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Mike Laidlaw's final thoughts on DA2 with Gamespot


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#51
Otterwarden

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Jitter wrote...

Will future improvements mean that DA3 will be shipped straight to the bargain bin ?
Just streamline the sales part, it makes sense . 


"Streamline the sales"...I like it... could easily stick!   :D

Modifié par Otterwarden, 25 mars 2011 - 12:34 .


#52
aphelion002

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So he feels that Origins skills were a little to 'vestigial', and he thinks he brought the DA franchise into a direction with 'more future'. He admits taking the franchise around 180 degrees- then why did he go through all that marketing charade prerelease promising that this was a 'continuation' of DA? One of the other was an outright lie.

Lastly, I guess I am just an antiquated class of gamer that Bioware is moving past. Clearly I am stuck in the 20th century and don't recognize that its 2011. I guess my dollars are too backward for your games too, Mr. Laidlaw. I appreciate you coming forward and saying that, certainly this will help me with my decision to purchase DA3.

#53
scpulley

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Brockololly wrote...

Blastback wrote...
One thing I don't agree with is that the Warden didn't have as much personality. The Warden had plenty in my mind, it was just left more to the player to create and envision. There have been more than enough humerous options for silent PC's to prove that you are not relegated to the role of straight man.


Agreed- one of my favorite lines from DA was the human noble Origin where you can say "Nan's head exploded and my hound ate the kitchen staff." But apparently since it wasn't voiced over that means it was devoid of life and cinematic brilliance<_<.

A Puzzled Mind wrote...

Laidlaw sounds like Michael Bay...


I think Michael Bay was brought in to wrap up Act 3.


Hahahahahah.....oh god that made me laugh....

#54
Xewaka

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Mike Laidlaw said...
"you can't tell exactly what you'll say"

Please somebody explain me how can any rational mind consider this a positive thing.

Modifié par Xewaka, 25 mars 2011 - 12:31 .


#55
OutlawTorn6806

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aphelion002 wrote...

So he feels that Origins skills were a little to 'vestigial', and he thinks he brought the DA franchise into a direction with 'more future'. He admits taking the franchise around 180 degrees- then why did he go through all that marketing charade prerelease promising that this was a 'continuation' of DA? One of the other was an outright lie.

Lastly, I guess I am just an antiquated class of gamer that Bioware is moving past. Clearly I am stuck in the 20th century and don't recognize that its 2011. I guess my dollars are too backward for your games too, Mr. Laidlaw. I appreciate you coming forward and saying that, certainly this will help me with my decision to purchase DA3.



Adios!

#56
Tommy6860

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I say he is outright dismissing Origins and blatantly misrepresenting it, while at the same time, embellishing what DA2 does for character interactions.

Example:

GS: The personalities of the characters in Dragon Age II--some
reviews have pointed out that they feel more subdued than the characters
in Origins. Was that a conscious decision, or was that a natural
byproduct of having a main character with more personality?


ML: (paraphrasing) On first blush, it's easy to dismiss the new people as nowhere near as cool as the old people. But what I see with Dragon Age II is that the characters, perhaps, don't wear their hearts on their sleeves as much simply because they don't have to, because we have more time for them to evolve and grow. The story arc around Aveline--to use one of our best examples--is more involved than any character story arc we had in Origins. Not to say the Origins characters don't have their involved arcs, and certainly couldn't have them in the future, but it's something we consider a byproduct of the way the game is structured. Later on, the characters have as much or more personality than they did before.


How banal can one be when comparing character interactions between the two games. Correct me if I am wrong, but how much more involved are you with Aveline (as just one DA2 example) outside of helping her with her love interest mission and flirting with her to no end result, as opposed to doing that with any of your allies in Origins. The quest of simply chasing around Donnic to get him to Aveline (is that what he calls involved??) as opposed to doing the more involved and deeper Leliana's Past, Or Morrigan's Ritual or the Grimoire quest-line is pretty silly to be honest. Other than helping her with Donnic, the rest of her interactions are simply (it seems) taking care of her police work for her. There's a storyline behind Morrigan and Leliana's quests with rich detail. There's nothing even remotely superficial about Aveline's love quest.

