Some Variables that Haunt the Fallen
#301
Posté 28 mars 2011 - 05:39
#302
Posté 28 mars 2011 - 05:43
One flag and a short but satisfying conversation for each. And really, I think we'll all be too busy with the Reapers to sit back and reminisce. Returning squadmates =/= a review session of everything you did in ME1/ME2.AGogley wrote...
BTW, there is much more than simply dead or alive. If they are squadmates you have to include dialog about the myriad of life choices made in ME2 or ME1 as the case may be. I mean you can't really bring back Thane and not talk about his illness or his loyalty mission.
#303
Posté 28 mars 2011 - 05:48
#304
Posté 28 mars 2011 - 05:48
And since the only way to have lots of characters killed is if you are trying to do it, assuming everyone lived by default will benefit the players who both got everyone through the SM intact and new players. Only those with massive casualites would be missing out, and since you have to do that intentionally those players will probably understand or be happy about this. IE: Saying the guy with only Morinth and Kasumi alive will be penalized is missing the point. He was shooting for that in the first place. Having nothing bad happen as a result of that will disapoint him or anyone that tried to get characters killed on purpose.
As for meaningful dialogue. I kind of don't want that. I'm not expecting party members to suddenly be more important to the story than they were in ME1 or 2 (which was pretty minimal) and I don't want the grand finale bogged down with party member side stories either. I'd rather we have our squad fall into place quickly and be focused on the galactic apolocapyse.
Modifié par AquamanOS, 28 mars 2011 - 05:52 .
#305
Posté 28 mars 2011 - 05:59
#306
Posté 28 mars 2011 - 06:05
-Dave-
You're tired of reading but like moths to the flame you can never fully resist the temptation, no? We've debated in the past before and when you're willing to commit I look forward to our clashes. As I've said in the past their killablity is just one of the many reasons but it pretty much sets everything in stone. If they weren't killable than the other variables could have been changed ever so slightly for their return. Instead Bioware made them killable, ala Wrex, for whatever reason. Their lack of plot importance outside Miranda and Mordin was a side effect of that.
What should have been done was not making them killable and forceing every save to recruit all the Squaddies eventually. Than we wouldn't have to worry about this. Of course this would throw the standalone experience out for the last part of the trilogy which might be a reason why they went this path. Besides, this viewpoint seems much more workable than trying to select a few fan favorites with obvious biased desires. This of course would only serve to anger other fans who's character didn't get in even more than no one returning.
Maybe they would be offended but the Old Fans always get offended over changes made to appease new fans. Look at WoW from launch and it's current form. There are many resentful fans that despise the changes made to appease to casuals but it has only served to make Blizzaed more powerful and rich. Bioware as a company can't just ignore the new just to try and appease only the old. It's simply bad business if you wish to expand your market. As for the characters being the story... They were the story of ME2. This wasen't the case in ME1 where only Liara and VS wetre really needed for the story and actually had developed backgrounds.
Even than ME2 got a lot of flak because Character stories are nice but in games no one 'just' wants a story about the Characters. By sacrificing the main plot that was popular in ME1 and shifting to a different form of story telling they alienated fans than. With the less than warm reception over the lack of real plot Bioware could see this as a reason to move away from a Character central plot and back to a Story plot that ME1 had. If that's the case they could easily just have all ME3 squaddies mandatory recruits that you get as you play the story. It's not the perfect solution but it's the most viable one due to what we know and have before us.
Maybe they choose for them to survive so they could return as a fanservice thank you to fans without unbalancing gameplay or denying such wide amounts of content.
I wont touch on the VA thing in this post. CG clarified it and when I get to her post I'll address it than. They would also need another VA anyway for a red shirt stand in if they decide to bring back Tali for those that don't have her alive. In that case they would have to record more lines since the Red Shirt would have to contribute in Tali's place thus shareing roughly the same amount of lines. This would take more work than just a cameo or even just a single tempo mission. Though you're right. Talimancers are hard to please and the most hardcore ones are impossible.
They could but it would end up as more work since they would have to offer a 'filler' character to replace them and have just as long dialouge recorded for them. That's a no-no if they're Squaddies since even though ME2 was limited they still had many lines. Especially Miranda who was the initial Squaddie after the intro. Also, if you can do those things than what's the point of having them? You mean you desire that Tali have so little importance that without her presence nothing has changed if Shepard tries hard enough such as pure Paragon or Renegade? Also, Thane has that illness before his recruitment... Just bringing that back up.
