yangthecat wrote...
Well, the fights in Origins also had that element of staying out of the dragon's landing path (archdemon fight, or avoiding the Broodmother's tentacles, for instance.)
For me it was a subjective thing I could not put my finger on. I liked the DA:O boss fights, but found the DA2 boss fights tedious and I am relieved when they are over with. The person I quoted seemed to have hit the nail on the head as to why I like the boss fights in one game and not the other, especially since I get the same feeling of tedium and relief from console game boss fights in general.
Laying blame on the consoles is the wrong place to look - the combat as it is, is an unlucky mix, that wasn't sure if it wanted to be slow and tactical or fast and immersive. What we have, most closely resembles World of Warcraft during Wotlk. (which is bad enough)





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