messages
Methinks "Laidlow" is in denial. It's also despicable to see how contemptuously he puts down DA:O in order to artificially prop up DA2 in comparision -- it's also ironic considering that he also cites DA2 as building on DA:O's success.

Modifié par Fhaileas, 24 mars 2011 - 10:53 .


#6
Haexpane

Haexpane
  • Members
  • 2 711 messages
He also says the buzzphrase "Paradigm shift" which means everyone needs to do a shot of tequila.

Every meaningless consultant biz speak buzzphrase from a game dev = shot of hard liquor to ease the pain

#7
Haexpane

Haexpane
  • Members
  • 2 711 messages
"Are there people out there who are saying, "I could not play Origins, but love Dragon Age II" "

That's what they care about most. Oh well, DAO/BG2 fans got burned. I guess we just move on now.

#8
Haexpane

Haexpane
  • Members
  • 2 711 messages
"but the thing we desperately don't want to lose is the idea that Dragon Age has an alchemy that makes it special. It has party members. It has banter. It has equipping stuff--some of those amazing, classic RPG mechanics that I loved since playing Wasteland or the original Bard's Tale. We wanted to make RPGs, especially fantasy RPGs, accessible, cool, and interesting to people who have been playing RPGs for the last seven years and not realizing that every time they ate food or went for a long run in Grand Theft Auto San Andreas, they were essentially grinding constitution.

To me, that represents a huge audience that may have disregarded RPGs, especially fantasy, as being too hardcore or too confusing. And making certain changes to make the game palatable without ripping out the mechanics that make RPGs so fascinating to a stats guy or what have you. It keeps this genre evolving into something that's fresh and not stagnating. "


He says it all there. They are chasing Herp Derps for sales.

Modifié par Haexpane, 24 mars 2011 - 10:58 .


#9
Fhaileas

Fhaileas
  • Members
  • 466 messages
Also apparently people like me who "loved Origins" but "can/do not (want to) play DA2" don't exist to sire Laidlaw.

Modifié par Fhaileas, 24 mars 2011 - 11:01 .


#10
Ryllen Laerth Kriel

Ryllen Laerth Kriel
  • Members
  • 3 001 messages
There are other ways to gain new RPG fans than doing a revamp of a successful launch title in your newest franchise. DA 2 feels like New Coke to me. You can try to make it taste like Pepsi, but that doesn't mean it's good and you are going to potentially lose alot of fans.

I am not sure how limiting player options is ever innovation. Shouldn't you try your best to give the player the illusion that they are in control, that it is their game?

#11
A Puzzled Mind

A Puzzled Mind
  • Members
  • 105 messages
Laidlaw sounds like Michael Bay...

#12
Blastback

Blastback
  • Members
  • 2 723 messages

A Puzzled Mind wrote...

Laidlaw sounds like Michael Bay...

That's just mean.

#13
A Puzzled Mind

A Puzzled Mind
  • Members
  • 105 messages

Blastback wrote...

A Puzzled Mind wrote...

Laidlaw sounds like Michael Bay...

That's just mean.


It was harmless cynicism. It's not like they're twins:D

#14
YipLee

YipLee
  • Members
  • 59 messages
I was expecting an apology, but he didn't apologize.

Looks like DA3 is going to be just as ****ty as DA2. 

GG

#15
Brockololly

Brockololly
  • Members
  • 9 029 messages

Blastback wrote...
One thing I don't agree with is that the Warden didn't have as much personality. The Warden had plenty in my mind, it was just left more to the player to create and envision. There have been more than enough humerous options for silent PC's to prove that you are not relegated to the role of straight man.


Agreed- one of my favorite lines from DA was the human noble Origin where you can say "Nan's head exploded and my hound ate the kitchen staff." But apparently since it wasn't voiced over that means it was devoid of life and cinematic brilliance<_<.

A Puzzled Mind wrote...

Laidlaw sounds like Michael Bay...


I think Michael Bay was brought in to wrap up Act 3.

Modifié par Brockololly, 24 mars 2011 - 11:20 .


#16
errant_knight

errant_knight
  • Members
  • 8 256 messages

Ryllen Laerth Kriel wrote...

There are other ways to gain new RPG fans than doing a revamp of a successful launch title in your newest franchise. DA 2 feels like New Coke to me. You can try to make it taste like Pepsi, but that doesn't mean it's good and you are going to potentially lose alot of fans.

I am not sure how limiting player options is ever innovation. Shouldn't you try your best to give the player the illusion that they are in control, that it is their game?

Lol! Yes, that's exactly what it is. No, worse--diet new coke.

#17
Irish Chick

Irish Chick
  • Members
  • 15 messages
if this is the way the franchise is going i'll not be giving them my money - its so sad as I am such a major fan of DAO it is easy the best rpg of the decade. Obviously laidlaw doesnt respect me or want my money...

#18
Otterwarden

Otterwarden
  • Members
  • 569 messages
I like metalgreen's post:

"Dear Bioware, Hi! Its me, the guy who has purchased (and enjoyed) all of your games since Baldur's Gate.

DA2 is crap. Yours truly, Gamer"

Really, after an awful interview like that, where we basically hear them say they are going to continue charging down this road, that seems the only thing left to say.

#19
nijnij

nijnij
  • Members
  • 821 messages
I didn't read the interview but in fact I very much agree with him regarding the part the OP quoted.

#20
SoulRebel_1979

SoulRebel_1979
  • Members
  • 1 235 messages

Blastback wrote...

I felt that some of his responses were a bit to dismisive of some of the complaints.


I felt the same way. 

#21
Delixe

Delixe
  • Members
  • 66 messages
I find it hilarious he talks up the eating food in San Andreas when all the GTA fans pretty much hated that pointless grind. It was one of the first features Rockstar chopped out in GTAIV.

#22
StartOrange

StartOrange
  • Members
  • 158 messages
I think he made some good points. I am actually guilty as charged when it comes to Morrigans robes :|

#23
TJPags

TJPags
  • Members
  • 5 694 messages
Well, he admitted they did a 180 from DAO.

That's about the only interesting statement I found.

Laidlaw loves this game, and as its creator, that's fine. But he's blinded by his own perceptions.

#24
Jitter

Jitter
  • Members
  • 139 messages
 
Why don't they just ask him . 

If DA2 went 33% off  in 2 weeks after release . 

Will future improvements mean that DA3 will be shipped straight to the bargain bin ?
Just streamline the sales part, it makes sense . 

They would have made more money with BUY DAO Ultimate for 40 bucks and get DA2 for 25 .

Modifié par Jitter, 24 mars 2011 - 11:53 .


#25
TheMadCat

TheMadCat
  • Members
  • 2 728 messages
Meh, feels like a rehash of the other interviews. Still has that arrogant streak in it, still see's it as the the critics and consumers inability to adapt, still feels his product is an evolutionary step even though all it's features are composed of parts which have been used in the genre for over a decade, so on and so forth.