Impmacaque wrote...
YOU may have been lucky enough to avoid the countless bugs, but there are TONS of us who have had our playthroughs crippled by the Isabella bug. Furthermore, many of these bugs are absolutely game breaking in nature. (Regroup bug, targeting bug, Friendship bug, etc). Again, just because YOU did not encounter them does not excuse their existence. These should've been picked up in the first day of testing. Seriously.
It's exacerbated by the fact that, re-used environmemnts aside, there is barely any exploration to be had throughout the entire game. It all takes place in Kirkwall which itself becomes an extremely repetitive and lifeless city. There was not a single point throughout the entire game where I was excited about entering a new area, and that is an absolute tragedy for any RPG.
Again, your opinion of adequacy does not change the fact that we are given NO customization options for our party members aside from agonizing amounts of the same amulets/rings/belts which are largely (read, almost entirely) composed of one or two repetitive stats. There is no DEPTH to the inventory/gear system. There are no meaningful choices to be made. Oh boy, another belt of +18 attack. I'll use this over my +12 attack belt. I suppose I should give the +4% fire magic ring to my mage until a +5% one drops. That's literally the entire gearing system in a nutshell. It's lazy, uninspired, and the items don't even have unique icons or names or flavor text or ANYTHING.
The vast majority of quests in DA2 are "go here, kill these." There are too many of these, and not enough legitimately interesting quests/sideplots.
Your "RP" choices do not carry any weight in DA2. There are no alternative solutions to problems. Your roleplay is superficial at best, you respond with wit or attitude and ****** off certain NPCs in dialogue, but you don't actually change anything. In DA:O, you could choose to kill or recruit your biggest political rival in the game (Loghain). You could choose the next ruler of the Dwarven kingdom. You could make yourself the king of the newly freed lands, appoint your best friend to do it, or exile him permanently. You could defile the ashes of andraste. You could ****** off spirits, kill off your own party members, kill an entire dalish village and recruit an army of werewolves, ****.. the list goes on. There are many DIFFICULT decisions to be made in DA:O which are simply not present in DA2.
The plot in DA:O felt like it was moved forward by player action/player choice, wheras in DA2 the game will play itself and you cannot change anything meaningfully.
1) There were those plagued by bugs in DAO and those who weren't. I'm not negating their existence. Bugs happen in PC games and I do hope they will be patched.
2) I loved Kirkwall and consider it much more alive and fun to explore than Denerim. I was not bored by it. We'll have to agree to disagree there.
3) I wish we could equip companions too. Or at least have them change clothes more as the story progresses. But it isn't bothering me all that much. Esp. as I now CAN change ALL their gear. (Thank you, Modders!
4) Again, I love the writing in this game. Most quests in DAO were "Go here, kill these" too. Or "Get 10 toxins for X". Or "Wipe out Jarvia's annoying carta". Or "Bore yourself to tears in the god awful Fade". Let me name a few quests I really liked "The Long Road". Friggin' adorable. "A Bitter Pill". Tragic and moving. "Dissent". Bloody creepy. "All that remains". I cried my eyes out there.
5) All the so called huge decisions in DAO made no difference in the end except for a few lines of dialogue and Epilogue slides in the end. (MS Dos like Slides, no less) I never FELT the supposed consequences in DAO's cloaked "decisions". Oh, so it's templar models fighting for me instead of mages. The Archdemon dies one way or another (With a cheap ritual cop out in place or not) and that is it, except for a few dialogue differences and badly bugged epilogue slides that did not influence game play whatsoever. You can ****** off spirits in DA2, you can kill one party member, alienate another into leaving and have one or more abandon your side in the end in DA2.
Edit:
6) Let's just agree to disagree. You dislike the game. I like it. No big deal, no?:happy:
Modifié par Persephone, 26 mars 2011 - 06:42 .





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