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Why don't templars care that you're a mage?


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#101
Deified Data

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DirtyFinger wrote...

Deified Data wrote...

The same reason they didn't bat an eye at Morrigan in Origins, despite her going out of her way to out herself as an apostate. It's not as if she was a Warden - she was fair game, but the Chantry ignored her for the sake of having a badass mage in your party.

Suspension of disbelief is essential, here.


Morrigan was travelling with a warden. If needed, the warden could even conscript any templars that would give lip. And besides: There was a blight going on.


In Kirkwall, absolutely nothing is happening that is distracting templars from their witch hunt. Even the violent qunari incident was over within a day.

You can't even compare those cases.

Nah, what we see here is the difference between a good story and a bad story.

Don't make this about Game A vs. Game B - "Morrigan could have been a Warden" is a cheap excuse. Some Templars, like Greagor, barely even respect the rights of Wardens as it is. Morrigan goes out of her way to taunt Templars on occasion, and we get nothing but the occasional "Bah, I can't be bothered with this now".

Aveline's husband Wesley was eager to point out Bethany as an apostate, even in the midst of a Blight. One imagines he wasn't the only Templar to have such a strict adherance to the code. No, the issue is this: Bioware created a world where mages are simply too exceptional to be walking around in regular company, Grey Warden or no. You can tell a populace that the Wardens are off limits, and free to conscript whoever they please, but that hardly worked against the bandits on the way to Lothering, did it? Or the mob of villagers who assemble in Lothering to collect your bounty? Remember that the Wardens were outlaws for the majority of Origins' campaign, with a sizeable chunk of the population believing that they were indeed responsible for Cailan's death. How many of those people were Templars, or other people in positions of power? Simply being a Grey Warden does not make you immune to suspicion and persecution, even if the plot says it should. Not everyone is of a like mind, especially where mages and Wardens are concerned.

So we are to expect an apostate like Morrigan, who gleefully advertises it to any interested party, wouldn't be picked off by people who may or may not recognize the Warden's right of conscription? The entire foundation of this argument is wrong, if held under scrutiny. It may not make sense to be a mage in DAII, but it never has. Thedas is not a friendly place for mages. Bioware only included them among the selectable classes for gameplay sake - as i said before, suspension of disbelief is necessary here or you'll be twisted up in the fiction.

#102
Medhia Nox

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I would have preferred being able to play as a Circle mage - at least I could have seen the corruption eating at the Circle from within... and, if I want to play a good guy, I can struggle against my allies become slowly corrupted until I'm alone - and if I'm a bad guy (I wouldn't, it's a trite choice for people still rebelling from mommy and daddy) I can revel in all the glorious evilness of the Circle.

#103
88mphSlayer

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Deified Data wrote...

DirtyFinger wrote...

Deified Data wrote...

The same reason they didn't bat an eye at Morrigan in Origins, despite her going out of her way to out herself as an apostate. It's not as if she was a Warden - she was fair game, but the Chantry ignored her for the sake of having a badass mage in your party.

Suspension of disbelief is essential, here.


Morrigan was travelling with a warden. If needed, the warden could even conscript any templars that would give lip. And besides: There was a blight going on.


In Kirkwall, absolutely nothing is happening that is distracting templars from their witch hunt. Even the violent qunari incident was over within a day.

You can't even compare those cases.

Nah, what we see here is the difference between a good story and a bad story.


Aveline's husband Wesley was eager to point out Bethany as an apostate, even in the midst of a Blight. One imagines he wasn't the only Templar to have such a strict adherance to the code. No, the issue is this: Bioware created a world where mages are simply too exceptional to be walking around in regular company, Grey Warden or no. You can tell a populace that the Wardens are off limits, and free to conscript whoever they please, but that hardly worked against the bandits on the way to Lothering, did it? Or the mob of villagers who assemble in Lothering to collect your bounty? Remember that the Wardens were outlaws for the majority of Origins' campaign, with a sizeable chunk of the population believing that they were indeed responsible for Cailan's death. How many of those people were Templars, or other people in positions of power? Simply being a Grey Warden does not make you immune to suspicion and persecution, even if the plot says it should. Not everyone is of a like mind, especially where mages and Wardens are concerned.


