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Well thought review from the glorious RPG Codex


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#201
Persephone

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Impmacaque wrote...

YOU may have been lucky enough to avoid the countless bugs, but there are TONS of us who have had our playthroughs crippled by the Isabella bug. Furthermore, many of these bugs are absolutely game breaking in nature. (Regroup bug, targeting bug, Friendship bug, etc). Again, just because YOU did not encounter them does not excuse their existence. These should've been picked up in the first day of testing. Seriously.

It's exacerbated by the fact that, re-used environmemnts aside, there is barely any exploration to be had throughout the entire game. It all takes place in Kirkwall which itself becomes an extremely repetitive and lifeless city. There was not a single point throughout the entire game where I was excited about entering a new area, and that is an absolute tragedy for any RPG.

Again, your opinion of adequacy does not change the fact that we are given NO customization options for our party members aside from agonizing amounts of the same amulets/rings/belts which are largely (read, almost entirely) composed of one or two repetitive stats. There is no DEPTH to the inventory/gear system. There are no meaningful choices to be made. Oh boy, another belt of +18 attack. I'll use this over my +12 attack belt. I suppose I should give the +4% fire magic ring to my mage until a +5% one drops. That's literally the entire gearing system in a nutshell. It's lazy, uninspired, and the items don't even have unique icons or names or flavor text or ANYTHING.

The vast majority of quests in DA2 are "go here, kill these." There are too many of these, and not enough legitimately interesting quests/sideplots.

Your "RP" choices do not carry any weight in DA2. There are no alternative solutions to problems. Your roleplay is superficial at best, you respond with wit or attitude and ****** off certain NPCs in dialogue, but you don't actually change anything. In DA:O, you could choose to kill or recruit your biggest political rival in the game (Loghain). You could choose the next ruler of the Dwarven kingdom. You could make yourself the king of the newly freed lands, appoint your best friend to do it, or exile him permanently. You could defile the ashes of andraste. You could ****** off spirits, kill off your own party members, kill an entire dalish village and recruit an army of werewolves, ****.. the list goes on. There are many DIFFICULT decisions to be made in DA:O which are simply not present in DA2. 

The plot in DA:O felt like it was moved forward by player action/player choice, wheras in DA2 the game will play itself and you cannot change anything meaningfully.


1) There were those plagued by bugs in DAO and those who weren't. I'm not negating their existence. Bugs happen in PC games and I do hope they will be patched.

2) I loved Kirkwall and consider it much more alive and fun to explore than Denerim. I was not bored by it. We'll have to agree to disagree there.

3) I wish we could equip companions too. Or at least have them change clothes more as the story progresses. But it isn't bothering me all that much. Esp. as I now CAN change ALL their gear. (Thank you, Modders! :whistle:)

4) Again, I love the writing in this game. Most quests in DAO were "Go here, kill these" too. Or "Get 10 toxins for X". Or "Wipe out Jarvia's annoying carta". Or "Bore yourself to tears in the god awful Fade". Let me name a few quests I really liked "The Long Road". Friggin' adorable. "A Bitter Pill". Tragic and moving. "Dissent". Bloody creepy. "All that remains". I cried my eyes out there.

5) All the so called huge decisions in DAO made no difference in the end except for a few lines of dialogue and Epilogue slides in the end. (MS Dos like Slides, no less) I never FELT the supposed consequences in DAO's cloaked "decisions". Oh, so it's templar models fighting for me instead of mages. The Archdemon dies one way or another (With a cheap ritual cop out in place or not) and that is it, except for a few dialogue differences and badly bugged epilogue slides that did not influence game play whatsoever. You can ****** off spirits in DA2, you can kill one party member, alienate another into leaving and have one or more abandon your side in the end in DA2.

Edit:

6) Let's just agree to disagree. You dislike the game. I like it. No big deal, no?:happy:

Modifié par Persephone, 26 mars 2011 - 06:42 .


#202
Tirigon

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ItsToofy wrote...

"But, without cooldowns, how would I know when to click my buttons?"


"We called them tactics, son."

Couldn't have said it better myself...


Er, one question though as I haven´t played BG2 yet:

If spells have no cooldown, then what´s stopping you from, like, using your spells without pause so that even the strongest opponenet is perma-freezed?

