Well thought review from the glorious RPG Codex
#51
Posté 25 mars 2011 - 05:07
#52
Posté 25 mars 2011 - 05:09
#53
Posté 25 mars 2011 - 05:15
#54
Posté 25 mars 2011 - 05:25
http://www.pastemaga...i-platform.html
"Dragon Age 2 is a stagnant, fragmented experience perhaps best described as the Two-Star Tapas Restaurant of Role Playing Games. My time with it felt akin to attending a dinner party and being fed unsatisfying side dish after unsatisfying side dish while awaiting a main course that never arrives. And then realizing that I have been handcuffed to my chair."
The was interesting, since the game itself seemed like a dutiful necessity:
"Codex entries are pretty egregious too, and feel inserted into the game
half-seriously, more out of a sense dutiful necessity than any real
passion for the broader mythology of Thedas and the Dragon Age universe."
Modifié par Otterwarden, 25 mars 2011 - 05:41 .
#55
Posté 25 mars 2011 - 05:28
Romantiq wrote...
I am pretty sure DAO cost was $49 for pc when it came out.
$46.99
Just looked it up in my Amazon history.
#56
Posté 25 mars 2011 - 05:34
#57
Posté 25 mars 2011 - 05:53
Larryboy_Dragon wrote...
I don't know what's gone wrong, but I agree with the Codex. In fact it seems like a lot of us do.
Isn’t that like a sign of the apocalypse or something?
The Codex isn't that bad, really. The forums feature a lot of the same knee-jerk vitriolic reactions that you can find in any old YouTube comments section, but the reviews and news posts are usually well put together and are pretty fair--which probably has a lot to do with the fact that they're an unafilliated site. They just don't serve any masters, so their forums get bizarely out of control.
VD makes some really good points here, and raises some solid issues with DA2's design. I decided against purchasing the game after seeing most of these problems first-hand in the demo, and as more time passes between then and now, and I read more and more about the game...I'm very glad that I chose to abstain. I've been with Bioware since the beginning, and they've had some ups and downs, but it looks more and more like they've produced their first real turd.
Modifié par Mister_Arkham, 25 mars 2011 - 06:02 .
#58
Posté 25 mars 2011 - 05:58
#59
Posté 25 mars 2011 - 06:05
#60
Posté 25 mars 2011 - 06:07
#61
Posté 25 mars 2011 - 06:09
eyesofastorm wrote...
That was beautiful. I challenge anyone to read that review and then try to make the argument that DA2 was not dumbed down when compared to DA:O. I'll give you a freakin' cookie if you can pull it off.
The fanboys can do anything. Don't underestimate 'em.
But yeah, I don't think anyone can defend the game with a straight face. I just can't take some people seriously, you know...the ones who claim that DA2 is the best game ever and the best RPG Bioware has ever made.
I mean, come on...
KiddDaBeauty wrote...
While I do see a lot of points he's
making and agree - I don't see DA2 as perfect by any means - am I the
only one who noticed that pretty much half of all those complaints, if
not more, were just as true about Origins? That's not to say they are
excused, since it was wrong in Origins as well, so they have every
reason to be in a review of the successor, but you should also not be
quick with feeling this article proves DAO is so much better than DA2 in
every way when half of the review might as well be about
Origins.
I'd like to hear...or well, read your points.
Last time I checked, Darkspawn didn't fall from the sky...
Modifié par Lord_Valandil, 25 mars 2011 - 06:10 .
#62
Posté 25 mars 2011 - 06:22
On topic: Good review, entirely validating my decision not to purchase the game.
#63
Posté 25 mars 2011 - 06:28
#64
Posté 25 mars 2011 - 06:30
Fhaileas wrote...
@Lord_Valandil: Your sig quote is profoundly ironic! Was that Laidlaw's intent or not? I'm confused...
He was explaining the virtues of the "Dialogue Wheel" with "emoticons", like the heart, the hammer, the branch of olive, etc...
Basically, images are better than text, because text is an awful medium
#65
Posté 25 mars 2011 - 06:44
Although, I don't think 'Bioware' (if they even exist) care at all about reviews. As long as the game keeps selling like hot cakes, they have achieved what they set out to. It's number 1 in most charts, and on some, only just tipped off the top by the even dumber Crysis 2 (which is just another EA game anyway... so it doesn't matter when you are a total monopoly). So Eaware are just going with the flow. For every Baldur's Gate type player they lose, they probably get two or three new players.
The console audience is big. The hardcore PC RPG audience is not. EAWare don't care about anything else besides nailing that big audience. Which to them is:
Modifié par fsfsfsfsfsfsf, 25 mars 2011 - 06:51 .
#66
Posté 25 mars 2011 - 06:51
Sure. Let me go through the points one by one. I will of course paraphrase the points made so as not to have to write 5 pages here =) And I'll also skip all filler talk in between actual points, since while it adds flavour to the reading experience, it's not relevant in the end.Lord_Valandil wrote...
I'd like to hear...or well, read your points.
