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WTB Saarebas' spells ><


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#1
LeviathanZero

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Seriously.. what the hell?

I've had a couple of encounters with these monsters, and all I can say is that my puny little HawkMage is supremely jelous >< 

I mean seriously, whatever that huge ball lightning style spell is.. my Force/Primal mage wants it! That darned thing will happily knock my entire party from full health to near (or totally) dead in one shot, plus send everyone flying.

Makes my itty bitty little lightning and Maker's Hammer look like the pissweak example of a mages that playable characters are in this game.

Modifié par LeviathanZero, 25 mars 2011 - 04:39 .


#2
x-president

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Yea, I guess magic resistance doesn't include this spell. :blink:  It's definitely killer. 

#3
AKOdin

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Apparently that spell and the rock wraith are why you should care about runes of lightning resistance. I also think it is unfortunate that the creatures in this game don't use the same abilities as the player characters (like in DA:O) where applicable- I also wanted that spell when I first saw it.

#4
x-president

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AKOdin wrote...

Apparently that spell and the rock wraith are why you should care about runes of lightning resistance. I also think it is unfortunate that the creatures in this game don't use the same abilities as the player characters (like in DA:O) where applicable- I also wanted that spell when I first saw it.


Which doesn't make sense because aren't most of them from the Circle of Magi.  Well now that I think about it, Hawke was never part of that so story wise I guess it makes sense.

#5
B3taMaxxx

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Yes, I always roatate lighning and fire runes anyways. Some of the Sarrebas fights can be difficult in the begining if they blast you in a corner, but this wouldn't bother me if they weren't able to teleport as well.

Modifié par B3taMaxxx, 25 mars 2011 - 05:53 .


#6
Waltzingbear

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Apparently you're misjudging the amount of health you got compared to the amount of health your enemies have.
You're doing a lot more damage than they are. Try to cast an offensive spell with friendly fire on one of your allies and see that you're killing them faster.
You're just more squishy than you think.

Modifié par Waltzingbear, 25 mars 2011 - 06:04 .


#7
B3taMaxxx

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Waltzingbear wrote...

Apparently you're misjudging the amount of health you got compared to the amount of health your enemies have.
You're doing a lot more damage than they are. Try to cast an offensive spell with friendly fire on one of your allies and see that you're killing them faster.
You're just more squishy than you think.


 It's a one shot kill on my current difficulty, but fortuantely it can be easily avoided by moving.

 Well, as far as ally health, I can one shot all of my allies (and most enemies), except for Avaline. She takes atleast four Assasinate shots to kill. I jyst found that out in the Fade.

Modifié par B3taMaxxx, 25 mars 2011 - 06:16 .


#8
Stensig

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i totally agree. I would like those spells too. Also the spell visuals has been upgraded quite a bit in DA2 and i like that =D Badass Aoe effects =D

#9
blakskyz

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the best way for me was to take out that sucker first. I have all the troops tackle him. If I am a mage or have anders, I ice the sob and the tank and rogue goes to town on it. of course I'm wailing away while anders helps to watch our backs.

It is kind of silly that they seem to have better powers and are harder to take out, especially wave after wave of q's coming at ya.

As of now, I'm up to taking the arishok on, this 2nd time around I'm using a mage on hard level. OMG..what a pain in the arse...so far died 3x's and getting pretty annoyed... just a lil too close and BLAM! I'm a shishkebob! heh..

It was much easier as rogue in my first play thru...hopefully on the third as a warrior should be cake...

#10
Chiramu

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The spells the serabaas have are awesome, I wish I could learn them.

#11
Goldfinger168

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There's an encounter in which a saarebas spawns in "ANOTHER WAVE". Couldn't see him at first because of the bad camera. Killed three people in my party with that one spell. Fun times.

They're probably the enemy I dread the most now.

#12
Ealos

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All that lore about magic being the one advantage humanity has over qunari military... watch out Tevinter, they've changed tactics.

#13
Ruben Thomas

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Yeah the sarebaas and the blood mages are my most feared enemies in the whole game. If you stand in that red swirly on the ground or the big purple ball a second too long you're just done for.

I had more difficulty with an encounter where two sarebaas kept teleporting around to perches so I couldn't target them than the high dragon encounter hehe.

#14
Nerivant

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Ruben Thomas wrote...

Yeah the sarebaas and the blood mages are my most feared enemies in the whole game. If you stand in that red swirly on the ground or the big purple ball a second too long you're just done for.

I had more difficulty with an encounter where two sarebaas kept teleporting around to perches so I couldn't target them than the high dragon encounter hehe.


What do Blood Mages do, exactly? I never leave them alive or un-petrified long enough to open their mouth, and they don't join fights late like Saarebas do.

#15
Ealos

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Their signature move is haemorrhage, I think it's called: big red swirly AoE that does impressive damage over time.

#16
Ruben Thomas

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Nerivant wrote...

Ruben Thomas wrote...

Yeah the sarebaas and the blood mages are my most feared enemies in the whole game. If you stand in that red swirly on the ground or the big purple ball a second too long you're just done for.

I had more difficulty with an encounter where two sarebaas kept teleporting around to perches so I couldn't target them than the high dragon encounter hehe.


What do Blood Mages do, exactly? I never leave them alive or un-petrified long enough to open their mouth, and they don't join fights late like Saarebas do.



From what I've seen they have a few abilties.

They put a big red swirly thing on the ground that does massive massive damage to Hawke and his companions if they're standing in it.

They charge up like they're about to throw a hadouken and then release a small, but really fast moving blood red projectile. Looks and behaves similarly to Stonefist, does decent damage and knocks you down, but it's not nearly as dangerous as the red swirly.

Some of them (I think only the boss ones) also have this red pulsing aura around them and if you stand close to them it does massive damage to you and heals him.