#203
SphereofSilence

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It's a pretty good review. I don't necessarily agree with everything that was said, but perhaps the developers can take some feedback that's useful for DA3.

#204
MonkeyLungs

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Tirigon wrote...

ItsToofy wrote...

"But, without cooldowns, how would I know when to click my buttons?"


"We called them tactics, son."

Couldn't have said it better myself...


Er, one question though as I haven´t played BG2 yet:

If spells have no cooldown, then what´s stopping you from, like, using your spells without pause so that even the strongest opponenet is perma-freezed?


Ad&D2nd Edition rules.

Edit: Limited number of spells available to cast per day ...

Modifié par MonkeyLungs, 26 mars 2011 - 06:54 .


#205
Tirigon

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MonkeyLungs wrote...

Ad&D2nd Edition rules.

Edit: Limited number of spells available to cast per day ...


Ah. I see.

Seems just about as retarded as cooldowns to me....

#206
Persephone

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Tirigon wrote...

MonkeyLungs wrote...

Ad&D2nd Edition rules.

Edit: Limited number of spells available to cast per day ...


Ah. I see.

Seems just about as retarded as cooldowns to me....


Well, I hated having to click on the Rest button just for that and some dialogue that only triggers at "camp". :lol: (And I worship the BG series)

#207
The Brigand

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Tirigon wrote...

Ah. I see.

Seems just about as retarded as cooldowns to me....


Truly, more wizards have been laid low by the writings of Jack Vance than by any single villain. ~ Leeky Windstaff, Gnome Druid.

#208
Impmacaque

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1) There were those plagued by bugs in DAO and those who weren't. I'm not negating their existence. Bugs happen in PC games and I do hope they will be patched.

2) I loved Kirkwall and consider it much more alive and fun to explore than Denerim. I was not bored by it. We'll have to agree to disagree there.

3) I wish we could equip companions too. Or at least have them change clothes more as the story progresses. But it isn't bothering me all that much. Esp. as I now CAN change ALL their gear. (Thank you, Modders! :whistle:)

4) Again, I love the writing in this game. Most quests in DAO were "Go here, kill these" too. Or "Get 10 toxins for X". Or "Wipe out Jarvia's annoying carta". Or "Bore yourself to tears in the god awful Fade". Let me name a few quests I really liked "The Long Road". Friggin' adorable. "A Bitter Pill". Tragic and moving. "Dissent". Bloody creepy. "All that remains". I cried my eyes out there.

5) All the so called huge decisions in DAO made no difference in the end except for a few lines of dialogue and Epilogue slides in the end. (MS Dos like Slides, no less) I never FELT the supposed consequences in DAO's cloaked "decisions". Oh, so it's templar models fighting for me instead of mages. The Archdemon dies one way or another (With a cheap ritual cop out in place or not) and that is it, except for a few dialogue differences and badly bugged epilogue slides that did not influence game play whatsoever. You can ****** off spirits in DA2, you can kill one party member, alienate another into leaving and have one or more abandon your side in the end in DA2.

Edit:

6) Let's just agree to disagree. You dislike the game. I like it. No big deal, no?:happy:


1) There were hardly any massive bugs like the Isabella bug in DA:O three weeks after the game released. They released a patch resolving some of the more seirous ones three days after DA:O released. It's now been.. what.. 20 days? And we STILL have all the major, pants-on-head retarded game-breaking bugs in DA2? Instead of focusing on fixing these bugs, they're shoving poorly-made Day 1 DLC down our throats.

2) The comparison isn't between Kirkwall and Denerim. It's between Kirkwall and the entire game of DA:O. 90% of DA2's content takes place in Kirkwall, whereas DA:O had multiple cities, towns, forests, ruins, caves, you name it. DA2's Kirkwall is the same 5 or 6 areas blatantly re-used in a "day-night" cycle that changes nothing but adding annoying bandits that spawn out of thin air. There is no *exploration* to be had in Kirkwall - and in lieu of this absence there should've been a number of places outside of Kirkwall for us to explore, find optional quests, etc. There is not.

3) A basic RPG feature like equipping companions should be put in the game by developers, not modders.

