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Well thought review from the glorious RPG Codex


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#101
Lotion Soronarr

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dragon_83 wrote...

I know that this topic will be locked down soon, but I thought you were interested in the opinion of one of our battle brother:

rpgcodex.net/content.php


Hope is the first step on the road to dissapointment!

It is trough the destruction of our enemies that we earn our salvation.

Beware the alient, the mutant, the heretic!

#102
HoonDing

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GGRush wrote...

Firkragg? Tactics?
You tell the turnip lover to put seven traps under his feet. You talk to him, saying that you want to fight. He turns into a dragon and dies. It's not even funny.

Even without cheese tactics, it's still not very hard. Lower the resistances of the dragon and cast Finger of Death or another instant death spell, and win.

It's still better than slowly depleting a huge HP bar for half an hour.

#103
dobrikruh

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Steven83 wrote...

And Bioware did not have to work for their money? They had this huge vault that they every employee just visit every month, guarded by golden plated armored qunari(an?) EA employees to hand out their paycheck in form of small little golden figurines of mabari hounds?

Look back at how the company was founded and they, too, worked hard to get this far.


it sad actually

they workde so hard and then EA bought them like a cheap prostitute

#104
Stockysixxx

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CRISIS1717 wrote...

I totally agree, on my own site I would have added more venom and contempt in my appraisal of the game.

lmao

#105
DJBare

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Steven83 wrote...
Look back at how the company was founded and they, too, worked hard to get this far.

Yes, the days when they served you a full meal and not fast food, I for one do not discount their hard work when they started out, and they were rewarded for that with a substantial fanbase, a fanbase they have now alienated with a bad business decision, tbh I was pretty surprized when I heard they were aiming for the CoD audience, not because it has anything to do with level of intelligence or anything like that, but because they are two completely different worlds, as I've said before, some can transition between these two worlds but they are a small number, CoD players are into guns, tanks and a world they can basically relate to, fantasy RPG's are alien worlds which I'm sure most CoD players look upon as a nerd fest.

Modifié par DJBare, 25 mars 2011 - 09:50 .


#106
Stockysixxx

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Gentleman Moogle wrote...

I dig it. Good review, very well-thought-out, says a lot of the same stuff I've been saying.

Love that they referenced the Firkaag fight. That one was one of the most epic in the series.



If you see gentleman moogle post at all, ignore it. He sucks on bioware's nutts all day patrolling the forums against anyone who doesn't give da2 a 10/10 rating when the game is rushed and horrible.

#107
dragon_83

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Steven83 wrote...

dragon_83 wrote...

Steven83 wrote...

Huh. Surprised. But...

"Combat
Combat in AoD is turn-based and focuses heavily on tactical options."

OK. That's fine. Final Fantasy had turn based combat and I'm fine with that. But...

"AoD does not have party-based combat"

What? I'm just going to walk around alone and fighting in turn based mode? And this is fun? Whatever happened to meaningful party interaction and dynamics. You have 8 classes designed but only allow one character per party, that's a cheap way of increasing content.

Sorry for the derail, but really, if Age of Dragons can actually live up to its promises, I'll eat my own words, but at the moment. No. I'm not convinced.

There were good turn based games, which didn't feature a party. Like Fallout 1-2.


Fallout had a semblance of party. But you can't directly control them. Just like Dragon Age series, you can set simpler scripts, but DA improved on that by adding additional and more complex reactive scripts leading to a better experience. Dragon Age simply did it better than Fallout's clunky party scripts and 'stuck in a corner' situations where I had to reload or kill them to proceed. Heck, if you want to control the party, you can do that in Dragon Age, but I find it more immersive if I just be Hawke throughout the game and let everyone else do their own thing.

Fallout series had personality and I liked it, but the turn based combat dragged on forever, especially if you don't crit the tough guys on the eye. Really glad they ditched the turn based combat in the third sequel. It felt more visceral, now I can just unload my pistols at will while taking cover to reload in the wild. Vegas wasn't bad, but I missed the more open feel of the wasteland capital.

When I said that there were no party in FO, I meant that party like in BG, PST, BG2, IWD1-2, NWN2, DAO, DA2, where I could control them directly.

Lotion Soronnar wrote...

dragon_83 wrote...

I know that this topic will be locked down soon, but I thought you were interested in the opinion of one of our battle brother:

rpgcodex.net/content.php


Hope is the first step on the road to dissapointment!