Modifié par Tommy6860, 25 mars 2011 - 12:35 .


#57
TJPags

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Xewaka wrote...

Mike Laidlaw said...
"you can't tell exactly what you'll say"

Please somebody explain me how can any rational mind consider this a positive thing.


You have to be a Bioware employee to understand this.

I sure don't.

#58
dheer

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He just doesn't get it at all. It seems he's either dishonest to us or himself.

The lead dev of console ports shouldn't have been left in charge of the direction of the series.

#59
Merilsell

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Iwasdrunkbro wrote...

so theyre basically making rpgs for people that dont play rpgs now. interesting.


Image IPB

That is all what comes to my mind to their new goal and that interview. Seriously.

#60
aphelion002

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This interview makes me sick to my stomach. Its not that he disagrees with my points - I can totally understand a person having different view points and being proud of his work. Its his blatant condescension and dismissiveness of a fan base that was really loyal and truly supported Bioware's work. Those 'hardcore RPG gamers' have been Bioware's core demographic for a very long time. Now its clear that they view us as no longer having a future, as not being where the profits lie. He doesn't even explain why the style of game we liked was bad, just that we are not 'modern', no 'accessible', and not '21st century'. Might as well call us a dying breed and kick us in the face.

Business wise, this might be a sound decision. But I question if a company that is so quick to sell its identity can continue making great games for a very long time.

#61
Lord_Valandil

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TheConfidenceMan wrote...
Softball interview where he downplays or deflects much of the criticism. It sounds like he's very pleased with the choices made for DA2, and they will continue in this direction with DA3.


Isn't that wonderful?
Someone please just shoot me and end this pain.

#62
Tirigon

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Lord_Valandil wrote...

TheConfidenceMan wrote...
Softball interview where he downplays or deflects much of the criticism. It sounds like he's very pleased with the choices made for DA2, and they will continue in this direction with DA3.


Isn't that wonderful?
Someone please just shoot me and end this pain.



Actually this might not be too bad after all.

DA3 will certainly be a sh!tty RPG if they continue like this, but who knows. Maybe, just maybe, they go far enough to make the best hack´n´slash ever instead.

#63
Lunar Savage

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TJPags wrote...

Xewaka wrote...

Mike Laidlaw said...
"you can't tell exactly what you'll say"

Please somebody explain me how can any rational mind consider this a positive thing.


You have to be a Bioware employee to understand this. 






Apparently. Thankfully, there are still some sane people on this planet that agree with my opinion. I've been arguing against the ME brand of dialog since it's release. That game drove me crazy to no end. I had to reload so many times because I didn't say exactly what I wanted to say and would have to explore every dialog option until I found the REAL route I wanted to take. :/

Modifié par Lunar Savage, 25 mars 2011 - 12:56 .


#64
Clonedzero

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you people are ridiculous rofl.
he's not going to come out and say "hey i made a bad game" or anything. its NOT a bad game. its different sure, but its not bad.

but then again, i guess this forum is full of bitter people that would have been angry about any change from DA:O. thats what happens when you get such a rabid fanbase, change anything and they go nuts.

its like ME2 all over again.

#65
Otterwarden

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It's pretty clear that they haven't learned much. Maybe they should read this review to get a clue, especially the end.

http://rpgcodex.net/content.php?id=224

"I certainly hope that someone, somewhere has learned a valuable lesson..."

Modifié par Otterwarden, 25 mars 2011 - 01:42 .


#66
Clonedzero

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Lunar Savage wrote...

TJPags wrote...

Xewaka wrote...

Mike Laidlaw said...
"you can't tell exactly what you'll say"

Please somebody explain me how can any rational mind consider this a positive thing.


You have to be a Bioware employee to understand this. 






Apparently. Thankfully, there are still some sane people on this planet that agree with my opinion. I've been arguing against the ME brand of dialog since it's release. That game drove me crazy to no end. I had to reload so many times because I didn't say exactly what I wanted to say and would have to explore every dialog option until I found the REAL route I wanted to take. :/

that sounds extremely unfun and anal way to play lol.

in DA:O the dialogue was pretty much the same as it is in DA2, its just word for word on the screen.

