Elite Midget wrote...
GuardianAngel470
Not just the variables or either dead or alive. It was an example but I assure you that I have ideas for how each of thse leaving variables would work. Such as Legion being sent to Cerberus would only get passing mention but nothing really relevant due to being taken apart over and over again for study. Besides, the Suicide Mission wasen't really that valid anyway. I see no reason why 'anyone' had to die at all. All that was changed in the cutscenes when they died was that they were doing something stupid. Apparantly being unloyal or Shepard messing up making his squaddies mental defective,
Just because I want them to be plot relevant in their cameo's doesn't mean that I'm ignoreing the Loyalty Aspect. Obviously unloyal survivors that do appear would have their scenerio's handled out differently. Such as Garrus not even appearing as a Leader but he's instead still trying to hunt down Sidonis since it was never addressed in ME2 due to not doing his loyalty quest. You would still run into him but it would gbe at a different place and the reception would be less than warm. After all you did put his problems on the backburner than never addressed them thus he hasen't grown past his hatred he had in ME2.
They can easily have story relevance though. Such as in ME3 another Squad is sent on another mission. OIf Garrus is alive he leads it and succeds. If he's dead/unloyal than a grunt leads it and fails thus causeing more casualties and making the fight seem even more hopeless. It's the little things that matter, no?
Bioware had no problems with meaningless cameo's in the past. Look at how ME2 and DA2 handled them. What I hope is that Bioware has grown accostumed to cameo's and will understand that as the last part of the trilogy fans expect a certian respect taken over the killables that may have moved on. If you're wondering, yes that's a pun over Thane's unavoidable death that we know of.
That's what I see as happening. However, even though I have a bleak version of the path Bioware may take due to the facts on the Table I still hope that respect is given to the killables. After all this is the last game they will be in outside of spin-offs that may not even happen or include them. Yeah it sucks that they're all killables along with other leaving Variables but Bioware made that choice when they made ME2. Clearly they planned for something grander for the Squaddies than just being Squaddies again. Thus the reasons for putting this variables in when the game could easily have done without them. Namely the killable variable that shouldn't have been used after the hell the Wrex killable variable gave off.
Yes I'm expecting one of those to be the case. As the others that want Squaddies to return I'm also unreasonable in the regard that I want them all to be treated with the outmost respect. Such as making them grow as Characters and having their presence in ME3 important and beyond just another gun shooting at Giant Reaper Fleets. You may be right on expecting missions but it's an unreasonable wish that I hold even though I know that it's very unlikely to occure outside DLC.
Elite, I want to do a thought experiment with you if I could. Try to image how a situation like the one you describe with Garrus would happen. Try to image each line of dialog of a similar length to that of Sidonis (approx. 3-8 minutes). Do this for both your first example and your second.
Now, with those lines in mind, imagine animating Shepard's and Garrus' faces, including Garrus' mandibles. Now imagine animating their bodies, including hand gestures. I'll help a bit: Garrus as Vengeful would likely be using angry, sharp hand gestures while Garrus as loyal would use calm, accepting hand gestures.
Now imagine doing the artwork and 3D modeling of the surrounding environment, including furniture, locale, and the like. For instance, if the two of them are on Illium, creating the background artwork for the area or if they are on some unkown planet, creating completely unique environments that have to be brainstormed.
Having imgained those challenges, now move on the hiring and taking the time to do multiple takes with Garrus and Shepard's two VA's.
Now make sure that that scene is bug free on hardware ranging from the Xbox, the PS3, Nvidia's 9800 and less series, Nvidia's 200 series, Nvidia's 300M series, Nvidia's 400 series, their 500 series, ATI's entire range of products, Intel and AMD's entire range of products (within reason) without game breaking bugs.
Now fit the dialog, setting, animations, and everything else into the rest of the game properly while accounting for the possibility that Garrus is dead (which ultimately means going through the above process for an entirely different character since it would make no sense for the fate of a battle to hinge on a nameless, faceless, unintroduced NPC).
What you ask for is an enormous task and you make the assumption that Bioware could do it properly. I find this strange and contradictory based on the pessimism of your past posts. You repeatedly state that Bioware isn't what it was and that DA2 was a failure yet you expect them to succeed in implementing your suggestions. I'm going to continue to ignore the fact that in all probability these decisions have already been made and been at least partially implemented and state that Bioware aren't gods. They don't think things and make them happen, they can't make time slow down.
If they were Valve I might agree with you since Valve has a history of taking a long time to make a game (L4D2 notwithstanding) but they aren't. They have a two year dev cycle and only many overnighters in the office could come close to making your suggestion possible for EVERY character ON TOP of the development of the main plot.
This might work with just Garrus or just Samara, but Bioware could not do this with every character and make a game that made any sense at all.




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