For example, take Anders' blowing up the Chantry. That happens whatever you do... help him distract the Grand Cleric or don't, help him get his materials or don't, heck send him away after killing that Mage girl and he still gets the job done.
Easy tweaks that would have made the whole thing more satisfying:
- Make it possible for Hawke to get Anders to confess his plans right at the outset - get past his lie about the potion, and get it out in the open
- Make it possible for Hawke to change Anders' mind and actually have him try to stop what is going to happen
(Both of the above would have really been welcome whilst in a long-term living-together relationship with the guy)
Then, even if you win him over, just introduce some random Mage or two from the underground movement he's been nurturing for 7 years and let them actually set off the Chantry bomb in his name. Anders can then just angst about it.
Another tweak:
- Make it possible for Hawke to get Anders to confess his plans... and then actively help him. The easiest and most obvious tweak of all!
Even more fun:
- Get Anders so worked up Justice completely takes him over (as he does if you Rivalmance Anders and actually convince him briefly to call off his revolution, before Justice comes out and warns you off), and sets off the bomb in the Chantry.... Same result as current storyline, but so so SO much more satisfying to have the option of going that route.
---- All routes lead to the Chantry going boom
There must be loads of examples where more choices/paths could have been worked in without derailing the storyline too much.
Suggestions?





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