this, i always wondered how i could be gathering armies when i'm considered an outlaw and a traitor, Loghain doesn't even seem to do anything about me until i reach Denerim

#104
Forsakerr

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The plot fail big time no matter what class you pick , if you pick warrior or rogue your sister is a mage and if you pick a mage then you are one , i dont know but who would pick to side with the templars ? One way your sister is imprisoned and it would make sense that you would want to get her free and on the other side you dont want to be taken away and get "jailed" plot holes big as a stadium, but i guess press a button and something happends was thought that it would reset everyone's brain so they dont think about it , must resist assimilation not to go brain dead

#105
DirtyFinger

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oh, the plot itself isn't beyond salvation. it simply was badly executed.
bioware either relied on the stupidity, fanboyishness or who-cares-when-bodies-explode attitude of their customers ... or they had ideas but didn't get around to implement them.

either way, they didn't.
DA2 is for RPGs what 'Elemental:War of Magic' was for fantasy 4x games: Poor execution met high expectation.

#106
ColaQueen

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Just found the answer:

When you are in the gallows area you pass a couple of Templars talking up the stairs area and one says something like "our mages are hard to keep track of with all these refugees". Implying that even though they might see mages wandering around they don't know if they are circle or apostate and probably more than their jobs worth to sort it out.

Modifié par SilverSentinel, 25 mars 2011 - 08:49 .


#107
88mphSlayer

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SilverSentinel wrote...

Just found the answer:

When you are in the gallows area you pass a couple of Templars talking up the stairs area and one says something like "our mages are hard to keep track of with all these refugees". Implying that even though they might see mages wandering around they don't know if they are circle or apostate and probably more than their jobs worth to sort it out.


the templars seem very disorganized anyways, while meredith lets anybody get away with anything as long as it gets the job done there were templars conspiracing against her so there doesn't seem to be a unified doctrine that all mages are to be imprisoned immediately especially at the beginning when meredith is apparently sane

Modifié par 88mphSlayer, 25 mars 2011 - 09:40 .


#108
Obro

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Carlthestrange wrote...

Would you have preferred not being able to play as a Mage?


Why not just make us take some penalties?Make it harder to for example side with Templars and not give us some quests or make some quests mage specific.I mean if they were going for a believable "RPG" then shouldn't that be a part of it? It would certainly increase the replay value. There is no reason not to put it in game. It helps the immersion it helps makes you actually feel like that there is an actual conflict between those two factions.

But nooo let's just pretend that they don't even egzist. That is so much less work for us. Lazy. That is all.

#109
brownybrown

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Serpieri Nei wrote...

DirtyFinger wrote...

You wear robes.
You have a magic staff.
You shoot fire.
You cast spells.
You use blood magic (some do).
You kill templars in droves.
All mages in Kirkwall are either prisoners of the circle or on the run - You have a mansion.

Complete story fail.


Because this game was rushed, and the level of quality has dropped since DA:O. So keep your expectations very low on future Bioware products.


yup,   people can dress it up  and call it gameplay or allowing you more freedom as  a mage but at the end of the day the developers looked at a calender, look at their progress and put dealing with this in the too hard basket.

#110
nicethugbert

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In your first year, you are protected by your employer's bribes and you guys are wondering how you get away with being a mage? Your friend is the captain of the guard, with your big help, and you are wondering how you get away with being a mage? You clear the streets at night of all gangs and you are wondering how you get away with being a mage? You save the children of important persons and you wonder how you get away with being a mage? You kill dragons and you are wondering how you get away with being a mage? You ..........

You are the Patriarch/Matriarch of the Hawke family and you have a pimp/madam cane/fan. Satisfied?

#111
TheRealJayDee

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Deified Data wrote...

DirtyFinger wrote...