Relevance should mean their presence changes things not just having a higher check that Shepard must pass and do on their own anyway.
I'm so sure because of the variables, killable status, and Bioware's history of handling Time Skips. They don't have to be issues if Bioware changes things but in ME2 all we know is that Bioware has no option for cureing Thane or convincing him to get help. Thus either he dies in the Time Skip or Bioware does a 180 with his character that refused treatment even f he's a LI.
#307
Posté 28 mars 2011 - 06:08
ME1 started with you just being in the life of a standard space marine. ME2 started with some strange happenings and you not quite being sure what that was all about until later. ME3 is starting with "Reapers are coming/here and we're all screwed unless we get our acts together" Big step up. You know the stakes upon hitting the start screen. And based on the one trailer so far, the status quo isn't being reset this time.
New players should expect to be lost at first. Stand alone doesn't mean self contained. Just enjoyable regardless. The Star Wars and Matrix films or Harry Potter books are all designed to be stand alone, yet if you start with the last one, you will be lost until you get the hang of whats going on. But they are still entertaining reads, even if plot points go right over your heads. New players can have just as much fun shooting stuff without needing a plot recap, or a status quo reset.
So no. I don't want this to feel like just more Mass Effect. I want this to feel different.
#308
Posté 28 mars 2011 - 06:10
CulturalGeekGirl wrote...
I can't imagine how you can read my post and think I advocate putting all previous squad members in the game or having all of them available at the start. I merely said you could have two available at the start without creating any difficulty understanding what is going on. In fact, if you read the explanation I linked, I think the ideal method would be to start with one old squaddie if you're new to the game (one of your potential LIs, depending on your gender), and to start with 3 or 4 if you've played ME2 and the four selected happend to have survived.
We will just have to agree to disagree about rigging. Having a new character move and have the same exact stances, mannerisms and animations as a previous one seems odd to me, but to each his own. I may also be using the wrong vocabulary, as I said previously, I'm not an artist.
As for the writing, I have never advocated using only old squad mates, nor did I indicate that creating new ones isn't fun - it's just more work to make sure they are developed and all their relevant backstory is revealed. Look at Garrus: we know so much more about him because we've been with him for so long, and yet he was one of the more popular characters in ME2, even for those who hadn't played the first game! This was achieved very neatly, despite the fact that it's clear Shep recognizes him from a previous game. If you're a completely new player, you're intrigued... what past do they share together? The past isn't explicitly revealed over the course of ME1, but that adds to Garrus's interest and mystery, and may cause the players to read up on him elsewhere, or even play the original. All a new ME2 player knows about Garrus is that he's an awesome sniper with a history in law enforcement, and then the specific story of Archangel. Same thing with Tali, all you know about her history from ME1 is that she is an old friend. If Tali and Garrus make sense in the context of ME2, I don't know why you couldn't do the same thing in ME3.
I wasn't trying to imply that creating new characters isn't fun, just that it's challenging and can be time-consuming. I'll explain a bit more using some writing techique thingummies. If you take a course on fiction or game writing, one of the first things you'll learn is to write up an extensive backstory for your character: what was their childhood like, what was their training, what is their favorite food, who was their first kiss, who do they hate more than anyone in the world, what is their goal in life, what dreams did they have that they've given up on? You don't need to put this in your story, in fact most of it should never come up, but it's a tool you use internally to tell you how a character would react in different situations. It also gives them weight and depth on the page. I don't know why it works, but most of the professional writers I've met use a similar technique.
With Garrus we know a lot of this stuff already. Some of it was already revealed in ME1 and doesn't need to be explicitly restated in ME2 (for instance, a ME2 player wouldn't know about Garrus's father, or that he was once a spectre candidate, or most of the details of how he tracked Saren). Yet the knowledge of those things informs the character. It also limits what you can do with him, which may make it less satisfying to write for him if he isn't your creation.
With Torbor Morgram, your new Volus crewmate (who I completely made up), the writer has to come up with all this stuff from scratch. This is an enjoyable challenge (I get a big rush from creating new characters), but it takes a lot longer and is harder work. I wasn't refuting the idea that new characters are fun to do, just explaining why that process can take longer, when you suggested it would be quicker. If you don't put a lot of work into it, you may end up with a character most players think is boring.
