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#101
Almostfaceman

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Pwener2313 wrote...

Almostfaceman wrote...

Cancer Puppet wrote...

But that's what I'm saying. In the established lore, you can find a dormant relay and just turn it on without having any idea where it goes.


And... is there anything saying that if they go through it, that it goes to "turned off" relays on the other end?   Sounds like you can only go through to other relays that are "turned on".


Obviously, when one relay is activated, it's twin is also activated. Otherwise we'd be stuck in the sol sistem while the rest of the galaxy gets killed.


That doesn't follow at all, and it's not obvious.  It's possible that when a relay is activated it searches for active relays on the other side and that's where you go.  I could be wrong, codex information would be welcome.

#102
Pwener2313

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I on't get your point. They don't need to take it anywhere since they just need to go through it.

#103
Cancer Puppet

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Almostfaceman wrote...

Cancer Puppet wrote...

But that's what I'm saying. In the established lore, you can find a dormant relay and just turn it on without having any idea where it goes.


And... is there anything saying that if they go through it, that it goes to "turned off" relays on the other end?   Sounds like you can only go through to other relays that are "turned on".


Uh, I hate to have a dorkgasm all over the place, but since citadel species don't activate relays until finding their partner, then how did humanity leave our solar system if the opposing relay wasn't active. And what about when the reapers leave? Who activates the relays connecting the relays of the Asari, or Salarians so that they can leave their homeworlds. It seems unlikely that they would all have relays linking them directly with the citadel. That's assuming that the relays around the citadel remain active.

#104
Pwener2313

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Almostfaceman wrote...

Pwener2313 wrote...

Almostfaceman wrote...

Cancer Puppet wrote...

But that's what I'm saying. In the established lore, you can find a dormant relay and just turn it on without having any idea where it goes.


And... is there anything saying that if they go through it, that it goes to "turned off" relays on the other end?   Sounds like you can only go through to other relays that are "turned on".


Obviously, when one relay is activated, it's twin is also activated. Otherwise we'd be stuck in the sol sistem while the rest of the galaxy gets killed.


That doesn't follow at all, and it's not obvious.  It's possible that when a relay is activated it searches for active relays on the other side and that's where you go.  I could be wrong, codex information would be welcome.


Your saying that relays randomly choose another by searching which one is closest? Wut

#105
Whatever42

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Secondary relays can connect to multiple other relays but primary relays are partnered. I have no idea if the other side witll activate if its dormant or switched off.

Clearly the Citadel needs to be switched on manually by the keepers.

#106
Cancer Puppet

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We must take bioware hostage until they sort this mess out to the satisfaction of all...yes...

#107
Almostfaceman

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Cancer Puppet wrote...

Almostfaceman wrote...

Cancer Puppet wrote...

But that's what I'm saying. In the established lore, you can find a dormant relay and just turn it on without having any idea where it goes.


And... is there anything saying that if they go through it, that it goes to "turned off" relays on the other end?   Sounds like you can only go through to other relays that are "turned on".


Uh, I hate to have a dorkgasm all over the place, but since citadel species don't activate relays until finding their partner, then how did humanity leave our solar system if the opposing relay wasn't active. And what about when the reapers leave? Who activates the relays connecting the relays of the Asari, or Salarians so that they can leave their homeworlds. It seems unlikely that they would all have relays linking them directly with the citadel. That's assuming that the relays around the citadel remain active.


Ok, humanity stumbles on it's first relay.  It figures out how to turn it on.  They go through it.  They travel to wherever the nearest "turned on" relay is.  I'm not sure where I'm making a mistake in logic.  I'm not saying this is fer sure how it works, but it is logical.

#108
Pwener2313

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Whatever666343431431654324 wrote...

Secondary relays can connect to multiple other relays but primary relays are partnered. I have no idea if the other side witll activate if its dormant or switched off.

Clearly the Citadel needs to be switched on manually by the keepers.


Oh yeah, forgot about that. But I still think that they all activate if they're partners are activated. Otherwise we'd be stuck in our own cluster. The distance is just too huge to activate the other relays.

#109
Cancer Puppet

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Whatever666343431431654324 wrote...

Secondary relays can connect to multiple other relays but primary relays are partnered. I have no idea if the other side witll activate if its dormant or switched off.

Clearly the Citadel needs to be switched on manually by the keepers.


My point is that based on what we know, the relays go dormant after the reapers retreat to darkspace. It's like a screen-saver. You know, that old one where you just flew through space. (Space being a black field with white pixels representing stars)

Modifié par Cancer Puppet, 25 mars 2011 - 02:47 .


#110
Whatever42

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Cancer Puppet wrote...

Almostfaceman wrote...

Cancer Puppet wrote...

But that's what I'm saying. In the established lore, you can find a dormant relay and just turn it on without having any idea where it goes.


And... is there anything saying that if they go through it, that it goes to "turned off" relays on the other end?   Sounds like you can only go through to other relays that are "turned on".