Deified Data wrote...

The same reason they didn't bat an eye at Morrigan in Origins, despite her going out of her way to out herself as an apostate. It's not as if she was a Warden - she was fair game, but the Chantry ignored her for the sake of having a badass mage in your party.

Suspension of disbelief is essential, here.


Morrigan was travelling with a warden. If needed, the warden could even conscript any templars that would give lip. And besides: There was a blight going on.


In Kirkwall, absolutely nothing is happening that is distracting templars from their witch hunt. Even the violent qunari incident was over within a day.

You can't even compare those cases.

Nah, what we see here is the difference between a good story and a bad story.


Don't make this about Game A vs. Game B - "Morrigan could have been a Warden" is a cheap excuse. Some Templars, like Greagor, barely even respect the rights of Wardens as it is. Morrigan goes out of her way to taunt Templars on occasion, and we get nothing but the occasional "Bah, I can't be bothered with this now".

Aveline's husband Wesley was eager to point out Bethany as an apostate, even in the midst of a Blight. One imagines he wasn't the only Templar to have such a strict adherance to the code. No, the issue is this: Bioware created a world where mages are simply too exceptional to be walking around in regular company, Grey Warden or no. You can tell a populace that the Wardens are off limits, and free to conscript whoever they please, but that hardly worked against the bandits on the way to Lothering, did it? Or the mob of villagers who assemble in Lothering to collect your bounty? Remember that the Wardens were outlaws for the majority of Origins' campaign, with a sizeable chunk of the population believing that they were indeed responsible for Cailan's death. How many of those people were Templars, or other people in positions of power? Simply being a Grey Warden does not make you immune to suspicion and persecution, even if the plot says it should. Not everyone is of a like mind, especially where mages and Wardens are concerned.

So we are to expect an apostate like Morrigan, who gleefully advertises it to any interested party, wouldn't be picked off by people who may or may not recognize the Warden's right of conscription? The entire foundation of this argument is wrong, if held under scrutiny. It may not make sense to be a mage in DAII, but it never has. Thedas is not a friendly place for mages. Bioware only included them among the selectable classes for gameplay sake - as i said before, suspension of disbelief is necessary here or you'll be twisted up in the fiction.


In DA:O you were travelling through a rather large country, that was being torn apart simultaneously by an apocalyptic threat AND an impending civil war. You were part of an ancient order with the sole purpose of putting an end to said apocalyptic threat, an order that was pretty much universally accepted throughout all races and factions as being above any kind of regular law. Most of the time you spent in places where your being a mage or not didn't matter at all, because the people in the positions of power there supported you (Redcliffe) or didn't care because they were outside the chantry/circle system (dwarves, elves). The templars in the circle had huge problems of their own, and even so, the only mage that could even offend them was Morrigan. Given the overall situation and the fact that she was a companion to a Warden who had binding legal documents that basically told them they were his ****es - do you really think it’s that much of a stretch to think they just looked away? "Bah, I can't be bothered with this now" seems like a pretty reasonable reaction. Wynne was a respected circle mage and healer; you yourself were a conscripted circle mage, so no problem there. Now as you pointed out you were being attacked all the time in spite of your position. But it’s not that the plot told you this shouldn’t happen, it’s part of the plot that it happened. It’s because the world of Dragon Age and the land of Ferelden were as they were.
 
Now in DA2 the situation is different. You are staying in one city all the time, a city that is basically run by a hardliner templar-commander. A city full of tensions (not the least between templars and mages), but without any real, unifying threat. You are a penniless refugee among many others, at first your only supporters within the city are your lowlife uncle and some third-rate underworld connections. Either you are a textbook apostate mage yourself or your sister is, and you surround yourself with an obviously possessed renegade circle mage and a carefree elven blood mage. That sounds like trouble if you ask me (it doesn’t help the immersion that all of you are forced by the gameplay mechanics to run around with your obvious mage sticks all the time). Urm, yeah, I think I can leave it at that for now.
 
