Persephone wrote...
ViperXVII wrote...
I claim that 90% of the player base differs.
Based on what? Do you know everyone who played the game?
Based on the fact that it is not something that's hidden? I've started helping out on wikia and the more people share their input on their experiences, the more you realize that the differences are close to nil on wildly different choices.
Clear materialization of this: Merril's friendship or rivaly. They both end up the same way. I did a replay hoping that by following the rivalry path the whole thing could be avoided. It can't.
Another: All that remains. No matter what you do, Hawke's mother dies.
Another: Bethany. No matter what you do, she is taken away (even if she returns for 15 minutes with some options).
Another: Anders blowing up the chantry. This happens no matter what.
Another: Your companion's betrayal in Night Terrors. It is inmmutable, even if you have high scores or have completed quests that invalidated the demon's temptations (see aveline for an example on this).
Another: The Shepherding wolves quest. No matter what you do, it ends in conflict (although at least you can partly decide Ketojan's fate).
To name but a few. Some of these have to be there, otherwise the game would be incredibly complex. But nowhere in past Bioware games would you find as many "cloaked" inmmutable decisions. Frankly the only time I felt DA2 was a bioware game was in settling what to do with Isabela with the Arishok, because there choices had consequences.