1) Steal has a 10 second cooldown. WHAT?!? The money issue in the game is already a gamebreaker in my book now the only way for me to make sure I have an ample supply of cash (theft) involves me spending TWO HOURS because of a ridiculous cooldown timer on a skill that DOESN'T NEED A COOLDOWN. GAH!
2) I forgot just how horrible a job BioWare did on helmets, and like a bunch on knucklebrains forgot to implement a helmet toggle. This is actually mind blowing since even ME2 had a helmet toggle for armor sets that were not DLC.
3) Why, oh why, can't we have more random encounters and repeatable battles? This makes this game a one way street and while it has the illusion that it is somewhat open-ended it is in fact a very linear game.
4) Has any one ever played Dungeon Siege 1 and/or 2? As far as a dungeon crawler RPG goes this game is a direct re-write of that cliched story and DS had a better combat system that was fast paced and there was repeatable battles, not to mention plenty of gold and tons more weapons and armor. Dungeon Siege is still a better game than this game.
Modifié par XxTaLoNxX, 25 mars 2011 - 05:34 .





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