Then they have the standard arcane bubble that forms around them for a while and you can't touch them.

And finally they can teleport around the battlefield.

Those are the abilities I've seen. The red swirly sometimes takes out all three of my companions in two or three seconds if I'm not paying attention, that's why I think they're dangerous.

#17
B3taMaxxx

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Ealos wrote...

Their signature move is haemorrhage, I think it's called: big red swirly AoE that does impressive damage over time.


 Yeah, it takes about 2 seconds of mismanagement to lose your tank on nightmare with that spell.

 I got a little excited to play the Exiled Prince dlc when they fixed the achievements and headed straight to the mansion. Problem was I forgot to check whether I had and health/mana potion before entering. Lady Harriman was easy to take down to a quarter health, meanwhile Sebastian would get one-shoted and Harriman would chug a potion, teleport and spam the blood mage abilities.

 I just had to replay the scenario several times till I got lucky, killing Harriman before she'd teleport. Posted Image

Modifié par B3taMaxxx, 25 mars 2011 - 03:18 .


#18
Zan Mura

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Yes this is one of my main beefs in this game, as I've made quite apparent across multiple threads. The enemies work under a completely different ruleset from the players. Enemy mages have access to God spells like Barriers, Chain Lightning and other exclusive spells that last much longer, have practically zero cooldown, and do 50x more damage (a random estimate). Rogues can "cheat" with invulnerability mode Stealth activation combined with wanton Taunt / threat ignoring targeting. Plus the whole 360 degree mob spawn wave mechanic.

I still quite like the game, but the factors mentioned above do not always make it easy. I have traditionally never liked artificial difficulties where instead of good game planning the AI is simply given different rules to play with, but DA2 forces me to play on Nightmare to experience friendly fire so that's not much of a choice. Same as strategy games like Master of Orion 2, Civilization series etc... I don't care if I need the challenge, I *hate* playing against a computer that automatically has 2x resources, 3x production speeds, 1/3 research costs and 10x starting credits, +50% combat damage, etc. Because that's downright cheating, plain and simple. And I get no pleasure out of winning an opponent who cheats, I'd much rather personally gimp myself with unorthodox builds etc to find the challenge I want on an otherwise fair playing field.

#19
Dlokir

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Zan Mura wrote...

Yes this is one of my main beefs in this game, as I've made quite apparent across multiple threads. The enemies work under a completely different ruleset from the players...

I won't argue about DA2 but about this argument. For me it's the reverse, I can't count the games that had in goal to make enemies use same fight elements than the player and it's a limit, wrong for diversity, wrong for the sake of fights design.

this approach is a huge fight design limit. The requirement and constraints of each are hugely different. The player has only few units, players units are controled by a human. At opposite enemies are managed by a moderate AI, and it's not good to involve a strong limit on their number.

Also a game isn't a multiplayer simulator hence have enemy AI "as smart" than a human will just generate fights always similar looking like multiplayer fights, boring and repetitive rather fast, multiplayer is for human vs human and is poor fun in another way.

#20
tonnactus

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People overestimate the power of enemy spells completly because they forget that hawke and all of his party are basicly critter rank,even with 40-50 constitution.
One nightmare,one winters blast from a mage could kill multiple party members just as easily as a sarebas could,even faster.

Modifié par tonnactus, 06 mai 2011 - 11:36 .


#21
mcsupersport

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Dlokir wrote...

Zan Mura wrote...

Yes this is one of my main beefs in this game, as I've made quite apparent across multiple threads. The enemies work under a completely different ruleset from the players...

I won't argue about DA2 but about this argument. For me it's the reverse, I can't count the games that had in goal to make enemies use same fight elements than the player and it's a limit, wrong for diversity, wrong for the sake of fights design.

this approach is a huge fight design limit. The requirement and constraints of each are hugely different. The player has only few units, players units are controled by a human. At opposite enemies are managed by a moderate AI, and it's not good to involve a strong limit on their number.

Also a game isn't a multiplayer simulator hence have enemy AI "as smart" than a human will just generate fights always similar looking like multiplayer fights, boring and repetitive rather fast, multiplayer is for human vs human and is poor fun in another way.


It isn't a fight limit, it is smart game design.  Having lore that you can't teleport with magic, and then watching an enemy teleport with magic isn't good design, it breaks the game.  If you can't design an effective attack scheme with AI using current in game abilities as rich as DA:O and DA2 then you are either incompentent or lazy.  I don't mind a boss having a special attack, but when the average mook pulls special moves everywhere that are "impossible" by in game lore, it just breaks the "immersion" for lack of a better word. 

If they realized that the player spells were too powerful to be given to the enemies, then they missed something in the balance end of the game.  Bioware got lazy in the balance of this game, end of the line, fact.  They said we want flashy spells and big numbers thrown around but don't want to have enemies die real quick so we will just give them HUGE hp to compensate, so the average thug has 5x the hp of Hawk the susposed Champion of Kirkwall, a susposed real tough hombre.

#22
Guest_Puddi III_*

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LeviathanZero wrote...

Seriously.. what the hell?

I've had a couple of encounters with these monsters, and all I can say is that my puny little HawkMage is supremely jelous >< 

I mean seriously, whatever that huge ball lightning style spell is.. my Force/Primal mage wants it! That darned thing will happily knock my entire party from full health to near (or totally) dead in one shot, plus send everyone flying.


It's not available because if you try it once, you will die. Your face will melt off and your children will weep over your exploded body.

#23
Crimea River

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Anyone know the code for it? LOL I want to put it onto the Ketojan companion I've edited into my game. x3

#24
Att3r0

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all that can say is that BW thought giving separate spells for NPC and player is good idea.

#25
Crimea River

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I'm just doing it for roleplay reasons. >_>