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[Request] Importing Characters to new games


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#1
Sutebe

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Hello there. I'm delighted with the path Bioware has taken with Dragon Age II, essentially removing nearly everything that frustrated me about the previous game. However, there is something that disappointed me at the end: the lack of ability to import old characters to new games (like Mass Effect 2). So, I would like to request for a mod that enables you to import old characters to new games (by "old", I mean as in characters that have already completed Dragon Age II). I know it would be fairly complex to put together, but I would be extremely grateful.

Modifié par Sutebe, 25 mars 2011 - 01:24 .


#2
genuine666

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hmmm you can import the plots from your old character so you get the proper time line over then that it would be useless as Hawk is not the Gray warden from the other games

#3
Sutebe

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genuine666 wrote...

hmmm you can import the plots from your old character so you get the proper time line over then that it would be useless as Hawk is not the Gray warden from the other games


I did not mean as in importing characters over from Dragon Age I. I meant as in importing characters in Dragon Age II that have completed the game to a new game, like Mass Effect 2. I'll rephrase it a bit.

Modifié par Sutebe, 25 mars 2011 - 01:23 .


#4
cochran.191

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I think this would be cool. On my 4th playthrough I plan on leveling all of my companions to level 20 as soon as they are recruited and using the additem mod to give them all great equipment.  This would just save me the trouble of having to do that to my own character.

Modifié par cochran.191, 25 mars 2011 - 03:24 .


#5
Sunnie

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If the main reason you want to import a previous DA2 character is using the same face, you can use the pyGFF editor to save the characters face data from your save game, and then paste it in a new save on a new character.

#6
daywalker03

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Sunnie22 wrote...

If the main reason you want to import a previous DA2 character is using the same face, you can use the pyGFF editor to save the characters face data from your save game, and then paste it in a new save on a new character.


It's not; I suspect what he's wanting to do is start over with his existing stats, aka New Game Plus.

#7
mesmerizedish

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daywalker03 wrote...

Sunnie22 wrote...

If the main reason you want to import a previous DA2 character is using the same face, you can use the pyGFF editor to save the characters face data from your save game, and then paste it in a new save on a new character.


It's not; I suspect what he's wanting to do is start over with his existing stats, aka New Game Plus.


Which (since they've said that their level-scaling system actually can handle up to level 50) I think might be pretty fun.

#8
Emperor Iaius I

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Could be interesting, since I assume enemies would scale up. I'm not sure what I'd do with all those abilities, but it'd be a bit like having Varric's prologue story be true for a change.

Hah, thought he was lying, didn't ya?

#9
SirValeq

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Hmm, I wouldn't mind it if there was an option to disable experience gains and levelling completely or at least slow it drastically. I'd like to be able to start the game at, for example, level 20 and reach lvl 25 by the end. I never liked level scaling in games, it's an immersion breaker for me. I don't mind getting more powerful, but what's the point if it takes the same number of (unbuffed) weapon swings to kill a Hurlock in the Prologue and in Act III? :)

#10
Twofold Black

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I faked up a New Game Plus using the console, and you should be aware that the game is not balanced for a party of four level 25-40 characters. It's hilarious, and I'm enjoying exploring the talent trees I didn't get to on my first playthrough, but it doesn't make for challenging play. Rewards are also not balanced for a high-level character. I've been granting myself XP every time Hawke passes a major personal milestone, but if I hadn't been doing that, I don't think I'd have gained more than six or seven levels, and I'm at the beginning of act three right now. If you want to use any of the iconic named weapons, you'll need Sunnie's scaling item packs. Otherwise, because only generic treasure drops scale to your level, you'll be using the "Ornate Belt" and "Superior Dagger" stuff that was borderline vendor trash on your first playthrough exclusively.

#11
mesmerizedish

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Twofold Black wrote...

I faked up a New Game Plus using the console, and you should be aware that the game is not balanced for a party of four level 25-40 characters. It's hilarious, and I'm enjoying exploring the talent trees I didn't get to on my first playthrough, but it doesn't make for challenging play. Rewards are also not balanced for a high-level character. I've been granting myself XP every time Hawke passes a major personal milestone, but if I hadn't been doing that, I don't think I'd have gained more than six or seven levels, and I'm at the beginning of act three right now. If you want to use any of the iconic named weapons, you'll need Sunnie's scaling item packs. Otherwise, because only generic treasure drops scale to your level, you'll be using the "Ornate Belt" and "Superior Dagger" stuff that was borderline vendor trash on your first playthrough exclusively.


So quest rewards aren't leveled? By which I mean the gold and experience?

[EDIT] And the enemies were scaled, right? You weren't facerolling bosses or anything?

Modifié par ishmaeltheforsaken, 25 mars 2011 - 10:16 .


#12
Twofold Black

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Enemies do scale, but because hit points are linked to attributes rather than level, encounter balance has as much to do with how many enemies there are as with what level they are. Mooks are trivial, and bossfights are shorter, because all the DPSers' base damage is astronomical (when I did the Fade quest, Fenris single-shotted my blood mage, who has more hit points than him).

There is one place enemies don't seem to scale, come to think: the prologue. A cutscene would end, Carver would demolish a group of darkspawn with a single Mighty Blow, and the next cutscene would start.

Edit: And no, quest rewards don't scale. Drops do -- not money drops, I think, which are still usually less than one gold, but a lot of the equipment drops sell for a ton of cash.

Modifié par Twofold Black, 25 mars 2011 - 10:35 .


#13
Sunnie

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ishmaeltheforsaken wrote...

Twofold Black wrote...

I faked up a New Game Plus using the console, and you should be aware that the game is not balanced for a party of four level 25-40 characters. It's hilarious, and I'm enjoying exploring the talent trees I didn't get to on my first playthrough, but it doesn't make for challenging play. Rewards are also not balanced for a high-level character. I've been granting myself XP every time Hawke passes a major personal milestone, but if I hadn't been doing that, I don't think I'd have gained more than six or seven levels, and I'm at the beginning of act three right now. If you want to use any of the iconic named weapons, you'll need Sunnie's scaling item packs. Otherwise, because only generic treasure drops scale to your level, you'll be using the "Ornate Belt" and "Superior Dagger" stuff that was borderline vendor trash on your first playthrough exclusively.


So quest rewards aren't leveled? By which I mean the gold and experience?

[EDIT] And the enemies were scaled, right? You weren't facerolling bosses or anything?

Rewards are hard set, and do not ever scale. Any quest will always be worth the same reward (coin/exp/item)  no matter what level its played at.