Last time I checked, Darkspawn didn't fall from the sky...
* Not being able to bring about care for dying people in the beginning - DA2, plot-related
* Nobody in Kirkwall is bothered about you/Bethany being a mage - DA2, plot-related
* Blood magic is just a skill point - DA2, though I don't see how this is very important compared to the next point
* Nobody cares about you using blood magic - Both games
* Always get similar results with different flavour - Both games, outside the Landsmeet and forward your choices in DAO are mostly flavour in the end as well
* Not being able to stop templars from taking Bethany - DA2, plot-related
* Complaints that putting points into secondary stats isn't viable - Both, and the issue is smaller in DA2 than in DAO
* Inability to miss completely - DA2
* Implying that there is no persuasion options in DA2 aside from using companions - Outright false, the system is just changed (3 kinds of persuasion + companions instead of DAO's 2, but less difficulty thresholds)
* classes having less weapon options - DA2
* Poor talent/spell balance - Both games
* Enemy reinforcements - DA2
* Legendary magical weapons of yesterday are worse than vendor mass produced items tomorrow - Both games
* Rampant need to switch gear constantly due to level scaling - Both games
* Removed damage resistance and armour penetration - DA2
* Junk inventory items, ie vendor trash - Both games (and I'd personally say it's a bigger issue in DAO what with crafting components eating up the little inventory space you have, though that's an issue with the crafting and not the junk per se)
* Skill cooldowns - Both games
* Most quests are in the end related to killing - Both games
* Random cutscene power will show some enemies are worth sparing while most aren't - Both games
* You'd never choose to duel instead of the big fight at the end of act 2 since biger battles are more fun - Both games, if you have that mentality...... I guess a person who feels that way would fail the Landsmeet on purpose? Odd complaint.
* Why would you choose not to fight at the end of act 2? - Same as the point above this one
* Isabela not telling you about the artifact until it's "too late" - DA2, plot-related
* All areas are passages - Both games, a few exceptions such as DAO Lothering
* Exploration feels weak with quest markers - Both games (why doesn't this person turn them off?)
* Reused dungeons - DA2, definitely
See how so many complaints that don't tie directly into the game's story line but is complaints about how the game works as a game, are the same for both games? Many of them, I wouldn't even call them issues, but they sure pad out that review fine.
Not to mention, several of those plot-related "issues" are in DAO as well (just not those exact issues of course since it's a different story). Not getting the choice you'd like to pick is a problem that comes up in pretty much every rpg. Maker knows it happened to me many times in DAO, too. In a way, it's a good thing that we can't always get exactly what we want too, makes the story seem more feasible that it's not all rainbows and bunnies in the end no matter how much we try. But of course, not all plot related complaints were about that, so I'll stop going off on this tangent =)
Long post is long!
Modifié par KiddDaBeauty, 25 mars 2011 - 06:58 .
#67
Posté 25 mars 2011 - 06:54
Modifié par Mick_S, 25 mars 2011 - 06:55 .
#68
Posté 25 mars 2011 - 06:54
This review was on another thread, and although I'd already read it (been reading Brad's reviews for years) I thought I would give those here that haven't read it a chance to see another review by an honest, unbiased reviewer. Although he rates the game very low, it is of the same standard of the OPs review.
www.gamecritics.com/brad-gallaway/dragon-age-ii-review#comment-38568
And his Origins Review
www.gamecritics.com/brad-gallaway/dragon-age-origins-review
Sometimes it is difficult to put into words our likes and dislikes about a game, that is where the honest reviewers help us to say what we want in the best way possible. Now if they could only review a game before a pre-order deadline.
#69
Posté 25 mars 2011 - 07:07
Sad but true...It’s mind boggling that people who want to design an action RPG wouldn’t try to analyze and understand what made Diablo 2 so successful. Then again, in all fairness, Blizzard spent 4 years on Diablo 2. It is as if the industry is convinced that there are two equally legitimate ways to make mega-selling action RPGs: either by spending years and tons of money tweaking the mechanics until they form a cycle of continuous, addictive gameplay or by throwing something together in a year, making sure there are lots of monsters to kill and then calling it a night and going for cocktails. Click a button = monster explodes, that's all there is to it, right? How hard could it be?
A good read for me thank you OP.
#70
Posté 25 mars 2011 - 07:07
#71
Posté 25 mars 2011 - 07:09
Since relying on mages to be strong enough to resist is kind of like relying on EA to resist the temptation to shut down studios, the Circle of Magi was created to train mages properly in the arts of self control and meek obedience.
Quoted'd.
#72
Posté 25 mars 2011 - 07:30
#73
Posté 25 mars 2011 - 07:33
Wonder why you cannot attack the templars arresting your sister...because its Knight Captain Cullen...you'd die. In fact its stated later in the game the Templars like to arrest apostates at home.
You can miss details criticizing a game as well.
#74
Posté 25 mars 2011 - 07:39
#75
Posté 25 mars 2011 - 07:49





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