Well, what I want to say is his: it makes as much sense to be a mage in DA2 as it did in DA:O, mages are fun and an integral part of Thedas. Given the new setting and plot, however, it would have taken a lot more effort from the writers/devs to make it an equally believable and immersing experience. Suspension of disbelief only goes so far.

Edit: basically what DirtyFinger already said with fewer words. Posted Image

Modifié par TheRealJayDee, 26 mars 2011 - 12:56 .


#112
brownybrown

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nicethugbert wrote...

In your first year, you are protected by your employer's bribes and you guys are wondering how you get away with being a mage? Your friend is the captain of the guard, with your big help, and you are wondering how you get away with being a mage? You clear the streets at night of all gangs and you are wondering how you get away with being a mage? You save the children of important persons and you wonder how you get away with being a mage? You kill dragons and you are wondering how you get away with being a mage? You ..........

You are the Patriarch/Matriarch of the Hawke family and you have a pimp/madam cane/fan. Satisfied?


 THis would fine and it all makes logical sense.....so why didnt the  game put this in, say have a meta function to  stop any use of  blood magic in the gallows/hightown and if used in other places  have a templer threaten you but another come along and say "hey serrah jimbob, leave him/her be , this mage is a friend of the Viscount's/ a close friend to the captain of the guard etc.

#113
DirtyFinger

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nicethugbert wrote...

In your first year, you are protected by your employer's bribes and you guys are wondering how you get away with being a mage? Your friend is the captain of the guard, with your big help, and you are wondering how you get away with being a mage? You clear the streets at night of all gangs and you are wondering how you get away with being a mage? You save the children of important persons and you wonder how you get away with being a mage? You kill dragons and you are wondering how you get away with being a mage? You ..........

You are the Patriarch/Matriarch of the Hawke family and you have a pimp/madam cane/fan. Satisfied?


On the other hand: 
- children of nobles are forced into the circle, regardless of influence.
- kirkwall enforces mage hunting far stronger than other cities - and there's even a fanatic heading the kirkwall templars.
- In Ferelden, even Arls have to surrender their children to the circle.
- The city guard has no influence on the templars whatsoever.
- you are also making many enemies of important persons ... like the Magistrate, who was a bit miffed at Hawke for killing his son.
.....

nah. writer's fail.


ps: still doing nwn2 builds? :)

#114
Insom

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At least as a grey warden you had an excuse. You were above the law and nobody messed with you. Hawke is just a random apostate.

#115
c3701

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nicethugbert wrote...

In your first year, you are protected by your employer's bribes and you guys are wondering how you get away with being a mage? Your friend is the captain of the guard, with your big help, and you are wondering how you get away with being a mage? You clear the streets at night of all gangs and you are wondering how you get away with being a mage? You save the children of important persons and you wonder how you get away with being a mage? You kill dragons and you are wondering how you get away with being a mage? You ..........

You are the Patriarch/Matriarch of the Hawke family and you have a pimp/madam cane/fan. Satisfied?


No, but somewhat amusing.  No one calls you on it.  Heck, freaking knight captain cullen doesn't even call you on it when you blow up the templar abomination (and cronies) with him.

#116
BeefoTheBold

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Not sure if this has been mentioned yet, but doing something similar to what Vampire: Bloodlines did with the "Masquerade" for mages would have been pretty clever. There are certainly ways that the game could have shown you getting closer or further away to your blatant displays of magic in sight of the Templars costing you big time.

Sadly, like so many other things in this sequel, this was deemed unimportant.

#117
Sapphira

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Sacred_Fantasy wrote...

Because everyone is whispering, "Don't mess with this guy. He press button and something awesome happens."


LOL

#118
Saboteur-6

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JamieCOTC wrote...

So the game would be more fun - http://social.biowar...1/index/6716182

Q: Blood Magic is a forbidden art in the world of DA2, but the main
character uses it freely during the game against civilians and Templars.
How is that logical?

