Let me get this straight...
#126
Posté 25 mars 2011 - 03:04
#127
Posté 25 mars 2011 - 03:04
#128
Posté 25 mars 2011 - 03:05
Cancer Puppet wrote...
Nyoka wrote...
That's not what we learn in the game. It's there to activate the citadel mass relay.Cancer Puppet wrote...
Sovereign wouldn't necessarily be superflous. If it's there to monitor organic civilization and give the go ahead then it makes sense for him/it to be there. But why does it matter if whether on not the citadel relay activates when the dark space relay is used? Once they're in, they're in.
It matters because if they can just go through it, then there is no need to activate the other side: no need for keepers, for Saren, for a conduit, or for anything else. Everything the bad guys do in ME1 (except for Virmire) is a consequence of the fact that one side doesn't automatically turns on the other, it must be activated independently.
I was hypothesizing, but since you mention the conduit, that's a perfect example of a dormant relay being activated by it's twin! So Ha!
Saren or some other agent could have done that. They do say that its easy to activate a relay. It just wasn't easy to activate the citadel.
#129
Posté 25 mars 2011 - 03:05
Cancer Puppet wrote...
I was hypothesizing, but since you mention the conduit, that's a perfect example of a dormant relay being activated by it's twin! So Ha!
He's right, I WIN!
#130
Posté 25 mars 2011 - 03:08
Whatever666343431431654324 wrote...
Cancer Puppet wrote...
Nyoka wrote...
That's not what we learn in the game. It's there to activate the citadel mass relay.Cancer Puppet wrote...
Sovereign wouldn't necessarily be superflous. If it's there to monitor organic civilization and give the go ahead then it makes sense for him/it to be there. But why does it matter if whether on not the citadel relay activates when the dark space relay is used? Once they're in, they're in.
It matters because if they can just go through it, then there is no need to activate the other side: no need for keepers, for Saren, for a conduit, or for anything else. Everything the bad guys do in ME1 (except for Virmire) is a consequence of the fact that one side doesn't automatically turns on the other, it must be activated independently.
I was hypothesizing, but since you mention the conduit, that's a perfect example of a dormant relay being activated by it's twin! So Ha!
Saren or some other agent could have done that. They do say that its easy to activate a relay. It just wasn't easy to activate the citadel.
If they already had an agent in there, why didn't that agent activate the relay? Because there was no agent. A guy messing with the "fake" relay would have too suspicious since once activated, the core keeps activated.
#131
Guest_Nyoka_*
Posté 25 mars 2011 - 03:09
Guest_Nyoka_*
Cancer Puppet wrote...
Nyoka wrote...
That's not what we learn in the game. It's there to activate the citadel mass relay.Cancer Puppet wrote...
Sovereign wouldn't necessarily be superflous. If it's there to monitor organic civilization and give the go ahead then it makes sense for him/it to be there. But why does it matter if whether on not the citadel relay activates when the dark space relay is used? Once they're in, they're in.
It matters because if they can just go through it, then there is no need to activate the other side: no need for keepers, for Saren, for a conduit, or for anything else. Everything the bad guys do in ME1 (except for Virmire) is a consequence of the fact that one side doesn't automatically turns on the other, it must be activated independently.
I was hypothesizing, but since you mention the conduit, that's a perfect example of a dormant relay being activated by it's twin! So Ha!
Not at all. The "relay monument" on the citadel was activated all the time. Didn't you hear Kaidan complaining about a "low hum", and Garrus wondering how come the keepers never touch it?
#132
Posté 25 mars 2011 - 03:11
Pwener2313 wrote...
Cancer Puppet wrote...
I was hypothesizing, but since you mention the conduit, that's a perfect example of a dormant relay being activated by it's twin! So Ha!
He's right, I WIN!
No, the Conduit was a Prothean creation, not a Reaper creation. A prototype designed for one specific purpose. It is not exactly like the Reaper relays. Proof? The Citadel had to be activated by the Keepers or Sovereign for them to use their dark space mass relay.
#133
Posté 25 mars 2011 - 03:15
#134
Posté 25 mars 2011 - 03:16
Pwener2313 wrote...
If they already had an agent in there, why didn't that agent activate the relay? Because there was no agent. A guy messing with the "fake" relay would have too suspicious since once activated, the core keeps activated.
NVM my answer. Nyoka has it.
Modifié par Whatever666343431431654324, 25 mars 2011 - 03:17 .
#135
Posté 25 mars 2011 - 03:16
#136
Posté 25 mars 2011 - 05:50
#137
Posté 25 mars 2011 - 06:02
Cancer Puppet wrote...
Almostfaceman wrote...
You're Monday-morning quarterbacking.Cancer Puppet wrote...
In response to Manic Sheep, ralx22, and to a lesser extent Rivercurse's comments; This "alpha relay" supposedly allows the reapers to jump to any other relay in the galaxy, so since plan A (signalling the citadel) failed, and again, the reaper fleet was so close anyway, why not wait the two years and catch the entire galaxy with it's pants down with the entire reaper fleet, plus the geth, "assume direct control" of the citadel and proceed as per usual?
Edit:
Instead, you've got certain organic forces working to oppose them, because they didn't go with the option that provided total victory. And I don't care how low on juice the reapers are supposed to be after returning, which looking at the ME3 teaser is about 0% lower than normal, there's no way an unprepared and unaware galaxy could stand against their fleet AND the geth.
polite.
First, the Reaper Sovereign didn't expect to fail. Reapers win. Alllll the time. And they came super dooper close to winning in ME1. They preferred to come in through the Citadel, and they damn near succeeded.
