Mike Laidlaw's final thoughts on DA2 with Gamespot
#26
Posté 24 mars 2011 - 11:54
hahaha
#27
Posté 24 mars 2011 - 11:55
I don't quite understand why he wants to make games for people who don't play RPGs in the first place. The only way to do that is to mar and change it so drastically that it's no longer a RPG that the new crowd is playing. In the end, he will only be changing that which is created for the players. Not converting players into the genre he designs. I think they'd be better making spin-off games that change the formula or even a new fantasy franchise in this direction.
Bioware has not only become a "wait for review before buying" company for me, but they have also lost my respect with this interview. This is a complete slap in the face to any fans with legitimate enthusiasm for what could have been a strong continued lifeline for CRPGs.
Me personally? I think the game is Mass Effect 2 with swords. Far too much hack n' slash. Which, I'm sorry, but hack n' slash, while fun, is indeed dumbed down.
lol, too bad hack n' slash wasn't what I wanted out of this franchise. If it were, I'd be playing the Hell out of it. Instead, I'm just disappointed.
(gah, and suddenly I'm reminded of my intense desire for Baldur's Gate: Dark Alliance III
....I am also remembering when Bioware stated EA wouldn't have an effect on them. XD
#28
Posté 24 mars 2011 - 11:56
Im glad this game is going down every week in metacritic score, im glad the sales have slowed down to almost nothing, and I honestly hope whomever writes the paychecks at EA and or Bioware demote Mike, or show him the door, he is not lead designer material, I thought he was a decent PR guy, but after reading these last few interviews, its very apparent that he is in denial or has no idea what the fans want in a DA game.
#29
Posté 24 mars 2011 - 11:56
#30
Posté 24 mars 2011 - 11:58
Just Kidding......
But seriously Mike ... Balance your meds....
#31
Posté 24 mars 2011 - 11:59
TJPags wrote...
Well, he admitted they did a 180 from DAO.
That's about the only interesting statement I found.
Laidlaw loves this game, and as its creator, that's fine. But he's blinded by his own perceptions.
Sounds liked Laidlaw is like the DM in "DM of the Rings" - so totally in love with his own supposedly "great campaign" (which, admitedly, he has put a lot of admireable effort in), but at the same time so totally obvious to why the players aren't into it
#32
Posté 25 mars 2011 - 12:01
Haexpane wrote...
"but the thing we desperately don't want to lose is the idea that Dragon Age has an alchemy that makes it special. It has party members. It has banter. It has equipping stuff--some of those amazing, classic RPG mechanics that I loved since playing Wasteland or the original Bard's Tale. We wanted to make RPGs, especially fantasy RPGs, accessible, cool, and interesting to people who have been playing RPGs for the last seven years and not realizing that every time they ate food or went for a long run in Grand Theft Auto San Andreas, they were essentially grinding constitution.
To me, that represents a huge audience that may have disregarded RPGs, especially fantasy, as being too hardcore or too confusing. And making certain changes to make the game palatable without ripping out the mechanics that make RPGs so fascinating to a stats guy or what have you. It keeps this genre evolving into something that's fresh and not stagnating. "
He says it all there. They are chasing Herp Derps for sales.
Bioware and he especially is being little hard headed.
I really wanted to hear him defending pop ups though. Should have been interesting.
#33
Posté 25 mars 2011 - 12:01
Iwasdrunkbro wrote...
so theyre basically making rpgs for people that dont play rpgs now. interesting.
Isn't it. I wonder if they get far with it.
#34
Posté 25 mars 2011 - 12:03
Iwasdrunkbro wrote...
so theyre basically making rpgs for people that dont play rpgs now. interesting.
Heh, I guess making RPGs for people who DO play RPGs makes too much sense.
DAO won so many awards, and was so popular. I'm still not sure why it was considered a failure. I would imagine most companies, if they had a game that was that well received, would consider it an overwhelming success.
#35
Posté 25 mars 2011 - 12:05
ejoslin wrote...
DAO won so many awards, and was so popular. I'm still not sure why it was considered a failure. I would imagine most companies, if they had a game that was that well received, would consider it an overwhelming success.
Didn't DAO take like, four-five years to be developed? Maybe that's why.
#36
Posté 25 mars 2011 - 12:07
ejoslin wrote...
Heh, I guess making RPGs for people who DO play RPGs makes too much sense.
DAO won so many awards, and was so popular. I'm still not sure why it was considered a failure. I would imagine most companies, if they had a game that was that well received, would consider it an overwhelming success.
Well on the bright side. If Origins was considered failure, it seems almost certain that DA2 will be even worse failure.
#37
Posté 25 mars 2011 - 12:10
#38
Posté 25 mars 2011 - 12:11
Dark Specie wrote...
ejoslin wrote...
DAO won so many awards, and was so popular. I'm still not sure why it was considered a failure. I would imagine most companies, if they had a game that was that well received, would consider it an overwhelming success.
Didn't DAO take like, four-five years to be developed? Maybe that's why.
It did have a long development time. But I think the goal was to make a fantastic game that was popular and won awards. The development time does not take away from the success of the finished product, does it? The success means the goal was accomplished.
