Al Rashid wrote...
There are many non-linear games that don't have any level-scaling. In Baldur's Gate 2 you could go anywhere, but some enemies were harder and you had to come back and deal with them later. I think it makes much better gameplay.
Edit: What I'm trying to say is I don't think there is anything wrong with running into enemies you can't defeat and having to come back when you're stronger.
I like both, and I don't get the issue people have with scaling; esp. scaling that is varied, and defined, and not just keeping everything at your level.
Or one area scales from 1-10, and other from 5-25, and other is always 10, and other is always 15, an other scales from 5 directly to 10 (say that it adds one more powerful character if you wait too long) and so on.
For games like BG2 are really fun as you are lower level, but I don't like it once you are higher than the area, since it just becomes you wading through enemies like nothing; sure its fun, but when the enemies are supposed to be scary, but ain't I dislike it.
Or I think mutants in FO3 are level10 up, and this I like; and that the normal grunts mostly are level 10 enemies, but then they add harder enemies against you, with masters, and then supermasters and so on as you level up, but you can always run into these earlier in the game; since they are also placed and not just spawned. (could be mods, since I play a modded FO3). & Here I think the scaling works better than in BG2 once you are above the level of the area. (I don't like it when level 3 characters can go through areas that are planned for level 20 characters due to scaling).
& this is esp. true in games with HP Scaling, as if the enemies don't scale they suddenly won't be able to do nothing against you since you now have so much more HP then them ~ I normally turn off HP scaling based on level for games due to this (if possible, as with mods for FO3 and FONV etc).
Modifié par randName, 25 mars 2011 - 06:33 .





Retour en haut






