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Mike Laidlaw's final thoughts on DA2 with Gamespot


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#301
skyrend

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Eterna5 wrote...

I liked his answers.

I think some of you are just looking for justification to yell at him because you're disapointed.


Yea, I guess voicing disappointment at the lead designer just doesn't make sense.

#302
Delixe

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fikl wrote...
Having spent a great deal of time playing both games, they feel almost exactly the same. Besides polish, the main difference is the faster and more satisfying combat in Dragon Age 2.

You forgot there is only one cave in Kirkwall. There is also only one mansion.

#303
jmp0505

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Gah!  Double post.  Sorry!

Modifié par jmp0505, 26 mars 2011 - 12:48 .


#304
jmp0505

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That Gamespot interview made me feel really bad for many of the Bioware devs. They must have felt pretty broken up by what they were asked to deliver, after pouring years and sweat and a lot of love to create the IP in the first place. I suspect that Laidlaw went home and had a stiff drink, because he does have to toe the line. Bummer for a lot of people at Bioware.

Gatt9 wrote...

Four points.

1. Bethseda doesn't make RPGs. Fallout 3 was a shooter, you could take out the whole leveling system and the game plays just fine. Oblivion is an Adventure game, you can take out the whole leveling system and the game works just fine. Skyrim will be an Adventure game, it did take out the whole leveling system.

2. You're forgetting Bethseda's tendency to ban anyone who isn't a fan. The "Majority" aren't necessarily on Bethseda's bandwagon, and *alot* of people were upset with Oblivion and Fallout 3.

3. Bethseda's open worlds are incredibly poorly done. Miles upon miles of nothing, landscapes with ruins to explore that contain nothing worth exploring for. But they made sure I can pick up every single paintbrush and spoon, no matter how incredibly useless they are. Contrast this to Saint's Row, GTA, or any given MMO, where the open world concepts are actually well done with a variety of things to do.

4. I doubt *very* highly Skyrim will do well at all. I fully expect RPG of the year to go to either Witcher 2 or Dead State, although ME3 is a possibility. You apparently haven't been watching Bethseda very closely. Bethseda is owned by Zenimax, who now owns 7 studios IIRC. One that is making an MMO, one that makes games no one has ever played, Bethseda, ID who hasn't released a game in 6 years, and three others with a middling record. In order to get these last 4 studios Zenimax has taken on huge debt. The only studio releasing games is Bethseda, and Fallout 3 didn't even sell half of it's initial shipment before dropping off the NPD top 10. So Bethseda isn't releasing Skyrim because it's ready, they're releasing Skyrim because Zenimax is up to it's ears in debt with no one but Bethseda actually releasing games. It'll be rushed and poorly done because of it. I'd venture these forums will look tame in comparison to what you'll see with Bethseda later this year. Especially considering that TES's one saving grace was it's infrequently seen "Level by use" method of advancement, which they've now just removed, along with pretty much anything else that threatened to even remotely resemble an RPG mechanic.


LoL Gatt. Who at Bethesda peed in your cheerios? You were harping on FO3 and using the same quote about shipping and numbers on their forums, like, 2 years ago. Heh.

#305
moilami

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"If I have someone nearby who can launch fire from their hands and
explode enemies, I don't feel that just because I'm wearing plate-mail I
should have to trudge forward to begin combat
."

Wow just WOW, that is totally epic sig material not second to the "button and awesome are now connected. if you press a button something awesome happens. button -> awesome".

All just go on your knees and praise these new design philosphies.

#306
DA2 is Awsum

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Laidlaw is jesus, you guys are the romans.

#307
Tirigon

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moilami wrote...

"If I have someone nearby who can launch fire from their hands and
explode enemies, I don't feel that just because I'm wearing plate-mail I
should have to trudge forward to begin combat
."


Of course. That would be retarded. Which is why every single combat in DAO when i´m playing mage starts by Firestorm, fireball, paralysis explosion etc....

