Hi all
I'm currently trying to add some activated abilites to some items. Hoping to make some Stamina Potions. I have the scripts set up, hopefully, but i can't for the life of me figure out how to add new pointers to the Activated Abilities part of item creation.
Any help would be greatly appreciated.
Adding Activated Abilities
Débuté par
orpheus333
, nov. 17 2009 09:17
#1
Posté 17 novembre 2009 - 09:17
#2
Posté 18 novembre 2009 - 01:02
You need to create a new Ability in the ABI_Base 2DA - make sure to create a M2DA-File - once you place that file in the override directory of your mod and restart the toolset you can choose the ability for your items.
Helpful Links:
http://dragonagemodd...ding-2da-files/
http://social.biowar...dex.php/Ability
http://social.biowar...hp/ABI_base.xls
Helpful Links:
http://dragonagemodd...ding-2da-files/
http://social.biowar...dex.php/Ability
http://social.biowar...hp/ABI_base.xls





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