1.) nice option
2.) sarcastic option
3.) mean option
4.) ask question about ______
5.) as question about ____
6.) goodbye.

its an absolutely better system and allows the games flow, immersion and atmosphere to continue as you play rather than stopping every time its your turn to say somethign to read a block of dialogue choices. the wheel allows the conversation to go at a good pace since you can react faster to it. it feels like a real conversation that way rather than the immersion snapping 1-2 minute silence that can pop up in something like DA:O.

#67
Blastback

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Clonedzero wrote...

you people are ridiculous rofl.
he's not going to come out and say "hey i made a bad game" or anything. its NOT a bad game. its different sure, but its not bad.

but then again, i guess this forum is full of bitter people that would have been angry about any change from DA:O. thats what happens when you get such a rabid fanbase, change anything and they go nuts.

its like ME2 all over again.

For my part, it isn't that I think that DA2 was a bad game.  But Laidlaw is basically dismissing any complaints as jus resistance to change for the most part.  I'm not asking for anyone at Bioware to come out and say "We were wrong to impliment changes x,y, and z" but I'd like to see a bit more thought and understanding given to the problems people have with the game.

#68
aphelion002

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Clonedzero wrote...

Lunar Savage wrote...

TJPags wrote...

Xewaka wrote...

Mike Laidlaw said...
"you can't tell exactly what you'll say"

Please somebody explain me how can any rational mind consider this a positive thing.


You have to be a Bioware employee to understand this. 






Apparently. Thankfully, there are still some sane people on this planet that agree with my opinion. I've been arguing against the ME brand of dialog since it's release. That game drove me crazy to no end. I had to reload so many times because I didn't say exactly what I wanted to say and would have to explore every dialog option until I found the REAL route I wanted to take. :/

that sounds extremely unfun and anal way to play lol.

in DA:O the dialogue was pretty much the same as it is in DA2, its just word for word on the screen.

1.) nice option
2.) sarcastic option
3.) mean option
4.) ask question about ______
5.) as question about ____
6.) goodbye.

its an absolutely better system and allows the games flow, immersion and atmosphere to continue as you play rather than stopping every time its your turn to say somethign to read a block of dialogue choices. the wheel allows the conversation to go at a good pace since you can react faster to it. it feels like a real conversation that way rather than the immersion snapping 1-2 minute silence that can pop up in something like DA:O.


I respect your opinion, but there are some like me who play exactly the opposite way. To me, some of the most important moments in Dragon Age were those silences as I parse the words and wonder exactly what my character should do. Those choices are the most key parts of role playing for me, and I tried my best to put myself in my character's shoes and literally imagine being him or her, and think, based on what I have seen and known in the game, what do I really want to do? The decision is quite personal to me. This is different from how I played ME and ME2, in which I was thinking, "I am writing the story for superhero / bad ass Shepherd, what is the coolest thing for him to do?"

I have always felt that ME and DA were two different types of game, and the dialogue system was part of that. In my view, removing dialogue choice also took away with it a key part of what I consider the core DA experience.

Its okay for you  to disagree, but at least acknowledge the opinion of others that something they consider important has been lost.

#69
Delixe

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Clonedzero wrote...

in DA:O the dialogue was pretty much the same as it is in DA2, its just word for word on the screen.

1.) nice option
2.) sarcastic option
3.) mean option
4.) ask question about ______
5.) as question about ____
6.) goodbye.

its an absolutely better system and allows the games flow, immersion and atmosphere to continue as you play rather than stopping every time its your turn to say somethign to read a block of dialogue choices. the wheel allows the conversation to go at a good pace since you can react faster to it. it feels like a real conversation that way rather than the immersion snapping 1-2 minute silence that can pop up in something like DA:O.


Evidently you didn't experience 'charming' responses that came out as being a heartless ***** and the classic of giving Anders a good response then having the option of Love, Love or Get the hell away from me!