I'd usually prefer to do a bit of both - write some new characters and bring some old ones back. Still, If there are interviews where the bioware writers say they would rather create an entirely new cast of characters for every game, I'd like to read it. It would probably give me a really cool insight into a different kind of writing. Do you remember where you read that?
Let me get this right. You're a woman who likes gaming and writing? Let me ask another question: are you married
#309
Posté 28 mars 2011 - 06:13
AquamanOS wrote...
But that's assuming the default import is the bad one. They could make it so that by default you got everyone, Legion and Grunt included and everyone lived. Or that most people survived and the ones that died vary on you Shepard's gender.
So everything can be accessed in some way party member wise, even by a new player.
Default Shep likely wouldn't have activated Grunt, never met Kasumi or Zaeed, and likely destroyed the Collector base... Maybe. Maybe maleshep destroyed and femshep saved? Who knows.
It'd be cool if default male Shep sided with Jack and Tali, and default fem Shep sided with Miranda and Legion, and the other two who you didn't side with are auto-dead.
I'd be happy and sad with both... Jack is my favorite character and I like Tali, but I'd side with Legion any day over Tali. Just like how I'd side with Jack over Miranda any day. Default Shep wins and loses on both counts (Of course, this changes with the player).
Default Shep likely did every loyalty mission, but did the bare minimum outcome; Tali exiled, etc.
Also, male and femshep could differ on the loyalty missions. Say male shep spared Aresh and Sidonis, but killed off Maelon and Jorim Talid. It would be flipped for femshep, etc
Likely those aren't really substantial plotpoints. You'd likely just get an e-mail about it or something similar, but it'd be cool to see the differences defined by gender.
#310
Posté 28 mars 2011 - 06:19
AGogley wrote...
lovgreno wrote...
Many of the old squadmates have proven to be popular among buyers before. Therefore it's probable to assume they can be popular again with new players. New characters on the other hand are a potential failiure with fans. Sure, they may become as popular as old ones but we won't know that untill a year or so after ME3 has hit the shelves. This means that it's a safer gamble to include old proven popular characters than making new untested ones.AGogley wrote...
3.) The game has to be good not just for fans of ME1 and ME2 but for new players to ME3.
right. That's why they brought back so many of the ME1 crew, right? All two of them? NONE of the LIs came back as anything more than cameos who basically say the same lines regardless of which dialog option you choose. Tell me the LIs weren't popular.
In ME2, you got 40% of your old squad back (5 squaddies in ME1, retained 2/5 for ME2). If we end up keeping even 25% of our old squad from ME2 that's still 3 old faces (and two of them had better be Tali the Great and Garrus-mother****ing-Vakarian). I'd like to keep at least half of them, though.
#311
Posté 28 mars 2011 - 06:21
Commander_Adept wrote...
AquamanOS wrote...
But that's assuming the default import is the bad one. They could make it so that by default you got everyone, Legion and Grunt included and everyone lived. Or that most people survived and the ones that died vary on you Shepard's gender.
So everything can be accessed in some way party member wise, even by a new player.
Default Shep likely wouldn't have activated Grunt, never met Kasumi or Zaeed, and likely destroyed the Collector base... Maybe. Maybe maleshep destroyed and femshep saved? Who knows.
It'd be cool if default male Shep sided with Jack and Tali, and default fem Shep sided with Miranda and Legion, and the other two who you didn't side with are auto-dead.
I'd be happy and sad with both... Jack is my favorite character and I like Tali, but I'd side with Legion any day over Tali. Just like how I'd side with Jack over Miranda any day. Default Shep wins and loses on both counts (Of course, this changes with the player).
Default Shep likely did every loyalty mission, but did the bare minimum outcome; Tali exiled, etc.
Also, male and femshep could differ on the loyalty missions. Say male shep spared Aresh and Sidonis, but killed off Maelon and Jorim Talid. It would be flipped for femshep, etc
Likely those aren't really substantial plotpoints. You'd likely just get an e-mail about it or something similar, but it'd be cool to see the differences defined by gender.
That's an interesting idea.
BTW, I really dig your avatar and I'm a sad panda that Ghost Story hasn't come out yet.