It is trough the destruction of our enemies that we earn our salvation.

Beware the alient, the mutant, the heretic!

Yes, Warhammer 40K FTW!

DirtyFinger wrote...

dragon_83 wrote...

I know that this topic will be locked down soon, but I thought you were interested in the opinion of one of our battle brother:



why do you think the thread will get locked? there are hundreds of unflattering review threads in here - unlocked, mostly.

it's not like that bioware can hide the fact that they aggravated half their fanbase with this sloppy sequel.


I'm sorry, I just saw so many topics dealing with RPG Codex and negative criticism locked down, that I thought this will get the same treatment. Glad that is not the case.

Modifié par dragon_83, 25 mars 2011 - 10:02 .


#108
Kidd

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I don't get how people bash on DA2 specifically about the whole lack of Firkraag and finding Carsomyr experiences. We don't have those in DAO or ME1 either, it's hardly unique to DA2. Only new BioWare game that actually treats items fairly is ME2, but everyone gives that game crap cause you don't need to swap out equipment often enough... x)

#109
DraCZeQQ

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GGRush wrote...

Firkragg? Tactics?
You tell the turnip lover to put seven traps under his feet. You talk to him, saying that you want to fight. He turns into a dragon and dies. It's not even funny.
I can also bet most liches are killed by one Azure Edge thrown in the face. Most of the rest which are not killed by Azure Edge, are cracked by Mace of Disruption, or blasted into oblivion by Daystar, or saw a scroll of protection from undead and said f*ck you.

There is tactics in BG2, thanks to DnD 2nd edition, but without mods like Ascension it can get boring pretty quickly, too. Also, huge imbalance in classes ensured that DnD 2nd edition is not coming back.


All of this is more tactical then anything DA2 brings ...

#110
lobi

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GGRush wrote...

Firkragg? Tactics?
You tell the turnip lover to put seven traps under his feet. You talk to him, saying that you want to fight. He turns into a dragon and dies. It's not even funny.

C'mon it's a little funnyImage IPB

#111
Lotion Soronarr

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DraCZeQQ wrote...

GGRush wrote...

Firkragg? Tactics?
You tell the turnip lover to put seven traps under his feet. You talk to him, saying that you want to fight. He turns into a dragon and dies. It's not even funny.
I can also bet most liches are killed by one Azure Edge thrown in the face. Most of the rest which are not killed by Azure Edge, are cracked by Mace of Disruption, or blasted into oblivion by Daystar, or saw a scroll of protection from undead and said f*ck you.

There is tactics in BG2, thanks to DnD 2nd edition, but without mods like Ascension it can get boring pretty quickly, too. Also, huge imbalance in classes ensured that DnD 2nd edition is not coming back.


All of this is more tactical then anything DA2 brings ...


Indeed. Not to mention that your tactics realy on some VERY specific items. Items most player might not get. An legendary items that was made for the sole purpose of fighting undead makes hte battle agaisnt them easier??? ** SHOCK!!!  *** :o HOW COULD THIS BE?!?!?!

#112
Zmajc

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Amazingly good review. Pretty much the best i read so far. I hope BioWare/EA devs execs read it and learn something from it.


RPGCodex wrote...
We all know that the genre must be pushed forward toward the Light, but designing a game with a single cave and a single dungeon is evolving the genre a bit too fast, players might get a little dizzy with all that exciting innovation, all at once.


HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHA

Modifié par Zmajc, 25 mars 2011 - 11:54 .


#113
aftohsix

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 RPG Codex.  Home to the largest population of neckbeards on the internet.

#114
CLime

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Most of the criticism themselves are valid at their core, though his complaint about the talent trees being less balanced than Origins' is completely wrong. Most of the review consists of, "This is how things are done, this is how I wish they were done," with plenty of old-school nostalgia and zero focus on the obvious improvements.

There's nothing wrong with a given person valuing the option to get arrested for using magic in public more than improved combat pace, challenge, and balance, I suppose. It's nothing more than wishful thinking to extend those opinions to any absolute judgment of quality, however.

#115
aftohsix

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From article: (Highlight, some spoilers.)

" Take Bethany, for example. She is your sister and an apostate mage. If you take her with you on the above mentioned expedition, she will get poisoned by the darkspawn (think zombie bite). While you were shown a character dying from this poison before (to make a point and create a precedent), the fact is that when you play the game and slaughter hordes of the darkspawn nobody ever gets poisoned. So when someone does, it doesn’t create the desired dramatic effect. It creates the very opposite, a “oh what the REDACTED , you’ve gotta be kidding me” effect."