A: Well, sometimes you have to give up
perfect inner logic to make the game more fun. This is one of these
cases. Anyway, this can be explained by the fact that the champion is
someone who can do whatever he wants. No one is bold enough to lecture
him about that. This is kind of like when the authorities ignore certain
crimes because the criminal's aid is of great importance.



After reading that, I'm glad my first playthrough expereince was with a suave DW Rogue and not a Mage. BioWare needs to realize, and I can't stress this enough:

Sacrificing lore over gameplay, ESPECIALLY in regards to something so FUNDAMENTAL in your game plot such as Magic, is a behemoth of an oversight and degrades the expereince versus enriches it. I get that you essentially can't have 'two games in one" based upon choosing the Mage class and using Blood Magic but please BioWare I implore you...recognize that Mage's NEED distinction for you canon and upcoming plot in DA 3 to even make a lick of sense.

Modifié par Vech24, 26 mars 2011 - 05:56 .


#119
Obro

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Vech24 wrote...

JamieCOTC wrote...

So the game would be more fun - http://social.biowar...1/index/6716182

Q: Blood Magic is a forbidden art in the world of DA2, but the main
character uses it freely during the game against civilians and Templars.
How is that logical?

A: Well, sometimes you have to give up
perfect inner logic to make the game more fun. This is one of these
cases. Anyway, this can be explained by the fact that the champion is
someone who can do whatever he wants. No one is bold enough to lecture
him about that. This is kind of like when the authorities ignore certain
crimes because the criminal's aid is of great importance.



After reading that, I'm glad my first playthrough expereince was with a suave DW Rogue and not a Mage. BioWare needs to realize, and I can't stress this enough:

Sacrificing lore over gameplay, ESPECIALLY in regards to something so FUNDAMENTAL in your game plot such as Magic, is a behemoth of an oversight and degrades the expereince versus enriches it. I get that you essentially can't have 'two games in one" based upon choosing the Mage class and using Blood Magic but please BioWare I implore you...recognize that Mage's NEED distinction for you canon and upcoming plot in DA 3 to even make a lick of sense.

This is just bull.

No one is bold enough to lecture him about it?Nobody is bold enough to lecture a nobody refuge who just came off the boat and blasted some people in front of the city guard?Give me a brake.

#120
nicethugbert

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brownybrown wrote...

nicethugbert wrote...

In your first year, you are protected by your employer's bribes and you guys are wondering how you get away with being a mage? Your friend is the captain of the guard, with your big help, and you are wondering how you get away with being a mage? You clear the streets at night of all gangs and you are wondering how you get away with being a mage? You save the children of important persons and you wonder how you get away with being a mage? You kill dragons and you are wondering how you get away with being a mage? You ..........

You are the Patriarch/Matriarch of the Hawke family and you have a pimp/madam cane/fan. Satisfied?


 THis would fine and it all makes logical sense.....so why didnt the  game put this in, say have a meta function to  stop any use of  blood magic in the gallows/hightown and if used in other places  have a templer threaten you but another come along and say "hey serrah jimbob, leave him/her be , this mage is a friend of the Viscount's/ a close friend to the captain of the guard etc.


DirtyFinger wrote...

....

On the other hand: 
- children of nobles are forced into the circle, regardless of influence.
- kirkwall enforces mage hunting far stronger than other cities - and there's even a fanatic heading the kirkwall templars.
- In Ferelden, even Arls have to surrender their children to the circle.
- The city guard has no influence on the templars whatsoever.
-
you are also making many enemies of important persons ... like the
Magistrate, who was a bit miffed at Hawke for killing his son.
.....

nah. writer's fail.


ps: still doing nwn2 builds? :)


c3701 wrote...

......

No,
but somewhat amusing.  No one calls you on it.  Heck, freaking knight
captain cullen doesn't even call you on it when you blow up the templar
abomination (and cronies) with him.


What part of pimp cane don't you people understand???? 