4) Ehh. Honestly, the writing felt extremely weak at many points and I found it *very* hard to develop a relationship with ANY of the characters. Aveline stayed locked in her keep all day, so when her Donnic side quest came I could seriously care less about her (stereotypical) lack of social/romance skills. Fenris' was pretty 2-dimensional. Emo run-away pretty-boy slave? Oh boy. It's as if they hired fanfic writers specifically to design a character that would appeal to... that female demographic. Anders did nothing but whine and hit on me the entire game, and I seriously see his character as being ten steps backwards from what it was in awakenings.

All that remains was probably one of the worst quests in the game for me. The drama is entirely forced. Oh boy, out of nowhere my mother is kidnapped by a crazy bloodmage and made into a Frankenstein-esque abomination. Was I seriously supposed to feel something here? It was so inexplicably random and cheesy specifically because the game didn't bother to make me feel an attachment to my mother before this event happens. We engage mother directly in what... two scripted dialogue scenes before this? If this was enough to move you to tears, I would say you have a very shallow emotional threshold.

A series of random unfortunate events. Yawn.

5) I listed numerous instances in Dragon Age Origins where the game-world is irreversibly changed as a direct result of your actions. If you're going to choose to completely ignore them and claim that DA2 has even a semblence of choice vs. consequence to the degree that DA:O does, I'm not going to bother helping you take the fangirl/fanboy lenses off. There is not a single major plot point in DA2 which I can think of in which your choices affect any outcome.

There are nearly no branched story-paths in DA2. There were dozens of major ones in DA:O. This is a statement of fact, not opinion.

#209
FrankieT

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Tirigon wrote...

MonkeyLungs wrote...

Ad&D2nd Edition rules.

Edit: Limited number of spells available to cast per day ...


Ah. I see.

Seems just about as retarded as cooldowns to me....

In D&D spells are resources. They are to be carefully managed, not spammed as fast as you can.

You have a large pool of spells, you prepare for the upcoming day or a battle by memorizing spells you think would be useful and then you cast them as the need arise.

Here is an interesting article that you may find useful.

http://www.irontower...pic,1431.0.html

#210
MonkeyLungs

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FrankieT wrote...

In D&D spells are resources. They are to be carefully managed, not spammed as fast as you can.


I really like these 2 sentences.

#211
Persephone

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Impmacaque wrote...


1) There were those plagued by bugs in DAO and those who weren't. I'm not negating their existence. Bugs happen in PC games and I do hope they will be patched.

2) I loved Kirkwall and consider it much more alive and fun to explore than Denerim. I was not bored by it. We'll have to agree to disagree there.

3) I wish we could equip companions too. Or at least have them change clothes more as the story progresses. But it isn't bothering me all that much. Esp. as I now CAN change ALL their gear. (Thank you, Modders! :whistle:)

4) Again, I love the writing in this game. Most quests in DAO were "Go here, kill these" too. Or "Get 10 toxins for X". Or "Wipe out Jarvia's annoying carta". Or "Bore yourself to tears in the god awful Fade". Let me name a few quests I really liked "The Long Road". Friggin' adorable. "A Bitter Pill". Tragic and moving. "Dissent". Bloody creepy. "All that remains". I cried my eyes out there.

5) All the so called huge decisions in DAO made no difference in the end except for a few lines of dialogue and Epilogue slides in the end. (MS Dos like Slides, no less) I never FELT the supposed consequences in DAO's cloaked "decisions". Oh, so it's templar models fighting for me instead of mages. The Archdemon dies one way or another (With a cheap ritual cop out in place or not) and that is it, except for a few dialogue differences and badly bugged epilogue slides that did not influence game play whatsoever. You can ****** off spirits in DA2, you can kill one party member, alienate another into leaving and have one or more abandon your side in the end in DA2.

Edit:

6) Let's just agree to disagree. You dislike the game. I like it. No big deal, no?:happy:


1) There were hardly any massive bugs like the Isabella bug in DA:O three weeks after the game released. They released a patch resolving some of the more seirous ones three days after DA:O released. It's now been.. what.. 20 days? And we STILL have all the major, pants-on-head retarded game-breaking bugs in DA2? Instead of focusing on fixing these bugs, they're shoving poorly-made Day 1 DLC down our throats.

