Softball interview where he downplays or deflects much of the criticism. It sounds like he's very pleased with the choices made for DA2, and they will continue in this direction with DA3.
We wanted to make RPGs, especially fantasy RPGs, accessible, cool, and
interesting to people who have been playing RPGs for the last seven
years and not realizing that every time they ate food or went for a long
run in Grand Theft Auto San Andreas, they were essentially grinding
constitution.
To me, that represents a huge audience that may have disregarded RPGs,
especially fantasy, as being too hardcore or too confusing. And making
certain changes to make the game palatable without ripping out the
mechanics that make RPGs so fascinating to a stats guy or what have you.
It keeps this genre evolving into something that's fresh and not
stagnating.
Modifié par TheConfidenceMan, 24 mars 2011 - 10:38 .




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