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I mourn for Dragon Age


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#151
Miashi

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Lithuasil wrote...

That said, convincing people that my
taste is better then theirs, and they should totally read my books is
kind of part of my job, so I do have a hard time leaving people to their
opinion at times ;)


Speaking about books, I wonder if there's going to be another Dragon Age book coming.

Modifié par Miashi, 25 mars 2011 - 04:06 .


#152
Persephone

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Lithuasil wrote...

Persephone wrote...
LOL. I wouldn't survive that scenario, the girl wears high heeled boots that can KILL. :P But all jokes aside: Many among my friends have highly differing gaming tastes. My DAO crowd loves DA2 though, we are playing it together all the time and enjoying it immensely. However, several of my friends dislike games like DAO, DA2 etc. and prefer anything from Sims3 to The Guild or the latest Soccer manager. Like I said, different strokes for different folks.


To be fair, I gave up on the series after Risen, for all I know the Gothic series might have suddenly become good with the fourth installment ;)

That said, convincing people that my taste is better then theirs, and they should totally read my books is kind of part of my job, so I do have a hard time leaving people to their opinion at times ;)


Egads, Risen was awful. I hate that game. (Maybe I should go to its board & tell everyone who likes it that they're stupid? Just kidding!) Gothic IV left me colder than cold. People thing DA2 is streamlined? In Gothic IV you get 2 dialogue options at best, no choices, no nothing. Gaaaaaaaaaaaah!

:wizard:

#153
Nighteye2

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Nerivant wrote...

Nighteye2 wrote...
I wouldn't declare the series dead because of one mediocre game. But they should learn from their mistakes and make DA3 closer to how DA:O was...

Except for all the people that like DA2 more than DA:O, yeah, that's a great idea.


Those few people will just be out of luck, then. They are the minority, looking at the reviews and fan comments on DA2...

#154
Lithuasil

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Anariel Theirin wrote...
While I agree that your choices didn't matter much in Origins, I would argue that they at least *felt* like they mattered.  Sure, you always end up at the end, fighting the archdemon, and the only difference in choices will be who's helping you.  Sure, it won't matter much if you go for the werewolves versus the dalish because it will only matter in what your epilogue says.  But in DA2, it doesn't *feel* like your choices matter.  There's no illusion of that, and I missed it, and I can see a lot of others agree.  It breaks the hearts of us who really get into the roleplaying aspect of the series (which, for me, was my favorite part of it).


The difference is - while the game tells you otherwise, in Origins *your* decisions don't matter. Because the writers say so.
In DA2, *Hawkes* choices don't matter, due to the circumstances.

It's a matter of taste, but I can roleplay the second far better, then I can the first, because I don't constantly have to make up excuses for why I can't do something the writers simply didn't plan.

#155
Persephone

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Nighteye2 wrote...

Nerivant wrote...

Nighteye2 wrote...
I wouldn't declare the series dead because of one mediocre game. But they should learn from their mistakes and make DA3 closer to how DA:O was...

Except for all the people that like DA2 more than DA:O, yeah, that's a great idea.


Those few people will just be out of luck, then. They are the minority, looking at the reviews and fan comments on DA2...



Oh please!!! I highly doubt that. What matters in the end are professional reviews (DA2's score is fine) and Sales. Not skewed scores on Metacritic.

#156
ViperXVII

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Persephone wrote...

ViperXVII wrote...

 I claim that 90% of the player base differs.


Based on what? Do you know everyone who played the game?


Based on the fact that it is not something that's hidden? I've started helping out on wikia and the more people share their input on their experiences, the more you realize that the differences are close to nil on wildly different choices.

Clear materialization of this: Merril's friendship or rivaly. They both end up the same way. I did a replay hoping that by following the rivalry path the whole thing could be avoided. It can't.

Another: All that remains. No matter what you do, Hawke's mother dies.

Another: Bethany. No matter what you do, she is taken away (even if she returns for 15 minutes with some options).

Another: Anders blowing up the chantry. This happens no matter what.

Another: Your companion's betrayal in Night Terrors. It is inmmutable, even if you have high scores or have completed quests that invalidated the demon's temptations (see aveline for an example on this).