In 9 out of 10 fights Alistair just stands back to not getting burnt......

#308
patcheeboy

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they probably should have put a lead designer onto the project who liked DA:O a bit more and actually appreciated what made it a success.
Maybe given him his own different little IP to mangle

#309
Sharuko

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BioWare needs to admit what they did wrong with DA2 and what they did right. They did a lot of things wrong.

Using the same levels/maps/content and spawning waves of enemies randomly doesn't help new players get into the genre and it is not innovation.

#310
Jaron Oberyn

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DA2 is Awsum wrote...

Laidlaw is jesus, you guys are the romans.


As someone pointed out in the in another thread talking about Laidlaw..

NKKKK wrote...

My people love me.

-Colonel Gaddafi-


I think this guy's comparison is much more fitting.

-Polite

#311
Sharuko

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PoliteAssasin wrote...

DA2 is Awsum wrote...

Laidlaw is jesus, you guys are the romans.


As someone pointed out in the in another thread talking about Laidlaw..

NKKKK wrote...

My people love me.

-Colonel Gaddafi-


I think this guy's comparison is much more fitting.

-Polite


ROFL

#312
ken007

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It must have been so nice for Laidlaw to get all those softball questions.

Q: "Some people are criticizing this aspect of the game, but you probably had good reasons for the changes right?"

A: "Yes you're absolutely right. Now get down on your knees!"

What a disgrace of an interview. Letting Laidlaw sugarcoat everything and not even touching on the main points of critizism about this game. I mean come on! Where's your journalistic integrity Gamespot??

#313
John Epler

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I'm going to suggest that comparing the lead designer of a game you're unhappy with and a dictator who is responsible for oppression and suffering may not be helping your case as much as you perhaps think it is.

I certainly have no issue with people expressing their frustration with the game, as these forums exist to allow you to share your opinion, whether positive or negative, but let's avoid the real world political comparisons, shall we? Particularly ones which conflate unhappiness with an entertainment product with having your livelihood and homes taken away.

Modifié par JohnEpler, 26 mars 2011 - 02:23 .


#314
Tirigon

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Final edit: Scratch that. post is pointless now.

Modifié par Tirigon, 26 mars 2011 - 03:12 .


#315
hunterxx1xx

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Bostur wrote...

He seems to completely dismiss the qualities of DAO. And that shows in DA2.

I get sad to read it, because if his response is meant to be an honest opinion, then he doesn't think much of the feedback at all. He basically slips by it and ignores most critique. Maybe thats due to marketing concerns and being diplomatic, but unfortunately it seems more frank than that.

I thought DAO was the best game of the decade, Mike Laidlaw obviously disagrees. I guess I will have to look elsewhere for good games if that is the case.


I feel the exact same way. Its sadImage IPB

#316
hunterxx1xx

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Delixe wrote...

fikl wrote...
Having spent a great deal of time playing both games, they feel almost exactly the same. Besides polish, the main difference is the faster and more satisfying combat in Dragon Age 2.

You forgot there is only one cave in Kirkwall. There is also only one mansion.


lmao

#317
patcheeboy

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JohnEpler wrote...

I'm going to suggest that comparing the lead designer of a game you're unhappy with and a dictator who is responsible for oppression and suffering may not be helping your case as much as you perhaps think it is.

I certainly have no issue with people expressing their frustration with the game, as these forums exist to allow you to share your opinion, whether positive or negative, but let's avoid the real world political comparisons, shall we? Particularly ones which conflate unhappiness with an entertainment product with having your livelihood and homes taken away.


well in all fairness he isnt comparing what either of the two people actually did to incur peoples ire is he?
He's not saying the lead designer is an evil despot is he?

he's satirically comparing the delusional attitude that gadaffi showed whereby he had done no wrong and everything is super awesome and fab to the attitude shown in the interview by the lead designer

i thought it funny

#318
hunterxx1xx

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Its insulting that bioware would think anyone would find it fun going through these recycled maps! Gee willikers batman!