Second, I think you're missing the point that the Reapers will still be pulling off a a suprise attack if things don't work out for Shepard. The Council doesn't believe Shepard and wrote off Sovereign as a "geth ship". They have not been preparing for two years plus for a Reaper attack.
The council hasn't, but clearly cerberus has. And the Quarians don't seem to have written off the reapers, nor have the "true" geth. And I understand that hindsight is 20/20, and I know soverieng wasn't expecting to lose, though should have considered the possibility. All I'm saying is that f it had an option with an overall higher probability of success, then it should (being an AI) have gone with the most statistically favorable tactic.
Up until Shepard pissed in Sovereign's coffee, the Citadel Relay trick has worked 100% of the time.
#138
Posté 25 mars 2011 - 10:27
jamesp81 wrote...
Up until Shepard pissed in Sovereign's coffee, the Citadel Relay trick has worked 100% of the time.
Funny thing about that..... we're not "100%" sure about that. We barely know anything about the Protheans's defenses against the Reapers and even less if other "reaped" races were succesful in delaying them. For all we know, there have been other "Shepards" from previous races that failed and made it farther then us.
#139
Posté 25 mars 2011 - 10:41
Digifi wrote...
Nyoka wrote...
Hmm I don't understand something. The citadel turned out to be a mass relay that linked to dark space, right?
How come the batarian mass relay also links to dark space? Didn't they use it regularly?
I'm not sure it is entirely clear from the previews, but it sounds as if the reapers have physically traveled to the batarian relay in Arrival.
has it been confirmed that where they found the artifact was in batarian space? also my other question is what will the keepers role be in the future?
#140
Posté 25 mars 2011 - 10:45
EDIT: spelling
Modifié par Digifi, 25 mars 2011 - 10:46 .
#141
Posté 25 mars 2011 - 10:46
Digifi wrote...
I don't think that's confirmed, it doesn't make a lot of sense to have a whole science lab in Batarian space though. And I hope the keepers have an integral part in ME3. There has to be something very special about them. Or if that isn't the case, I like a vid of them dismembering parts of Sovereign to transmit to the incoming reaper fleet.
but thats like saying it makes no sence to have a krogan for a scientist and yet..........
#142
Posté 25 mars 2011 - 10:51
#143
Posté 25 mars 2011 - 10:51
ADelusiveMan wrote...
The Citadel was Plan A. The Collectors were plan B. Whatever happening in Arrival is Plan C.
As for the other thing you said, it's obvious the Reapers did not see foresee failure, as it did not happen before, at least far as we know.
Im glad someone has common sense
#144
Posté 26 mars 2011 - 01:03
#145
Posté 26 mars 2011 - 01:28
Casuist wrote...
Is anyone particularly shocked that an incomplete viewing of 20% of the content in the DLC leaves some unanswered plot questions?
Not at all. I have no idea what, or if, they plan on saying (in game) to address the issue. But based on what is available thus far, it seems like everthing you've acomplished as Shepard has been a collosal waste of time.
Modifié par Cancer Puppet, 26 mars 2011 - 01:29 .
#146
Posté 26 mars 2011 - 01:50
#147
Posté 26 mars 2011 - 03:18
Whatever666343431431654324 wrote...
Pwener2313 wrote...
Im sorry, but how can goo have a consciousness? People get made into putty and it's alive? That's crazy, BW pulls that and Im losing it. I think that they are some kind of incredibly advanced AI that acts like an organic. I think that the "mind" is separated from the body (vessel) because when zombie Saren is killed (again) it disables Sovereign's functions, but not it's mind (it cried "Nooooo" like I said above), so Im thinking that they are two separate things.
They weren't reduced to goo. They were deconstructed by nanobots. The minds of human beings are bascially electrical-chemical patterns stored in a biological computer. Its more than conceivable that we can deconstruct and reconstruct a brain. It's about a million times more imaginable than FTL travel or Star Trek transporter beams.
Holy ****, so i can be invincible?! I so would love to be a ai.
#148
Posté 27 mars 2011 - 01:54
#149
Posté 27 mars 2011 - 02:16
lol great explanationDigifi wrote...
I dunno, I think it was summed up by others pretty well. You don't want to waste energy or risk losing reapers in a fair fight, and reaping takes centuries from the sounds of it. So even if they still have enough power for a solid first assault, do they have the longevity to last centuries if they flew in via FTL versus the Citadel? They do have a lot of plans though:
Plan A: signal the Citadel as usual...didn't work because the Protheans modded the Keepers...
Plan B: Rachni so you can get to the Citadel and work Plan A, lookin good and...Krogan whaaa?
Plan C: Geth, with help from a Spectre, gets us back to Plan A, this one has to work...who's the clown with the invisible starship and all-around badass aura?
Plan D: Kill the dude with the invisible starship and turn his species into a new reaper to restart from Plan A... HOW THE EFF IS HE ALIVE?
Plan E: ok, screw elegance, this bastard Shepard is gonna make us work for dinner, in the words of old time table top gamers "I walk up, bust down the door, and kill it"...outcome TBD
#150
Posté 27 mars 2011 - 02:30
AI is just intelligence that was made artificailly, why cant a AI be cocky or have other charecter flaws. Humans are intelligent creatures after all.Pwener2313 wrote...
Almostfaceman wrote...
If I've been running in the ball alone for millions of years without defeat - that's what I'd do. Both are "definite's" in my equation.
That's exactly my point. AIs are guided by logic, they don't get cocky.





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