DA2 had a much shorter development time, that's true. But it also didn't have to build an engine from scratch. Also, if they were saying they knew DAO was a good game, but because of time constraints, they couldn't make that epic a story again, that would be one thing. But they're not. They're saying DAO really wasn't that good a game, despite how well received it was.
Edit: I must add that I like DA2. I loved Origins. I'm hoping there's a DA3 that is actually somewhere in between the two.
Modifié par ejoslin, 25 mars 2011 - 12:13 .
#39
Posté 25 mars 2011 - 12:13
I tried, I really tried to be optimistic about BioWare's future. I've tried to keep a positive outlook, maintain a more or less neutral attitude about the whole thing, and avoid letting too much negativity creep into my posts, but I'm feeling pretty depressed after reading that article.
Making RPGs for people who don't play RPGs. What's next? Enya tries her hand at death metal?
#40
Posté 25 mars 2011 - 12:14
#41
Posté 25 mars 2011 - 12:19
1) New Coke
2) The Mc Lobster
3) Coca Cola Black
4) The Kingdom of the Crystal Skull
5) Caddy Shack II
6) Halo II
7) Matrix II
8) Alcohol free beer
9) Tofu hot dogs
10) DA II
Modifié par Jitter, 25 mars 2011 - 12:21 .
#42
Posté 25 mars 2011 - 12:20
ejoslin wrote...
Iwasdrunkbro wrote...
so theyre basically making rpgs for people that dont play rpgs now. interesting.
Heh, I guess making RPGs for people who DO play RPGs makes too much sense.
DAO won so many awards, and was so popular. I'm still not sure why it was considered a failure. I would imagine most companies, if they had a game that was that well received, would consider it an overwhelming success.
The only people who seem to consider DAO a failure are those who worked on or promoted DA2.
That's kind of a problem right there. Might even be THE problem.
#43
Posté 25 mars 2011 - 12:20
The thing is Bioware already did that with a game called Mass Effect 2. It was very good and sold very well. What they are trying to do now it seems is make ALL their games like Mass Effect 2. Which is of course missing the point. People weren't bothered about Mass Effect 2 because we also had Dragon Age: Origins. We had the best of both worlds.berelinde wrote...
Making RPGs for people who don't play RPGs. What's next? Enya tries her hand at death metal?
Now though it seems all Bioware games regardless of setting are going to be based on the Mass Effect 2 template.
Dragon Age 3 - March 2012 - Now using Unreal Engine 3 for extra awsome.
#44
Posté 25 mars 2011 - 12:20
Didn't DAO take like, four-five years to be developed? Maybe that's why.
7 since it was announced, I believe.
Problem is, DA:O was a great game but overall didn't 'catch on' the way Mass Effect did, where xbox live constantly advertises ME2 [so you can't miss it] and my friends who hate RPGs absolutely love the game.
#45
Posté 25 mars 2011 - 12:21
Vicious wrote...
Hey guys, on the bright side, [and this will make MANY OF YOU HAPPY] when they announce Dragon Age 3, all the press will be about how Dragon Age 2 sucked and how it will be changed some more!
hahaha
It wouldn't mean anything beyond their attempt to pump up "excitement" for DA3, they did do the same thing to DAO within 2 mos after DA2's announcement.
#46
Posté 25 mars 2011 - 12:21
Dragon Age 3 - March 2012 - Now using Unreal Engine 3 for extra awsome.
God I hope so, then we might see actual TEARS and RAIN EFFECTS! Holy crap Did DA2 look bad in some moments.
#47
Posté 25 mars 2011 - 12:23
Slayer299 wrote...
Vicious wrote...
Hey guys, on the bright side, [and this will make MANY OF YOU HAPPY] when they announce Dragon Age 3, all the press will be about how Dragon Age 2 sucked and how it will be changed some more!
hahaha
It wouldn't mean anything beyond their attempt to pump up "excitement" for DA3, they did do the same thing to DAO within 2 mos after DA2's announcement.
lol, that was my point! what a laugh.
#48
Posté 25 mars 2011 - 12:23
#49
Posté 25 mars 2011 - 12:25
ejoslin wrote...
It did have a long development time. But I think the goal was to make a fantastic game that was popular and won awards. The development time does not take away from the success of the finished product, does it? The success means the goal was accomplished.
DA2 had a much shorter development time, that's true. But it also didn't have to build an engine from scratch. Also, if they were saying they knew DAO was a good game, but because of time constraints, they couldn't make that epic a story again, that would be one thing. But they're not. They're saying DAO really wasn't that good a game, despite how well received it was.
Yes, it was a success. But developing a game and maintaining the team(s) to do it must cost a lot of money, does it not? So it must cover those consts. Because if it doens't, or does so but only barely cover the costs, then it's more of a "phyrric success" than anything else.
With DA2, they're obviously building on DAO's success since they're going for a shorter/chapter development time but the same success that DAO had (meaning they're targetting the many people who brought DAO).
As for "good"... That may be a matter of their personal option, or other factors we aren't aware of
Edit: I must add that I like DA2. I loved Origins. I'm hoping there's a DA3 that is actually somewhere in between the two.
So do I
#50
Posté 25 mars 2011 - 12:25
Modifié par A Puzzled Mind, 25 mars 2011 - 02:05 .




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