Uh, I hate to have a dorkgasm all over the place, but since citadel species don't activate relays until finding their partner, then how did humanity leave our solar system if the opposing relay wasn't active. And what about when the reapers leave? Who activates the relays connecting the relays of the Asari, or Salarians so that they can leave their homeworlds. It seems unlikely that they would all have relays linking them directly with the citadel. That's assuming that the relays around the citadel remain active.


The Earth side of the relay was domant and could be reactivated. I've read nothing that said that its partner relay was dormant. In fact, I would guess that it was not, since it was in Citadel space.

#111
Almostfaceman

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Pwener2313 wrote...

Almostfaceman wrote...

Pwener2313 wrote...

Almostfaceman wrote...

Cancer Puppet wrote...

But that's what I'm saying. In the established lore, you can find a dormant relay and just turn it on without having any idea where it goes.


And... is there anything saying that if they go through it, that it goes to "turned off" relays on the other end?   Sounds like you can only go through to other relays that are "turned on".


Obviously, when one relay is activated, it's twin is also activated. Otherwise we'd be stuck in the sol sistem while the rest of the galaxy gets killed.


That doesn't follow at all, and it's not obvious.  It's possible that when a relay is activated it searches for active relays on the other side and that's where you go.  I could be wrong, codex information would be welcome.


Your saying that relays randomly choose another by searching which one is closest? Wut



This makes sense.  Say there's two relays.  One gets turned off.  A thousand years later it gets turned on again.  It's "twin" has been destroyed in the meantime.  I would think it would make sense there's a protocol in place to search for the next nearest relay.

#112
Pwener2313

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Cancer Puppet wrote...

We must take bioware hostage until they sort this mess out to the satisfaction of all...yes...


The code of conduct is against terrorists threats. But the code says nothing about kidnapping......

Image IPB

#113
oldag07

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Quoting a very early comment

ADelusiveMan wrote...

The Citadel was Plan A. The Collectors were plan B. Whatever happening in Arrival is Plan C.

As for the other thing you said, it's obvious the Reapers did not see foresee failure, as it did not happen before, at least far as we know.


To quote battlestar galactica's final episode (spoiler for bsg fans)


Head-Six: [walking together through New York City's Times Square 150,000 years later[/i]] Commercialism, decadence, technology run amok... remind you of anything? 
Head-Baltar: Take your pick: Kobol; Earth - the real Earth, before this one; Caprica before The Fall. 
Head-Six: "All of this has happened before..." 
Head-Baltar: But the question remains: does all of this have to happen again? 
Head-Six: This time, I bet "no." 
Head-Baltar: You know, I've never known you to play the optimist. Why the change of heart? 
Head-Six: Mathematics. Law of averages. Let a complex system repeat itself long enough, eventually something surprising might occur. 


Considering the fact that there are thousands of reaper cycles, the reapers must have seen some interesting strategies the species have used to resist their invasions.  The reapers have more than 3 plans.  And we can assume that Shepard is successful in this DLC,  They will go to plan D. 

Modifié par oldag07, 25 mars 2011 - 02:50 .


#114
Guest_Nyoka_*

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I don't think its twin gets activated automatically. Otherwise Sovereign would be superfluous. The reapers would just activate their relay, so the citadel relay would be turned on, too, and they can pass through and kill everything.

#115
Whatever42

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Cancer Puppet wrote...

Whatever666343431431654324 wrote...

Secondary relays can connect to multiple other relays but primary relays are partnered. I have no idea if the other side witll activate if its dormant or switched off.

Clearly the Citadel needs to be switched on manually by the keepers.


My point is that based on what we know, the relays go dormant after the reapers retreat to darkspace. It's like a screen-saver. You know, that old one where you just flew through space.


No, I would guess that's not the case. The Reapers clearly wanted us to use them to reach the Citadel and expand our civilization.

#116
Pwener2313

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Almostfaceman wrote...

Pwener2313 wrote...

Almostfaceman wrote...

Pwener2313 wrote...

Almostfaceman wrote...

Cancer Puppet wrote...

But that's what I'm saying. In the established lore, you can find a dormant relay and just turn it on without having any idea where it goes.


And... is there anything saying that if they go through it, that it goes to "turned off" relays on the other end?   Sounds like you can only go through to other relays that are "turned on".


Obviously, when one relay is activated, it's twin is also activated. Otherwise we'd be stuck in the sol sistem while the rest of the galaxy gets killed.


That doesn't follow at all, and it's not obvious.  It's possible that when a relay is activated it searches for active relays on the other side and that's where you go.  I could be wrong, codex information would be welcome.


Your saying that relays randomly choose another by searching which one is closest? Wut



This makes sense.  Say there's two relays.  One gets turned off.  A thousand years later it gets turned on again.  It's "twin" has been destroyed in the meantime.  I would think it would make sense there's a protocol in place to search for the next nearest relay.


Oh, in that case then yes. Otherwise that race gets ****ed bad.