#70
StartOrange

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I give up. Really this time. I should have listen to my friends who kept telling me that trying to argue on the internet never solves anything.

I will now go and join my wise rl friends, who liked the game but was smart enough to stay clear of the forums. We will eagerly await the next game in DA and sincerely hope that this community realize that it's heavily under the influence of the dota syndrome.

Modifié par StartOrange, 25 mars 2011 - 01:20 .


#71
Speakeasy13

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Clonedzero wrote...
its like ME2 all over again.

No it's not. There were some criticisms about roughly the same issues over ME2 but the majority of people were satisfied. But for DA2 the complaints far outweighs the satisfaction, as reflected on these forums.

#72
Jaron Oberyn

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Face it guys. Bioware's been sippin' EA's koolaid going on 4 years. We all knew this was coming when they announced that they were being acquired. EA Bioware's rpg's just won't be Bioware RPG's anymore. It's like a whole new company. Their games are getting progressively worse. ME2, DA2. mediocre story, dumbed down core elements, and shooting/sword galleries. DA2's combat is so boring. Every corner you turn, it's like 50 enemies drop out of nowhere. You kill them. Another 25 come from out of nowhere. Walk around another corner, and it just repeats. That's the Bioware RPG's of the future. That's laidlaws plan. They're trying to appeal to a crowd that isn't interested in their games - the CoD crowd. Bioware's done good so far on their RPG consumer base, I don't see why they have to go to a consumer base that may be larger, but doesn't have the same amount of interest in RPG's as Shooter games. They figure, "hey we'll let shepard go pew pew and the cod boys will buy our game. We'll put in 50% of automatic dialogue so that the cod people wouldn't have to waste time talking. We'll have random battles pop up in every corner so they won't be taken out of the action". Either they don't realize that this new shift in the target audience is going to alienate the fans who made them who they are today, or they simply don't care. Given the amount of interviews where this joker basically kicks his original fanbase in the face calling them stubborn or afraid of change, I'm going to go with the latter. I would think that the Doctors would be upset with this type of behavior, but they must be heavily under EA's grip too. Sadly, Bioware's just not up to the standards they used to be. And their reputation is going down the drain. DA2 is simply the beginning. We'll see how ME3 goes with a similar development timeframe.


-Polite

#73
Vicious

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I don't blame EA. Have you seen EA's track record? They don't like making big changes when they find a formula that works.

Accept it. Bioware not being up to Bioware standards is Bioware's fault.

We'll see how ME3 goes with a similar development timeframe.

 


It's already been in development a lot longer than DA2, and they want to make movies out of ME. So i think it'll be much higher quality than DA2.

Your mileage may vary, of course. Most people here don't seem to like shooters [which is what ME2 was and what ME3 will most assuredly be. ME1 was just a bastardized version of a shooter]

Modifié par Vicious, 25 mars 2011 - 01:26 .


#74
Tirigon

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Vicious wrote...

Accept it. Bioware not being up to Bioware standards is Bioware's fault.


No. It´s EA.

They are eeeeebil. They even ruined the LotR video games. That means they are now the Hitler of video games.

#75
Terror_K

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Laidlaw and the Dragon Age 2 team need to pull their own heads out of their pompous asses, grow some balls and just simply admit that DA2 was a horrible mess and betrayal to the original game. If they're going to continue to try and keep up this arrogant stubbornness that they can do no wrong and DA2 was a brilliant piece of art then any thin threads of respect left for these people are going to be severed pretty much.

I used to love this company and the people who worked for it... now they're just making me sick. Because if they really do think that DA2 is the way to go and an evolution of the RPG genre, I'll have no interest in any future products they'll make. Unless we get some acknowledgement from somewhere of what DA2 really is then the only DA person I'll retain any respect for is Brent Knowles for seeing where things were going and getting out ASAP. Dragon Age as an IP is pretty much dead to me now, and it'll stay that way while the team has this attitude.

As I saw somebody else said regarding DA2, it's the Daikatana of RPGs, but at least John Romero had the decency to apologise for it afterwards.

Modifié par Terror_K, 25 mars 2011 - 01:35 .