Impmacaque wrote...
1) There were hardly any massive bugs like the Isabella bug in DA:O three weeks after the game released. They released a patch resolving some of the more seirous ones three days after DA:O released. It's now been.. what.. 20 days? And we STILL have all the major, pants-on-head retarded game-breaking bugs in DA2? Instead of focusing on fixing these bugs, they're shoving poorly-made Day 1 DLC down our throats.
2) The comparison isn't between Kirkwall and Denerim. It's between Kirkwall and the entire game of DA:O. 90% of DA2's content takes place in Kirkwall, whereas DA:O had multiple cities, towns, forests, ruins, caves, you name it. DA2's Kirkwall is the same 5 or 6 areas blatantly re-used in a "day-night" cycle that changes nothing but adding annoying bandits that spawn out of thin air. There is no *exploration* to be had in Kirkwall - and in lieu of this absence there should've been a number of places outside of Kirkwall for us to explore, find optional quests, etc. There is not.
3) A basic RPG feature like equipping companions should be put in the game by developers, not modders.
4) Ehh. Honestly, the writing felt extremely weak at many points and I found it *very* hard to develop a relationship with ANY of the characters. Aveline stayed locked in her keep all day, so when her Donnic side quest came I could seriously care less about her (stereotypical) lack of social/romance skills. Fenris' was pretty 2-dimensional. Emo run-away pretty-boy slave? Oh boy. It's as if they hired fanfic writers specifically to design a character that would appeal to... that female demographic. Anders did nothing but whine and hit on me the entire game, and I seriously see his character as being ten steps backwards from what it was in awakenings.
All that remains was probably one of the worst quests in the game for me. The drama is entirely forced. Oh boy, out of nowhere my mother is kidnapped by a crazy bloodmage and made into a Frankenstein-esque abomination. Was I seriously supposed to feel something here? It was so inexplicably random and cheesy specifically because the game didn't bother to make me feel an attachment to my mother before this event happens. We engage mother directly in what... two scripted dialogue scenes before this? If this was enough to move you to tears, I would say you have a very shallow emotional threshold.
A series of random unfortunate events. Yawn.
5) I listed numerous instances in Dragon Age Origins where the game-world is irreversibly changed as a direct result of your actions. If you're going to choose to completely ignore them and claim that DA2 has even a semblence of choice vs. consequence to the degree that DA:O does, I'm not going to bother helping you take the fangirl/fanboy lenses off. There is not a single major plot point in DA2 which I can think of in which your choices affect any outcome.
There are nearly no branched story-paths in DA2. There were dozens of major ones in DA:O. This is a statement of fact, not opinion.
1) Wait, what? How can they be busy doing something they already did?
2) Yep.
3) Hey, if you want to do something and you're somehow able to do it, go ahead and do it. The more popular certain mods become, the more likely the devs are to listen. It's an age old process. That's not saying no one's faulting them for choosing what choices they made in the first place.
4) From what I can read of your earlier posts, you didn't have Aveline in your party. If this were the case, I'd say you shouldn't be so quick to judge. The thing with these games is, if you don't have certain characters tagging along with you, they are going to seem shallow. And, really, this makes sense. If you aren't going to spend time with somebody, it becomes very easy to reduce them down to a basic (and fallacious) archetype.
I can't speak for Fenris--I'm just starting my second playthrough, now with the party members of Isabela, Merrill (sp?), and Fenris. One of the reasons it took me so long to replay DA:O was because I was convinced all of the other characters I had outside my party were completely two-dimensional--they weren't, at all. I can't exactly say that's the case in this situation (other than being prepared to counter-argue your position on Aveline) with Fenris, but it does remain an option.
And, that's weird about Anders. He came on strong for about one line of dialogue in our first conversation. I turned him down (with the broken heart icon) and he never once tried get some of dat ever again. I was even playing the diplomatic, save-the-kittens type of hero. And, yeah, I saw him as a step back. The combination of him and Justice was just too character-changing--it's as if Alistair turned into Sten. I mean, I love Sten, but who would want that? Should've just stuck Justice into Sir Pounce-A-Lot (But that would change the narrative completely).
All That Remains was horrible. I can't believe somebody would choose that as one of the most emotionally engaging parts of the game. Shepherding Wolves? Now that was a fantastic mission. Nothing unique about the gameplay, but the combination of Dragon Age's lore and power behind the dialogue at the end of that quest, that's what stuck with me. Merrill's final companion quest was also quite good. All That Remains? Ugh.
Oh, but also comparing DA2's sidequests to DA:O's? DA2 gets the gold. DA:O's were so horrible. They were horribly designed and absolutely confusing. 90% of the time you had no idea where you were supposed to go for anything. God, the sheer amount of collection quests in DA:O make me never want to play that game again (as I would force myself to do those quests, as I am a completionist--my fault, I know).
5) I hated DA:O's ending. I hated the confined and buggy Denerim fight. I didn't care for a single sequence that made it up. The Archdemon fight was a joke. It was a copy-pasted high dragon fight that we fought a couple times over. And to top it all off? They give us twenty pages of text of stuff that happened because of us. For me, that doesn't fly anymore. It's not 1999. You know how quickly they could have made a sequence like that for DA2? I'm glad they didn't include something like that--something that summarizes the changes in the lives of the people you had come across, how your companions faired ten years from then because of the decisions you made during their quests, and whatever. If they deliberately chose not to finish the game like that, I praise them for it.
Personally, I see DA:O's ending has being a bigger rush than the whole of DA2 (In perspective, that is)
Now, those final moments in the throne room? That was kind of cool. It was satisfying. It didn't appear to be completely half-assed. I liked it--much better than the oh-so melodramatic cliffhanger at the end of DA2.
Modifié par Jaduggar, 27 mars 2011 - 06:20 .





Retour en haut