2) The comparison isn't between Kirkwall and Denerim. It's between Kirkwall and the entire game of DA:O. 90% of DA2's content takes place in Kirkwall, whereas DA:O had multiple cities, towns, forests, ruins, caves, you name it. DA2's Kirkwall is the same 5 or 6 areas blatantly re-used in a "day-night" cycle that changes nothing but adding annoying bandits that spawn out of thin air. There is no *exploration* to be had in Kirkwall - and in lieu of this absence there should've been a number of places outside of Kirkwall for us to explore, find optional quests, etc. There is not.

3) A basic RPG feature like equipping companions should be put in the game by developers, not modders.

4) Ehh. Honestly, the writing felt extremely weak at many points and I found it *very* hard to develop a relationship with ANY of the characters. Aveline stayed locked in her keep all day, so when her Donnic side quest came I could seriously care less about her (stereotypical) lack of social/romance skills. Fenris' was pretty 2-dimensional. Emo run-away pretty-boy slave? Oh boy. It's as if they hired fanfic writers specifically to design a character that would appeal to... that female demographic. Anders did nothing but whine and hit on me the entire game, and I seriously see his character as being ten steps backwards from what it was in awakenings.

All that remains was probably one of the worst quests in the game for me. The drama is entirely forced. Oh boy, out of nowhere my mother is kidnapped by a crazy bloodmage and made into a Frankenstein-esque abomination. Was I seriously supposed to feel something here? It was so inexplicably random and cheesy specifically because the game didn't bother to make me feel an attachment to my mother before this event happens. We engage mother directly in what... two scripted dialogue scenes before this? If this was enough to move you to tears, I would say you have a very shallow emotional threshold.

A series of random unfortunate events. Yawn.

5) I listed numerous instances in Dragon Age Origins where the game-world is irreversibly changed as a direct result of your actions. If you're going to choose to completely ignore them and claim that DA2 has even a semblence of choice vs. consequence to the degree that DA:O does, I'm not going to bother helping you take the fangirl/fanboy lenses off. There is not a single major plot point in DA2 which I can think of in which your choices affect any outcome.

There are nearly no branched story-paths in DA2. There were dozens of major ones in DA:O. This is a statement of fact, not opinion.


1) Oh yes, there were. And some still aren't fixed.

2) Much as I enjoyed DAO, the longest sections and biggest places were Orzammar, The Fade and Andraste's Temple. HATE them with a passion. There's a reason why the "Skip the Fade" mod is so popular. I like both worlds for different reasons however.

3) It's there now, so it's no longer an issue for me.

4) Have you even SPOKEN to Aveline before the Donnic tale begins? Her quests and discussions define her very well, she definitely accompanied me a lot. As for Fenris, I was afraid he might be what you described, talking to him and bringing him along as well as doing his quests convinced me otherwise. Anders whines no more than Alistair. And the doesn't hit on you throughout the entire game, that is an outright lie. Did you even finish Act I? Because you really don't seem to know these characters very well, no offense. And Anders' plight for the mages is actually a cause I can accept. Anders was the comical relief in Awakening (And I hate that game) In DA2 he actually develops a story of his own, a tragedy.

5) It is NOT out of nowhere at all. Leandra hints at having a suitor. You help Emmeric track down the killer (Or who he thinks the killer might be) three years before it happens, yet he escapes and Emmeric's suspect can meet several fates. Hence the cold chills I got when Bodhan told me and Gamlen that Leandra got white lillies from her suitor before disappearing. 

6) What consequences other than MS DOS Epilogue Slides and different allies models fighting with you during the final battle? Companions abandon, betray, may be killed or sent away in DA2 too. You can become Viscount, sail away on a ship with Izzy, be on the run with Anders etc. I am fine with not being able to change everything with a click. It is way more realistic and gripping to me. Again, we'll just have to agree to disagree. At least we both love DAO and we are having a rather interesting discussion. :happy:

#212
Tirigon

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FrankieT wrote...

http://www.irontower...pic,1431.0.html


That was indeed interesting, thank you.




Personally, I think the problem many games - including DAO - have when it comes to magic is that often-times magic is just another form of doing damage, e.g.
"Shoot em with the arrow - 50 damage; Shoot em with the fireball - 200 damage + burning, but costs mana"

That kinda sucks

#213
Bostur

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Timon44 wrote...

Ixalmaris wrote...

