Kyriani Agrivar wrote...
I'd just like to say I enjoyed DA:O immensely. The different origins gave some nice variety to the beginning of the game and helps establish your place in the world. I also enjoyed DA2 though i fear it has less replay value as DA:O for me at least. Hopefully mods or DLC content will address that.
I have to say some people's opinions puzzle me. When I see people saying "dungeon is too long" or "dungeon is padded and isn't really content" I really can't understand that. A long dungeon is content. Shortening it removes content. I'm not saying it's SATISFYING content but it is activity added to the game. I will however admit to being someone uses the "skip the fade mod" that particular bit of content was just too drawn out for my taste beyond the first time through (which I enjoyed mind you. It was a clever puzzle game in the midst of the regular story just not something I want to do every time).
Unlike most people I am not enthralled with the change to combat. Sure I love the new animations but I can hardly appreciate them at the pace they are being shown. It's like everyone is on crack moving at breakneck speeds that I can hardly see what's going on. I also loved the slow motion death blow animations we had in DA:O. Exploding enemies was a poor substitute in my opinion.
Also having a voiced protagonist is nice and all but it actually detracted from the game for me. With only the 1 voice for each gender my character's appearance just didn't really seem right with the voice. And the only way to fix that would have been to have multiple voices for every piece of player dialogue which would have been alot more expensive for the devs. A silent protagonist eliminates that issue. In a perfect world (for me at least) the game would have had at least 4 voices to choose from for each gender with perhaps a pitch slider to adjust them a bit.
Not being able to adjust all of my companions equipment was a detraction for me. It made every non accessory/weapon drop that my main character couldn't use (of which there were many) just wasted vendor trash. On the other hand I loved the unique appearances of the companions. If I could have any mod it would be one that lets me choose all the gear my companions use but lets them retain their unique appearance no matter what I put on them.
Speaking of companions... One thing DA:O excelled at over DA2 was companion management. Not being able to manage companions gear and leveling when not in your party was aggravating. I had to purposefully swap people in and out just CHECK if some new item I had was an upgrade for them. I found that tedious. At the very least it would have been nice to be able to manage all companions when you were at home.
The ONE cave map... thats all we had ONE cave map (never mind all the other reused a ton of times little maps).. it was reused ridiculously with impassable doors added depending on what quest you were on. That was a probably the one thing that really disappointed me. DA:O reused art assets sure...but layouts were typically different, placeable objects dressed the scenery up differently... The Andraste temple was different enough to me from the brecillian forest spirit temple even if they shared some art assets I felt I was in different places. I just didn't get that from DA2.
Bottom line for me is I like both games. Both have linear stories and reused assets but DA:O hides it better IMO. That doesn't mean DA2 isn't a good game. I've enjoyed the story immensely. I just wish there had been more "story" and less "fluff" like those "quests" (I hesitate to call them that) where you find something and poof a quest is in your log to click the npc it belongs to. Either way I am looking forward to DA3 and hopefully we'll see a little more DA:O flavor with the advances that DA2 has made.
Well it is understandable that DA2 may have less replay value for some people, due to the numerous races on Origins. This is something that does not effect me though, as I only ever did full playthroughs as a Human. I did the origins of the other races, but I just don't like playing as Elves or Dwarves, this goes for every fantasy game.
I find that certain dungeons in Origins were oversized myself, and seemed to make the game drag more than make it enjoyable. For me these included the Deep Roads and the Fade, technically not a dungeon but still too long in my opinion. I agree it is still content, however in my opinion it was pointless content that could have easily been shortened and in turn made more enjoyable.
I enjoyed the new combat, however I do agree that the animations were too fast, especially when they did the killing move cinematics. I also liked the killing moves from Origins, and am slightly dissapointed not to see them in DA2. The amount of blood and exploding bodies is over the top, so I hope they tone it down a bit in the next DA, if there is one that is. Save the continuous waves around Kirkwall got a bit tedious, it was still quite fun and an improvement over DA:O.
I agree about the voiced protagonist also, though it was great to have a character that actually showed emotion. Still though I prefered the Warden that couldn't speak, but if they go back to that I hope they don't show the protagonist face. He never had any emotion, or occasionaly they would have some creepy smile on their face.
It was an alright idea to have armour that upgraded and changed, to give the companions a unique look, however I prefered equipping them myself. I hope they go back to the DA:O method for them, and also they need a place where you can access all their inventories, instead of having to put them in your group everytime.
DA2 is a great game in my opinion that has improved quite a few things that were annoying with DA:O, however it is the lesser of the them I agree. What I'd like is a combination of the best of Origins and the best of DA2, then DA3 would be a pretty incredible game.
Modifié par PPR223, 25 mars 2011 - 08:36 .