#117
Cancer Puppet

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Almostfaceman wrote...

Pwener2313 wrote...

Almostfaceman wrote...

Pwener2313 wrote...

Almostfaceman wrote...

Cancer Puppet wrote...

But that's what I'm saying. In the established lore, you can find a dormant relay and just turn it on without having any idea where it goes.


And... is there anything saying that if they go through it, that it goes to "turned off" relays on the other end?   Sounds like you can only go through to other relays that are "turned on".


Obviously, when one relay is activated, it's twin is also activated. Otherwise we'd be stuck in the sol sistem while the rest of the galaxy gets killed.


That doesn't follow at all, and it's not obvious.  It's possible that when a relay is activated it searches for active relays on the other side and that's where you go.  I could be wrong, codex information would be welcome.


Your saying that relays randomly choose another by searching which one is closest? Wut



This makes sense.  Say there's two relays.  One gets turned off.  A thousand years later it gets turned on again.  It's "twin" has been destroyed in the meantime.  I would think it would make sense there's a protocol in place to search for the next nearest relay.


Some relays are omni-directional, not all. And again, it is suggested that the relays go dormant once the reapers leave. And again, how did the Asari, first current species to discover the citadel, leave their home system if no one else was around to switch on relays?

#118
Gabey5

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it was explained, pay attention better

#119
Cancer Puppet

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Nyoka wrote...

I don't think its twin gets activated automatically. Otherwise Sovereign would be superfluous. The reapers would just activate their relay, so the citadel relay would be turned on, too, and they can pass through and kill everything.


Sovereign wouldn't necessarily be superfluous. If it's there to monitor organic civilization and give the go ahead then it makes sense for him/it to be there. But why does it matter if whether on not the citadel relay activates when the dark space relay is used? Once they're in, they're in.

Modifié par Cancer Puppet, 25 mars 2011 - 02:57 .


#120
Cancer Puppet

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Gabey5 wrote...

it was explained, pay attention better



There've been alot of posts. Enlighten me.

-polite

#121
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Cancer Puppet wrote...
Sovereign wouldn't necessarily be superflous. If it's there to monitor organic civilization and give the go ahead then it makes sense for him/it to be there. But why does it matter if whether on not the citadel relay activates when the dark space relay is used? Once they're in, they're in.

That's not what we learn in the game. It's there to activate the citadel mass relay.

It matters because if they can just go through it, then there is no need to activate the other side: no need for keepers, for Saren, for a conduit, or for anything else. Everything the bad guys do in ME1 (except for Virmire) is a consequence of the fact that one side doesn't automatically turns on the other, it must be activated independently.

Modifié par Nyoka, 25 mars 2011 - 03:01 .


#122
Whatever42

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Ok, my theory. Reapers want races to reach the Citadel develop galactic civilizations. However, Reapers clearly like diversity and probably want to see multiple races develop (those Protheans were such a disappointment).

So they turn the primary relays off.

When a race first developers, like the Asari, and find their first relays (primary or secondary) and activate them, the Keepers detect it at the Citadel. We know that you can turn the relays on and off from the citadel (well, the keepers can, we can't). So they flip on the primary relays that would lead the Asari to the Citadel. That might take them through a few other relays but the Keepers don't turn them all on.

The reason they don't is because they don't want the Asari dominating all galactic civilization. They want to give other races a chance to evolve.

So eventually the Turians find their relays and the Keepers swith on another path to the Citadel relay. And so on. So when the human flipped on the Charon Relay, if the other side wasn't already active (and it could have been since it was in Citadel space) then the Keepers would have activated it.

Of course, the Keepers were also supposed to flip on the Citadel itself when the Reapers turned on their relay but the Protheans screwed things up again.

Modifié par Whatever666343431431654324, 25 mars 2011 - 03:04 .


#123
Cancer Puppet

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Ugh, I've gotta get some sleep. I've had fun debating this with everyone. I hope it continues in my absence so I can jump back in tomorrow. Anyway, definitely the most successful thread I've ever started, so thanks!

#124
Whatever42

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Cancer Puppet wrote...

Gabey5 wrote...

it was explained, pay attention better



There've been alot of posts. Enlighten me.

-polite


Polite, eh? Image IPB

#125
Cancer Puppet

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Nyoka wrote...

Cancer Puppet wrote...
Sovereign wouldn't necessarily be superflous. If it's there to monitor organic civilization and give the go ahead then it makes sense for him/it to be there. But why does it matter if whether on not the citadel relay activates when the dark space relay is used? Once they're in, they're in.

That's not what we learn in the game. It's there to activate the citadel mass relay.

It matters because if they can just go through it, then there is no need to activate the other side: no need for keepers, for Saren, for a conduit, or for anything else. Everything the bad guys do in ME1 (except for Virmire) is a consequence of the fact that one side doesn't automatically turns on the other, it must be activated independently.


I was hypothesizing, but since you mention the conduit, that's a perfect example of a dormant relay being activated by it's twin! So Ha! B)