#312
Posté 28 mars 2011 - 06:26
AquamanOS wrote...
Thing is, I don't want this to feel like a typical RPG or even a typical Bioware game. This is the grand finale, I think one of the first Bioware has ever done. It should feel epic and final, not a typical adventure story.
ME1 started with you just being in the life of a standard space marine. ME2 started with some strange happenings and you not quite being sure what that was all about until later. ME3 is starting with "Reapers are coming/here and we're all screwed unless we get our acts together" Big step up. You know the stakes upon hitting the start screen. And based on the one trailer so far, the status quo isn't being reset this time.
New players should expect to be lost at first. Stand alone doesn't mean self contained. Just enjoyable regardless. The Star Wars and Matrix films or Harry Potter books are all designed to be stand alone, yet if you start with the last one, you will be lost until you get the hang of whats going on. But they are still entertaining reads, even if plot points go right over your heads. New players can have just as much fun shooting stuff without needing a plot recap, or a status quo reset.
So no. I don't want this to feel like just more Mass Effect. I want this to feel different.
I agree, watch this. Start at 10:00 if you want totally topic-related video, or watch all the parts (this is part 3 of a 3 part Mass Effect response to Smudboy's criticism's of ME2). I totally agree with what squee (that's the guy who made the video) says about ME2 on this point (I agree with most of his points throughout his videos but not all of them.)
ME3 IS going to be different, and it's going to make everyone who plays it want to buy ME2 and ME1 (if they haven't already) if they pull it off the way I'm sure they want to pull it off.
#313
Posté 28 mars 2011 - 06:27
Like say Male: Mordin, Jacob, Thane died at collector base.
Female: Mordin Samara and Jack died at the collector base.
I killed Mordin regardless because I think he'll be reduced to lab guy only in 3 and if he's dead you get a different less amusing NPC in his place.
Also regardless of gender, by default half the crew died. Chambers being replaced by a different less friendly NPC.
#314
Posté 28 mars 2011 - 06:28
jamesp81 wrote...
Commander_Adept wrote...
AquamanOS wrote...
But that's assuming the default import is the bad one. They could make it so that by default you got everyone, Legion and Grunt included and everyone lived. Or that most people survived and the ones that died vary on you Shepard's gender.
So everything can be accessed in some way party member wise, even by a new player.
Default Shep likely wouldn't have activated Grunt, never met Kasumi or Zaeed, and likely destroyed the Collector base... Maybe. Maybe maleshep destroyed and femshep saved? Who knows.
It'd be cool if default male Shep sided with Jack and Tali, and default fem Shep sided with Miranda and Legion, and the other two who you didn't side with are auto-dead.
I'd be happy and sad with both... Jack is my favorite character and I like Tali, but I'd side with Legion any day over Tali. Just like how I'd side with Jack over Miranda any day. Default Shep wins and loses on both counts (Of course, this changes with the player).
Default Shep likely did every loyalty mission, but did the bare minimum outcome; Tali exiled, etc.
Also, male and femshep could differ on the loyalty missions. Say male shep spared Aresh and Sidonis, but killed off Maelon and Jorim Talid. It would be flipped for femshep, etc
Likely those aren't really substantial plotpoints. You'd likely just get an e-mail about it or something similar, but it'd be cool to see the differences defined by gender.
That's an interesting idea.
BTW, I really dig your avatar and I'm a sad panda that Ghost Story hasn't come out yet.
It makes me a sad panda as well, though I'm cool with JB taking more time on it; The longer he takes, the better the outcome, yes? The first chapter is something I shouldn't have read, though. It made me too excited, and July is far away.
#315
Posté 28 mars 2011 - 06:30
And....thank you for proving yourself wrong!AGogley wrote...
Yes, the council wasn't important to any character development or to the plot in any way, shape, or form. In fact, in one situation the council refuses to meet with you. Heck of a lot easier to write in. A couple lines here and there for a bunch of NPCs? A line or two from each of the squadmates? A lot easier.
If a squaddie dies, you just miss content, that's all, unlike the Council!
Long? You do understand those are true/false flags, right? And no, what does it miss exactly?But the list you wrote is already pretty long and misses all the other variables from the loyalty missions. Not to mention, you'd have to explain why Thane lives, why Samara stays,...heck why any of them stay. And that is very complex because varaibles compound on variables which makes for an exponential rise in outcomes.