Another: The Shepherding wolves quest. No matter what you do, it ends in conflict (although at least you can partly decide Ketojan's fate).

To name but a few. Some of these have to be there, otherwise the game would be incredibly complex. But nowhere in past Bioware games would you find as many "cloaked" inmmutable decisions. Frankly the only time I felt DA2 was a bioware game was in settling what to do with Isabela with the Arishok, because there choices had consequences.

#157
paptschik

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Nighteye2 wrote...

Nerivant wrote...

Nighteye2 wrote...
I wouldn't declare the series dead because of one mediocre game. But they should learn from their mistakes and make DA3 closer to how DA:O was...

Except for all the people that like DA2 more than DA:O, yeah, that's a great idea.


Those few people will just be out of luck, then. They are the minority, looking at the reviews and fan comments on DA2...



Yes, because the vocal ones on the message boards are always the majority.

#158
Nighteye2

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Persephone wrote...

Nighteye2 wrote...

Nerivant wrote...

Nighteye2 wrote...
I wouldn't declare the series dead because of one mediocre game. But they should learn from their mistakes and make DA3 closer to how DA:O was...

Except for all the people that like DA2 more than DA:O, yeah, that's a great idea.


Those few people will just be out of luck, then. They are the minority, looking at the reviews and fan comments on DA2...



Oh please!!! I highly doubt that. What matters in the end are professional reviews (DA2's score is fine) and Sales. Not skewed scores on Metacritic.


Professional reviewers give DA2 6's and 7's in the magizines I've read - whereas DA:O frequently got 9+ scores.

Sure, a 7 is not a bad score - but it's a lot less than what Bioware is capable of. Also, check the review thread on this forum.

#159
DrGulag

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To be honest, the fights are the least reason for me to play the game. Which is why I tend to play them on easy or normal, where there isn't much number crunching to be done. When I want tacical fights, I rather play asian RPGs, preferably the turn-based kind.
It's like...I don't love Mass Effect 2 and consider it my favorite game of this generation because it is a better third person shooter than, say, Uncharted 2. Because it sure as hell ISN'T.
There are things beyond that that I love, the fights are just an entertaining distraction (with the exception of some bigger fights, but there weren't that many of those in Origins either as far as I'm concerned...more, yes, but not all that many).

I may be the stupid low life console player this game is pandering to. But as such, I LOVE it. Just as much as I don't care for the Gothic's, Elder Scrolls' or Fallouts of this world.


But that's most of the gameplay.

What else is there except button mashing and choosing a *calm*, *joke* and *angry* symbol during conversations? It's not like DA2 has stealing, potion/trap creation or any other nonsense like minigames.

And yes, many JRPG's beat this abomination hands down. They are linear (and honest about it) with better core mechanics.

#160
Lithuasil

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Persephone wrote...
Egads, Risen was awful. I hate that game. (Maybe I should go to its board & tell everyone who likes it that they're stupid? Just kidding!) Gothic IV left me colder than cold. People thing DA2 is streamlined? In Gothic IV you get 2 dialogue options at best, no choices, no nothing. Gaaaaaaaaaaaah!

:wizard:


The combat in risen was kind of ok - it's just everything else that was awful :P (Kind of the opposite of Morrowind, which was the best game ever made ever, until people got their swords out :( )

#161
Persephone

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Lithuasil wrote...

Anariel Theirin wrote...
While I agree that your choices didn't matter much in Origins, I would argue that they at least *felt* like they mattered.  Sure, you always end up at the end, fighting the archdemon, and the only difference in choices will be who's helping you.  Sure, it won't matter much if you go for the werewolves versus the dalish because it will only matter in what your epilogue says.  But in DA2, it doesn't *feel* like your choices matter.  There's no illusion of that, and I missed it, and I can see a lot of others agree.  It breaks the hearts of us who really get into the roleplaying aspect of the series (which, for me, was my favorite part of it).


The difference is - while the game tells you otherwise, in Origins *your* decisions don't matter. Because the writers say so.
In DA2, *Hawkes* choices don't matter, due to the circumstances.

It's a matter of taste, but I can roleplay the second far better, then I can the first, because I don't constantly have to make up excuses for why I can't do something the writers simply didn't plan.


