"I’m still waiting for that game that is transcendent — an awesome movie and an awesome game and an awesome graphic novel,” he said. “No one’s cracked it! It would be nice if it had been cracked once at least.” The reason for that, really, is the fundamental disconnect between the activity of playing a game and the passivity of watching a movie.
...
It’s the interactivity. The outcome is not predetermined,” he continued. “Movies work on a slightly different level. You want to give up control in the movie, you want to be taken for a ride. You don’t get to decide. You are surprised emotionally by what’s happening. So it’s a quite different set of rules, but people tend to think they’re the same thing and they’re just not"
http://spinoff.comic...t-doesnt-exist/
He's not talking about DA2 but he makes some interesting points that relate to DA2, some of Mike Laidlaw's comments about wanting to be surprised by conversation choices and my (very) negative reaction to the conversation system in DA2.
I think Snyder seems to get what Laidlaw doesn't, when I'm playing my character I don't want to give up control, I want to be in charge of what they say, rather than being taken for a ride.
[edit: formatting]
Modifié par Nomen Mendax, 25 mars 2011 - 03:10 .





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