How is this different than fighting hordes of Darkspawn in Dragon Age Origins with companinons who are not Grey Wardens.

This is a well thought out and written piece with no holes in it's criticism whatsoever....

Modifié par aftohsix, 25 mars 2011 - 12:15 .


#116
FellowerOfOdin

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MonkeyLungs wrote...

It's more well written than anything I have ever seen you 'write' ... but you know that already. I haven't seen a single post of your add anything to any conversation ever. I'll go back to ignoring you now.


An overrun weasel on the highway makes better posts than Drago45, so that's not much of a competition.

I am suprised though...while I expected a really hate-driven review from RPG Codex, it truly is an extremely well-written one that tackels most vital points.

Modifié par FellowerOfOdin, 25 mars 2011 - 12:22 .


#117
KalDurenik

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aftohsix wrote...

From article: (Highlight, some spoilers.)

" Take Bethany, for example. She is your sister and an apostate mage. If you take her with you on the above mentioned expedition, she will get poisoned by the darkspawn (think zombie bite). While you were shown a character dying from this poison before (to make a point and create a precedent), the fact is that when you play the game and slaughter hordes of the darkspawn nobody ever gets poisoned. So when someone does, it doesn’t create the desired dramatic effect. It creates the very opposite, a “oh what the REDACTED , you’ve gotta be kidding me” effect."


How is this different than fighting hordes of Darkspawn in Dragon Age Origins with companinons who are not Grey Wardens.

This is a well thought out and written piece with no holes in it's criticism whatsoever....


Because this is DA2... They should improve and expand upon the first game and hopefuly fix lore and story holes like this (and that no one care that you are a mage) or that you never struggle with your inner demon and stuff like that.

Or well atleast that is what i think :>

#118
FellowerOfOdin

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Dragon Age 2 is a mediocre and deeply flawed action RPG, rushed out to earn EA a quick buck and betting on Bioware's reputation to pull up the sales. Even though the setting and the events are interesting, and the various options show potential, the overwhelming focus on killing things keeps you from digging into the world and its characters in a satisfying manner, and cripple replayability. Unfortunately, the combat is too repetitive to carry the game on its own. It's bad enough that even the mainstream reporters have noticed, though they are generally quick to make excuses.

SPOT ON.

#119
iTIMMEH

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CLime wrote...

Most of the criticism themselves are valid at their core, though his complaint about the talent trees being less balanced than Origins' is completely wrong. Most of the review consists of, "This is how things are done, this is how I wish they were done," with plenty of old-school nostalgia and zero focus on the obvious improvements.

There's nothing wrong with a given person valuing the option to get arrested for using magic in public more than improved combat pace, challenge, and balance, I suppose. It's nothing more than wishful thinking to extend those opinions to any absolute judgment of quality, however.



I may have missed it, but the review doesn't say anything about how players should be arrested. There are two points being made: that there is no narrative explanation for why Hawke and co. are allowed to break the rules in such an overt and significant way and  that NPCs are unresponsive.

In a game where storytelling is important, destroying internal consistency because it is suddenly inconvenient isn't good enough. There should be a reason for the templars to turn a blind eye. And people should run screaming when I shoot a giant firebal in their direction.

#120
Bathead

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Well, it's easy to figure why Hawke gets away with it. By Act 2, he is now a power in Kirkwall. As was seen in act 1 with the son of the magistrate literally getting away with serial murder simply because of who his Dad is, it's not that much of a stretch to asume that's why Hawke and his family are more or less "untouchable". There is a reason for tthe Templars to look the other way. As it always has been with these medieval type societies, the rich and powerful don't answer to the authorites the same way the poorer classes do.

Modifié par Bathead, 25 mars 2011 - 12:41 .


#121
Zmajc

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Bathead wrote...

Well, it's easy to figure why Hawke gets away with it. By Act 2, he is now a power in Kirkwall. As was seen in act 1 with the son of the magistrate literally getting away with serial murder simply because of who his Dad is, it's not that much of a stretch to asume that's why Hawke and his family are more or less "untouchable". There is a reason for tthe Templars to look the other way. As it always has been with these medieval type societies, the rich and powerful don't answer to the authorites the same way the poorer classes do.


Still, even then there should still be an explanation in game. A simple dialogue where you either bribe templars to turn a blind eye or intimidate/fight  them into leaving you be would have been enuogh.

