Hawke Mage: http://biowarefans.c...VPwQShuGILpjATN
Stats: Magic for gear, rest Con/Will.
The main support mage with buffs, healing and force magic to keep enemies crowded and off my ranged characters. No offensive spells, so theres no need to turn the auras off and because of all the sustained abilities diminishing the mana pool, she'll rack up mana regeneration instead.
Aveline Tank: http://biowarefans.c...SwbdZ1mkR0BDCFs
Stats: Str/Con.
Once enemies are sucked together and mass disoriented by Varric, she's supposed to rack up aggro with Scatter and Assault. If that won't glue them to her I don't know what will. Maybe she could also make good use of the auto counter ring with all the things hitting her. She's got good survival stats by herself, but should she need a little more time in between heals, there's always arcane fortress from Merrill and Hawke and her own stonewall, granting damage immunity for up to 17 seconds.
She's not supposed to kill things in the first place, so stamina reg has to come from bolster and second wind. Again, the sustained abilities keep me from increasing her stamina pool, because half the points will be wasted.
Varric: http://biowarefans.c...LnjxyiruQwSGbdU
Stats: Cun only.
He's my auto attack turret for single targets and supports with his two AoE disorient smoke bombs. Not only will this up Aveline's defense, it should also allow her to rack up aggro. Crits come from stuns and his huge attack speed bonus (50% passive, 50% haste, maybe even some on equipment) should make the power sustained worthwile. With all the stunning and his default weapon, there's no need to put a single point into dex, I'll get his hit rate up via buffs and equipment and improve his critical damage instead.
Why no points into Bianca? Well, I don't wanna play an elemental mage on nightmare because of friendly fire, so the only way to get a single target brittle is petrify/dessicate. However, the 20% damage reduction for the whole party kinda defeats the purpose of increasing damage for archer's lance and the whole combo sucks up 7 points for Varric and 1 for Merrill. Not worth the investment imo. First I wanted to get a fully upgraded pinning shot for more disorient, but then I read it doesn't work on Varric for ps3, so I decided to go for more CC via stuns, which also ups his damage output.
Merrill: http://biowarefans.c...uhGfwSHdUEeDsFv
Stats: Con/Magic.
She's my AoE damage dealer with the usual primal/bloodmage combination and the rest of the sustained buffs. Stagger and disorient are provided and the enemies are gathered up and tanked, she should be fine.
I don't have much time at my disposal and it will take a while until I can test all this myself. What do you think, is there something I missed that will cause problems?
Modifié par Gegliosch, 27 mars 2011 - 02:06 .





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