P.S  Cullen is a L.I.F.E.R.  Twice, he's on record being rescued from an abomination.  Twice!  The templars need strong leadership and overwhelming numbers to take on level 1 mages, as shown by an Act 3 cutscene for instance.

P.P.S  Have you seen some of those "noble" children?  Who wouldn't send them to the right boarding school?  There is even a little dialog about it in DA:O.

P.P.P.S.  I'm on sabbatical from NWN2 while I sort out these forums and give DA2 another run through or 2.

Modifié par nicethugbert, 26 mars 2011 - 09:05 .


#121
c3701

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nicethugbert wrote...

P.S  Cullen is a L.I.F.E.R.  Twice, he's on record being rescued from an abomination.  Twice!  The templars need strong leadership and overwhelming numbers to take on level 1 mages, as shown by an Act 3 cutscene for instance.


lol, you win

#122
Ixalmaris

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Vech24 wrote...

JamieCOTC wrote...

So the game would be more fun - http://social.biowar...1/index/6716182

Q: Blood Magic is a forbidden art in the world of DA2, but the main
character uses it freely during the game against civilians and Templars.
How is that logical?

A: Well, sometimes you have to give up
perfect inner logic to make the game more fun. This is one of these
cases. Anyway, this can be explained by the fact that the champion is
someone who can do whatever he wants. No one is bold enough to lecture
him about that. This is kind of like when the authorities ignore certain
crimes because the criminal's aid is of great importance.



After reading that, I'm glad my first playthrough expereince was with a suave DW Rogue and not a Mage. BioWare needs to realize, and I can't stress this enough:

Sacrificing lore over gameplay, ESPECIALLY in regards to something so FUNDAMENTAL in your game plot such as Magic, is a behemoth of an oversight and degrades the expereince versus enriches it. I get that you essentially can't have 'two games in one" based upon choosing the Mage class and using Blood Magic but please BioWare I implore you...recognize that Mage's NEED distinction for you canon and upcoming plot in DA 3 to even make a lick of sense.


The explanation doesn't even make sense.
Because Hawke becomes the Champion in act 3 they leave him alone in act 1&2?

Modifié par Ixalmaris, 26 mars 2011 - 10:27 .


#123
Lotion Soronarr

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BeefoTheBold wrote...

Not sure if this has been mentioned yet, but doing something similar to what Vampire: Bloodlines did with the "Masquerade" for mages would have been pretty clever. There are certainly ways that the game could have shown you getting closer or further away to your blatant displays of magic in sight of the Templars costing you big time.

Sadly, like so many other things in this sequel, this was deemed unimportant.


Misssed opportunity.
Having to hide your mages, use subterfuge...it would have added a new dimension to gameplay.


Imagine having to go trough town in regular clothes and not using magic in public?

#124
LobselVith8

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I suppose the only logical explanation is blood magic. Hawke pulled a Jedi on the templars.

#125
DirtyFinger

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LobselVith8 wrote...

I suppose the only logical explanation is blood magic. Hawke pulled a Jedi on the templars.


"These are not the blood mages you are looking for. 
And this is not an abomination - Anders is just happy to see you."


nicethugbert wrote...


What part of pimp cane don't you people understand????


Er ... now you've done it. I either lack the vocabulary or the pop culture reference to understand that one.

P.S Cullen is a L.I.F.E.R. Twice, he's on record being rescued from an abomination. Twice! The templars need strong leadership and overwhelming numbers to take on level 1 mages, as shown by an Act 3 cutscene for instance.

makes it even more important to gang on hawke with overwhelming numbers. templars are not depicted as cowards or indecisive. anyway, whatever their motives for not confronting hawke - they are NEVER mentioned at all.
Just a big fat ignore.

P.P.P.S. I'm on sabbatical from NWN2 while I sort out these forums and give DA2 another run through or 2.

I admit the DA2 rogue would make a good Kaze no Kama. Hell, speedwise even the 2H warriors would!
Try archers on your 2nd run. Surprisingly effective on nightmare.

Modifié par DirtyFinger, 27 mars 2011 - 12:48 .