Timon44 wrote...

It just comes down to what you expected of DA2.

If you expected a classical RPG like Baldur's Gate you will be disappointed of DA2.
If you expected an action RPG you will love DA2.


The author of the article clearly expected a classical RPG hence he is disappointed of DA2. He explains himself well and presents good arguments. However that doesn't mean that the game is bad for everyone.


Most people expected something like DA:O. Silly I know, how could they...

Poor job twisting my words. Keep on hating... ;)


How is that twisting your words? It makes sense for the reviewer and the rest of us to expect somthing similar to a classic RPG, because that was what the first game was.

Is it such an odd thing to expect DA2 to be a sequel to the first DA?

I don't understand how you can see it as hate at all. A bit too brief maybe, but hate?

#214
Eterna

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There`s a lot of stupid in that review. Some of it is just wrong.

#215
Timon44

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[quote]Bostur wrote...

[quote]Timon44 wrote...

[quote]Ixalmaris wrote...

[quote]Timon44 wrote...

It just comes down to what you expected of DA2.

If you expected a classical RPG like Baldur's Gate you will be disappointed of DA2.
If you expected an action RPG you will love DA2.


The author of the article clearly expected a classical RPG hence he is disappointed of DA2. He explains himself well and presents good arguments. However that doesn't mean that the game is bad for everyone.
[/quote]

Most people expected something like DA:O. Silly I know, how could they...

[/quote]
Poor job twisting my words. Keep on hating... ;)

[/quote]

How is that twisting your words? It makes sense for the reviewer and the rest of us to expect somthing similar to a classic RPG, because that was what the first game was.

Is it such an odd thing to expect DA2 to be a sequel to the first DA?

I don't understand how you can see it as hate at all. A bit too brief maybe, but hate?
[/quote]
How is that twisting your words? It makes sense for the reviewer and the rest of us to expect somthing similar to a classic RPG, because that was what the first game was.

Is it such an odd thing to expect DA2 to be a sequel to the first DA?

I don't understand how you can see it as hate at all. A bit too brief maybe, but hate?
[/quote]
-------------------------------------------------------------------------
It is twisting because what I said was that you can both hate and love this game and it is a matter of the expectations that you had of DA2.
What he implied however, was that I had said that it would be stupid to expect a certain type of game.. which I didn't.

I was lucky that I didn't really expect DA2 to be a "true RPG". From all the footage that got shown before release it seemed really action-heavy to me. So I was able to enjoy it as the action RPG that it is.
I respect everyone how says that he is disappointed by DA2 and I understand the reasons. But it is a matter of perspective, that is all I am saying. Everyone should just calm down on these forums and not try to force his opinion on other players.

Modifié par Timon44, 26 mars 2011 - 08:04 .


#216
Timon44

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sry doublepost

Modifié par Timon44, 26 mars 2011 - 08:03 .


#217
Bostur

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Timon44 wrote...

It is twisting because what I said was that you can both hate and love this game and it is a matter of the expectations that you had of DA2.
What he implied however, was that I had said that it would be stupid to expect a certain type of game.. which I didn't.

I was lucky that I didn't really expect DA2 to be a "true RPG". From all the footage that got shown before release it seemed really action-heavy to me. So I was able to enjoy it as the action RPG that it is.
I respect everyone how says that he is disappointed by DA2 and I understand the reasons. But it is a matter of perspective, that is all I am saying. Everyone should just calm down on these forums and not try to force his opinion on other players.


I didnt read  Ixalmaris response like that, and mine wasn't intended like that either.

I think it should be expected that people have certain expectations of a sequel, namely that the style and gameplay is similar to the first game.

Also keeping in mind that at first glance DA2's core mechanics seems almost identical to DAO, it feels odd that the style and direction of the game is very different.

I personally had no idea it would be an action RPG, it doesn't feel like it either to be fair.

#218
Ahglock

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Tirigon wrote...

MonkeyLungs wrote...

Ad&D2nd Edition rules.

Edit: Limited number of spells available to cast per day ...


Ah. I see.

Seems just about as retarded as cooldowns to me....