#316
Posté 28 mars 2011 - 06:34
Which would take a month or two to write, record, and program.AGogley wrote...
Too busy? Like ME1 and ME2? And you can't write just one coversation. You may only see on conversation in your game, but you'd have to write multiple conversations...one for every possible outcome. That would add fadctors from the loyalty mission...did you do it? Did you kill X? Did you engage in LI? Each one of those factors has to be planned for and executed in addition to the new content.
Really, it's not THAT hard. You just have to keep track of your triggers and spreadsheets. Confusing and time-consuming, sure, but hardly incredibly difficult or expensive. I'm not expecting a completely different game for imported saves, but maybe like an hour or two of bonus content. In the grand scheme of things, it's not much.
Rendering cutscenes and getting biotics to work properly? Now THAT has to be a pain in the ass.
And I said a convo for EACH. I'm not neglecting multiple outcomes, here.
EDIT: Honestly, though, not every little thing you did in a sidequest is going to be mentioned. You didn't hear a peep out of Garrus or Wrex about Dr. Saleon or that good ol' family armor.
Modifié par AdmiralCheez, 28 mars 2011 - 06:35 .
#317
Posté 28 mars 2011 - 06:36
It was a poor choice of words. It was more getting a clear head and resolving unfinished business then it was gaining trust of Shepard.
#318
Posté 28 mars 2011 - 06:51
To they other guy: why do you keep talking about true/false flags? You'd need multiple convo options not just coding. You'd also have to think about how certain options affect the ME universe. Just dealing with all the romantic options is hard enough.
#319
Posté 28 mars 2011 - 06:53
AquamanOS wrote...
Thing is, I don't want this to feel like a typical RPG or even a typical Bioware game. This is the grand finale, I think one of the first Bioware has ever done. It should feel epic and final, not a typical adventure story.
ME1 started with you just being in the life of a standard space marine. ME2 started with some strange happenings and you not quite being sure what that was all about until later. ME3 is starting with "Reapers are coming/here and we're all screwed unless we get our acts together" Big step up. You know the stakes upon hitting the start screen. And based on the one trailer so far, the status quo isn't being reset this time.
New players should expect to be lost at first. Stand alone doesn't mean self contained. Just enjoyable regardless. The Star Wars and Matrix films or Harry Potter books are all designed to be stand alone, yet if you start with the last one, you will be lost until you get the hang of whats going on. But they are still entertaining reads, even if plot points go right over your heads. New players can have just as much fun shooting stuff without needing a plot recap, or a status quo reset.
So no. I don't want this to feel like just more Mass Effect. I want this to feel different.
Good explanation. Seems extremely difficult to do considering their turnaround time on this game IMHO....and you aren't the only fan that has a particular desired element.
#320
Posté 28 mars 2011 - 06:55
AdmiralCheez wrote...
Which would take a month or two to write, record, and program.AGogley wrote...
Too busy? Like ME1 and ME2? And you can't write just one coversation. You may only see on conversation in your game, but you'd have to write multiple conversations...one for every possible outcome. That would add fadctors from the loyalty mission...did you do it? Did you kill X? Did you engage in LI? Each one of those factors has to be planned for and executed in addition to the new content.
Really, it's not THAT hard. You just have to keep track of your triggers and spreadsheets. Confusing and time-consuming, sure, but hardly incredibly difficult or expensive. I'm not expecting a completely different game for imported saves, but maybe like an hour or two of bonus content. In the grand scheme of things, it's not much.
Rendering cutscenes and getting biotics to work properly? Now THAT has to be a pain in the ass.
And I said a convo for EACH. I'm not neglecting multiple outcomes, here.
EDIT: Honestly, though, not every little thing you did in a sidequest is going to be mentioned. You didn't hear a peep out of Garrus or Wrex about Dr. Saleon or that good ol' family armor.
I'm sure Bioware appreciates how "easy" it must all seem to people. As if they weren't working nights and weekends to get a game out the door as it is.
#321
Posté 28 mars 2011 - 07:00
jamesp81 wrote...