Agreed. What do I care for MS-DOS like Epilogue Slides (Bugged too) telling me what happened in the end? The choices made in DA2 shaped Hawke's personality and her/his circumstances, relationships and reactions to events beyond her/his control. It's way more realistic. DAO's choices are rather b/w, usually always offering a way out, never forcing you to choose the lesser evil. (ME1 one had ONE such decision, VIRMIRE!)

#162
paptschik

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Nighteye2 wrote...

Persephone wrote...

Nighteye2 wrote...

Nerivant wrote...

Nighteye2 wrote...
I wouldn't declare the series dead because of one mediocre game. But they should learn from their mistakes and make DA3 closer to how DA:O was...

Except for all the people that like DA2 more than DA:O, yeah, that's a great idea.


Those few people will just be out of luck, then. They are the minority, looking at the reviews and fan comments on DA2...



Oh please!!! I highly doubt that. What matters in the end are professional reviews (DA2's score is fine) and Sales. Not skewed scores on Metacritic.


Professional reviewers give DA2 6's and 7's in the magizines I've read - whereas DA:O frequently got 9+ scores.

Sure, a 7 is not a bad score - but it's a lot less than what Bioware is capable of. Also, check the review thread on this forum.



I only saw DA2 getting 8s at worst so far. Plenty of 9+ there too. Depends on the choice of reviewer I guess.

#163
Persephone

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Nighteye2 wrote...

Persephone wrote...

Nighteye2 wrote...

Nerivant wrote...

Nighteye2 wrote...
I wouldn't declare the series dead because of one mediocre game. But they should learn from their mistakes and make DA3 closer to how DA:O was...

Except for all the people that like DA2 more than DA:O, yeah, that's a great idea.


Those few people will just be out of luck, then. They are the minority, looking at the reviews and fan comments on DA2...



Oh please!!! I highly doubt that. What matters in the end are professional reviews (DA2's score is fine) and Sales. Not skewed scores on Metacritic.


Professional reviewers give DA2 6's and 7's in the magizines I've read - whereas DA:O frequently got 9+ scores.

Sure, a 7 is not a bad score - but it's a lot less than what Bioware is capable of. Also, check the review thread on this forum.



The magazines I have read and the online reviews I have read usually gave it 8.5/9.5 out of 10. Scores vary, of course. :P

#164
Lithuasil

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Persephone wrote...
 (ME1 one had ONE such decision, VIRMIRE!) 


To be fair, choosing between a loyal companion and a person from the maintenance crew, that I had at this point spoken to about once, wasn't the hardest choice I've ever made in a game :whistle:

#165
Persephone

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ViperXVII wrote...

Persephone wrote...

ViperXVII wrote...

 I claim that 90% of the player base differs.


Based on what? Do you know everyone who played the game?


Based on the fact that it is not something that's hidden? I've started helping out on wikia and the more people share their input on their experiences, the more you realize that the differences are close to nil on wildly different choices.

Clear materialization of this: Merril's friendship or rivaly. They both end up the same way. I did a replay hoping that by following the rivalry path the whole thing could be avoided. It can't.

Another: All that remains. No matter what you do, Hawke's mother dies.

Another: Bethany. No matter what you do, she is taken away (even if she returns for 15 minutes with some options).

Another: Anders blowing up the chantry. This happens no matter what.

Another: Your companion's betrayal in Night Terrors. It is inmmutable, even if you have high scores or have completed quests that invalidated the demon's temptations (see aveline for an example on this).

Another: The Shepherding wolves quest. No matter what you do, it ends in conflict (although at least you can partly decide Ketojan's fate).

To name but a few. Some of these have to be there, otherwise the game would be incredibly complex. But nowhere in past Bioware games would you find as many "cloaked" inmmutable decisions. Frankly the only time I felt DA2 was a bioware game was in settling what to do with Isabela with the Arishok, because there choices had consequences.




Those "no matter what you do things" are part of why I like the game. There are circumstances beyond one's control in life. Hawke isn't the kind of super hero who decides everything. That's the kind of realism I really prefer to the clichés in most RPGs.

#166
PPR223

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Darth Obvious wrote...

Persephone wrote...

Darth Obvious wrote...

I don't think Bioware could make DA2 more lame if they tried, and it shouldn't be much of a surprise that the game gets only 4 out of 10 stars by the fans on metacritic.