In a pen and paper game they work fine. In a CRPG where you can rest to regain them after every fight they are an epic fail of balancing.  In a table top game those spells very easily could be your entire reosurce supply for magic for the entiere dungeon you are exploring.  There are a few spells that allow you to hole up and rest wherever you want, but that came with limitations as well.(assuming you had a GM who exploited them)  One of the big differences though was since spells were a very limited resource they were epically powerful.  Each spell could be fight ending/changing.  Once it a a cooldown using a similar resource mechanic to stanima there is no reaosn for it to be more impressive or different than warrior or rogue talents, but there is also no reaons for the mage to be made of glass anymore either. 

#219
Impmacaque

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1) Oh yes, there were. And some still aren't fixed.

2) Much as I enjoyed DAO, the longest sections and biggest places were Orzammar, The Fade and Andraste's Temple. HATE them with a passion. There's a reason why the "Skip the Fade" mod is so popular. I like both worlds for different reasons however.

3) It's there now, so it's no longer an issue for me.

4) Have you even SPOKEN to Aveline before the Donnic tale begins? Her quests and discussions define her very well, she definitely accompanied me a lot. As for Fenris, I was afraid he might be what you described, talking to him and bringing him along as well as doing his quests convinced me otherwise. Anders whines no more than Alistair. And the doesn't hit on you throughout the entire game, that is an outright lie. Did you even finish Act I? Because you really don't seem to know these characters very well, no offense. And Anders' plight for the mages is actually a cause I can accept. Anders was the comical relief in Awakening (And I hate that game) In DA2 he actually develops a story of his own, a tragedy.

5) It is NOT out of nowhere at all. Leandra hints at having a suitor. You help Emmeric track down the killer (Or who he thinks the killer might be) three years before it happens, yet he escapes and Emmeric's suspect can meet several fates. Hence the cold chills I got when Bodhan told me and Gamlen that Leandra got white lillies from her suitor before disappearing. 

6) What consequences other than MS DOS Epilogue Slides and different allies models fighting with you during the final battle? Companions abandon, betray, may be killed or sent away in DA2 too. You can become Viscount, sail away on a ship with Izzy, be on the run with Anders etc. I am fine with not being able to change everything with a click. It is way more realistic and gripping to me. Again, we'll just have to agree to disagree. At least we both love DAO and we are having a rather interesting discussion. :happy:


1) Name a bug which is as common and game-breaking as the Isabella friendship bug that wasn't fixed in the first patch post-release.

2) It's not about which sections were the longest. It's the fact that DA:O had immense variety in environment compared to DA2, which has ONE city and ONE coast (which is itself a joke). Like it or not, DA:O had an appropriately massive game world with plenty to do, explore, and sights to enjoy. There is no exploration and no environmental variety in DA2. While they try to justify this by centering the story on Kirkwall, Kirkwall is not up to the task of hosting an entire game's worth of content. Kirkwall feels largely dead most of the time. There's only a handful of NPCs in any given area, the areas themsselves are largely drab and similar to eachother, and there's just not much to do in Kirkwall. It would be better if we didn't spend so much time in there - but given that we do, the city needed a LOT more content in order to accomodate a whole game.

3) Not everyone mods their game (and console users don't even have the option). If content is not in the game at release, it is the fault of the developer and a legitimate flaw with the game itself.

4) Aveline is not a particularly interesting character to me. She's the stereotypical "strong warrior woman" who's romantically retarded but knows her way around a sword. She's not as bad a character as Anders or Bethany to me, but she's pretty drab and flat most of the time.

Anders spends every waking moment of the game ****ing about mage persecution and then goes and... does what he does in the end. He sees only the mage side of the issue, and because of that, he is entirely 2-dimensional and absolutely predictable. What he does in Act 3 confirms his childish stupidity and naivety. And yes, coming from a male, Anders hits on you way too often. It is impossible to be friendly or comforting to Anders without him trying to romance you. It's actually a little ridiculous when you've turned him down twice before, and ONE friendly dialogue choice leads him to try and romance you again. Seriously? At a certain point I just constantly acted negative around him because I was sick of every  other option immediately leading towards sex.

5) It's not the suitor thing that is out of place. The plotline which leads to Leandra's end actually starts in Act 1 - so I'm well aware that they tried to "set it up" early. What comes out of nowhere is the WAY she dies. It's very.. "women in refridgerators" (look this up if you aren't familiar with the term). Having her die the way she did just to force some kind of drama feels immensely artificial. The game doesn't a good enough job of connecting you to your mother in order for you to care very much, so instead it just comes across as out-of-place, random, and very forced.

