Bonus Pretzel wrote...
Torax wrote...
Edited to add;
The Arishok is a very important individual. Basically their Millitary Leader of all fo the Qunari. It was stolen under his command of their forces. Would you expect such a commander to then randomly expect a stranger to understand such things? They are hard headed and tend to see those outside the Qun as inferior or uninformed. One of the parts I'm more surprised about them not mentioning is if a female hawke was a warrior or rogue. I'd have at least expected the Arishok to be impressed by her actions more than a male. Or at least far more confused by it.
I was wondering this as well. In Dragon Age Orgins, if you are female, Sten has great difficulty grasping the concept of a female soldier. He says something along the lines of "You are female...but you are also a warrior. You cannot be both." If you disagreed with him you even lost approval points. Granted, he acknowledges you later one, but the Arishok didn't seem concerned with Hawke being female from the start, despite remarking she was at least someone of worth.
You are supposed to disagree with him. The thing about Sten is how you argue with him. You have to challenge him in the conversations or he will not respect you. You just picked the wrong response. Sten respects the Warden when they stand up for what they believe. He doesn't have to agree with them. But Sten's picking at the Warden is more about trying to decide what good their race is for. Sten chose the Warden as his test subject and if you respond properly he'll supposedly return to the Arishok and say how not all humans are helpless and weak.
That is an aside to the conversation at hand of logic of course. I knew something was up when Isabela kept leaving the party but it is scripted like that on purpose. There is the main reason the story feels more disjointed to me. ME2 had scripted points but they were just where you were forced to go somewhere cause the Illusive Man demands you go there. In DA2 there is far too much that is scripted to happen a certain way. Grace, Sibling fates and so on.
Even those scripted points such as the Qunari book all scream to the player, "I could have prevented that!". They even tease you by letting you kind of decide just a rare few things, like if your sibling dies, joins the wardens or to their corresponding faction. But a lot more of it doesn't matter. Even saying no to Sister Patrice means you still have to do the escort...
Simply I'd rather they just stuck to some long going plot instead of little ones that are too tied to my character. There is too much that Hawke could have prevented. The only one they did right in my mind was not knowing until later that the idol ended up in the hands of Meredith. It's bad enough that the whole killer story always rests on you. Aveline being this great guard captain wouldn't even take responsibility for not doing the investigation on her watch instead of leaving to some lone Templar...
A game of lack of logic and blindness that forces these terrible events in the life of your PC. It's adversity and sure that does make a hero. Just it feels too forced on the PC than just happenstance plot to me.
Modifié par Torax, 25 mars 2011 - 11:35 .