The fans on Metacritic? "Fan" ratings there are so obviously skewed, trolled, manipulated (Both ways) and unrealistic, I find it hard to take that place seriously. :devil:


Yeah right, so it's just a coincidence that so many people agree? I've yet to find a single intelligent human being on this earth who likes the game at all.

And the criticisms are remarkably consistent, by the way. That makes it pretty much impossible to rationalize that the criticism is just from trolling.


Typical self righteous person, who thinks anyone who has an opinion that differs to theirs is not as intelligent.

#167
Persephone

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Lithuasil wrote...

Persephone wrote...
Egads, Risen was awful. I hate that game. (Maybe I should go to its board & tell everyone who likes it that they're stupid? Just kidding!) Gothic IV left me colder than cold. People thing DA2 is streamlined? In Gothic IV you get 2 dialogue options at best, no choices, no nothing. Gaaaaaaaaaaaah!

:wizard:


The combat in risen was kind of ok - it's just everything else that was awful :P (Kind of the opposite of Morrowind, which was the best game ever made ever, until people got their swords out :( )


Ah, Morrowind. Still the best TES game of all time IMO. I am using dozens of Mods (Esp. additional quests & stuff) in it. I.E. Julan the Ashlander Companion. Writing worthy of Bioware in that Mod. And romance!:wub:

#168
Lithuasil

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Persephone wrote...

Ah, Morrowind. Still the best TES game of all time IMO. I am using dozens of Mods (Esp. additional quests & stuff) in it. I.E. Julan the Ashlander Companion. Writing worthy of Bioware in that Mod. And romance!:wub:


Definitely - haven't tried that particular mod, though writing as a whole is pretty decent in Morrowind (it's just not as easy to find, given you sometimes literally have to go to a library for that :P

#169
ViperXVII

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ViperXVII wrote...

Based on the fact that it is not something that's hidden? I've started helping out on wikia and the more people share their input on their experiences, the more you realize that the differences are close to nil on wildly different choices.

Clear materialization of this: Merril's friendship or rivaly. They both end up the same way. I did a replay hoping that by following the rivalry path the whole thing could be avoided. It can't.

Another: All that remains. No matter what you do, Hawke's mother dies.

Another: Bethany. No matter what you do, she is taken away (even if she returns for 15 minutes with some options).

Another: Anders blowing up the chantry. This happens no matter what.

Another: Your companion's betrayal in Night Terrors. It is inmmutable, even if you have high scores or have completed quests that invalidated the demon's temptations (see aveline for an example on this).

Another: The Shepherding wolves quest. No matter what you do, it ends in conflict (although at least you can partly decide Ketojan's fate).

To name but a few. Some of these have to be there, otherwise the game would be incredibly complex. But nowhere in past Bioware games would you find as many "cloaked" inmmutable decisions. Frankly the only time I felt DA2 was a bioware game was in settling what to do with Isabela with the Arishok, because there choices had consequences.


Persephone wrote...
Those "no matter what you do things" are part of why I like the game. There are circumstances beyond one's control in life. Hawke isn't the kind of super hero who decides everything. That's the kind of realism I really prefer to the clichés in most RPGs.

Then it is by your own admittance that you prefer more fixed story-telling. This is just a matter of oppinion and yours is as valid as anyone else's, however, Bioware has usually promoted games (up until now, more accurately than with DA2) under the tag that "Choices matter" and thus why I and thus a lot of others (and I'm willing to bet that the numbers will grow as the replays do so too) consider it a flaw in the game.

#170
Nighteye2

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paptschik wrote...

Nighteye2 wrote...

Persephone wrote...

Nighteye2 wrote...

Nerivant wrote...

Nighteye2 wrote...
I wouldn't declare the series dead because of one mediocre game. But they should learn from their mistakes and make DA3 closer to how DA:O was...

Except for all the people that like DA2 more than DA:O, yeah, that's a great idea.


Those few people will just be out of luck, then. They are the minority, looking at the reviews and fan comments on DA2...



Oh please!!! I highly doubt that. What matters in the end are professional reviews (DA2's score is fine) and Sales. Not skewed scores on Metacritic.