They managed to do it in BG2  where you either payed the high monetary price to be able to cast spells or fought waves of  mages untill they let you go because you pretty much beat the best they had. Why was it suddenly too hard in DA2. Oh yeah i forgot ... it was rushed.

Modifié par Zmajc, 25 mars 2011 - 12:47 .


#122
CLime

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iTIMMEH wrote...

CLime wrote...

Most of the criticism themselves are valid at their core, though his complaint about the talent trees being less balanced than Origins' is completely wrong. Most of the review consists of, "This is how things are done, this is how I wish they were done," with plenty of old-school nostalgia and zero focus on the obvious improvements.

There's nothing wrong with a given person valuing the option to get arrested for using magic in public more than improved combat pace, challenge, and balance, I suppose. It's nothing more than wishful thinking to extend those opinions to any absolute judgment of quality, however.



I may have missed it, but the review doesn't say anything about how players should be arrested. There are two points being made: that there is no narrative explanation for why Hawke and co. are allowed to break the rules in such an overt and significant way and  that NPCs are unresponsive.

In a game where storytelling is important, destroying internal consistency because it is suddenly inconvenient isn't good enough. There should be a reason for the templars to turn a blind eye. And people should run screaming when I shoot a giant firebal in their direction.


I agree it's a problem.  More accurately, I agree the game would be more enjoyable if there were more responses in the world to the actions of the player.  I don't buy the whole, "Hawke is an important person blah blah turn a blind eye blah blah" explanations.  I can accept it, however, as another suspension of disbelief required by tech/resource/creative limits.  It's just another application of the old "Why Can't I Use a Phoenix Down on Aeris" approach.

More consistency between mechanical and creative aspects would improve the quality of the game, but I don't agree that their absence in these types of areas (being able to use blood magic in public, etc.) is as bad as some critics make it out to be.

#123
Al Rashid

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Bathead wrote...

Well, it's easy to figure why Hawke gets away with it. By Act 2, he is now a power in Kirkwall.

...whose sister is taken away despite his protests.

As was seen in act 1 with the son of the magistrate literally getting away with serial murder simply because of who his Dad is...

He was an escaped PRISONER. Getting away meant returning to prison.

Baldur's Gate 2 handled it much better. The Cowled wizards gave you a warning and if you disregard it, they would come to enforce the law. It would take you a long time to gain enough power to stand up to them.

#124
Travie

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Read that review then visit the Dragon Age front page.

Laughs will be had.

#125
TwistedComplex

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"Graphics are truly bad, all over. There is certainly more detail in the textures than in say Mass Effect, but the colors clash horribly and the design of everything is ghastly. If you want a prettier 'RPG' to play, try The Witcher, or even ME, that sadly aren't The New ****, but ah well.

Music and sound are ok, well sound anyway. As I said earlier, the music is not very inspiring, it's as if Inon was under some lethargic medication when composing. Some have called it Epic, but I would call it Lazy Epic. Epic writing down random notes when drunk. Sound effects are better, but strangely, with the lackluster graphics and music, they sound off; like a diamond in a pile of ****. VO varies from really bad to very good, but when the characters look and move as badly as they do, and with the lip syncing off, it turns into watching cardboard figures talk. Not a lot of fun.

Story and writing seems surprisingly good. But, there are moments where you just wonder if you're playing a fantasy 'RPG' or if you're replying to some very vulgar and uncouth teens on Twitter. And as I said before, some dialogue replies are as if you hadn't said anything at all and the one you were talking to just misheard you or something.

Gameplay well... This is maybe not what you want to hear fans of DA, but, this feels even less like an RPG than Mass Effect or BW's previous games. I talk a bunch with people, walk around, kill stuff in a WoW manner and get XP and put it into various hackneyed skills, but I'm not getting any kind of RPG feel out of it. Other than that, your character moves fairly fluidly, the menus are good, inventory looks good, but you'll probably want to play this at a fairly high resolution because it can get a little clunky in combat with the not perfectly designed interface.

I revoke my kodex kool kredits as I don't care. This is just an unfun game, and not even an RPG. I talked a lot of **** about it before playing it, but it's even worse up close. The only reason you should play it, but don't take it from me, would be to see the story to its conclusion, as I hear it's very very very very very long. But I stopped caring."


That's the RPG codex review of Dragon Age: Origins


Why should i care what this site says when they praise DA:O in DA2 review?