AlanC9 wrote...
EccentricSage wrote...
Um... were their tactics in Origins THAT unimaginative?
Quite possibly. DAO didn't actually reward thinking all that much.
Edit: sure, the stuff you talked about works great. But you can also get through the game just fine by spamming Cone of Cold a lot.
I agree. One of the patches improved that, but it still was unbalanced. On the up side, abilities like cone of cold and AoE could easily harm one's own party members. I still found some battles challanging the first few times through them. Like the Tevinter Slaver, who used AoE as well, so here we were in a relatively enclosed space, on a narrow starecase, blocked on both sides, being shot at by archers who were on the other side of the storm. The first time was pretty interesting.
I think they could have made a level of play harder than Nightmare, though. But then, I heard there is a mod that does that.
It's kind of awesome when you reach that point where you've really got the hang of character builds and certain strategies, and battles that were so difficult that took all your poltaces just to survive with one character standing on Normal, are now no big deal on Hard. There is a sense of accomplishment in that. Especially when button mashing fans would whine about how hard and unfair the game is on the boards.
I've sadly never played this type of RPG before Origins, so I'll be picking up older titles once I bore of Origins. At least I have stuff like BG to look forward to.