Professional reviewers give DA2 6's and 7's in the magizines I've read - whereas DA:O frequently got 9+ scores.

Sure, a 7 is not a bad score - but it's a lot less than what Bioware is capable of. Also, check the review thread on this forum.



I only saw DA2 getting 8s at worst so far. Plenty of 9+ there too. Depends on the choice of reviewer I guess.


High scores are in the minority - even online:

DA:O: 9.5 on average

DA2: 8.0 on average

I expect better from Bioware.

#171
Herr Uhl

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I like DA2, but I hope that they loosen the reigns on the story a bit. And that they don't re-use caves as much.

#172
Nerivant

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Nighteye2 wrote...

paptschik wrote...

Nighteye2 wrote...

Persephone wrote...

Nighteye2 wrote...

Nerivant wrote...

Nighteye2 wrote...
I wouldn't declare the series dead because of one mediocre game. But they should learn from their mistakes and make DA3 closer to how DA:O was...

Except for all the people that like DA2 more than DA:O, yeah, that's a great idea.


Those few people will just be out of luck, then. They are the minority, looking at the reviews and fan comments on DA2...



Oh please!!! I highly doubt that. What matters in the end are professional reviews (DA2's score is fine) and Sales. Not skewed scores on Metacritic.


Professional reviewers give DA2 6's and 7's in the magizines I've read - whereas DA:O frequently got 9+ scores.

Sure, a 7 is not a bad score - but it's a lot less than what Bioware is capable of. Also, check the review thread on this forum.



I only saw DA2 getting 8s at worst so far. Plenty of 9+ there too. Depends on the choice of reviewer I guess.


High scores are in the minority - even online:

DA:O: 9.5 on average

DA2: 8.0 on average

I expect better from Bioware.



No. You expect different from BioWare.

#173
Miashi

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Nerivant wrote...

No. You expect different from BioWare.


I think he expects the quality of a game that would take 60 months to develop.
Oh wait, they only spent 18 months on DA:2.

#174
ShinAnubisXIII

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So much hate for the Fade/Andraste's Temple/Deep Roads from DAO in this thread... A shame really... I LOVED playing these parts and prefer them over the short and recycled DA2 dungeons any day. And yes, that's my opinion.

#175
Anariel Theirin

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Lithuasil wrote...

Anariel Theirin wrote...
While I agree that your choices didn't matter much in Origins, I would argue that they at least *felt* like they mattered.  Sure, you always end up at the end, fighting the archdemon, and the only difference in choices will be who's helping you.  Sure, it won't matter much if you go for the werewolves versus the dalish because it will only matter in what your epilogue says.  But in DA2, it doesn't *feel* like your choices matter.  There's no illusion of that, and I missed it, and I can see a lot of others agree.  It breaks the hearts of us who really get into the roleplaying aspect of the series (which, for me, was my favorite part of it).


The difference is - while the game tells you otherwise, in Origins *your* decisions don't matter. Because the writers say so.
In DA2, *Hawkes* choices don't matter, due to the circumstances.

It's a matter of taste, but I can roleplay the second far better, then I can the first, because I don't constantly have to make up excuses for why I can't do something the writers simply didn't plan.


Well, I know there are a few things that were retconned (Leliana being alive no matter what, for example), it seems to me that most of the issues where your choices in Origins didn't matter have more to do with the import file glitch rather than the writers making a decision for you.  My import file is glitched all to hell, as I mentioned before, but I've read on here that most of the things that appeared to me to be the retconning of a decision I made is really just a mistake.  Zevran *should* appear dead to me.  Alistair *should* recognize my Warden's romance.  Etc. 

I do see why people are upset about the retconning of their choices, but it seems to me that this was actually done only intentionally with Leliana?  I could be wrong.  I personally don't have an issue with a little imagination in figuring out how that could be possible (she was alive in my Origins, so this didn't apply to me).  But like you said, it's a matter of taste.

I do have a major issue with trying to feel any aspect of roleplay in DA2, however.  I felt no roleplay at all.  I felt trapped in everything.  It was to the point where I didn't even have the option to break up with my LI because the game wouldn't let me.  Things like that just bothered me to no end.  The extent of roleplaying, for me, was deciding on the tone of your response.  That just wasn't enough to satisfy me.