In ME2, you got 40% of your old squad back (5 squaddies in ME1, retained 2/5 for ME2). If we end up keeping even 25% of our old squad from ME2 that's still 3 old faces (and two of them had better be Tali the Great and Garrus-mother****ing-Vakarian). I'd like to keep at least half of them, though.
Just browseing but since this is a small post it'll be easy to respond in a short time frame.
Tali and Garrus must return... Why? Oh, because you 'WANT' them too and don't care that other fans get screwed just because 'you' believe that these 2 killable Squaddies simply 'must' return if any of the others should. News flash, they don't have plot armor and the only character anywhere close to plot armor is Miranda. Not to mention that only Mordin and Miranda were even needed to tell ME2's story. All Tali and Garrus were to the plot was another body for Shepard and to possibly buy those optional upgrades.
If they had to return anyone at all it should be Miranda. Of course I don't support the return of just small parts of the Squaddies since none are immune to the variables. Either start a new Squad or outright tell us that our choices don't matter and retcon out their deaths and the other variables.
Modifié par Elite Midget, 28 mars 2011 - 07:01 .
#322
Posté 28 mars 2011 - 07:11
Frustrating and time consuming does not equal impossible. Writing for characters you are well-acquainted with is a snap (for me, anyway, but I'm an amateur). There's just a lot of it and you might skip an outcome if you're not careful.AGogley wrote...
I'm sure Bioware appreciates how "easy" it must all seem to people. As if they weren't working nights and weekends to get a game out the door as it is.
But honestly, WHY do we need to hear about their damn loyalty missions again IF WE ALREADY KNOW HOW THEY FEEL ABOUT IT FROM PLAYING ME2? Sure, Tali might comment on how it may be difficult to get the Admiralty Board to side with you since she's technically exiled, or Garrus might comment on your hypocrisy if you kill someone to satisfy your need for revenge if you convinced him to let Sidonis go, but really these are conflicts that have been dealt with already and don't need to be dragged out and beaten. I want to hear about what's going on with my crew now, not what about I did last year. Why can't Tali tell me how she's worried about the flotilla being a sitting duck for a Reaper attack? Why can't Garrus lend his advice as a trusted friend in regards to the current mission?
Genophage and geth? Yeah, that's a bigger deal, but Mordin and Legion don't even have to be alive for us to see the ramifications of those decisions.
#323
Posté 28 mars 2011 - 07:17
Elite Midget wrote...
jamesp81 wrote...
In ME2, you got 40% of your old squad back (5 squaddies in ME1, retained 2/5 for ME2). If we end up keeping even 25% of our old squad from ME2 that's still 3 old faces (and two of them had better be Tali the Great and Garrus-mother****ing-Vakarian). I'd like to keep at least half of them, though.
Just browseing but since this is a small post it'll be easy to respond in a short time frame.
Tali and Garrus must return... Why? Oh, because you 'WANT' them too and don't care that other fans get screwed just because 'you' believe that these 2 killable Squaddies simply 'must' return if any of the others should. News flash, they don't have plot armor and the only character anywhere close to plot armor is Miranda. Not to mention that only Mordin and Miranda were even needed to tell ME2's story. All Tali and Garrus were to the plot was another body for Shepard and to possibly buy those optional upgrades.
If they had to return anyone at all it should be Miranda. Of course I don't support the return of just small parts of the Squaddies since none are immune to the variables. Either start a new Squad or outright tell us that our choices don't matter and retcon out their deaths and the other variables.
How does another fan get screwed if they CHOOSE to have Garrus killed off? It's easy, if you don't want squaddies to return - kill them off in ME2.
#324
Posté 28 mars 2011 - 07:21
#325
Posté 28 mars 2011 - 07:28
Desperate: The less possible amount of outcomes, only survivor statuses. Can be implemented very nicely with clever design.

Basic: A normal amount of outcomes, with survivor statuses and LI statuses in order to initiate romances in a higher level if romanced in ME2.

Advanced: A great state in which survivor and LI statuses, as well as most LM choices are included.

Insane: All of the possible choices in ME2 concerning squadmates, only for mentally ill game designers, still possible with a regular amount of work, especially if you consider that C.Hudson has confirmed that Bioware will go crazy with variables and consequences in ME3.

I would gladly have a basic one in ME3, even better an advanced one.
Modifié par Phaedon, 28 mars 2011 - 07:29 .




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