6) Again, you're ignoring the following statement - DA:O had multiple branched-path storylines, DA2 has none. There are no alternative solutions to any of the major plot issues in DA2. There are several for nearly every plot issue for DA:O. If you don't understand what I'm talking about, I encourage you to play DA:O again. Additionally, DA2 lacks any choice vs. consequence scenarios outside of a few very specific companion quests. None of the main plot events are changable.

#220
Dorian the Monk of Sune

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Tirigon wrote...



That was indeed interesting, thank you.




Personally, I think the problem many games - including DAO - have when it comes to magic is that often-times magic is just another form of doing damage, e.g.
"Shoot em with the arrow - 50 damage; Shoot em with the fireball - 200 damage + burning, but costs mana"

That kinda sucks


If you agree with that you should play BG 2. Plenty of alternative spells. The game had over 230 spells. http://www.sorcerers.../index_tips.php Check the manual
The magic in that game made DA:O feel dated. 

#221
Dorian the Monk of Sune

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Ahglock wrote...

In a pen and paper game they work fine. In a CRPG where you can rest to regain them after every fight they are an epic fail of balancing.  In a table top game those spells very easily could be your entire reosurce supply for magic for the entiere dungeon you are exploring.  There are a few spells that allow you to hole up and rest wherever you want, but that came with limitations as well.(assuming you had a GM who exploited them)  One of the big differences though was since spells were a very limited resource they were epically powerful.  Each spell could be fight ending/changing.  Once it a a cooldown using a similar resource mechanic to stanima there is no reaosn for it to be more impressive or different than warrior or rogue talents, but there is also no reaons for the mage to be made of glass anymore either. 


There are plenty D&D games that are designed like pen and paper. Thats how many of the Gold Box games were and much of Baldur's Gate when you couldnt rest and had to manage magic and health. The fail is Dragon Age's encounter design that sends waves of filler combat that would force a party to buy 100s of potions and spam rest. 

#222
BiowarEA

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Are people forgetting that there were resting limitations in Baldur's Gate so you couldn't just keep clicking rest to recharge your spells if you were running through a dungeon. You could only rest in an area that was designated safe.

Modifié par BiowarEA, 27 mars 2011 - 03:56 .


#223
Ahglock

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Dorian the Monk of Sune wrote...

Ahglock wrote...

In a pen and paper game they work fine. In a CRPG where you can rest to regain them after every fight they are an epic fail of balancing.  In a table top game those spells very easily could be your entire reosurce supply for magic for the entiere dungeon you are exploring.  There are a few spells that allow you to hole up and rest wherever you want, but that came with limitations as well.(assuming you had a GM who exploited them)  One of the big differences though was since spells were a very limited resource they were epically powerful.  Each spell could be fight ending/changing.  Once it a a cooldown using a similar resource mechanic to stanima there is no reaosn for it to be more impressive or different than warrior or rogue talents, but there is also no reaons for the mage to be made of glass anymore either. 


There are plenty D&D games that are designed like pen and paper. Thats how many of the Gold Box games were and much of Baldur's Gate when you couldnt rest and had to manage magic and health. The fail is Dragon Age's encounter design that sends waves of filler combat that would force a party to buy 100s of potions and spam rest. 


I don't remember much in not being able to rest in any of the gold box or balders gate games.  Sure there were places where you'd get an enemies near by message or what I prefered a random encounter interupting your rest, but usually all you had to do was back up a room or two and rest.(maybe that was an exploit and I just cheesed the system)  It basically removed the balance of mages.  Though back in the day if a mage got hit while casting a spell he failed to cast it and he lost it, not just from the queue but for the entire day's spells.  Ah the good old days.  Damn I kind of want to get those games from gog since I can't find my disks anymore.  Too bad the gold box ones wont be there, I really loved the original pool of radiance. 

#224
Sentox6

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I really like Dragon Age 2; still, I agree with the majority of points in this review.

#225
Mantaal

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Eterna5 wrote...

There`s a lot of stupid in that review. Some of it is just wrong.


I wonder what would that be. I didnt see anything wrong in the review.