#319
2late2die

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Angry_Bitter wrote...

It's entirely a fool's errand to expect Mike Laidlaw or anyone at BioWare to just come out and say: "Hey guys, we know that game we just shipped is complete **** so shut up about it already". Even though it is, the fact BioWare is even being asked about the negative response has to lead them to ultimately come to a realization that DA 2 was not up to their usual standards.

These responses from Laidlaw are the same cookie cutter corporate PR speak you get from any corporation that has had a similar episode of embarrassment. ...

Actually, read up on Elemental War of Magic, they screwed up their launch and they fessed up to it, and are now working on making it up to the fans. Granted it was a bit different in that those were technical difficulties, but in the end of the day, developers _can_ and _should_ be honest with their fans - 'cause, after all, we bring in the money.

The thing about what Laidlaw said though, is not so much the PR speak, I expect thated, but he didn't have to make DA:O look bad in the process. That was completely uncalled for.

#320
Purgatious

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Lose loyal fanbase, gain disloyal fanbase that will drop your game in a second.

Hows that workin' out mike?

#321
Jaron Oberyn

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JohnEpler wrote...

I'm going to suggest that comparing the lead designer of a game you're unhappy with and a dictator who is responsible for oppression and suffering may not be helping your case as much as you perhaps think it is.

I certainly have no issue with people expressing their frustration with the game, as these forums exist to allow you to share your opinion, whether positive or negative, but let's avoid the real world political comparisons, shall we? Particularly ones which conflate unhappiness with an entertainment product with having your livelihood and homes taken away.


Well before you go blowing things out of proportion, understand that I simply quoted what another user said in another thread. The comparison was meant to illustrate the fact that both of these "leaders" believe that their followers are content with their current direction. Nothing more. I'm sure the original poster was not attempting to offend anyone with his comments.

-Polite

#322
Sharuko

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Clonedzero wrote...

you people are ridiculous rofl.
he's not going to come out and say "hey i made a bad game" or anything. its NOT a bad game. its different sure, but its not bad.

but then again, i guess this forum is full of bitter people that would have been angry about any change from DA:O. thats what happens when you get such a rabid fanbase, change anything and they go nuts.

its like ME2 all over again.


They should admit the mistakes though, because when they don't it makes them seem like this is what we can expect in the future.

Laidlaw sounds like a parent defending his bad child.  You know those parents that think their child can do no wrong.  Guess what those kids end up being spoiled brats usually.

Modifié par Sharuko, 26 mars 2011 - 02:54 .


#323
MonkeyLungs

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2late2die wrote...

The thing about what Laidlaw said though, is not so much the PR speak, I expect thated, but he didn't have to make DA:O look bad in the process. That was completely uncalled for.


Thank you, bravo.

Also putting down the old school fans was totally out of line and I found it offensive in a surprisingly real way. I've been a fan of Bioware games for many years and his comments just well ... I wish he wouldn't have said alot of the stuff he said.

#324
Humanaut

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The real travesty is, that Laidlaw, who seems to be a game designer, is better in PR- Talk, than he ever was in designing games. I mean what are you thinking, EA or Bioware or both of you, who are responsible for this catastrophicly revealing interview, that just shows how far your game designers are away from the designing process, and just spend their time for marketing strategies. It's just sad to watch what has become of you.

#325
Sharn01

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Sylvius the Mad wrote...

Perles75 wrote...

aphelion002 wrote...

So he feels that Origins skills were a little to 'vestigial', .

Well, Origins skills are a little vestigial, but I think the solution would be to create a new (and enlarged) set of skills that have more meaning for the story, instead of removing them and leave only combat effects...

I don't really see why Skills and Talents are different things.  Why not put them all in one big group and let the player choose among them?


I would fully support this, but they would have to make the non combat skills just as influential on gameplay as the combat skills.